From b99c2c54d8e7314b629977bbaebbe896b88187df Mon Sep 17 00:00:00 2001 From: Allofich Date: Thu, 1 Sep 2016 03:34:55 +0900 Subject: [PATCH] Allow Water Walking on non-submerged creatures --- apps/openmw/mwmechanics/spellcasting.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/apps/openmw/mwmechanics/spellcasting.cpp b/apps/openmw/mwmechanics/spellcasting.cpp index 797c42fe4..cdf8a2a67 100644 --- a/apps/openmw/mwmechanics/spellcasting.cpp +++ b/apps/openmw/mwmechanics/spellcasting.cpp @@ -292,7 +292,7 @@ namespace MWMechanics } break; case ESM::MagicEffect::WaterWalking: - if (target.getClass().isPureWaterCreature(target)) + if (target.getClass().isPureWaterCreature(target) && MWBase::Environment::get().getWorld()->isSwimming(target)) return false; MWBase::World *world = MWBase::Environment::get().getWorld();