forked from teamnwah/openmw-tes3coop
Added dialouge window
This commit is contained in:
parent
54319b0117
commit
be5562cb2c
9 changed files with 347 additions and 0 deletions
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@ -43,6 +43,8 @@ set(GAMEGUI_HEADER
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mwgui/review.hpp
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mwgui/window_manager.hpp
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mwgui/console.hpp
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mwgui/dialogue.hpp
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mwgui/dialogue_history.hpp
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)
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set(GAMEGUI
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mwgui/window_manager.cpp
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@ -54,6 +56,8 @@ set(GAMEGUI
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mwgui/birth.cpp
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mwgui/class.cpp
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mwgui/review.cpp
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mwgui/dialogue.cpp
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mwgui/dialogue_history.cpp
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)
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source_group(apps\\openmw\\mwgui FILES ${GAMEGUI_HEADER} ${GAMEGUI})
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127
apps/openmw/mwgui/dialogue.cpp
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127
apps/openmw/mwgui/dialogue.cpp
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@ -0,0 +1,127 @@
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#include "dialogue.hpp"
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#include "dialogue_history.hpp"
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#include "../mwworld/environment.hpp"
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#include "../mwworld/world.hpp"
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#include "window_manager.hpp"
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#include "widgets.hpp"
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#include "components/esm_store/store.hpp"
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#include <assert.h>
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#include <iostream>
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#include <iterator>
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#include <boost/algorithm/string.hpp>
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#include <boost/lexical_cast.hpp>
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using namespace MWGui;
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using namespace Widgets;
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DialogueWindow::DialogueWindow(MWWorld::Environment& environment)
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: Layout("openmw_dialogue_window_layout.xml")
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, environment(environment)
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{
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// Centre dialog
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MyGUI::IntSize gameWindowSize = environment.mWindowManager->getGui()->getViewSize();
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MyGUI::IntCoord coord = mMainWidget->getCoord();
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coord.left = (gameWindowSize.width - coord.width)/2;
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coord.top = (gameWindowSize.height - coord.height)/2;
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mMainWidget->setCoord(coord);
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//WindowManager *wm = environment.mWindowManager;
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setText("NpcName", "Name of character");
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//History view
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getWidget(history, "History");
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history->setOverflowToTheLeft(true);
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history->getClient()->eventMouseButtonClick = MyGUI::newDelegate(this, &DialogueWindow::onHistoryClicked);
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//Topics list
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getWidget(topicsList, "TopicsList");
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topicsList->setScrollVisible(true);
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topicsList->eventListSelectAccept = MyGUI::newDelegate(this, &DialogueWindow::onSelectTopic);
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topicsList->eventListMouseItemActivate = MyGUI::newDelegate(this, &DialogueWindow::onSelectTopic);
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topicsList->eventListChangePosition = MyGUI::newDelegate(this, &DialogueWindow::onSelectTopic);
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MyGUI::ButtonPtr byeButton;
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getWidget(byeButton, "ByeButton");
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byeButton->eventMouseButtonClick = MyGUI::newDelegate(this, &DialogueWindow::onByeClicked);
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updateOptions();
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}
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void DialogueWindow::onHistoryClicked(MyGUI::Widget* _sender)
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{
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ISubWidgetText* t = history->getSubWidgetText();
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if(t == nullptr)
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return;
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const IntPoint& lastPressed = InputManager::getInstance().getLastLeftPressed();
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size_t cursorPosition = t->getCursorPosition(lastPressed);
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if(history->getColorAtPos(cursorPosition) != "#FFFFFF")
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{
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UString key = history->getColorTextAt(cursorPosition);
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std::cout << "Clicked on key: " << key << std::endl;
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//eventTopicSelected(key);
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}
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}
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void DialogueWindow::open()
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{
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updateOptions();
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setVisible(true);
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}
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void DialogueWindow::onByeClicked(MyGUI::Widget* _sender)
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{
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eventBye();
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}
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void DialogueWindow::onSelectTopic(MyGUI::List* _sender, size_t _index)
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{
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if (_index == MyGUI::ITEM_NONE)
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return;
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//const std::string* theTopic = topicsList->getItemDataAt<std::string>(_index);
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//std::cout << "Selected: "<< theTopic << std::endl;
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//eventTopicSelected(key);
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}
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void DialogueWindow::updateOptions()
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{
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//FIXME Add this properly
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history->addDialogText("Through the translucent surface of the orb, you see shifting images of distant locations...");
