Merge branch 'master' into globals

This commit is contained in:
Marc Zinnschlag 2013-01-08 11:32:53 +01:00
commit c0fb46384c
72 changed files with 3588 additions and 1220 deletions

View file

@ -37,8 +37,8 @@ option(BUILD_WITH_CODE_COVERAGE "Enable code coverage with gconv" OFF)
option(BUILD_UNITTESTS "Enable Unittests with Google C++ Unittest ang GMock frameworks" OFF)
# Sound source selection
option(USE_FFMPEG "use ffmpeg for sound" OFF)
option(USE_AUDIERE "use audiere for sound" OFF)
option(USE_FFMPEG "use ffmpeg for sound" ON)
option(USE_AUDIERE "use audiere for sound" ON)
option(USE_MPG123 "use mpg123 + libsndfile for sound" ON)
# OS X deployment
@ -137,30 +137,54 @@ set(OPENMW_LIBS ${OENGINE_ALL})
set(OPENMW_LIBS_HEADER)
# Sound setup
set(GOT_SOUND_INPUT 0)
set(SOUND_INPUT_INCLUDES "")
set(SOUND_INPUT_LIBRARY "")
set(SOUND_DEFINE "")
if (USE_FFMPEG)
find_package(FFMPEG REQUIRED)
set(SOUND_INPUT_INCLUDES ${SOUND_INPUT_INCLUDES} ${FFMPEG_INCLUDE_DIR})
set(SOUND_INPUT_LIBRARY ${SOUND_INPUT_LIBRARY} ${FFMPEG_LIBRARIES})
set(SOUND_DEFINE ${SOUND_DEFINE} -DOPENMW_USE_FFMPEG)
set(FFmpeg_FIND_COMPONENTS AVCODEC AVFORMAT AVUTIL SWSCALE)
find_package(FFmpeg)
if (FFMPEG_FOUND)
set(SOUND_INPUT_INCLUDES ${SOUND_INPUT_INCLUDES} ${FFMPEG_INCLUDE_DIRS})
set(SOUND_INPUT_LIBRARY ${SOUND_INPUT_LIBRARY} ${FFMPEG_LIBRARIES} ${SWSCALE_LIBRARIES})
set(SOUND_DEFINE ${SOUND_DEFINE} -DOPENMW_USE_FFMPEG)
set(GOT_SOUND_INPUT 1)
endif (FFMPEG_FOUND)
endif (USE_FFMPEG)
if (USE_AUDIERE)
find_package(Audiere REQUIRED)
set(SOUND_INPUT_INCLUDES ${SOUND_INPUT_INCLUDES} ${AUDIERE_INCLUDE_DIR})
set(SOUND_INPUT_LIBRARY ${SOUND_INPUT_LIBRARY} ${AUDIERE_LIBRARY})
set(SOUND_DEFINE ${SOUND_DEFINE} -DOPENMW_USE_AUDIERE)
endif (USE_AUDIERE)
if (USE_AUDIERE AND NOT GOT_SOUND_INPUT)
find_package(Audiere)
if (AUDIERE_FOUND)
set(SOUND_INPUT_INCLUDES ${SOUND_INPUT_INCLUDES} ${AUDIERE_INCLUDE_DIR})
set(SOUND_INPUT_LIBRARY ${SOUND_INPUT_LIBRARY} ${AUDIERE_LIBRARY})
set(SOUND_DEFINE ${SOUND_DEFINE} -DOPENMW_USE_AUDIERE)
set(GOT_SOUND_INPUT 1)
endif (AUDIERE_FOUND)
endif (USE_AUDIERE AND NOT GOT_SOUND_INPUT)
if (USE_MPG123)
if (USE_MPG123 AND NOT GOT_SOUND_INPUT)
find_package(MPG123 REQUIRED)
find_package(SNDFILE REQUIRED)
set(SOUND_INPUT_INCLUDES ${SOUND_INPUT_INCLUDES} ${MPG123_INCLUDE_DIR} ${SNDFILE_INCLUDE_DIR})
set(SOUND_INPUT_LIBRARY ${SOUND_INPUT_LIBRARY} ${MPG123_LIBRARY} ${SNDFILE_LIBRARY})
set(SOUND_DEFINE ${SOUND_DEFINE} -DOPENMW_USE_MPG123)
endif (USE_MPG123)
if (MPG123_FOUND AND SNDFILE_FOUND)
set(SOUND_INPUT_INCLUDES ${SOUND_INPUT_INCLUDES} ${MPG123_INCLUDE_DIR} ${SNDFILE_INCLUDE_DIR})
set(SOUND_INPUT_LIBRARY ${SOUND_INPUT_LIBRARY} ${MPG123_LIBRARY} ${SNDFILE_LIBRARY})
set(SOUND_DEFINE ${SOUND_DEFINE} -DOPENMW_USE_MPG123)
set(GOT_SOUND_INPUT 1)
endif (MPG123_FOUND AND SNDFILE_FOUND)
endif (USE_MPG123 AND NOT GOT_SOUND_INPUT)
if (NOT GOT_SOUND_INPUT)
message(WARNING "--------------------")
message(WARNING "Failed to find any sound input packages")
message(WARNING "--------------------")
endif (NOT GOT_SOUND_INPUT)
if (NOT FFMPEG_FOUND)
message(WARNING "--------------------")
message(WARNING "FFmpeg not found, video playback will be disabled")
message(WARNING "--------------------")
endif (NOT FFMPEG_FOUND)
# Platform specific
if (WIN32)
@ -534,7 +558,9 @@ if (WIN32)
set_target_properties(omwlauncher PROPERTIES COMPILE_FLAGS ${WARNINGS})
endif (BUILD_LAUNCHER)
set_target_properties(openmw PROPERTIES COMPILE_FLAGS ${WARNINGS})
set_target_properties(esmtool PROPERTIES COMPILE_FLAGS ${WARNINGS})
if (BUILD_ESMTOOL)
set_target_properties(esmtool PROPERTIES COMPILE_FLAGS ${WARNINGS})
endif (BUILD_ESMTOOL)
endif(MSVC)
# Same for MinGW

View file

@ -165,23 +165,12 @@ bool parseOptions (int argc, char** argv, Arguments &info)
// Font encoding settings
info.encoding = variables["encoding"].as<std::string>();
if (info.encoding == "win1250")
if(info.encoding != "win1250" && info.encoding != "win1251" && info.encoding != "win1252")
{
std::cout << "Using Central and Eastern European font encoding." << std::endl;
}
else if (info.encoding == "win1251")
{
std::cout << "Using Cyrillic font encoding." << std::endl;
}
else
{
if(info.encoding != "win1252")
{
std::cout << info.encoding << " is not a valid encoding option." << std::endl;
info.encoding = "win1252";
}
std::cout << "Using default (English) font encoding." << std::endl;
std::cout << info.encoding << " is not a valid encoding option." << std::endl;
info.encoding = "win1252";
}
std::cout << ToUTF8::encodingUsingMessage(info.encoding) << std::endl;
return true;
}
@ -262,7 +251,8 @@ void printRaw(ESM::ESMReader &esm)
int load(Arguments& info)
{
ESM::ESMReader& esm = info.reader;
esm.setEncoding(ToUTF8::calculateEncoding(info.encoding));
ToUTF8::Utf8Encoder encoder (ToUTF8::calculateEncoding(info.encoding));
esm.setEncoder(&encoder);
std::string filename = info.filename;
std::cout << "Loading file: " << filename << std::endl;
@ -432,7 +422,8 @@ int clone(Arguments& info)
std::cout << std::endl << "Saving records to: " << info.outname << "..." << std::endl;
ESM::ESMWriter& esm = info.writer;
esm.setEncoding(info.encoding);
ToUTF8::Utf8Encoder encoder (ToUTF8::calculateEncoding(info.encoding));
esm.setEncoder(&encoder);
esm.setAuthor(info.data.author);
esm.setDescription(info.data.description);
esm.setVersion(info.data.version);

View file

@ -272,7 +272,8 @@ void DataFilesModel::addMasters(const QString &path)
foreach (const QString &path, dir.entryList()) {
try {
ESM::ESMReader fileReader;
fileReader.setEncoding(ToUTF8::calculateEncoding(mEncoding.toStdString()));
ToUTF8::Utf8Encoder encoder (ToUTF8::calculateEncoding(mEncoding.toStdString()));
fileReader.setEncoder(&encoder);
fileReader.open(dir.absoluteFilePath(path).toStdString());
ESM::ESMReader::MasterList mlist = fileReader.getMasters();
@ -335,7 +336,8 @@ void DataFilesModel::addPlugins(const QString &path)
try {
ESM::ESMReader fileReader;
fileReader.setEncoding(ToUTF8::calculateEncoding(mEncoding.toStdString()));
ToUTF8::Utf8Encoder encoder (ToUTF8::calculateEncoding(mEncoding.toStdString()));
fileReader.setEncoder(&encoder);
fileReader.open(dir.absoluteFilePath(path).toStdString());
ESM::ESMReader::MasterList mlist = fileReader.getMasters();

