Merge pull request #114 from OpenMW/master while resolving conflicts

# Conflicts:
#	.travis.yml
coverity_scan^2
David Cernat 8 years ago
commit bf0a96d552

@ -1,7 +1,7 @@
os:
- linux
# - osx
osx_image: xcode7.2
- osx
osx_image: xcode7.3
language: cpp
sudo: required
dist: trusty
@ -15,6 +15,7 @@ env:
# The next declaration is the encrypted COVERITY_SCAN_TOKEN, created
# via the "travis encrypt" command using the project repo's public key
- secure: "PwN1bETMQf8kiSxFpuuknzjdtqhYniBUFwMaVzpSs3lVVslNU/H3AHoiFtR5gVIuUAgNF13dDn8Zg1hu14QOOpYbXGLuVE51ePcqNjXkwb2NbrfswGOxbUEb4nHhY/Wl1LPjndwLk0kTTyDk6kPHU4nQuuCoElriWV2nShtTJbHOeLbLxRw6ZH5j7iFpdLqJh+gMeh0zFnP2kyHPVZlGnVcqjqTJA+R57J7faG1j/VGlYV34VB5PluIdHrphGUOV1aOh6yIxa3SVOPrjQK6MjP/6eaJ8tE7L5od4YWoMkjlmaNVLz3SBn+HiNpbYx6sXE2Z9B6ZSpP5eKcxVX+D1pdVFn/9c130D0zHT8B3BW0/sVqY35g5QTs4mXs3wS6R1v49iTVB5Y4N10RMHpw87hl2oyILSidNCu0kMJxuXeHw88Uyx3qdj01HahFjN2AQWfzCq9oUBirAXi2ECt5e8zlX7/8Sh+dRL/XaTxZGkEGaO7/DhO/Jr/ptvCt5GclZavvuXnbXB5p0BB06Br/4lRogfC2fOgQPxf2656ss6p7B6I/l98SNEyR1q869GMrFKRJ9rf5yERF2tBYolEZ7eb8mX0jctk9i9WRQ/KscPm/YDOxexMx6aJ5BAG3vK9uDiuOgzmQ2QTnA1X/WCDI+GLIFpzjajWl8Ik1iyXHhTiOc="
- macos_qt_formula=qt@5.5
addons:
apt:
sources:
@ -63,9 +64,24 @@ script:
- if [ "$COVERITY_SCAN_BRANCH" != 1 ] && [ "${TRAVIS_OS_NAME}" = "osx" ]; then make package; fi
- if [ "$COVERITY_SCAN_BRANCH" != 1 ] && [ "${TRAVIS_OS_NAME}" = "linux" ]; then ./openmw_test_suite; fi
- if [ "$COVERITY_SCAN_BRANCH" != 1 ] && [ "${TRAVIS_OS_NAME}" = "linux" ]; then cd .. && ./CI/check_tabs.sh; fi
<<<<<<< HEAD
#notifications:
# recipients:
# - corrmage+travis-ci@gmail.com
# email:
# on_success: change
# on_failure: always
=======
notifications:
email:
recipients:
- corrmage+travis-ci@gmail.com
on_success: change
on_failure: always
irc:
channels:
- "chat.freenode.net#openmw"
on_success: change
on_failure: always
use_notice: true
>>>>>>> refs/heads/pr/114

@ -5,7 +5,7 @@ brew update
brew rm cmake || true
brew rm pkgconfig || true
brew rm qt5 || true
brew install cmake pkgconfig qt55
brew install cmake pkgconfig $macos_qt_formula
curl http://downloads.openmw.org/osx/dependencies/openmw-deps-263d4a8.zip -o ~/openmw-deps.zip
unzip ~/openmw-deps.zip -d /private/tmp/openmw-deps > /dev/null

@ -4,7 +4,7 @@ export CXX=clang++
export CC=clang
DEPENDENCIES_ROOT="/private/tmp/openmw-deps/openmw-deps"
QT_PATH="/usr/local/opt/qt55"
QT_PATH=`brew --prefix $macos_qt_formula`
mkdir build
cd build

