[Server] Make a few function names more consistent and fix typos

new-script-api
David Cernat 7 years ago
parent 7788821a69
commit ba161ddddd

@ -14,7 +14,7 @@ using namespace std;
void Cells::Init(LuaState &lua)
{
lua.getState()->new_usertype<Cells>("Cell",
"description", sol::property(&Cells::getCell, &Cells::setCell),
"description", sol::property(&Cells::getDescription, &Cells::setDescription),
"getExterior", &Cells::getExterior,
"setExterior", &Cells::setExterior,
"getRegion", &Cells::getRegion,
@ -39,12 +39,12 @@ void Cells::update()
}
std::string Cells::getCell() const
std::string Cells::getDescription() const
{
return netActor->getNetCreature()->cell.getDescription();
}
void Cells::setCell(const std::string &cellDescription)
void Cells::setDescription(const std::string &cellDescription)
{
/*LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Script is moving %s from %s to %s", netActor->getNetCreature()->npc.mName.c_str(),
netActor->getNetCreature()->cell.getDescription().c_str(), cellDescription.c_str());*/

@ -21,8 +21,8 @@ public:
void update();
std::string getCell() const;
void setCell(const std::string &cellDescription);
std::string getDescription() const;
void setDescription(const std::string &cellDescription);
std::tuple<int, int> getExterior() const;
void setExterior(int x, int y);

@ -19,7 +19,7 @@ void CharClass::Init(LuaState &lua)
"isDefault", &CharClass::isDefault,
"name", sol::property(&CharClass::getName, &CharClass::setName),
"description", sol::property(&CharClass::getDesc, &CharClass::setDesc),
"description", sol::property(&CharClass::getDescription, &CharClass::setDescription),
"specialization",
sol::property(&CharClass::getSpecialization, &CharClass::setSpecialization),
@ -72,12 +72,12 @@ string CharClass::getName() const
return player->charClass.mName;
}
std::string CharClass::getDesc() const
std::string CharClass::getDescription() const
{
return player->charClass.mDescription;
}
void CharClass::setDesc(const string &desc)
void CharClass::setDescription(const string &desc)
{
player->charClass.mDescription = desc;
changed = true;
@ -115,10 +115,10 @@ std::tuple<int, int, int, int, int> CharClass::getMinorSkills() const
return make_tuple( data.mSkills[0][0], data.mSkills[1][0], data.mSkills[2][0], data.mSkills[3][0], data.mSkills[4][0]);
}
void CharClass::setMinorSkills(int fisrt, int second, int third, int fourth, int fifth)
void CharClass::setMinorSkills(int first, int second, int third, int fourth, int fifth)
{
auto &data = player->charClass.mData;
data.mSkills[0][0] = fisrt;
data.mSkills[0][0] = first;
data.mSkills[1][0] = second;
data.mSkills[2][0] = third;
data.mSkills[3][0] = fourth;
@ -132,10 +132,10 @@ std::tuple<int, int, int, int, int> CharClass::getMajorSkills() const
return make_tuple( data.mSkills[0][1], data.mSkills[1][1], data.mSkills[2][1], data.mSkills[3][1], data.mSkills[4][1]);
}
void CharClass::setMajorSkills(int fisrt, int second, int third, int fourth, int fifth)
void CharClass::setMajorSkills(int first, int second, int third, int fourth, int fifth)
{
auto &data = player->charClass.mData;
data.mSkills[0][1] = fisrt;
data.mSkills[0][1] = first;
data.mSkills[1][1] = second;
data.mSkills[2][1] = third;
data.mSkills[3][1] = fourth;

@ -27,8 +27,8 @@ public:
std::string getName() const;
void setName(const std::string &className);
std::string getDesc() const;
void setDesc(const std::string &desc);
std::string getDescription() const;
void setDescription(const std::string &desc);
std::tuple<int, int> getMajorAttributes() const;
void setMajorAttributes(int first, int second);

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