View file

@ -649,11 +649,12 @@ MwIniImporter::multistrmap MwIniImporter::loadIniFile(std::string filename) {
std::string section("");
MwIniImporter::multistrmap map;
boost::iostreams::stream<boost::iostreams::file_source>file(filename.c_str());
ToUTF8::Utf8Encoder encoder(mEncoding);
std::string line;
while (std::getline(file, line)) {
line = toUTF8(line);
line = encoder.getUtf8(line);
// unify Unix-style and Windows file ending
if (!(line.empty()) && (line[line.length()-1]) == '\r') {
@ -829,14 +830,6 @@ void MwIniImporter::writeToFile(boost::iostreams::stream<boost::iostreams::file_
}
}
std::string MwIniImporter::toUTF8(const std::string &str) {
char *ptr = ToUTF8::getBuffer(str.length());
strncpy(ptr, str.c_str(), str.length());
// Convert to UTF8 and return
return ToUTF8::getUtf8(mEncoding);
}
void MwIniImporter::setInputEncoding(const ToUTF8::FromType &encoding)
{
mEncoding = encoding;

View file

@ -8,7 +8,7 @@
#include <vector>
#include <exception>
#include "../../components/to_utf8/to_utf8.hpp"
#include <components/to_utf8/to_utf8.hpp>
class MwIniImporter {
public:

View file

@ -16,7 +16,7 @@ source_group(game FILES ${GAME} ${GAME_HEADER})
add_openmw_dir (mwrender
renderingmanager debugging sky player animation npcanimation creatureanimation actors objects
renderinginterface localmap occlusionquery terrain terrainmaterial water shadows
compositors characterpreview externalrendering globalmap
compositors characterpreview externalrendering globalmap videoplayer
)
add_openmw_dir (mwinput

View file

@ -331,11 +331,15 @@ void OMW::Engine::go()
// cursor replacer (converts the cursor from the bsa so they can be used by mygui)
MWGui::CursorReplace replacer;
// Create encoder
ToUTF8::Utf8Encoder encoder (mEncoding);
// Create the world
mEnvironment.setWorld (new MWWorld::World (*mOgre, mFileCollections, mMaster,
mResDir, mCfgMgr.getCachePath(), mNewGame, mEncoding, mFallbackMap));
mResDir, mCfgMgr.getCachePath(), mNewGame, &encoder, mFallbackMap));
//Load translation data
mTranslationDataStorage.setEncoder(&encoder);
mTranslationDataStorage.loadTranslationData(mFileCollections, mMaster);
// Create window manager - this manages all the MW-specific GUI windows
@ -494,7 +498,6 @@ void OMW::Engine::showFPS(int level)
void OMW::Engine::setEncoding(const ToUTF8::FromType& encoding)
{
mEncoding = encoding;
mTranslationDataStorage.setEncoding (encoding);
}
void OMW::Engine::setFallbackValues(std::map<std::string,std::string> fallbackMap)

View file

@ -128,12 +128,6 @@ float MWBase::Environment::getFrameDuration() const
void MWBase::Environment::cleanup()
{
delete mInputManager;
mInputManager = 0;
delete mSoundManager;
mSoundManager = 0;
delete mMechanicsManager;
mMechanicsManager = 0;
@ -146,11 +140,17 @@ void MWBase::Environment::cleanup()
delete mScriptManager;
mScriptManager = 0;
delete mWorld;
mWorld = 0;
delete mSoundManager;
mSoundManager = 0;
delete mWindowManager;
mWindowManager = 0;
delete mWorld;
mWorld = 0;
delete mInputManager;
mInputManager = 0;
}
const MWBase::Environment& MWBase::Environment::get()

View file

@ -22,6 +22,8 @@ namespace MWWorld
namespace MWSound
{
class Sound;
class Sound_Decoder;
typedef boost::shared_ptr<Sound_Decoder> DecoderPtr;
}
namespace MWBase
@ -32,7 +34,7 @@ namespace MWBase
class SoundManager
{
public:
/* These must all fit together */
enum PlayMode {
Play_Normal = 0, /* tracked, non-looping, multi-instance, environment */
Play_Loop = 1<<0, /* Sound will continually loop until explicitly stopped */
@ -41,6 +43,13 @@ namespace MWBase
* but do not keep it updated (the sound will not move with
* the object and will not stop when the object is deleted. */
};
enum PlayType {
Play_TypeSfx = 1<<3, /* Normal SFX sound */
Play_TypeVoice = 1<<4, /* Voice sound */
Play_TypeMusic = 1<<5, /* Music track */
Play_TypeMovie = 1<<6, /* Movie audio track */
Play_TypeMask = Play_TypeSfx|Play_TypeVoice|Play_TypeMusic|Play_TypeMovie
};
private:
@ -89,12 +98,15 @@ namespace MWBase
virtual void stopSay(MWWorld::Ptr reference=MWWorld::Ptr()) = 0;
///< Stop an actor speaking
virtual SoundPtr playTrack(const MWSound::DecoderPtr& decoder, PlayType type) = 0;
///< Play a 2D audio track, using a custom decoder
virtual SoundPtr playSound(const std::string& soundId, float volume, float pitch,
int mode=Play_Normal) = 0;
PlayMode mode=Play_Normal) = 0;
///< Play a sound, independently of 3D-position
virtual SoundPtr playSound3D(MWWorld::Ptr reference, const std::string& soundId,
float volume, float pitch, int mode=Play_Normal) = 0;
float volume, float pitch, PlayMode mode=Play_Normal) = 0;
///< Play a sound from an object
virtual void stopSound3D(MWWorld::Ptr reference, const std::string& soundId) = 0;
@ -112,15 +124,16 @@ namespace MWBase
virtual bool getSoundPlaying(MWWorld::Ptr reference, const std::string& soundId) const = 0;
///< Is the given sound currently playing on the given object?
virtual void pauseSounds(int types=Play_TypeMask) = 0;
///< Pauses all currently playing sounds, including music.
virtual void resumeSounds(int types=Play_TypeMask) = 0;
///< Resumes all previously paused sounds.
virtual void update(float duration) = 0;
virtual void setListenerPosDir(const Ogre::Vector3 &pos, const Ogre::Vector3 &dir, const Ogre::Vector3 &up) = 0;
};
inline int operator|(SoundManager::PlayMode a, SoundManager::PlayMode b)
{ return static_cast<int> (a) | static_cast<int> (b); }
inline int operator&(SoundManager::PlayMode a, SoundManager::PlayMode b)
{ return static_cast<int> (a) & static_cast<int> (b); }
}
#endif

View file

@ -306,6 +306,11 @@ namespace MWBase
/// 1 - only waiting \n
/// 2 - player is underwater \n
/// 3 - enemies are nearby (not implemented)
/// \todo this does not belong here
virtual void playVideo(const std::string& name, bool allowSkipping) = 0;
virtual void stopVideo() = 0;
};
}

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@ -213,22 +213,26 @@ namespace MWGui
void LoadingScreen::changeWallpaper ()
{
std::vector<std::string> splash;
Ogre::StringVectorPtr resources = Ogre::ResourceGroupManager::getSingleton ().listResourceNames ("General", false);
for (Ogre::StringVector::const_iterator it = resources->begin(); it != resources->end(); ++it)
if (mResources.isNull ())
{
if (it->size() < 6)
continue;
std::string start = it->substr(0, 6);
boost::to_lower(start);
mResources = Ogre::StringVectorPtr (new Ogre::StringVector);
if (start == "splash")
splash.push_back (*it);
Ogre::StringVectorPtr resources = Ogre::ResourceGroupManager::getSingleton ().listResourceNames ("General", false);
for (Ogre::StringVector::const_iterator it = resources->begin(); it != resources->end(); ++it)
{
if (it->size() < 6)
continue;
std::string start = it->substr(0, 6);
boost::to_lower(start);
if (start == "splash")
mResources->push_back (*it);
}
}
if (splash.size())
if (mResources->size())
{
std::string randomSplash = splash[rand() % splash.size()];
std::string randomSplash = mResources->at (rand() % mResources->size());
Ogre::TexturePtr tex = Ogre::TextureManager::getSingleton ().load (randomSplash, "General");
mBackgroundImage->setImageTexture (randomSplash);

View file

@ -42,6 +42,7 @@ namespace MWGui
Ogre::Rectangle2D* mRectangle;
Ogre::MaterialPtr mBackgroundMaterial;
Ogre::StringVectorPtr mResources;
bool mLoadingOn;