@ -47,6 +47,34 @@ namespace ESSImport
controls.mVanityModeDisabled = pcdt.mPNAM.mPlayerFlags & PCDT::PlayerFlags_VanityModeDisabled;
controls.mWeaponDrawingDisabled = pcdt.mPNAM.mPlayerFlags & PCDT::PlayerFlags_WeaponDrawingDisabled;
controls.mSpellDrawingDisabled = pcdt.mPNAM.mPlayerFlags & PCDT::PlayerFlags_SpellDrawingDisabled;
if (pcdt.mHasMark)
{
out.mHasMark = 1;
const PCDT::PNAM::MarkLocation& mark = pcdt.mPNAM.mMarkLocation;
ESM::CellId cell;
cell.mWorldspace = ESM::CellId::sDefaultWorldspace;
cell.mPaged = true;
cell.mIndex.mX = mark.mCellX;
cell.mIndex.mY = mark.mCellY;
// TODO: Figure out a better way to detect interiors. (0, 0) is a valid exterior cell.
if (mark.mCellX == 0 && mark.mCellY == 0)
{
cell.mWorldspace = pcdt.mMNAM;
cell.mPaged = false;
}
out.mMarkedCell = cell;
out.mMarkedPosition.pos[0] = mark.mX;
out.mMarkedPosition.pos[1] = mark.mY;
out.mMarkedPosition.pos[2] = mark.mZ;
out.mMarkedPosition.rot[0] = out.mMarkedPosition.rot[1] = 0.0f;
out.mMarkedPosition.rot[2] = mark.mRotZ;
}
}
}

@ -63,7 +63,7 @@ namespace ESSImport
playerCellId.mIndex.mX = playerCellId.mIndex.mY = 0;
mPlayer.mCellId = playerCellId;
//mPlayer.mLastKnownExteriorPosition
mPlayer.mHasMark = 0; // TODO
mPlayer.mHasMark = 0;
mPlayer.mCurrentCrimeId = 0; // TODO
mPlayer.mObject.blank();
mPlayer.mObject.mRef.mRefID = "player"; // REFR.mRefID would be PlayerSaveGame

@ -23,9 +23,12 @@ namespace ESSImport
mKnownDialogueTopics.push_back(esm.getHString());
}
mHasMark = false;
if (esm.isNextSub("MNAM"))
esm.skipHSub(); // If this field is here it seems to specify the interior cell the player is in,
// but it's not always here, so it's kinda useless
{
mHasMark = true;
mMNAM = esm.getHString();
}
esm.getHNT(mPNAM, "PNAM");
@ -50,8 +53,12 @@ namespace ESSImport
if (esm.isNextSub("NAM3"))
esm.skipHSub();
mHasENAM = false;
if (esm.isNextSub("ENAM"))
esm.skipHSub();
{
mHasENAM = true;
esm.getHT(mENAM);
}
if (esm.isNextSub("LNAM"))
esm.skipHSub();

@ -42,8 +42,11 @@ struct PCDT
{
PlayerFlags_ViewSwitchDisabled = 0x1,
PlayerFlags_ControlsDisabled = 0x4,
PlayerFlags_Sleeping = 0x10,
PlayerFlags_Waiting = 0x40,
PlayerFlags_WeaponDrawn = 0x80,
PlayerFlags_SpellDrawn = 0x100,
PlayerFlags_InJail = 0x200,
PlayerFlags_JumpingDisabled = 0x1000,
PlayerFlags_LookingDisabled = 0x2000,
PlayerFlags_VanityModeDisabled = 0x4000,
@ -68,19 +71,44 @@ struct PCDT
struct PNAM
{
struct MarkLocation
{
float mX, mY, mZ; // worldspace position
float mRotZ; // Z angle in radians
int mCellX, mCellY; // grid coordinates; for interior cells this is always (0, 0)
};
int mPlayerFlags; // controls, camera and draw state
unsigned int mLevelProgress;
float mSkillProgress[27]; // skill progress, non-uniform scaled
unsigned char mSkillIncreases[8]; // number of skill increases for each attribute
unsigned char mUnknown3[84];
int mTelekinesisRangeBonus; // in units; seems redundant
float mVisionBonus; // range: <0.0, 1.0>; affected by light spells and Get/Mod/SetPCVisionBonus
int mDetectKeyMagnitude; // seems redundant
int mDetectEnchantmentMagnitude; // seems redundant
int mDetectAnimalMagnitude; // seems redundant
MarkLocation mMarkLocation;
unsigned char mUnknown3[40];
unsigned char mSpecIncreases[3]; // number of skill increases for each specialization
unsigned char mUnknown4;
};
struct ENAM
{
int mCellX;
int mCellY;
};
#pragma pack(pop)
std::vector<FNAM> mFactions;
PNAM mPNAM;
bool mHasMark;
std::string mMNAM; // mark cell name; can also be sDefaultCellname or region name
bool mHasENAM;
ENAM mENAM; // last exterior cell
void load(ESM::ESMReader& esm);
};

@ -1349,7 +1349,8 @@ namespace MWPhysics
else if (physicActor->getCollisionMode() && canMoveToWaterSurface(iter->first, waterlevel))
{
const osg::Vec3f actorPosition = physicActor->getPosition();
physicActor->setPosition(osg::Vec3f(actorPosition.x(), actorPosition.y(), waterlevel));
physicActor->setPosition(osg::Vec3f(actorPosition.x(), actorPosition.y(), waterlevel));
waterCollision = true;
}
}
physicActor->setCanWaterWalk(waterCollision);

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