forked from teamnwah/openmw-tes3coop
[General] Add SetResetStats server script function
Add reading and writing of resetStats variable to PlayerBaseInfo Packet Fix typos in various server script function descriptions
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parent
73dea494c4
commit
bdc9132e7c
5 changed files with 33 additions and 9 deletions
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@ -201,7 +201,7 @@ public:
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* does not by itself send a packet.
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* does not by itself send a packet.
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*
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*
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* \param pid The player ID.
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* \param pid The player ID.
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* \param bool The new scale.
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* \param scale The new scale.
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* \return void
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* \return void
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*/
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*/
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static void SetScale(unsigned short pid, double scale) noexcept;
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static void SetScale(unsigned short pid, double scale) noexcept;
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@ -213,7 +213,7 @@ public:
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* does not by itself send a packet.
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* does not by itself send a packet.
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*
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*
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* \param pid The player ID.
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* \param pid The player ID.
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* \param bool The new werewolf state.
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* \param isWerewolf The new werewolf state.
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* \return void
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* \return void
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*/
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*/
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static void SetWerewolfState(unsigned short pid, bool isWerewolf) noexcept;
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static void SetWerewolfState(unsigned short pid, bool isWerewolf) noexcept;
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@ -26,7 +26,7 @@ public:
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* send a packet.
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* send a packet.
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*
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*
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* \param pid The player ID.
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* \param pid The player ID.
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* \param bool The difficulty.
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* \param difficulty The difficulty.
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* \return void
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* \return void
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*/
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*/
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static void SetDifficulty(unsigned short pid, int difficulty);
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static void SetDifficulty(unsigned short pid, int difficulty);
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@ -44,7 +44,7 @@ public:
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* If you do not wish to enforce a log level, simply set enforcedLogLevel to -1
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* If you do not wish to enforce a log level, simply set enforcedLogLevel to -1
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*
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*
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* \param pid The player ID.
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* \param pid The player ID.
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* \param bool The enforced log level.
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* \param enforcedLogLevel The enforced log level.
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* \return void
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* \return void
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*/
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*/
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static void SetEnforcedLogLevel(unsigned short pid, int enforcedLogLevel);
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static void SetEnforcedLogLevel(unsigned short pid, int enforcedLogLevel);
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@ -56,7 +56,7 @@ public:
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* send a packet.
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* send a packet.
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*
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*
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* \param pid The player ID.
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* \param pid The player ID.
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* \param bool The physics framerate.
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* \param physicsFramerate The physics framerate.
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* \return void
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* \return void
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*/
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*/
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static void SetPhysicsFramerate(unsigned short pid, double physicsFramerate);
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static void SetPhysicsFramerate(unsigned short pid, double physicsFramerate);
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@ -68,7 +68,7 @@ public:
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* by itself send a packet.
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* by itself send a packet.
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*
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*
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* \param pid The player ID.
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* \param pid The player ID.
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* \param bool The console permission state.
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* \param state The console permission state.
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* \return void
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* \return void
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*/
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*/
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static void SetConsoleAllowed(unsigned short pid, bool state);
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static void SetConsoleAllowed(unsigned short pid, bool state);
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@ -80,7 +80,7 @@ public:
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* by itself send a packet.
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* by itself send a packet.
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*
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*
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* \param pid The player ID.
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* \param pid The player ID.
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* \param bool The resting permission state.
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* \param state The resting permission state.
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* \return void
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* \return void
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*/
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*/
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static void SetBedRestAllowed(unsigned short pid, bool state);
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static void SetBedRestAllowed(unsigned short pid, bool state);
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@ -92,7 +92,7 @@ public:
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* by itself send a packet.
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* by itself send a packet.
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*
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*
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* \param pid The player ID.
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* \param pid The player ID.
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* \param bool The resting permission state.
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* \param state The resting permission state.
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* \return void
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* \return void
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*/
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*/
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static void SetWildernessRestAllowed(unsigned short pid, bool state);
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static void SetWildernessRestAllowed(unsigned short pid, bool state);
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@ -104,7 +104,7 @@ public:
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* by itself send a packet.
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* by itself send a packet.
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*
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*
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* \param pid The player ID.
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* \param pid The player ID.
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* \param bool The waiting permission state.
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* \param state The waiting permission state.
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* \return void
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* \return void
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*/
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*/
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static void SetWaitAllowed(unsigned short pid, bool state);
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static void SetWaitAllowed(unsigned short pid, bool state);
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@ -330,6 +330,14 @@ void StatsFunctions::SetBirthsign(unsigned short pid, const char *sign) noexcept
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player->birthsign = sign;
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player->birthsign = sign;
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}
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}
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void StatsFunctions::SetResetStats(unsigned short pid, bool resetStats) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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player->resetStats = resetStats;
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}
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void StatsFunctions::SetLevel(unsigned short pid, int value) noexcept
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void StatsFunctions::SetLevel(unsigned short pid, int value) noexcept
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{
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{
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Player *player;
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Player *player;
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@ -49,6 +49,7 @@
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{"SetHair", StatsFunctions::SetHairstyle},\
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{"SetHair", StatsFunctions::SetHairstyle},\
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{"SetIsMale", StatsFunctions::SetIsMale},\
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{"SetIsMale", StatsFunctions::SetIsMale},\
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{"SetBirthsign", StatsFunctions::SetBirthsign},\
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{"SetBirthsign", StatsFunctions::SetBirthsign},\
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{"SetResetStats", StatsFunctions::SetResetStats},\
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\
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\
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{"SetLevel", StatsFunctions::SetLevel},\
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{"SetLevel", StatsFunctions::SetLevel},\
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{"SetLevelProgress", StatsFunctions::SetLevelProgress},\
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{"SetLevelProgress", StatsFunctions::SetLevelProgress},\
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@ -124,6 +125,19 @@ public:
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static void SetIsMale(unsigned short pid, int male) noexcept;
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static void SetIsMale(unsigned short pid, int male) noexcept;
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static void SetBirthsign(unsigned short pid, const char *name) noexcept;
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static void SetBirthsign(unsigned short pid, const char *name) noexcept;
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/**
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* \brief Set whether the player's stats should be reset based on their
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* current race as the result of a PlayerBaseInfo packet.
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*
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* This changes the resetState for that player in the server memory, but does not by itself
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* send a packet.
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*
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* \param pid The player ID.
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* \param resetStats The stat reset state.
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* \return void
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*/
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static void SetResetStats(unsigned short pid, bool resetStats) noexcept;
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static void SetLevel(unsigned short pid, int value) noexcept;
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static void SetLevel(unsigned short pid, int value) noexcept;
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static void SetLevelProgress(unsigned short pid, int value) noexcept;
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static void SetLevelProgress(unsigned short pid, int value) noexcept;
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@ -25,4 +25,6 @@ void PacketPlayerBaseInfo::Packet(RakNet::BitStream *bs, bool send)
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RW(player->npc.mFlags, send);
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RW(player->npc.mFlags, send);
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RW(player->birthsign, send, 1);
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RW(player->birthsign, send, 1);
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RW(player->resetStats, send);
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}
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}
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