View file

@ -45,7 +45,9 @@ namespace MWGui
GM_Loading,
GM_LoadingWallpaper,
GM_QuickKeysMenu
GM_QuickKeysMenu,
GM_Video
};
// Windows shown in inventory mode

View file

@ -230,6 +230,8 @@ WindowManager::~WindowManager()
delete mSpellCreationDialog;
delete mEnchantingDialog;
delete mTrainingWindow;
delete mCountDialog;
delete mQuickKeysMenu;
cleanupGarbage();
@ -407,6 +409,10 @@ void WindowManager::updateVisible()
case GM_Loading:
MyGUI::PointerManager::getInstance().setVisible(false);
break;
case GM_Video:
MyGUI::PointerManager::getInstance().setVisible(false);
mHud->setVisible(false);
break;
default:
// Unsupported mode, switch back to game
break;

View file

@ -515,6 +515,8 @@ namespace MWInput
{
if (mWindows.isGuiMode () && (mWindows.getMode () == MWGui::GM_MainMenu || mWindows.getMode () == MWGui::GM_Settings))
mWindows.popGuiMode();
else if (mWindows.isGuiMode () && mWindows.getMode () == MWGui::GM_Video)
MWBase::Environment::get().getWorld ()->stopVideo ();
else
mWindows.pushGuiMode (MWGui::GM_MainMenu);
}

View file

@ -17,7 +17,7 @@
using namespace MWRender;
// These are the Morrowind.ini defaults
/// \todo Replace these, once fallback values from the ini file are available.
float Objects::lightLinearValue = 3;
float Objects::lightLinearRadiusMult = 1;
@ -31,7 +31,6 @@ int Objects::uniqueID = 0;
void Objects::clearSceneNode (Ogre::SceneNode *node)
{
/// \todo This should probably be moved into OpenEngine at some point.
for (int i=node->numAttachedObjects()-1; i>=0; --i)
{
Ogre::MovableObject *object = node->getAttachedObject (i);
@ -235,8 +234,9 @@ void Objects::insertLight (const MWWorld::Ptr& ptr, float r, float g, float b, f
else
info.type = LT_Normal;
// random starting phase for the animation
info.time = Ogre::Math::RangeRandom(0, 2 * Ogre::Math::PI);
// randomize lights animations
info.time = Ogre::Math::RangeRandom(-500, +500);
info.phase = Ogre::Math::RangeRandom(-500, +500);
// adjust the lights depending if we're in an interior or exterior cell
// quadratic means the light intensity falls off quite fast, resulting in a
@ -373,6 +373,46 @@ void Objects::disableLights()
}
}
namespace MWRender
{
namespace Pulse
{
static float amplitude (float phase)
{
return sin (phase);
}
}
namespace Flicker
{
static const float fa = 0.785398f;
static const float fb = 1.17024f;
static const float tdo = 0.94f;
static const float tdm = 2.48f;
static const float f [3] = { 1.5708f, 4.18774f, 5.19934f };
static const float o [3] = { 0.804248f, 2.11115f, 3.46832f };
static const float m [3] = { 1.0f, 0.785f, 0.876f };
static const float s = 0.394f;
static const float phase_wavelength = 120.0f * 3.14159265359f / fa;
static float frequency (float x)
{
return tdo + tdm * sin (fa * x);
}
static float amplitude (float x)
{
float v = 0.0f;
for (int i = 0; i < 3; ++i)
v += sin (fb*x*f[i] + o[1])*m[i];
return v * s;
}
}
}
void Objects::update(const float dt)
{
std::vector<LightInfo>::iterator it = mLights.begin();
@ -382,77 +422,63 @@ void Objects::update(const float dt)
{
Ogre::Light* light = mMwRoot->getCreator()->getLight(it->name);
// Light animation (pulse & flicker)
it->time += dt;
const float phase = std::fmod(static_cast<double> (it->time), static_cast<double>(32 * 2 * Ogre::Math::PI)) * 20;
float pulseConstant;
float brightness;
float cycle_time;
float time_distortion;
if ((it->type == LT_Pulse) && (it->type == LT_PulseSlow))
{
cycle_time = 2 * Ogre::Math::PI;
time_distortion = 20.0f;
}
else
{
cycle_time = 500.0f;
it->phase = fmod (it->phase + dt, Flicker::phase_wavelength);
time_distortion = Flicker::frequency (it->phase);
}
it->time += it->dir*dt*time_distortion;
if (it->dir > 0 && it->time > +cycle_time)
{
it->dir = -1.0f;
it->time = +2*cycle_time - it->time;
}
if (it->dir < 0 && it->time < -cycle_time)
{
it->dir = +1.0f;
it->time = -2*cycle_time - it->time;
}
static const float fast = 4.0f/1.0f;
static const float slow = 1.0f/1.0f;
// These formulas are just guesswork, but they work pretty well
if (it->type == LT_Normal)
{
// Less than 1/255 light modifier for a constant light:
pulseConstant = (const float)(1.0 + sin(phase) / 255.0 );
brightness = (const float)(1.0 + Flicker::amplitude(it->time*slow) / 255.0 );
}
else if (it->type == LT_Flicker)
{
// Let's do a 50% -> 100% sine wave pulse over 1 second:
// This is 75% +/- 25%
pulseConstant = (const float)(0.75 + sin(phase) * 0.25);
// Then add a 25% flicker variation:
it->resetTime -= dt;
if (it->resetTime < 0)
{
it->flickerVariation = (rand() % 1000) / 1000 * 0.25;
it->resetTime = 0.5;
}
if (it->resetTime > 0.25)
{
pulseConstant = (pulseConstant+it->flickerVariation) * (1-it->resetTime * 2.0f) + pulseConstant * it->resetTime * 2.0f;
}
else
{
pulseConstant = (pulseConstant+it->flickerVariation) * (it->resetTime * 2.0f) + pulseConstant * (1-it->resetTime * 2.0f);
}
brightness = (const float)(0.75 + Flicker::amplitude(it->time*fast) * 0.25);
}
else if (it->type == LT_FlickerSlow)
{
// Let's do a 50% -> 100% sine wave pulse over 1 second:
// This is 75% +/- 25%
pulseConstant = (const float)(0.75 + sin(phase / 4.0) * 0.25);
// Then add a 25% flicker variation:
it->resetTime -= dt;
if (it->resetTime < 0)
{
it->flickerVariation = (rand() % 1000) / 1000 * 0.25;
it->resetTime = 0.5;
}
if (it->resetTime > 0.5)
{
pulseConstant = (pulseConstant+it->flickerVariation) * (1-it->resetTime) + pulseConstant * it->resetTime;
}
else
{
pulseConstant = (pulseConstant+it->flickerVariation) * (it->resetTime) + pulseConstant * (1-it->resetTime);
}
brightness = (const float)(0.75 + Flicker::amplitude(it->time*slow) * 0.25);
}
else if (it->type == LT_Pulse)
{
// Let's do a 75% -> 125% sine wave pulse over 1 second:
// This is 100% +/- 25%
pulseConstant = (const float)(1.0 + sin(phase) * 0.25);
brightness = (const float)(1.0 + Pulse::amplitude (it->time*fast) * 0.25);
}
else if (it->type == LT_PulseSlow)
{
// Let's do a 75% -> 125% sine wave pulse over 1 second:
// This is 100% +/- 25%
pulseConstant = (const float)(1.0 + sin(phase / 4.0) * 0.25);
brightness = (const float)(1.0 + Pulse::amplitude (it->time*slow) * 0.25);
}
else
assert(0 && "Invalid light type");
light->setDiffuseColour( it->colour * pulseConstant );
light->setDiffuseColour(it->colour * brightness);
++it;
}
@ -476,8 +502,7 @@ void Objects::rebuildStaticGeometry()
}
}
void
Objects::updateObjectCell(const MWWorld::Ptr &ptr)
void Objects::updateObjectCell(const MWWorld::Ptr &ptr)
{
Ogre::SceneNode *node;
MWWorld::CellStore *newCell = ptr.getCell();

View file

@ -34,16 +34,13 @@ struct LightInfo
LightType type;
// Runtime variables
float flickerVariation; // 25% flicker variation, reset once every 0.5 seconds
float flickerSlowVariation; // 25% flicker variation, reset once every 1.0 seconds
float resetTime;
long double time;
float dir; // direction time is running...
float time; // current time
float phase; // current phase
LightInfo() :
flickerVariation(0), resetTime(0.5),
flickerSlowVariation(0), time(0), interior(true),
type(LT_Normal), radius(1.0)
dir(1.0f), time(0.0f), phase (0.0f),
interior(true), type(LT_Normal), radius(1.0)
{
}
};

