forked from teamnwah/openmw-tes3coop
enable opengl es1
This commit is contained in:
parent
77965501d4
commit
bd5057aa3c
8 changed files with 250 additions and 63 deletions
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@ -159,20 +159,36 @@ if (WIN32)
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add_definitions(-DNOMINMAX -DWIN32_LEAN_AND_MEAN)
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endif()
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if (ANDROID)
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set(CMAKE_FIND_ROOT_PATH ${OPENMW_DEPENDENCIES_DIR} "${CMAKE_FIND_ROOT_PATH}")
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set(OSG_PLUGINS_DIR ${OSG_PLUGINS_DIR})
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add_definitions (-DOSG_PLUGINS_DIR)
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set(OPENGL_ES TRUE CACHE BOOL "enable opengl es support for android" FORCE)
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endif (ANDROID)
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option(OPENGL_ES "enable opengl es support" FALSE )
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if (OPENGL_ES)
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INCLUDE(cmake/FindOpenGLES.cmake)
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add_definitions (-DOPENGL_ES)
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INCLUDE_DIRECTORIES(${OPENGLES_INCLUDE_DIR})
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endif (OPENGLES)
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# Dependencies
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if (NOT ANDROID)
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set(DESIRED_QT_VERSION 4 CACHE STRING "The QT version OpenMW should use (4 or 5)")
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message(STATUS "Using Qt${DESIRED_QT_VERSION}")
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set(DESIRED_QT_VERSION 4 CACHE STRING "The QT version OpenMW should use (4 or 5)")
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message(STATUS "Using Qt${DESIRED_QT_VERSION}")
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if (DESIRED_QT_VERSION MATCHES 4)
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if (DESIRED_QT_VERSION MATCHES 4)
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find_package(Qt4 REQUIRED COMPONENTS QtCore QtGui QtNetwork QtOpenGL)
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else()
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else()
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find_package(Qt5Widgets REQUIRED)
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find_package(Qt5Core REQUIRED)
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find_package(Qt5Network REQUIRED)
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find_package(Qt5OpenGL REQUIRED)
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# Instruct CMake to run moc automatically when needed.
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#set(CMAKE_AUTOMOC ON)
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endif()
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endif()
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# Fix for not visible pthreads functions for linker with glibc 2.15
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@ -204,7 +220,11 @@ IF(BOOST_STATIC)
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set(Boost_USE_STATIC_LIBS ON)
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endif()
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find_package(OpenSceneGraph 3.2.0 REQUIRED osgDB osgViewer osgText osgGA osgAnimation osgParticle osgQt osgUtil osgFX)
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if (NOT ANDROID)
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find_package(OpenSceneGraph 3.2.0 REQUIRED osgDB osgViewer osgText osgGA osgAnimation osgParticle osgQt osgUtil osgFX)
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else()
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find_package(OpenSceneGraph 3.2.0 REQUIRED osgDB osgViewer osgText osgGA osgAnimation osgParticle osgUtil osgFX)
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endif()
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include_directories(${OPENSCENEGRAPH_INCLUDE_DIRS})
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if(OSG_STATIC)
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@ -140,18 +140,51 @@ target_link_libraries(openmw
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)
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if (ANDROID)
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set (OSG_PLUGINS
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-Wl,--whole-archive
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${OSG_PLUGINS_DIR}/libosgdb_dds.a
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${OSG_PLUGINS_DIR}/libosgdb_bmp.a
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${OSG_PLUGINS_DIR}/libosgdb_tga.a
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${OSG_PLUGINS_DIR}/libosgdb_gif.a
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${OSG_PLUGINS_DIR}/libosgdb_jpeg.a
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${OSG_PLUGINS_DIR}/libosgdb_png.a
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-Wl,--no-whole-archive
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)
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target_link_libraries(openmw
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EGL
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android
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log
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dl
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MyGUIEngineStatic
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cpufeatures
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BulletCollision
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LinearMath
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z
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osg
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osgDB
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osgAnimation
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osgText
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osgUtil
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osgShadow
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${OPENSCENEGRAPH_LIBRARIES}
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${OSG_PLUGINS}
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${Boost_SYSTEM_LIBRARY}
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${Boost_THREAD_LIBRARY}
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${Boost_FILESYSTEM_LIBRARY}
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${Boost_PROGRAM_OPTIONS_LIBRARY}
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jpeg
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gif
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png
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)
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endif (ANDROID)
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if (OPENGL_ES)
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target_link_libraries(openmw
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${OPENGLES_gl_LIBRARY}
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${OPENGLES2_gl_LIBRARY}
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)
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endif (OPENGL_ES)
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if (USE_SYSTEM_TINYXML)
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target_link_libraries(openmw ${TINYXML_LIBRARIES})
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endif()
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@ -1,4 +1,3 @@
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#include "../../SDL_internal.h"
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#ifdef __ANDROID__
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#include "SDL_main.h"
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@ -23,7 +23,7 @@
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#endif
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#if (defined(__APPLE__) || defined(__linux) || defined(__unix) || defined(__posix))
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#if (defined(__APPLE__) || (defined(__linux) && !defined(ANDROID)) || (defined(__unix) && !defined(ANDROID)) || defined(__posix))
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#define USE_CRASH_CATCHER 1
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#else
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#define USE_CRASH_CATCHER 0
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94
cmake/FindOpenGLES.cmake
Normal file
94
cmake/FindOpenGLES.cmake
Normal file
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@ -0,0 +1,94 @@
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#-------------------------------------------------------------------
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# This file is part of the CMake build system for OGRE
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# (Object-oriented Graphics Rendering Engine)
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# For the latest info, see http://www.ogre3d.org/
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#
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# The contents of this file are placed in the public domain. Feel
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# free to make use of it in any way you like.
