diff --git a/apps/openmw/mwrender/localmap.cpp b/apps/openmw/mwrender/localmap.cpp index 44be09eef..ed218dc97 100644 --- a/apps/openmw/mwrender/localmap.cpp +++ b/apps/openmw/mwrender/localmap.cpp @@ -29,11 +29,6 @@ LocalMap::~LocalMap() void LocalMap::deleteBuffers() { - for (std::map::iterator it=mBuffers.begin(); - it != mBuffers.end(); ++it) - { - delete[] it->second; - } mBuffers.clear(); } @@ -202,16 +197,16 @@ void LocalMap::render(const float x, const float y, TU_DYNAMIC_WRITE_ONLY_DISCARDABLE); // create a buffer to use for dynamic operations - uint32* buffer = new uint32[sFogOfWarResolution*sFogOfWarResolution]; + std::vector buffer; + buffer.resize(sFogOfWarResolution*sFogOfWarResolution); // initialize to (0, 0, 0, 1) - uint32* pointer = buffer; for (int p=0; pgetBuffer()->lock(HardwareBuffer::HBL_DISCARD), buffer, sFogOfWarResolution*sFogOfWarResolution*4); + memcpy(tex2->getBuffer()->lock(HardwareBuffer::HBL_DISCARD), &buffer[0], sFogOfWarResolution*sFogOfWarResolution*4); tex2->getBuffer()->unlock(); mBuffers[texture] = buffer; @@ -288,25 +283,23 @@ void LocalMap::updatePlayer (const Ogre::Vector3& position, const Ogre::Vector3& { // get its buffer if (mBuffers.find(texName) == mBuffers.end()) return; - uint32* buffer = mBuffers[texName]; - uint32* pointer = buffer; + int i=0; for (int texV = 0; texV> 24); alpha = std::min( alpha, (uint8) (std::max(0.f, std::min(1.f, (sqrDist/sqrExploreRadius)))*255) ); - *((uint32*)pointer) = (alpha << 24); + mBuffers[texName][i] = (uint32) (alpha << 24); - // move to next texel - ++pointer; + ++i; } } // copy to the texture - memcpy(tex->getBuffer()->lock(HardwareBuffer::HBL_DISCARD), buffer, sFogOfWarResolution*sFogOfWarResolution*4); + memcpy(tex->getBuffer()->lock(HardwareBuffer::HBL_DISCARD), &mBuffers[texName][0], sFogOfWarResolution*sFogOfWarResolution*4); tex->getBuffer()->unlock(); } } diff --git a/apps/openmw/mwrender/localmap.hpp b/apps/openmw/mwrender/localmap.hpp index 3bef475ea..efbccf884 100644 --- a/apps/openmw/mwrender/localmap.hpp +++ b/apps/openmw/mwrender/localmap.hpp @@ -86,7 +86,7 @@ namespace MWRender // a buffer for the "fog of war" texture of the current cell. // interior cells could be divided into multiple textures, // so we store in a map. - std::map mBuffers; + std::map > mBuffers; void deleteBuffers();