View file

@ -37,6 +37,7 @@
#include "npcanimation.hpp"
#include "externalrendering.hpp"
#include "globalmap.hpp"
#include "videoplayer.hpp"
using namespace MWRender;
using namespace Ogre;
@ -160,6 +161,9 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
mOcclusionQuery = new OcclusionQuery(&mRendering, mSkyManager->getSunNode());
mVideoPlayer = new VideoPlayer(mRendering.getScene ());
mVideoPlayer->setResolution (Settings::Manager::getInt ("resolution x", "Video"), Settings::Manager::getInt ("resolution y", "Video"));
mSun = 0;
mDebugging = new Debugging(mMwRoot, engine);
@ -181,7 +185,7 @@ RenderingManager::~RenderingManager ()
delete mOcclusionQuery;
delete mCompositors;
delete mWater;
delete mVideoPlayer;
delete mFactory;
}
@ -332,6 +336,8 @@ void RenderingManager::update (float duration, bool paused)
}
mOcclusionQuery->update(duration);
mVideoPlayer->update ();
mRendering.update(duration);
if(paused)
@ -838,6 +844,8 @@ void RenderingManager::windowResized(Ogre::RenderWindow* rw)
mCompositors->recreate();
mWater->assignTextures();
mVideoPlayer->setResolution (rw->getWidth(), rw->getHeight());
const Settings::CategorySettingVector& changed = Settings::Manager::apply();
MWBase::Environment::get().getInputManager()->processChangedSettings(changed); //FIXME
MWBase::Environment::get().getWindowManager()->processChangedSettings(changed); // FIXME
@ -921,4 +929,14 @@ void RenderingManager::setupExternalRendering (MWRender::ExternalRendering& rend
rendering.setup (mRendering.getScene());
}
void RenderingManager::playVideo(const std::string& name, bool allowSkipping)
{
mVideoPlayer->playVideo ("video/" + name, allowSkipping);
}
void RenderingManager::stopVideo()
{
mVideoPlayer->stopVideo ();
}
} // namespace

View file

@ -45,6 +45,7 @@ namespace MWRender
class Compositors;
class ExternalRendering;
class GlobalMap;
class VideoPlayer;
class RenderingManager: private RenderingInterface, public Ogre::WindowEventListener {
@ -195,6 +196,9 @@ class RenderingManager: private RenderingInterface, public Ogre::WindowEventList
void setupExternalRendering (MWRender::ExternalRendering& rendering);
void playVideo(const std::string& name, bool allowSkipping);
void stopVideo();
protected:
virtual void windowResized(Ogre::RenderWindow* rw);
virtual void windowClosed(Ogre::RenderWindow* rw);
@ -248,6 +252,8 @@ class RenderingManager: private RenderingInterface, public Ogre::WindowEventList
MWRender::Shadows* mShadows;
MWRender::Compositors* mCompositors;
VideoPlayer* mVideoPlayer;
};
}

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,52 @@
#ifndef VIDEOPLAYER_H
#define VIDEOPLAYER_H
#include <OgreMaterial.h>
namespace Ogre
{
class SceneManager;
class SceneNode;
class Rectangle2D;
}
namespace MWRender
{
struct VideoState;
class VideoPlayer
{
public:
VideoPlayer(Ogre::SceneManager* sceneMgr);
~VideoPlayer();
void playVideo (const std::string& resourceName, bool allowSkipping);
void update();
void close();
void stopVideo();
bool isPlaying();
void setResolution (int w, int h) { mWidth = w; mHeight = h; }
private:
VideoState* mState;
bool mAllowSkipping;
Ogre::SceneManager* mSceneMgr;
Ogre::MaterialPtr mVideoMaterial;
Ogre::Rectangle2D* mRectangle;
Ogre::Rectangle2D* mBackgroundRectangle;
Ogre::SceneNode* mNode;
Ogre::SceneNode* mBackgroundNode;
int mWidth;
int mHeight;
};
}
#endif

View file

@ -301,10 +301,14 @@ op 0x20001ea: LowerRank
op 0x20001eb: LowerRank, explicit
op 0x20001ec: GetPCCrimeLevel
op 0x20001ed: SetPCCrimeLevel
op 0x20001ee: SetPCCrimeLevel
op 0x20001ee: ModPCCrimeLevel
op 0x20001ef: GetCurrentAIPackage
op 0x20001f0: GetCurrentAIPackage, explicit reference
op 0x20001f1: GetDetected
op 0x20001f2: GetDetected, explicit reference
opcodes 0x20001f3-0x3ffffff unused
op 0x20001f3: AddSoulGem
op 0x20001f4: AddSoulGem, explicit reference
op 0x20001f5: RemoveSoulGem
op 0x20001f6: RemoveSoulGem, explicit reference
op 0x20001f7: PlayBink
opcodes 0x20001f8-0x3ffffff unused

View file

@ -14,6 +14,8 @@
#include "../mwworld/class.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/manualref.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwmechanics/creaturestats.hpp"
@ -25,6 +27,22 @@ namespace MWScript
{
namespace Misc
{
class OpPlayBink : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
std::string name = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
bool allowSkipping = runtime[0].mInteger;
runtime.pop();
MWBase::Environment::get().getWorld ()->playVideo (name, allowSkipping);
}
};
class OpGetPcSleep : public Interpreter::Opcode0
{
public:
@ -255,7 +273,7 @@ namespace MWScript
static bool sActivate;
public:
virtual void execute(Interpreter::Runtime &runtime)
{
InterpreterContext& context =
@ -306,6 +324,65 @@ namespace MWScript
}
};
template<class R>
class OpAddSoulGem : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
std::string creature = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
std::string gem = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
store.get<ESM::Creature>().find(creature); // This line throws an exception if it can't find the creature
MWWorld::ManualRef ref (MWBase::Environment::get().getWorld()->getStore(), gem);
ref.getPtr().getRefData().setCount (1);
ref.getPtr().getCellRef().mSoul = creature;
MWWorld::Class::get (ptr).getContainerStore (ptr).add (ref.getPtr());
}
};
template<class R>
class OpRemoveSoulGem : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
std::string soul = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
MWWorld::ContainerStore& store = MWWorld::Class::get (ptr).getContainerStore (ptr);
for (MWWorld::ContainerStoreIterator iter (store.begin()); iter!=store.end(); ++iter)
{
if (::Misc::StringUtils::ciEqual(iter->getCellRef().mSoul, soul))
{
if (iter->getRefData().getCount() <= 1)
iter->getRefData().setCount (0);
else
iter->getRefData().setCount (iter->getRefData().getCount() - 1);
break;
}
}
}
};
template <class R>
class OpGetAttacked : public Interpreter::Opcode0
{
@ -414,6 +491,10 @@ namespace MWScript
const int opcodeGetLockedExplicit = 0x20001c8;
const int opcodeGetEffect = 0x20001cf;
const int opcodeGetEffectExplicit = 0x20001d0;
const int opcodeAddSoulGem = 0x20001f3;
const int opcodeAddSoulGemExplicit = 0x20001f4;
const int opcodeRemoveSoulGem = 0x20001f5;
const int opcodeRemoveSoulGemExplicit = 0x20001f6;
const int opcodeGetAttacked = 0x20001d3;
const int opcodeGetAttackedExplicit = 0x20001d4;
const int opcodeGetWeaponDrawn = 0x20001d7;
@ -425,6 +506,8 @@ namespace MWScript
const int opcodeSetDeleteExplicit = 0x20001e6;
const int opcodeGetSquareRoot = 0x20001e7;
const int opcodePlayBink = 0x20001f7;
void registerExtensions (Compiler::Extensions& extensions)
{
extensions.registerFunction ("xbox", 'l', "", opcodeXBox);
@ -450,8 +533,11 @@ namespace MWScript
extensions.registerInstruction ("tvm", "", opcodeToggleVanityMode);
extensions.registerFunction ("getpcsleep", 'l', "", opcodeGetPcSleep);
extensions.registerInstruction ("wakeuppc", "", opcodeWakeUpPc);
extensions.registerInstruction ("playbink", "Sl", opcodePlayBink);
extensions.registerFunction ("getlocked", 'l', "", opcodeGetLocked, opcodeGetLockedExplicit);
extensions.registerFunction ("geteffect", 'l', "l", opcodeGetEffect, opcodeGetEffectExplicit);
extensions.registerInstruction ("addsoulgem", "cc", opcodeAddSoulGem, opcodeAddSoulGemExplicit);
extensions.registerInstruction ("removesoulgem", "c", opcodeRemoveSoulGem, opcodeRemoveSoulGemExplicit);
extensions.registerFunction ("getattacked", 'l', "", opcodeGetAttacked, opcodeGetAttackedExplicit);
extensions.registerFunction ("getweapondrawn", 'l', "", opcodeGetWeaponDrawn, opcodeGetWeaponDrawnExplicit);
extensions.registerFunction ("getspelleffects", 'l', "c", opcodeGetSpellEffects, opcodeGetSpellEffectsExplicit);
@ -481,10 +567,15 @@ namespace MWScript
interpreter.installSegment5 (opcodeToggleVanityMode, new OpToggleVanityMode);
interpreter.installSegment5 (opcodeGetPcSleep, new OpGetPcSleep);
interpreter.installSegment5 (opcodeWakeUpPc, new OpWakeUpPc);
interpreter.installSegment5 (opcodePlayBink, new OpPlayBink);
interpreter.installSegment5 (opcodeGetLocked, new OpGetLocked<ImplicitRef>);
interpreter.installSegment5 (opcodeGetLockedExplicit, new OpGetLocked<ExplicitRef>);
interpreter.installSegment5 (opcodeGetEffect, new OpGetEffect<ImplicitRef>);
interpreter.installSegment5 (opcodeGetEffectExplicit, new OpGetEffect<ExplicitRef>);
interpreter.installSegment5 (opcodeAddSoulGem, new OpAddSoulGem<ImplicitRef>);
interpreter.installSegment5 (opcodeAddSoulGemExplicit, new OpAddSoulGem<ExplicitRef>);
interpreter.installSegment5 (opcodeRemoveSoulGem, new OpRemoveSoulGem<ImplicitRef>);
interpreter.installSegment5 (opcodeRemoveSoulGemExplicit, new OpRemoveSoulGem<ExplicitRef>);
interpreter.installSegment5 (opcodeGetAttacked, new OpGetAttacked<ImplicitRef>);
interpreter.installSegment5 (opcodeGetAttackedExplicit, new OpGetAttacked<ExplicitRef>);
interpreter.installSegment5 (opcodeGetWeaponDrawn, new OpGetWeaponDrawn<ImplicitRef>);