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for(int z = 0; z < 10; z++)
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{
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history->addDialogHeading("Fort Frostmoth");
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history->addDialogText("The image in the orb flickers, and you see.... The cold courtyard of #FF0000Fort Frostmoth#FFFFFF, battered bu werewolf attack, but still standing, still projecting Imperial might even to this distant and cold corner of the world.");
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}
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//Clear the list of topics
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topicsList->removeAllItems();
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int i = 0;
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topicsList->addItem("Ald'ruhn", i++);
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topicsList->addItem("Balmora", i++);
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topicsList->addItem("Sadrith Mora", i++);
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topicsList->addItem("Vivec", i++);
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topicsList->addItem("Ald Velothi", i++);
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topicsList->addItem("Caldera", i++);
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topicsList->addItem("Dagon Fel ", i++);
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topicsList->addItem("Gnaar Mok", i++);
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topicsList->addItem("Gnisis", i++);
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topicsList->addItem("Hla Oad", i++);
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topicsList->addItem("Khuul", i++);
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topicsList->addItem("Maar Gan", i++);
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topicsList->addItem("Molag Mar", i++);
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topicsList->addItem("Pelagiad", i++);
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topicsList->addItem("Seyda Neen", i++);
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topicsList->addItem("Suran", i++);
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topicsList->addItem("Tel Aruhn", i++);
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topicsList->addItem("Tel Branora", i++);
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topicsList->addItem("Tel Fyr", i++);
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topicsList->addItem("Tel Mora", i++);
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topicsList->addItem("Tel Vos", i++);
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topicsList->addItem("Vos", i++);
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}
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55
apps/openmw/mwgui/dialogue.hpp
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55
apps/openmw/mwgui/dialogue.hpp
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#ifndef MWGUI_DIALOGE_H
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#define MWGUI_DIALOGE_H
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#include <components/esm_store/store.hpp>
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#include <openengine/gui/layout.hpp>
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#include <boost/array.hpp>
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namespace MWWorld
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{
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class Environment;
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}
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/*
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This file contains the dialouge window
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Layout is defined by resources/mygui/openmw_dialogue_window_layout.xml.
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*/
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namespace MWGui
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{
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class DialogeHistory;
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using namespace MyGUI;
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class DialogueWindow: public OEngine::GUI::Layout
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{
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public:
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DialogueWindow(MWWorld::Environment& environment);
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void open();
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// Events
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typedef delegates::CDelegate0 EventHandle_Void;
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/** Event : Dialog finished, OK button clicked.\n
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signature : void method()\n
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*/
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EventHandle_Void eventBye;
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protected:
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void onSelectTopic(MyGUI::List* _sender, size_t _index);
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void onByeClicked(MyGUI::Widget* _sender);
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void onHistoryClicked(MyGUI::Widget* _sender);
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private:
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void updateOptions();
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MWWorld::Environment& environment;
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DialogeHistory* history;
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MyGUI::ListPtr topicsList;
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};
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}
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#endif
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77
apps/openmw/mwgui/dialogue_history.cpp
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77
apps/openmw/mwgui/dialogue_history.cpp
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#include "dialogue_history.hpp"
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#include "../mwworld/environment.hpp"
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#include "../mwworld/world.hpp"
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#include "window_manager.hpp"
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#include "widgets.hpp"
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#include "components/esm_store/store.hpp"
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#include <assert.h>
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#include <iostream>
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#include <iterator>
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#include <boost/algorithm/string.hpp>
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#include <boost/lexical_cast.hpp>
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using namespace MWGui;
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using namespace Widgets;
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UString DialogeHistory::getColorAtPos(size_t _pos)
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{
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UString colour = TextIterator::convertTagColour(mText->getTextColour());
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TextIterator iterator(mText->getCaption());
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while(iterator.moveNext())
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{
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size_t pos = iterator.getPosition();
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iterator.getTagColour(colour);
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if (pos < _pos)
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continue;
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else if (pos == _pos)
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break;
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}
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return colour;
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}
