[Server] Fix typos and make all files end with newlines

new-script-api
David Cernat 7 years ago
parent b20df4b7cd
commit bbac26294f

@ -69,7 +69,7 @@ std::shared_ptr<Player> Players::addPlayer(RakNet::RakNetGUID guid)
void Players::deletePlayerByPID(int pid) void Players::deletePlayerByPID(int pid)
{ {
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Marking player (pid %lu) to deleting", pid); LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Marking player (pid %i) for deletion", pid);
auto &ls = store.get<ByID>(); auto &ls = store.get<ByID>();
auto it = ls.find(pid); auto it = ls.find(pid);
if (it != ls.end()) if (it != ls.end())
@ -80,7 +80,7 @@ void Players::deletePlayerByPID(int pid)
void Players::deletePlayerByGUID(RakNet::RakNetGUID guid) void Players::deletePlayerByGUID(RakNet::RakNetGUID guid)
{ {
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Marking player (guid %lu) to deleting", guid.g); LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Marking player (guid %lu) for deletion", guid.g);
auto &ls = store.get<ByGUID>(); auto &ls = store.get<ByGUID>();
auto it = ls.find(guid.g); auto it = ls.find(guid.g);
if (it != ls.end()) if (it != ls.end())

@ -78,7 +78,7 @@ LuaState::LuaState()
configEnv = sol::environment(*lua, sol::create, lua->globals()); configEnv = sol::environment(*lua, sol::create, lua->globals());
lua->set("Config", configEnv); // plain global environment for mod configuration lua->set("Config", configEnv); // plain global environment for mod configuration
// errors in sol::functions catches only in debug build for better performance // errors in sol::functions are caught only in Debug or RelWithDebInfo builds for better performance
#ifdef SOL_SAFE_FUNCTIONS #ifdef SOL_SAFE_FUNCTIONS
lua->set_function("ErrorHandler", [](sol::object error_msg) { lua->set_function("ErrorHandler", [](sol::object error_msg) {
LOG_MESSAGE_SIMPLE(Log::LOG_ERROR, ("Lua: " + error_msg.as<string>()).c_str()); LOG_MESSAGE_SIMPLE(Log::LOG_ERROR, ("Lua: " + error_msg.as<string>()).c_str());
@ -134,6 +134,7 @@ LuaState::LuaState()
lua->set_function("getCurrentMpNum", []() { lua->set_function("getCurrentMpNum", []() {
return mwmp::Networking::getPtr()->getCurrentMpNum(); return mwmp::Networking::getPtr()->getCurrentMpNum();
}); });
lua->set_function("setCurrentMpNum", [](int num) { lua->set_function("setCurrentMpNum", [](int num) {
mwmp::Networking::getPtr()->setCurrentMpNum(num); mwmp::Networking::getPtr()->setCurrentMpNum(num);
}); });

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