View file

@ -118,7 +118,8 @@ namespace MWScript
std::string sound = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
MWBase::Environment::get().getSoundManager()->playSound3D (ptr, sound, 1.0, 1.0, mLoop ? MWBase::SoundManager::Play_Loop : 0);
MWBase::Environment::get().getSoundManager()->playSound3D (ptr, sound, 1.0, 1.0, mLoop ? MWBase::SoundManager::Play_Loop :
MWBase::SoundManager::Play_Normal);
}
};
@ -144,7 +145,8 @@ namespace MWScript
Interpreter::Type_Float pitch = runtime[0].mFloat;
runtime.pop();
MWBase::Environment::get().getSoundManager()->playSound3D (ptr, sound, volume, pitch, mLoop ? MWBase::SoundManager::Play_Loop : 0);
MWBase::Environment::get().getSoundManager()->playSound3D (ptr, sound, volume, pitch, mLoop ? MWBase::SoundManager::Play_Loop :
MWBase::SoundManager::Play_Normal);
}
};

View file

@ -53,6 +53,9 @@ public:
: mStream(stream), refs(1)
{ }
virtual ~OgreFile() { }
Ogre::String getName()
{ return mStream->getName(); }
};
@ -60,7 +63,7 @@ void Audiere_Decoder::open(const std::string &fname)
{
close();
audiere::FilePtr file(new OgreFile(mResourceMgr.openResource(fname)));
mSoundFile = audiere::FilePtr(new OgreFile(mResourceMgr.openResource(fname)));
mSoundSource = audiere::OpenSampleSource(file);
int channels, srate;
@ -86,9 +89,15 @@ void Audiere_Decoder::open(const std::string &fname)
void Audiere_Decoder::close()
{
mSoundFile = NULL;
mSoundSource = NULL;
}
std::string Audiere_Decoder::getName()
{
return mSoundFile->getName();
}
void Audiere_Decoder::getInfo(int *samplerate, ChannelConfig *chans, SampleType *type)
{
*samplerate = mSampleRate;
@ -108,6 +117,11 @@ void Audiere_Decoder::rewind()
mSoundSource->reset();
}
size_t Audiere_Decoder::getSampleOffset()
{
return 0;
}
Audiere_Decoder::Audiere_Decoder()
{
}

View file

@ -12,6 +12,7 @@ namespace MWSound
{
class Audiere_Decoder : public Sound_Decoder
{
audiere::FilePtr mSoundFile;
audiere::SampleSourcePtr mSoundSource;
int mSampleRate;
SampleType mSampleType;
@ -20,10 +21,12 @@ namespace MWSound
virtual void open(const std::string &fname);
virtual void close();
virtual std::string getName();
virtual void getInfo(int *samplerate, ChannelConfig *chans, SampleType *type);
virtual size_t read(char *buffer, size_t bytes);
virtual void rewind();
virtual size_t getSampleOffset();
Audiere_Decoder& operator=(const Audiere_Decoder &rhs);
Audiere_Decoder(const Audiere_Decoder &rhs);

