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@ -67,7 +67,6 @@ void Window::call(const BasePlayer::GUIWindow &window)
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auto fnTypeToStr = [](const BasePlayer::GUIWindow::WidgetType &type) {
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auto fnTypeToStr = [](const BasePlayer::GUIWindow::WidgetType &type) {
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switch (type)
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switch (type)
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{
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{
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case BasePlayer::GUIWindow::WidgetType::Button:
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case BasePlayer::GUIWindow::WidgetType::Button:
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return "Button";
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return "Button";
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case BasePlayer::GUIWindow::WidgetType::Editbox:
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case BasePlayer::GUIWindow::WidgetType::Editbox:
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@ -81,6 +80,7 @@ void Window::call(const BasePlayer::GUIWindow &window)
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case BasePlayer::GUIWindow::WidgetType::Slider:
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case BasePlayer::GUIWindow::WidgetType::Slider:
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return "Slider";
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return "Slider";
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}
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}
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return "Unknown";
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};
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};
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for (const auto &widget : window.widgets)
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for (const auto &widget : window.widgets)
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