adjust the "total cost"/"total sold" value when trading items, added some checks with respective user notifications

This commit is contained in:
scrawl 2012-05-18 22:06:25 +02:00
parent db49e2c046
commit c004f5d570
5 changed files with 89 additions and 3 deletions

View file

@ -186,11 +186,13 @@ void ContainerBase::sellAlreadyBoughtItem(MyGUI::Widget* _sender, int count)
if (isInventory())
{
MWBase::Environment::get().getWindowManager()->getTradeWindow()->addItem(object, count);
MWBase::Environment::get().getWindowManager()->getTradeWindow()->buyFromNpc(object, count);
MWBase::Environment::get().getWindowManager()->getTradeWindow()->drawItems();
}
else
{
MWBase::Environment::get().getWindowManager()->getInventoryWindow()->addItem(object, count);
MWBase::Environment::get().getWindowManager()->getTradeWindow()->sellToNpc(object, count);
MWBase::Environment::get().getWindowManager()->getInventoryWindow()->drawItems();
}
@ -199,14 +201,18 @@ void ContainerBase::sellAlreadyBoughtItem(MyGUI::Widget* _sender, int count)
void ContainerBase::sellItem(MyGUI::Widget* _sender, int count)
{
MWWorld::Ptr object = *mSelectedItem->getUserData<MWWorld::Ptr>();
if (isInventory())
{
MWBase::Environment::get().getWindowManager()->getTradeWindow()->addBarteredItem(*mSelectedItem->getUserData<MWWorld::Ptr>(), count);
MWBase::Environment::get().getWindowManager()->getTradeWindow()->addBarteredItem(object, count);
MWBase::Environment::get().getWindowManager()->getTradeWindow()->buyFromNpc(object, count);
MWBase::Environment::get().getWindowManager()->getTradeWindow()->drawItems();
}
else
{
MWBase::Environment::get().getWindowManager()->getInventoryWindow()->addBarteredItem(*mSelectedItem->getUserData<MWWorld::Ptr>(), count);
MWBase::Environment::get().getWindowManager()->getInventoryWindow()->addBarteredItem(object, count);
MWBase::Environment::get().getWindowManager()->getTradeWindow()->sellToNpc(object, count);
MWBase::Environment::get().getWindowManager()->getInventoryWindow()->drawItems();
}

View file

@ -74,6 +74,7 @@ namespace MWGui
void returnBoughtItems(MWWorld::ContainerStore& store); ///< return bought items into the specified ContainerStore
MWWorld::ContainerStore& getContainerStore();
MWWorld::ContainerStore& getBoughtItems() { return mBoughtItems; }
void openContainer(MWWorld::Ptr container);
void setFilter(Filter filter); ///< set category filter

View file

@ -145,6 +145,64 @@ namespace MWGui
void TradeWindow::onOfferButtonClicked(MyGUI::Widget* _sender)
{
// were there any items traded at all?
MWWorld::ContainerStore& playerBought = mWindowManager.getInventoryWindow()->getBoughtItems();
MWWorld::ContainerStore& merchantBought = getBoughtItems();
bool traded=false;
for (MWWorld::ContainerStoreIterator it = playerBought.begin();
it != playerBought.end(); ++it)
{
if (it->getRefData().getCount() > 0)
traded = true;
}
for (MWWorld::ContainerStoreIterator it = merchantBought.begin();
it != merchantBought.end(); ++it)
{
if (it->getRefData().getCount() > 0)
traded = true;
}
if (!traded)
{
// user notification
MWBase::Environment::get().getWindowManager()->
messageBox(MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sBarterDialog11")->str, std::vector<std::string>());
return;
}
// check if the player can afford this
if (mCurrentBalance < 0 && mWindowManager.getInventoryWindow()->getPlayerGold() < std::abs(mCurrentBalance))
{
// user notification
MWBase::Environment::get().getWindowManager()->
messageBox(MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sBarterDialog1")->str, std::vector<std::string>());
return;
}
// check if the merchant can afford this
int merchantgold;
if (mContainer.getTypeName() == typeid(ESM::NPC).name())
{
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData>* ref = mContainer.get<ESM::NPC>();
if (ref->base->npdt52.gold == -10)
merchantgold = ref->base->npdt12.gold;
else
merchantgold = ref->base->npdt52.gold;
}
else // ESM::Creature
{
ESMS::LiveCellRef<ESM::Creature, MWWorld::RefData>* ref = mContainer.get<ESM::Creature>();
merchantgold = ref->base->data.gold;
}
if (mCurrentBalance > 0 && merchantgold < mCurrentBalance)
{
// user notification
MWBase::Environment::get().getWindowManager()->
messageBox(MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sBarterDialog2")->str, std::vector<std::string>());
return;
}
// success! make the item transfer.
transferBoughtItems();
mWindowManager.getInventoryWindow()->transferBoughtItems();
@ -276,4 +334,22 @@ namespace MWGui
return items;
}
void TradeWindow::sellToNpc(MWWorld::Ptr item, int count)
{
/// \todo price adjustment depending on merchantile skill
mCurrentBalance -= MWWorld::Class::get(item).getValue(item) * count;
updateLabels();
}
void TradeWindow::buyFromNpc(MWWorld::Ptr item, int count)
{
/// \todo price adjustment depending on merchantile skill
mCurrentBalance += MWWorld::Class::get(item).getValue(item) * count;
updateLabels();
}
}

View file

@ -27,6 +27,9 @@ namespace MWGui
void startTrade(MWWorld::Ptr actor);
void sellToNpc(MWWorld::Ptr item, int count); ///< only used for adjusting the gold balance
void buyFromNpc(MWWorld::Ptr item, int count); ///< only used for adjusting the gold balance
bool npcAcceptsItem(MWWorld::Ptr item);
protected:

View file

@ -74,7 +74,7 @@ namespace MWWorld
/// \attention Do not add items to an existing stack by increasing the count instead of
/// calling this function!
///
/// @return if stacking happened, return iterator to the item that was stacked against, otherwise end() iterator
/// @return if stacking happened, return iterator to the item that was stacked against, otherwise iterator to the newly inserted item.
protected:
ContainerStoreIterator addImpl (const Ptr& ptr);