View file

@ -15,28 +15,6 @@ static void fail(const std::string &msg)
{ throw std::runtime_error("FFmpeg exception: "+msg); }
struct PacketList {
AVPacket pkt;
PacketList *next;
};
struct FFmpeg_Decoder::MyStream {
AVCodecContext *mCodecCtx;
int mStreamIdx;
PacketList *mPackets;
char *mDecodedData;
size_t mDecodedDataSize;
FFmpeg_Decoder *mParent;
void clearPackets();
void *getAVAudioData(size_t *length);
size_t readAVAudioData(void *data, size_t length);
};
int FFmpeg_Decoder::readPacket(void *user_data, uint8_t *buf, int buf_size)
{
Ogre::DataStreamPtr stream = static_cast<FFmpeg_Decoder*>(user_data)->mDataStream;
@ -72,166 +50,84 @@ int64_t FFmpeg_Decoder::seek(void *user_data, int64_t offset, int whence)
/* Used by getAV*Data to search for more compressed data, and buffer it in the
* correct stream. It won't buffer data for streams that the app doesn't have a
* handle for. */
bool FFmpeg_Decoder::getNextPacket(int streamidx)
bool FFmpeg_Decoder::getNextPacket()
{
PacketList *packet;
if(!mStream)
return false;
packet = (PacketList*)av_malloc(sizeof(*packet));
packet->next = NULL;
next_packet:
while(av_read_frame(mFormatCtx, &packet->pkt) >= 0)
int stream_idx = mStream - mFormatCtx->streams;
while(av_read_frame(mFormatCtx, &mPacket) >= 0)
{
std::vector<MyStream*>::iterator iter = mStreams.begin();
/* Check each stream the user has a handle for, looking for the one
* this packet belongs to */
while(iter != mStreams.end())
/* Check if the packet belongs to this stream */
if(stream_idx == mPacket.stream_index)
{
if((*iter)->mStreamIdx == packet->pkt.stream_index)
{
PacketList **last;
last = &(*iter)->mPackets;
while(*last != NULL)
last = &(*last)->next;
*last = packet;
if((*iter)->mStreamIdx == streamidx)
return true;
packet = (PacketList*)av_malloc(sizeof(*packet));
packet->next = NULL;
goto next_packet;
}
iter++;
if((uint64_t)mPacket.pts != AV_NOPTS_VALUE)
mNextPts = av_q2d((*mStream)->time_base)*mPacket.pts;
return true;
}
/* Free the packet and look for another */
av_free_packet(&packet->pkt);
av_free_packet(&mPacket);
}
av_free(packet);
return false;
}
void FFmpeg_Decoder::MyStream::clearPackets()
bool FFmpeg_Decoder::getAVAudioData()
{
while(mPackets)
{
PacketList *self = mPackets;
mPackets = self->next;
int got_frame, len;
av_free_packet(&self->pkt);
av_free(self);
}
}
if((*mStream)->codec->codec_type != AVMEDIA_TYPE_AUDIO)
return false;
void *FFmpeg_Decoder::MyStream::getAVAudioData(size_t *length)
{
int size;
int len;
do {
if(mPacket.size == 0 && !getNextPacket())
return false;
if(length) *length = 0;
if(mCodecCtx->codec_type != AVMEDIA_TYPE_AUDIO)
return NULL;
/* Decode some data, and check for errors */
if((len=avcodec_decode_audio4((*mStream)->codec, mFrame, &got_frame, &mPacket)) < 0)
return false;
mDecodedDataSize = 0;
next_packet:
if(!mPackets && !mParent->getNextPacket(mStreamIdx))
return NULL;
/* Decode some data, and check for errors */
size = AVCODEC_MAX_AUDIO_FRAME_SIZE;
while((len=avcodec_decode_audio3(mCodecCtx, (int16_t*)mDecodedData, &size,
&mPackets->pkt)) == 0)
{
PacketList *self;
if(size > 0)
break;
/* Packet went unread and no data was given? Drop it and try the next,
* I guess... */
self = mPackets;
mPackets = self->next;
av_free_packet(&self->pkt);
av_free(self);
if(!mPackets)
goto next_packet;
size = AVCODEC_MAX_AUDIO_FRAME_SIZE;
}
if(len < 0)
return NULL;
if(len < mPackets->pkt.size)
{
/* Move the unread data to the front and clear the end bits */
int remaining = mPackets->pkt.size - len;
memmove(mPackets->pkt.data, &mPackets->pkt.data[len], remaining);
memset(&mPackets->pkt.data[remaining], 0, mPackets->pkt.size - remaining);
mPackets->pkt.size -= len;
}
else
{
PacketList *self;
int remaining = mPacket.size - len;
if(remaining <= 0)
av_free_packet(&mPacket);
else
{
memmove(mPacket.data, &mPacket.data[len], remaining);
av_shrink_packet(&mPacket, remaining);
}
} while(got_frame == 0 || mFrame->nb_samples == 0);
mNextPts += (double)mFrame->nb_samples / (double)(*mStream)->codec->sample_rate;
self = mPackets;
mPackets = self->next;
av_free_packet(&self->pkt);
av_free(self);
}
if(size == 0)
goto next_packet;
/* Set the output buffer size */
mDecodedDataSize = size;
if(length) *length = mDecodedDataSize;
return mDecodedData;
return true;
}
size_t FFmpeg_Decoder::MyStream::readAVAudioData(void *data, size_t length)
size_t FFmpeg_Decoder::readAVAudioData(void *data, size_t length)
{
size_t dec = 0;
while(dec < length)
{
/* If there's no decoded data, find some */
if(mDecodedDataSize == 0)
if(mFramePos >= mFrameSize)
{
if(getAVAudioData(NULL) == NULL)
if(!getAVAudioData())
break;
mFramePos = 0;
mFrameSize = mFrame->nb_samples * (*mStream)->codec->channels *
av_get_bytes_per_sample((*mStream)->codec->sample_fmt);
}
if(mDecodedDataSize > 0)
{
/* Get the amount of bytes remaining to be written, and clamp to
* the amount of decoded data we have */
size_t rem = length-dec;
if(rem > mDecodedDataSize)
rem = mDecodedDataSize;
/* Get the amount of bytes remaining to be written, and clamp to
* the amount of decoded data we have */
size_t rem = std::min<size_t>(length-dec, mFrameSize-mFramePos);
/* Copy the data to the app's buffer and increment */
if(data != NULL)
{
memcpy(data, mDecodedData, rem);
data = (char*)data + rem;
}
dec += rem;
/* If there's any decoded data left, move it to the front of the
* buffer for next time */
if(rem < mDecodedDataSize)
memmove(mDecodedData, &mDecodedData[rem], mDecodedDataSize - rem);
mDecodedDataSize -= rem;
}
/* Copy the data to the app's buffer and increment */
memcpy(data, mFrame->data[0]+mFramePos, rem);
data = (char*)data + rem;
dec += rem;
mFramePos += rem;
}
/* Return the number of bytes we were able to get */
@ -239,7 +135,6 @@ size_t FFmpeg_Decoder::MyStream::readAVAudioData(void *data, size_t length)
}
void FFmpeg_Decoder::open(const std::string &fname)
{
close();
@ -265,140 +160,155 @@ void FFmpeg_Decoder::open(const std::string &fname)
{
if(mFormatCtx->streams[j]->codec->codec_type == AVMEDIA_TYPE_AUDIO)
{
std::auto_ptr<MyStream> stream(new MyStream);
stream->mCodecCtx = mFormatCtx->streams[j]->codec;
stream->mStreamIdx = j;
stream->mPackets = NULL;
AVCodec *codec = avcodec_find_decoder(stream->mCodecCtx->codec_id);
if(!codec)
{
std::stringstream ss("No codec found for id ");
ss << stream->mCodecCtx->codec_id;
fail(ss.str());
}
if(avcodec_open(stream->mCodecCtx, codec) < 0)
fail("Failed to open audio codec " + std::string(codec->long_name));
stream->mDecodedData = (char*)av_malloc(AVCODEC_MAX_AUDIO_FRAME_SIZE);
stream->mDecodedDataSize = 0;
stream->mParent = this;
mStreams.push_back(stream.release());
mStream = &mFormatCtx->streams[j];
break;
}
}
if(mStreams.empty())
if(!mStream)
fail("No audio streams in "+fname);
AVCodec *codec = avcodec_find_decoder((*mStream)->codec->codec_id);
if(!codec)
{
std::stringstream ss("No codec found for id ");
ss << (*mStream)->codec->codec_id;
fail(ss.str());
}
if(avcodec_open2((*mStream)->codec, codec, NULL) < 0)
fail("Failed to open audio codec " + std::string(codec->long_name));
mFrame = avcodec_alloc_frame();
}
catch(std::exception &e)
{
av_close_input_file(mFormatCtx);
mFormatCtx = NULL;
avformat_close_input(&mFormatCtx);
throw;
}
}
void FFmpeg_Decoder::close()
{
while(!mStreams.empty())
{
MyStream *stream = mStreams.front();
if(mStream)
avcodec_close((*mStream)->codec);
mStream = NULL;
stream->clearPackets();
avcodec_close(stream->mCodecCtx);
av_free(stream->mDecodedData);
delete stream;
av_free_packet(&mPacket);
av_freep(&mFrame);
mStreams.erase(mStreams.begin());
}
if(mFormatCtx)
{
AVIOContext* context = mFormatCtx->pb;
avformat_close_input(&mFormatCtx);
av_free(context);
mFormatCtx->pb = NULL;
av_close_input_file(mFormatCtx);
}
mFormatCtx = NULL;
mDataStream.setNull();
}
std::string FFmpeg_Decoder::getName()
{
return mFormatCtx->filename;
}
void FFmpeg_Decoder::getInfo(int *samplerate, ChannelConfig *chans, SampleType *type)
{
if(mStreams.empty())
if(!mStream)
fail("No audio stream info");
MyStream *stream = mStreams[0];
if(stream->mCodecCtx->sample_fmt == AV_SAMPLE_FMT_U8)
if((*mStream)->codec->sample_fmt == AV_SAMPLE_FMT_U8)
*type = SampleType_UInt8;
else if(stream->mCodecCtx->sample_fmt == AV_SAMPLE_FMT_S16)
else if((*mStream)->codec->sample_fmt == AV_SAMPLE_FMT_S16)
*type = SampleType_Int16;
else
fail(std::string("Unsupported sample format: ")+
av_get_sample_fmt_name(stream->mCodecCtx->sample_fmt));
av_get_sample_fmt_name((*mStream)->codec->sample_fmt));
if(stream->mCodecCtx->channel_layout == AV_CH_LAYOUT_MONO)
if((*mStream)->codec->channel_layout == AV_CH_LAYOUT_MONO)
*chans = ChannelConfig_Mono;
else if(stream->mCodecCtx->channel_layout == AV_CH_LAYOUT_STEREO)
else if((*mStream)->codec->channel_layout == AV_CH_LAYOUT_STEREO)
*chans = ChannelConfig_Stereo;
else if(stream->mCodecCtx->channel_layout == 0)
else if((*mStream)->codec->channel_layout == AV_CH_LAYOUT_QUAD)
*chans = ChannelConfig_Quad;
else if((*mStream)->codec->channel_layout == AV_CH_LAYOUT_5POINT1)
*chans = ChannelConfig_5point1;
else if((*mStream)->codec->channel_layout == AV_CH_LAYOUT_7POINT1)
*chans = ChannelConfig_7point1;
else if((*mStream)->codec->channel_layout == 0)
{
/* Unknown channel layout. Try to guess. */
if(stream->mCodecCtx->channels == 1)
if((*mStream)->codec->channels == 1)
*chans = ChannelConfig_Mono;
else if(stream->mCodecCtx->channels == 2)
else if((*mStream)->codec->channels == 2)
*chans = ChannelConfig_Stereo;
else
{
std::stringstream sstr("Unsupported raw channel count: ");
sstr << stream->mCodecCtx->channels;
sstr << (*mStream)->codec->channels;
fail(sstr.str());
}
}
else
{
char str[1024];
av_get_channel_layout_string(str, sizeof(str), stream->mCodecCtx->channels,
stream->mCodecCtx->channel_layout);
av_get_channel_layout_string(str, sizeof(str), (*mStream)->codec->channels,
(*mStream)->codec->channel_layout);
fail(std::string("Unsupported channel layout: ")+str);
}
*samplerate = stream->mCodecCtx->sample_rate;
*samplerate = (*mStream)->codec->sample_rate;
}
size_t FFmpeg_Decoder::read(char *buffer, size_t bytes)
{
if(mStreams.empty())
fail("No audio streams");
return mStreams.front()->readAVAudioData(buffer, bytes);
if(!mStream)
fail("No audio stream");
return readAVAudioData(buffer, bytes);
}
void FFmpeg_Decoder::readAll(std::vector<char> &output)
{
if(mStreams.empty())
fail("No audio streams");
MyStream *stream = mStreams.front();
char *inbuf;
size_t got;
if(!mStream)
fail("No audio stream");
while((inbuf=(char*)stream->getAVAudioData(&got)) != NULL && got > 0)
while(getAVAudioData())
{
size_t got = mFrame->nb_samples * (*mStream)->codec->channels *
av_get_bytes_per_sample((*mStream)->codec->sample_fmt);
const char *inbuf = reinterpret_cast<char*>(mFrame->data[0]);
output.insert(output.end(), inbuf, inbuf+got);
}
}
void FFmpeg_Decoder::rewind()
{
av_seek_frame(mFormatCtx, -1, 0, 0);
std::for_each(mStreams.begin(), mStreams.end(), std::mem_fun(&MyStream::clearPackets));
int stream_idx = mStream - mFormatCtx->streams;
if(av_seek_frame(mFormatCtx, stream_idx, 0, 0) < 0)
fail("Failed to seek in audio stream");
av_free_packet(&mPacket);
mFrameSize = mFramePos = 0;
mNextPts = 0.0;
}
FFmpeg_Decoder::FFmpeg_Decoder() : mFormatCtx(NULL)
size_t FFmpeg_Decoder::getSampleOffset()
{
static bool done_init = false;
int delay = (mFrameSize-mFramePos) / (*mStream)->codec->channels /
av_get_bytes_per_sample((*mStream)->codec->sample_fmt);
return (int)(mNextPts*(*mStream)->codec->sample_rate) - delay;
}
FFmpeg_Decoder::FFmpeg_Decoder()
: mFormatCtx(NULL)
, mStream(NULL)
, mFrame(NULL)
, mFrameSize(0)
, mFramePos(0)
, mNextPts(0.0)
{
memset(&mPacket, 0, sizeof(mPacket));
/* We need to make sure ffmpeg is initialized. Optionally silence warning
* output from the lib */
static bool done_init = false;
if(!done_init)
{
av_register_all();

