Purge all effects with same ID instead only first (fixes #3839)

0.6.1
Andrei Kortunov 8 years ago
parent 80d1bb571c
commit bba822c014

@ -938,7 +938,6 @@ void MWWorld::InventoryStore::purgeEffect(short effectId, const std::string &sou
mMagicEffects.add (*effectIt, -magnitude);
params[i].mMultiplier = 0;
break;
}
}
}

Loading…
Cancel
Save