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#-------------------------------------------------------------------
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# - Try to find OpenGLES
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# Once done this will define
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#
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# OPENGLES_FOUND - system has OpenGLES
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# OPENGLES_INCLUDE_DIR - the GL include directory
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# OPENGLES_LIBRARIES - Link these to use OpenGLES
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IF (WIN32)
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IF (CYGWIN)
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FIND_PATH(OPENGLES_INCLUDE_DIR GLES/gl.h )
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FIND_LIBRARY(OPENGLES_gl_LIBRARY libgles_cm )
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ELSE (CYGWIN)
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IF(BORLAND)
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SET (OPENGLES_gl_LIBRARY import32 CACHE STRING "OpenGL ES 1.x library for win32")
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ELSE(BORLAND)
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#MS compiler - todo - fix the following line:
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SET (OPENGLES_gl_LIBRARY ${OGRE_SOURCE_DIR}/Dependencies/lib/release/libgles_cm.lib CACHE STRING "OpenGL ES 1.x library for win32")
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ENDIF(BORLAND)
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ENDIF (CYGWIN)
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ELSE (WIN32)
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IF (APPLE)
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#create_search_paths(/Developer/Platforms)
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#findpkg_framework(OpenGLES)
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#set(OPENGLES_gl_LIBRARY "-framework OpenGLES")
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ELSE(APPLE)
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FIND_PATH(OPENGLES_INCLUDE_DIR GLES/gl.h
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/opt/vc/include
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/opt/graphics/OpenGL/include
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/usr/openwin/share/include
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/usr/X11R6/include
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/usr/include
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)
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FIND_LIBRARY(OPENGLES_gl_LIBRARY
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NAMES GLES_CM GLESv1_CM
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PATHS /opt/vc/lib
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/opt/graphics/OpenGL/lib
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/usr/openwin/lib
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/usr/shlib /usr/X11R6/lib
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/usr/lib
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)
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# On Unix OpenGL most certainly always requires X11.
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# Feel free to tighten up these conditions if you don't
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# think this is always true.