View file

@ -10,8 +10,8 @@
#include <stdint.h>
extern "C"
{
#include <avcodec.h>
#include <avformat.h>
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
}
#include "sound_decoder.hpp"
@ -22,25 +22,36 @@ namespace MWSound
class FFmpeg_Decoder : public Sound_Decoder
{
AVFormatContext *mFormatCtx;
AVStream **mStream;
struct MyStream;
std::vector<MyStream*> mStreams;
AVPacket mPacket;
AVFrame *mFrame;
bool getNextPacket(int streamidx);
int mFrameSize;
int mFramePos;
double mNextPts;
bool getNextPacket();
Ogre::DataStreamPtr mDataStream;
static int readPacket(void *user_data, uint8_t *buf, int buf_size);
static int writePacket(void *user_data, uint8_t *buf, int buf_size);
static int64_t seek(void *user_data, int64_t offset, int whence);
bool getAVAudioData();
size_t readAVAudioData(void *data, size_t length);
virtual void open(const std::string &fname);
virtual void close();
virtual std::string getName();
virtual void getInfo(int *samplerate, ChannelConfig *chans, SampleType *type);
virtual size_t read(char *buffer, size_t bytes);
virtual void readAll(std::vector<char> &output);
virtual void rewind();
virtual size_t getSampleOffset();
FFmpeg_Decoder& operator=(const FFmpeg_Decoder &rhs);
FFmpeg_Decoder(const FFmpeg_Decoder &rhs);

View file

@ -155,6 +155,11 @@ void MpgSnd_Decoder::close()
mDataStream.setNull();
}
std::string MpgSnd_Decoder::getName()
{
return mDataStream->getName();
}
void MpgSnd_Decoder::getInfo(int *samplerate, ChannelConfig *chans, SampleType *type)
{
if(!mSndFile && !mMpgFile)
@ -213,6 +218,11 @@ void MpgSnd_Decoder::rewind()
}
}
size_t MpgSnd_Decoder::getSampleOffset()
{
return 0;
}
MpgSnd_Decoder::MpgSnd_Decoder()
: mSndInfo()
, mSndFile(NULL)

View file

@ -34,11 +34,13 @@ namespace MWSound
virtual void open(const std::string &fname);
virtual void close();
virtual std::string getName();
virtual void getInfo(int *samplerate, ChannelConfig *chans, SampleType *type);
virtual size_t read(char *buffer, size_t bytes);
virtual void readAll(std::vector<char> &output);
virtual void rewind();
virtual size_t getSampleOffset();
MpgSnd_Decoder& operator=(const MpgSnd_Decoder &rhs);
MpgSnd_Decoder(const MpgSnd_Decoder &rhs);

