forked from teamnwah/openmw-tes3coop
Get rid of underscore defines. They are reserved by the standard.
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b8e9343764
commit
c004fb778f
25 changed files with 51 additions and 51 deletions
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@ -1,5 +1,5 @@
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#ifndef _MWINPUT_MWINPUTMANAGERIMP_H
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#define _MWINPUT_MWINPUTMANAGERIMP_H
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#ifndef MWINPUT_MWINPUTMANAGERIMP_H
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#define MWINPUT_MWINPUTMANAGERIMP_H
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#include "../mwgui/mode.hpp"
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#ifndef _GAME_RENDER_ACTIVATORANIMATION_H
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#define _GAME_RENDER_ACTIVATORANIMATION_H
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#ifndef GAME_RENDER_ACTIVATORANIMATION_H
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#define GAME_RENDER_ACTIVATORANIMATION_H
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#include "animation.hpp"
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#ifndef _GAME_RENDER_ACTORS_H
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#define _GAME_RENDER_ACTORS_H
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#ifndef GAME_RENDER_ACTORS_H
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#define GAME_RENDER_ACTORS_H
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#include <openengine/ogre/renderer.hpp>
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#ifndef _GAME_RENDER_ANIMATION_H
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#define _GAME_RENDER_ANIMATION_H
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#ifndef GAME_RENDER_ANIMATION_H
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#define GAME_RENDER_ANIMATION_H
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#include <OgreController.h>
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#include <OgreVector3.h>
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#ifndef _GAME_RENDER_CREATUREANIMATION_H
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#define _GAME_RENDER_CREATUREANIMATION_H
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#ifndef GAME_RENDER_CREATUREANIMATION_H
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#define GAME_RENDER_CREATUREANIMATION_H
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#include "animation.hpp"
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#ifndef _GAME_RENDER_MWSCENE_H
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#define _GAME_RENDER_MWSCENE_H
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#ifndef GAME_RENDER_MWSCENE_H
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#define GAME_RENDER_MWSCENE_H
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#include <utility>
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#include <openengine/ogre/renderer.hpp>
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#ifndef _GAME_RENDER_GLOBALMAP_H
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#define _GAME_RENDER_GLOBALMAP_H
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#ifndef GAME_RENDER_GLOBALMAP_H
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#define GAME_RENDER_GLOBALMAP_H
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#include <string>
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#ifndef _GAME_RENDER_LOCALMAP_H
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#define _GAME_RENDER_LOCALMAP_H
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#ifndef GAME_RENDER_LOCALMAP_H
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#define GAME_RENDER_LOCALMAP_H
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#include <openengine/ogre/renderer.hpp>
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#ifndef _GAME_RENDER_NPCANIMATION_H
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#define _GAME_RENDER_NPCANIMATION_H
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#ifndef GAME_RENDER_NPCANIMATION_H
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#define GAME_RENDER_NPCANIMATION_H
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#include "animation.hpp"
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#ifndef _GAME_RENDER_OBJECTS_H
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#define _GAME_RENDER_OBJECTS_H
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#ifndef GAME_RENDER_OBJECTS_H
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#define GAME_RENDER_OBJECTS_H
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#include <OgreColourValue.h>
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#include <OgreAxisAlignedBox.h>
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#ifndef _GAME_OCCLUSION_QUERY_H
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#define _GAME_OCCLUSION_QUERY_H
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#ifndef GAME_OCCLUSION_QUERY_H
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#define GAME_OCCLUSION_QUERY_H
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#include <OgreRenderObjectListener.h>
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#include <OgreRenderQueueListener.h>
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#ifndef _GAME_RENDERING_INTERFACE_H
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#define _GAME_RENDERING_INTERFACE_H
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#ifndef GAME_RENDERING_INTERFACE_H
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#define GAME_RENDERING_INTERFACE_H
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namespace MWRender
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{
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#ifndef _GAME_RENDERING_MANAGER_H
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#define _GAME_RENDERING_MANAGER_H
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#ifndef GAME_RENDERING_MANAGER_H
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#define GAME_RENDERING_MANAGER_H
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#include "sky.hpp"
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#include "debugging.hpp"
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#ifndef _COMPONENTS_SETTINGS_H
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#define _COMPONENTS_SETTINGS_H
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#ifndef COMPONENTS_SETTINGS_H
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#define COMPONENTS_SETTINGS_H
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#include <OgreConfigFile.h>
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6
extern/oics/ICSChannel.h
vendored
6
extern/oics/ICSChannel.h
vendored
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@ -24,8 +24,8 @@ OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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------------------------------------------------------- */
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#ifndef _Channel_H_
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#define _Channel_H_