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#IF (OPENGLES_gl_LIBRARY)
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# IF(NOT X11_FOUND)
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# INCLUDE(FindX11)
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# ENDIF(NOT X11_FOUND)
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# IF (X11_FOUND)
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# SET (OPENGLES_LIBRARIES ${X11_LIBRARIES})
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# ENDIF (X11_FOUND)
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#ENDIF (OPENGLES_gl_LIBRARY)
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ENDIF(APPLE)
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ENDIF (WIN32)
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SET( OPENGLES_FOUND "NO" )
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IF(OPENGLES_gl_LIBRARY)
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SET( OPENGLES_LIBRARIES ${OPENGLES_gl_LIBRARY} ${OPENGLES_LIBRARIES})
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SET( OPENGLES_FOUND "YES" )
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ENDIF(OPENGLES_gl_LIBRARY)
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MARK_AS_ADVANCED(
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OPENGLES_INCLUDE_DIR
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OPENGLES_gl_LIBRARY
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)
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INCLUDE(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(OPENGLES REQUIRED_VARS OPENGLES_LIBRARIES OPENGLES_INCLUDE_DIR)
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@ -20,7 +20,9 @@ else (GIT_CHECKOUT)
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configure_file(${VERSION_IN_FILE} ${VERSION_FILE})
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endif (GIT_CHECKOUT)
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find_package(OpenGL REQUIRED)
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if (NOT OPENGL_ES)
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find_package(OpenGL REQUIRED)
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endif()
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# source files
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@ -137,29 +139,31 @@ add_component_dir (version
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set (ESM_UI ${CMAKE_SOURCE_DIR}/files/ui/contentselector.ui
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)
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add_component_qt_dir (contentselector
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if (NOT ANDROID)
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add_component_qt_dir (contentselector
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model/modelitem model/esmfile
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model/naturalsort model/contentmodel
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model/loadordererror
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view/combobox view/contentselector
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)
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add_component_qt_dir (config
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add_component_qt_dir (config
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gamesettings
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launchersettings
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settingsbase
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)
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add_component_qt_dir (process
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add_component_qt_dir (process
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processinvoker
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)
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)
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if (DESIRED_QT_VERSION MATCHES 4)
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if (DESIRED_QT_VERSION MATCHES 4)
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include(${QT_USE_FILE})
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QT4_WRAP_UI(ESM_UI_HDR ${ESM_UI})
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QT4_WRAP_CPP(MOC_SRCS ${COMPONENT_MOC_FILES})
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else()
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else()
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QT5_WRAP_UI(ESM_UI_HDR ${ESM_UI})
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QT5_WRAP_CPP(MOC_SRCS ${COMPONENT_MOC_FILES})
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endif()
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endif()
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if (CMAKE_COMPILER_IS_GNUCXX OR CMAKE_CXX_COMPILER_ID MATCHES "Clang")
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@ -172,7 +176,8 @@ include_directories(${BULLET_INCLUDE_DIRS} ${CMAKE_CURRENT_BINARY_DIR})
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add_library(components STATIC ${COMPONENT_FILES} ${MOC_SRCS} ${ESM_UI_HDR})
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target_link_libraries(components
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if (NOT ANDROID)
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target_link_libraries(components
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${Boost_SYSTEM_LIBRARY}
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${Boost_FILESYSTEM_LIBRARY}
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${Boost_THREAD_LIBRARY}
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@ -191,19 +196,42 @@ target_link_libraries(components
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# For MyGUI platform
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${OPENGL_gl_LIBRARY}
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${MYGUI_LIBRARIES}
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)
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)
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else()
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target_link_libraries(components
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${Boost_SYSTEM_LIBRARY}
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${Boost_FILESYSTEM_LIBRARY}
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${Boost_THREAD_LIBRARY}
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${Boost_PROGRAM_OPTIONS_LIBRARY}
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${OSG_LIBRARIES}
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${OPENTHREADS_LIBRARIES}
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${OSGPARTICLE_LIBRARIES}
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${OSGUTIL_LIBRARIES}
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${OSGDB_LIBRARIES}
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${OSGVIEWER_LIBRARIES}
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${OSGGA_LIBRARIES}
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${OSGFX_LIBRARIES}
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${OSGANIMATION_LIBRARIES}
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${BULLET_LIBRARIES}
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${SDL2_LIBRARY}
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# For MyGUI platform
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${MYGUI_LIBRARIES}
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)
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endif()
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if (WIN32)
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target_link_libraries(components
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${Boost_LOCALE_LIBRARY})
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endif()
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if (DESIRED_QT_VERSION MATCHES 4)
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if (NOT ANDROID)
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if (DESIRED_QT_VERSION MATCHES 4)
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target_link_libraries(components
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${QT_QTCORE_LIBRARY}
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${QT_QTGUI_LIBRARY})
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else()
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else()
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qt5_use_modules(components Widgets Core)
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endif()
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endif()
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if (GIT_CHECKOUT)
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@ -217,6 +217,13 @@ namespace SDLUtil
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void SDLCursorManager::_createCursorFromResource(const std::string& name, int rotDegrees, osg::Image* image, Uint8 size_x, Uint8 size_y, Uint8 hotspot_x, Uint8 hotspot_y)
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{
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#ifdef ANDROID
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return;
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#endif
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if (mCursorMap.find(name) != mCursorMap.end())
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return;
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if (mCursorMap.find(name) != mCursorMap.end())
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return;
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@ -93,6 +93,12 @@ void GraphicsWindowSDL2::init()
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SDL_Window *oldWin = SDL_GL_GetCurrentWindow();
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SDL_GLContext oldCtx = SDL_GL_GetCurrentContext();
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#ifdef OPENGL_ES
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
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#endif
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mContext = SDL_GL_CreateContext(mWindow);
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if(!mContext)
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{
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