forked from teamnwah/openmw-tes3coop
Reset CreatureLevList spawning flag if levelled list returned no creature
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1 changed files with 2 additions and 0 deletions
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@ -83,6 +83,8 @@ namespace MWClass
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customData.mSpawnActorId = placed.getClass().getCreatureStats(placed).getActorId();
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customData.mSpawn = false;
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}
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else
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customData.mSpawn = false;
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}
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void CreatureLevList::ensureCustomData(const MWWorld::Ptr &ptr) const
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