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#ifndef OICS_Channel_H_
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#define OICS_Channel_H_
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#include "ICSPrerequisites.h"
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@ -119,4 +119,4 @@ namespace ICS
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}
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#endif
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#endif
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4
extern/oics/ICSControl.h
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4
extern/oics/ICSControl.h
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@ -24,8 +24,8 @@ OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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------------------------------------------------------- */
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#ifndef _Control_H_
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#define _Control_H_
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#ifndef OICS_Control_H_
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#define OICS_Control_H_
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#include "ICSPrerequisites.h"
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4
extern/oics/ICSInputControlSystem.h
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4
extern/oics/ICSInputControlSystem.h
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@ -24,8 +24,8 @@ OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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------------------------------------------------------- */
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#ifndef _InputControlSystem_H_
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#define _InputControlSystem_H_
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#ifndef OICS_InputControlSystem_H_
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#define OICS_InputControlSystem_H_
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#include "ICSPrerequisites.h"
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4
extern/sdl4ogre/OISCompat.h
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extern/sdl4ogre/OISCompat.h
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#ifndef _OIS_SDL_COMPAT_H
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#define _OIS_SDL_COMPAT_H
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#ifndef OIS_SDL_COMPAT_H
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#define OIS_SDL_COMPAT_H
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#include <SDL_events.h>
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#include <SDL_types.h>
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extern/sdl4ogre/cursormanager.hpp
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extern/sdl4ogre/cursormanager.hpp
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#ifndef _SDL4OGRE_CURSOR_MANAGER_H
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#define _SDL4OGRE_CURSOR_MANAGER_H
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#ifndef SDL4OGRE_CURSOR_MANAGER_H
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#define SDL4OGRE_CURSOR_MANAGER_H
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#include <SDL_types.h>
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#include <string>
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extern/sdl4ogre/sdlcursormanager.hpp
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extern/sdl4ogre/sdlcursormanager.hpp
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#ifndef _SDL4OGRE_CURSORMANAGER_H
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#define _SDL4OGRE_CURSORMANAGER_H
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#ifndef SDL4OGRE_CURSORMANAGER_H
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#define SDL4OGRE_CURSORMANAGER_H
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#include <SDL.h>
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extern/sdl4ogre/sdlinputwrapper.hpp
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extern/sdl4ogre/sdlinputwrapper.hpp
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#ifndef _SDL4OGRE_SDLINPUTWRAPPER_H
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#define _SDL4OGRE_SDLINPUTWRAPPER_H
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#ifndef SDL4OGRE_SDLINPUTWRAPPER_H
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#define SDL4OGRE_SDLINPUTWRAPPER_H
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#include <SDL_events.h>
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* =====================================================================================
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*/
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#ifndef _BtOgreShapes_H_
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#define _BtOgreShapes_H_
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#ifndef BtOgreShapes_H_
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#define BtOgreShapes_H_
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#include "btBulletDynamicsCommon.h"
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#include "OgreSimpleRenderable.h"
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* =====================================================================================
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*/
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#ifndef _BtOgrePG_H_
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#define _BtOgrePG_H_
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#ifndef BtOgrePG_H_
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#define BtOgrePG_H_
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#include "btBulletDynamicsCommon.h"
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#include "BtOgreExtras.h"
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* =====================================================================================
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*/
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#ifndef _BtOgreGP_H_
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#define _BtOgreGP_H_
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#ifndef BtOgreGP_H_
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#define BtOgreGP_H_
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#include "btBulletDynamicsCommon.h"
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#include "OgreSceneNode.h"
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#ifndef _BULLET_SHAPE_LOADER_H_
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#define _BULLET_SHAPE_LOADER_H_
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#ifndef OPENMW_BULLET_SHAPE_LOADER_H_
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#define OPENMW_BULLET_SHAPE_LOADER_H_
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#include <OgreResource.h>
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#include <OgreResourceManager.h>
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