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UString DialogeHistory::getColorTextAt(size_t _pos)
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{
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bool breakOnNext = false;
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UString colour = TextIterator::convertTagColour(mText->getTextColour());
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UString colour2 = colour;
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TextIterator iterator(mText->getCaption());
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TextIterator col_start = iterator;
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while(iterator.moveNext())
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{
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size_t pos = iterator.getPosition();
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iterator.getTagColour(colour);
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if(colour != colour2)
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{
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if(breakOnNext)
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{
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return getOnlyText().substr(col_start.getPosition(), iterator.getPosition()-col_start.getPosition());
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}
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col_start = iterator;
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colour2 = colour;
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}
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if (pos < _pos)
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continue;
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else if (pos == _pos)
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{
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breakOnNext = true;
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}
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}
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return "";
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}
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void DialogeHistory::addDialogHeading(const UString& parText)
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{
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UString head("\n#00FF00");
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head.append(parText);
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head.append("#FFFFFF\n");
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addText(head);
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}
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void DialogeHistory::addDialogText(const UString& parText)
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{
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addText(parText);
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addText("\n");
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}
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20
apps/openmw/mwgui/dialogue_history.hpp
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20
apps/openmw/mwgui/dialogue_history.hpp
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#ifndef MWGUI_DIALOGE_HISTORY_H
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#define MWGUI_DIALOGE_HISTORY_H
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#include <openengine/gui/layout.hpp>
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namespace MWGui
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{
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using namespace MyGUI;
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class DialogeHistory : public MyGUI::Edit
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{
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MYGUI_RTTI_DERIVED( DialogeHistory )
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public:
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Widget* getClient() { return mClient; }
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UString getColorAtPos(size_t _pos);
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UString getColorTextAt(size_t _pos);
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void addDialogHeading(const UString& parText);
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void addDialogText(const UString& parText);
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};
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}
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#endif
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#include "class.hpp"
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#include "birth.hpp"
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#include "review.hpp"
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#include "dialogue.hpp"
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#include "dialogue_history.hpp"
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#include "../mwmechanics/mechanicsmanager.hpp"
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#include "../mwinput/inputmanager.hpp"
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: environment(environment)
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, nameDialog(nullptr)
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, raceDialog(nullptr)
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, dialogueWindow(nullptr)
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, classChoiceDialog(nullptr)
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, generateClassQuestionDialog(nullptr)
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, generateClassResultDialog(nullptr)
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@ -41,6 +44,10 @@ WindowManager::WindowManager(MyGUI::Gui *_gui, MWWorld::Environment& environment
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, shown(GW_ALL)
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, allowed(newGame ? GW_None : GW_ALL)
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{
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//Register own widgets with MyGUI
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MyGUI::FactoryManager::getInstance().registerFactory<DialogeHistory>("Widget");
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// Get size info from the Gui object
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assert(gui);
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int w = gui->getViewSize().width;
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@ -86,6 +93,7 @@ WindowManager::~WindowManager()
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delete nameDialog;
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delete raceDialog;
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delete dialogueWindow;
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delete classChoiceDialog;
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delete generateClassQuestionDialog;
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delete generateClassResultDialog;
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@ -307,6 +315,17 @@ void WindowManager::updateVisible()
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return;
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}
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if (mode == GM_Dialogue)
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{
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if (dialogueWindow)
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removeDialog(dialogueWindow);
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dialogueWindow = new DialogueWindow(environment);
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dialogueWindow->eventBye = MyGUI::newDelegate(this, &WindowManager::onDialogueWindowBye);
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dialogueWindow->open();
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return;
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}
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// Unsupported mode, switch back to game
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// Note: The call will eventually end up this method again but
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// will stop at the check if(mode == GM_Game) above.
