diff --git a/apps/openmw/mwinput/inputmanagerimp.cpp b/apps/openmw/mwinput/inputmanagerimp.cpp index 9b7fe98bd..efa326a98 100644 --- a/apps/openmw/mwinput/inputmanagerimp.cpp +++ b/apps/openmw/mwinput/inputmanagerimp.cpp @@ -180,7 +180,9 @@ namespace MWInput switch (action) { case A_GameMenu: - toggleMainMenu (); + if(!(MWWorld::Class::get(mPlayer->getPlayer()).getCreatureStats(mPlayer->getPlayer()).isDead() + && MWBase::Environment::get().getWindowManager()->getMode () == MWGui::GM_MainMenu ) ) + toggleMainMenu (); break; case A_Screenshot: screenshot(); @@ -300,7 +302,9 @@ namespace MWInput return; // Disable movement in Gui mode - if (MWBase::Environment::get().getWindowManager()->isGuiMode()) return; + if (MWBase::Environment::get().getWindowManager()->isGuiMode() + || MWWorld::Class::get(mPlayer->getPlayer()).getCreatureStats(mPlayer->getPlayer()).isDead() ) + return; // Configure player movement according to keyboard input. Actual movement will @@ -367,29 +371,28 @@ namespace MWInput } } - MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer().getPlayer(); - if ( !player.getClass().getCreatureStats(player).isDead() ) { - if (mControlSwitch["playerviewswitch"]) { - // work around preview mode toggle when pressing Alt+Tab - if (actionIsActive(A_TogglePOV) && !mInputManager->isModifierHeld(SDL_Keymod(KMOD_ALT))) { + + if (mControlSwitch["playerviewswitch"]) { + // work around preview mode toggle when pressing Alt+Tab + if (actionIsActive(A_TogglePOV) && !mInputManager->isModifierHeld(SDL_Keymod(KMOD_ALT))) { - if (mPreviewPOVDelay <= 0.5 && - (mPreviewPOVDelay += dt) > 0.5) - { - mPreviewPOVDelay = 1.f; - MWBase::Environment::get().getWorld()->togglePreviewMode(true); - } - } else { - if (mPreviewPOVDelay > 0.5) { - //disable preview mode - MWBase::Environment::get().getWorld()->togglePreviewMode(false); - } else if (mPreviewPOVDelay > 0.f) { - MWBase::Environment::get().getWorld()->togglePOV(); - } - mPreviewPOVDelay = 0.f; + if (mPreviewPOVDelay <= 0.5 && + (mPreviewPOVDelay += dt) > 0.5) + { + mPreviewPOVDelay = 1.f; + MWBase::Environment::get().getWorld()->togglePreviewMode(true); } + } else { + if (mPreviewPOVDelay > 0.5) { + //disable preview mode + MWBase::Environment::get().getWorld()->togglePreviewMode(false); + } else if (mPreviewPOVDelay > 0.f) { + MWBase::Environment::get().getWorld()->togglePOV(); + } + mPreviewPOVDelay = 0.f; } } + } if (actionIsActive(A_MoveForward) || actionIsActive(A_MoveBackward) || diff --git a/apps/openmw/mwmechanics/character.cpp b/apps/openmw/mwmechanics/character.cpp index c8eba20d6..1c4979e37 100644 --- a/apps/openmw/mwmechanics/character.cpp +++ b/apps/openmw/mwmechanics/character.cpp @@ -1061,11 +1061,11 @@ bool CharacterController::kill() if( isDead() ) { //player death animation is over: toggle game menu without 'return' option - if( mPtr == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() - && !isAnimPlaying(mCurrentDeath) ) + if( mPtr == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() + && !isAnimPlaying(mCurrentDeath) && MWBase::Environment::get().getWindowManager()->getMode () != MWGui::GM_MainMenu ) { - MWBase::Environment::get().getWindowManager()->setMainMenuNoReturn(true); - MWBase::Environment::get().getWindowManager()->pushGuiMode (MWGui::GM_MainMenu); + MWWorld::Class::get(mPtr).getCreatureStats(mPtr).setHealth(0); + MWBase::Environment::get().getWindowManager()->pushGuiMode (MWGui::GM_MainMenu); } return false; } @@ -1106,10 +1106,13 @@ bool CharacterController::kill() if(mAnimation) { - if (mPtr == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() - && MWBase::Environment::get().getWorld()->getCamera()->isFirstPerson() ) - MWBase::Environment::get().getWorld()->togglePOV(); - + if (mPtr == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() ) + { + MWBase::Environment::get().getWindowManager()->setMainMenuNoReturn(true); + if (MWBase::Environment::get().getWorld()->getCamera()->isFirstPerson() ) + MWBase::Environment::get().getWorld()->togglePOV(); + } + mAnimation->play(mCurrentDeath, Priority_Death, MWRender::Animation::Group_All, false, 1.0f, "start", "stop", 0.0f, 0); mAnimation->disable(mCurrentIdle);