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@ -416,6 +416,7 @@ void NpcAnimation::updateNpcBase()
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const ESM::Race *race = store.get<ESM::Race>().find(mNpc->mRace);
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bool isWerewolf = (mNpcType == Type_Werewolf);
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bool isVampire = (mNpcType == Type_Vampire);
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bool isFemale = !mNpc->isMale();
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if (isWerewolf)
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{
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@ -425,8 +426,9 @@ void NpcAnimation::updateNpcBase()
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else
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{
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mHeadModel = "";
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if (isVampire) // FIXME: fall back to regular head when getVampireHead fails?
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mHeadModel = getVampireHead(mNpc->mRace, mNpc->mFlags & ESM::NPC::Female);
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const std::string& vampireHead = getVampireHead(mNpc->mRace, isFemale);
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if (isVampire && !vampireHead.empty())
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mHeadModel = vampireHead;
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else if (!mNpc->mHead.empty())
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{
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const ESM::BodyPart* bp = store.get<ESM::BodyPart>().search(mNpc->mHead);
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@ -448,7 +450,6 @@ void NpcAnimation::updateNpcBase()
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}
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bool isBeast = (race->mData.mFlags & ESM::Race::Beast) != 0;
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bool isFemale = !mNpc->isMale();
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std::string smodel;
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if (mViewMode != VM_FirstPerson)
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