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setGuiMode(GM_Game);
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}
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void WindowManager::onDialogueWindowBye()
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{
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if (dialogueWindow)
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{
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//FIXME set some state and stuff?
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removeDialog(dialogueWindow);
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}
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setGuiMode(GM_Game);
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}
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void WindowManager::onRaceDialogBack()
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{
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if (raceDialog)
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@ -54,6 +54,7 @@ namespace MWGui
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class TextInputDialog;
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class InfoBoxDialog;
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class RaceDialog;
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class DialogueWindow;
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class ClassChoiceDialog;
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class GenerateClassResultDialog;
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class PickClassDialog;
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// Character creation
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TextInputDialog *nameDialog;
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RaceDialog *raceDialog;
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DialogueWindow *dialogueWindow;
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ClassChoiceDialog *classChoiceDialog;
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InfoBoxDialog *generateClassQuestionDialog;
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GenerateClassResultDialog *generateClassResultDialog;
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@ -248,6 +250,9 @@ namespace MWGui
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const std::string &getGameSettingString(const std::string &id, const std::string &default_);
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private:
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void onDialogueWindowBye();
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// Character generation: Name dialog
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void onNameDialogDone();
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1
extern/mygui_3.0.1/CMakeLists.txt
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1
extern/mygui_3.0.1/CMakeLists.txt
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@ -53,6 +53,7 @@ configure_file("${SDIR}/openmw_chargen_select_skill_layout.xml" "${DDIR}/openmw_
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configure_file("${SDIR}/openmw_chargen_class_description_layout.xml" "${DDIR}/openmw_chargen_class_description_layout.xml" COPYONLY)
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configure_file("${SDIR}/openmw_chargen_birth_layout.xml" "${DDIR}/openmw_chargen_birth_layout.xml" COPYONLY)
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configure_file("${SDIR}/openmw_chargen_review_layout.xml" "${DDIR}/openmw_chargen_review_layout.xml" COPYONLY)
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configure_file("${SDIR}/openmw_dialogue_window_layout.xml" "${DDIR}/openmw_dialogue_window_layout.xml" COPYONLY)
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configure_file("${SDIR}/openmw_inventory_window_layout.xml" "${DDIR}/openmw_inventory_window_layout.xml" COPYONLY)
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configure_file("${SDIR}/openmw_layers.xml" "${DDIR}/openmw_layers.xml" COPYONLY)
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configure_file("${SDIR}/openmw_mainmenu_layout.xml" "${DDIR}/openmw_mainmenu_layout.xml" COPYONLY)
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29
extern/mygui_3.0.1/openmw_resources/openmw_dialogue_window_layout.xml
vendored
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29
extern/mygui_3.0.1/openmw_resources/openmw_dialogue_window_layout.xml
vendored
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<?xml version="1.0" encoding="UTF-8"?>
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<MyGUI type="Layout">
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<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 588 433" name="_Main">
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<!-- HEADER -->
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<Widget type="StaticText" skin="HeaderText" position="0 0 588 18" name="NpcName" align="ALIGN_LEFT ALIGN_TOP">
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<Property key="Widget_Caption" value="Name"/>
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<Property key="Widget_AlignText" value="ALIGN_CENTER"/>
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</Widget>
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<!-- The Dialogue history -->
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<Widget type="DialogeHistory" skin="MW_TextBoxEdit" position="8 39 400 375" name="History" align="ALIGN_LEFT ALIGN_TOP STRETCH">
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<Property key="Edit_Static" value="true"/>
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<Property key="Edit_WordWrap" value="true"/>
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<Property key="Text_FontHeight" value="18"/>
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<Property key="Edit_MultiLine" value="1" />
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<Property key="Edit_VisibleVScroll" value="1" />
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</Widget>
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<!-- The list of topics -->
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<Widget type="List" skin="MW_List" position="432 39 132 341" name="TopicsList">
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</Widget>
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<!-- The Goodbye button -->
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<Widget type="Button" skin="MW_Button" position="432 387 132 23" name="ByeButton">
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<Property key="Widget_Caption" value="Goodbye"/>
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</Widget>
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</Widget>
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</MyGUI>
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