View file

@ -61,10 +61,50 @@ static ALenum getALFormat(ChannelConfig chans, SampleType type)
if(fmtlist[i].chans == chans && fmtlist[i].type == type)
return fmtlist[i].format;
}
if(alIsExtensionPresent("AL_EXT_MCFORMATS"))
{
static const struct {
char name[32];
ChannelConfig chans;
SampleType type;
} mcfmtlist[] = {
{ "AL_FORMAT_QUAD16", ChannelConfig_Quad, SampleType_Int16 },
{ "AL_FORMAT_QUAD8", ChannelConfig_Quad, SampleType_UInt8 },
{ "AL_FORMAT_51CHN16", ChannelConfig_5point1, SampleType_Int16 },
{ "AL_FORMAT_51CHN8", ChannelConfig_5point1, SampleType_UInt8 },
{ "AL_FORMAT_71CHN16", ChannelConfig_7point1, SampleType_Int16 },
{ "AL_FORMAT_71CHN8", ChannelConfig_7point1, SampleType_UInt8 },
};
static const size_t mcfmtlistsize = sizeof(mcfmtlist)/sizeof(mcfmtlist[0]);
for(size_t i = 0;i < mcfmtlistsize;i++)
{
if(mcfmtlist[i].chans == chans && mcfmtlist[i].type == type)
{
ALenum format = alGetEnumValue(mcfmtlist[i].name);
if(format != 0 && format != -1)
return format;
}
}
}
fail(std::string("Unsupported sound format (")+getChannelConfigName(chans)+", "+getSampleTypeName(type)+")");
return AL_NONE;
}
static ALint getBufferSampleCount(ALuint buf)
{
ALint size, bits, channels;
alGetBufferi(buf, AL_SIZE, &size);
alGetBufferi(buf, AL_BITS, &bits);
alGetBufferi(buf, AL_CHANNELS, &channels);
throwALerror();
return size / channels * 8 / bits;
}
//
// A streaming OpenAL sound.
//
@ -82,19 +122,26 @@ class OpenAL_SoundStream : public Sound
ALsizei mSampleRate;
ALuint mBufferSize;
ALuint mSamplesQueued;
DecoderPtr mDecoder;
volatile bool mIsFinished;
void updateAll(bool local);
OpenAL_SoundStream(const OpenAL_SoundStream &rhs);
OpenAL_SoundStream& operator=(const OpenAL_SoundStream &rhs);
friend class OpenAL_Output;
public:
OpenAL_SoundStream(OpenAL_Output &output, ALuint src, DecoderPtr decoder);
OpenAL_SoundStream(OpenAL_Output &output, ALuint src, DecoderPtr decoder, float basevol, float pitch, int flags);
virtual ~OpenAL_SoundStream();
virtual void stop();
virtual bool isPlaying();
virtual double getTimeOffset();
virtual void update();
void play();
@ -109,7 +156,7 @@ const ALfloat OpenAL_SoundStream::sBufferLength = 0.125f;
struct OpenAL_Output::StreamThread {
typedef std::vector<OpenAL_SoundStream*> StreamVec;
StreamVec mStreams;
boost::mutex mMutex;
boost::recursive_mutex mMutex;
boost::thread mThread;
StreamThread()
@ -170,8 +217,9 @@ private:
};
OpenAL_SoundStream::OpenAL_SoundStream(OpenAL_Output &output, ALuint src, DecoderPtr decoder)
: mOutput(output), mSource(src), mDecoder(decoder), mIsFinished(true)
OpenAL_SoundStream::OpenAL_SoundStream(OpenAL_Output &output, ALuint src, DecoderPtr decoder, float basevol, float pitch, int flags)
: Sound(Ogre::Vector3(0.0f), 1.0f, basevol, pitch, 1.0f, 1000.0f, flags)
, mOutput(output), mSource(src), mSamplesQueued(0), mDecoder(decoder), mIsFinished(true)
{
throwALerror();
@ -189,6 +237,8 @@ OpenAL_SoundStream::OpenAL_SoundStream(OpenAL_Output &output, ALuint src, Decode
mBufferSize = static_cast<ALuint>(sBufferLength*srate);
mBufferSize = framesToBytes(mBufferSize, chans, type);
mOutput.mActiveSounds.push_back(this);
}
catch(std::exception &e)
{
@ -209,22 +259,20 @@ OpenAL_SoundStream::~OpenAL_SoundStream()
alGetError();
mDecoder->close();
mOutput.mActiveSounds.erase(std::find(mOutput.mActiveSounds.begin(),
mOutput.mActiveSounds.end(), this));
}
void OpenAL_SoundStream::play()
{
std::vector<char> data(mBufferSize);
alSourceStop(mSource);
alSourcei(mSource, AL_BUFFER, 0);
throwALerror();
mSamplesQueued = 0;
for(ALuint i = 0;i < sNumBuffers;i++)
{
size_t got;
got = mDecoder->read(&data[0], data.size());
alBufferData(mBuffers[i], mFormat, &data[0], got, mSampleRate);
}
alBufferData(mBuffers[i], mFormat, this, 0, mSampleRate);
throwALerror();
alSourceQueueBuffers(mSource, sNumBuffers, mBuffers);
@ -243,6 +291,7 @@ void OpenAL_SoundStream::stop()
alSourceStop(mSource);
alSourcei(mSource, AL_BUFFER, 0);
throwALerror();
mSamplesQueued = 0;
mDecoder->rewind();
}
@ -254,11 +303,49 @@ bool OpenAL_SoundStream::isPlaying()
alGetSourcei(mSource, AL_SOURCE_STATE, &state);
throwALerror();
if(state == AL_PLAYING)
if(state == AL_PLAYING || state == AL_PAUSED)
return true;
return !mIsFinished;
}
double OpenAL_SoundStream::getTimeOffset()
{
ALint state = AL_STOPPED;
ALfloat offset = 0.0f;
double t;
mOutput.mStreamThread->mMutex.lock();
alGetSourcef(mSource, AL_SEC_OFFSET, &offset);
alGetSourcei(mSource, AL_SOURCE_STATE, &state);
if(state == AL_PLAYING || state == AL_PAUSED)
t = (double)(mDecoder->getSampleOffset() - mSamplesQueued)/(double)mSampleRate + offset;
else
t = (double)mDecoder->getSampleOffset() / (double)mSampleRate;
mOutput.mStreamThread->mMutex.unlock();
throwALerror();
return t;
}
void OpenAL_SoundStream::updateAll(bool local)
{
alSourcef(mSource, AL_REFERENCE_DISTANCE, mMinDistance);
alSourcef(mSource, AL_MAX_DISTANCE, mMaxDistance);
if(local)
{
alSourcef(mSource, AL_ROLLOFF_FACTOR, 0.0f);
alSourcei(mSource, AL_SOURCE_RELATIVE, AL_TRUE);
}
else
{
alSourcef(mSource, AL_ROLLOFF_FACTOR, 1.0f);
alSourcei(mSource, AL_SOURCE_RELATIVE, AL_FALSE);
}
alSourcei(mSource, AL_LOOPING, AL_FALSE);
update();
}
void OpenAL_SoundStream::update()
{
ALfloat gain = mVolume*mBaseVolume;
@ -279,52 +366,58 @@ void OpenAL_SoundStream::update()
bool OpenAL_SoundStream::process()
{
bool finished = mIsFinished;
ALint processed, state;
try {
bool finished = mIsFinished;
ALint processed, state;
alGetSourcei(mSource, AL_SOURCE_STATE, &state);
alGetSourcei(mSource, AL_BUFFERS_PROCESSED, &processed);
throwALerror();
if(processed > 0)
{
std::vector<char> data(mBufferSize);
do {
ALuint bufid;
size_t got;
alSourceUnqueueBuffers(mSource, 1, &bufid);
processed--;
if(finished)
continue;
got = mDecoder->read(&data[0], data.size());
finished = (got < data.size());
if(got > 0)
{
alBufferData(bufid, mFormat, &data[0], got, mSampleRate);
alSourceQueueBuffers(mSource, 1, &bufid);
}
} while(processed > 0);
alGetSourcei(mSource, AL_SOURCE_STATE, &state);
alGetSourcei(mSource, AL_BUFFERS_PROCESSED, &processed);
throwALerror();
}
if(state != AL_PLAYING && state != AL_PAUSED)
{
ALint queued;
alGetSourcei(mSource, AL_BUFFERS_QUEUED, &queued);
throwALerror();
if(queued > 0)
if(processed > 0)
{
alSourcePlay(mSource);
std::vector<char> data(mBufferSize);
do {
ALuint bufid = 0;
size_t got;
alSourceUnqueueBuffers(mSource, 1, &bufid);
mSamplesQueued -= getBufferSampleCount(bufid);
processed--;
if(finished)
continue;
got = mDecoder->read(&data[0], data.size());
finished = (got < data.size());
if(got > 0)
{
alBufferData(bufid, mFormat, &data[0], got, mSampleRate);
alSourceQueueBuffers(mSource, 1, &bufid);
mSamplesQueued += getBufferSampleCount(bufid);
}
} while(processed > 0);
throwALerror();
}
}
mIsFinished = finished;
return !finished;
if(state != AL_PLAYING && state != AL_PAUSED)
{
ALint queued = 0;
alGetSourcei(mSource, AL_BUFFERS_QUEUED, &queued);
if(queued > 0)
alSourcePlay(mSource);
throwALerror();
}
mIsFinished = finished;
}
catch(std::exception &e) {
std::cout<< "Error updating stream \""<<mDecoder->getName()<<"\"" <<std::endl;
mSamplesQueued = 0;
mIsFinished = true;
}
return !mIsFinished;
}
//
@ -338,16 +431,21 @@ protected:
ALuint mSource;
ALuint mBuffer;
friend class OpenAL_Output;
void updateAll(bool local);
private:
OpenAL_Sound(const OpenAL_Sound &rhs);
OpenAL_Sound& operator=(const OpenAL_Sound &rhs);
public:
OpenAL_Sound(OpenAL_Output &output, ALuint src, ALuint buf);
OpenAL_Sound(OpenAL_Output &output, ALuint src, ALuint buf, const Ogre::Vector3& pos, float vol, float basevol, float pitch, float mindist, float maxdist, int flags);
virtual ~OpenAL_Sound();
virtual void stop();
virtual bool isPlaying();
virtual double getTimeOffset();
virtual void update();
};
@ -360,16 +458,18 @@ class OpenAL_Sound3D : public OpenAL_Sound
OpenAL_Sound3D& operator=(const OpenAL_Sound &rhs);
public:
OpenAL_Sound3D(OpenAL_Output &output, ALuint src, ALuint buf)
: OpenAL_Sound(output, src, buf)
OpenAL_Sound3D(OpenAL_Output &output, ALuint src, ALuint buf, const Ogre::Vector3& pos, float vol, float basevol, float pitch, float mindist, float maxdist, int flags)
: OpenAL_Sound(output, src, buf, pos, vol, basevol, pitch, mindist, maxdist, flags)
{ }
virtual void update();
};
OpenAL_Sound::OpenAL_Sound(OpenAL_Output &output, ALuint src, ALuint buf)
: mOutput(output), mSource(src), mBuffer(buf)
OpenAL_Sound::OpenAL_Sound(OpenAL_Output &output, ALuint src, ALuint buf, const Ogre::Vector3& pos, float vol, float basevol, float pitch, float mindist, float maxdist, int flags)
: Sound(pos, vol, basevol, pitch, mindist, maxdist, flags)
, mOutput(output), mSource(src), mBuffer(buf)
{
mOutput.mActiveSounds.push_back(this);
}
OpenAL_Sound::~OpenAL_Sound()
{
@ -378,6 +478,9 @@ OpenAL_Sound::~OpenAL_Sound()
mOutput.mFreeSources.push_back(mSource);
mOutput.bufferFinished(mBuffer);
mOutput.mActiveSounds.erase(std::find(mOutput.mActiveSounds.begin(),
mOutput.mActiveSounds.end(), this));
}
void OpenAL_Sound::stop()
@ -393,13 +496,43 @@ bool OpenAL_Sound::isPlaying()
alGetSourcei(mSource, AL_SOURCE_STATE, &state);
throwALerror();
return state==AL_PLAYING;
return state==AL_PLAYING || state==AL_PAUSED;
}
double OpenAL_Sound::getTimeOffset()
{
ALfloat t;
alGetSourcef(mSource, AL_SEC_OFFSET, &t);
throwALerror();
return t;
}
void OpenAL_Sound::updateAll(bool local)
{
alSourcef(mSource, AL_REFERENCE_DISTANCE, mMinDistance);
alSourcef(mSource, AL_MAX_DISTANCE, mMaxDistance);
if(local)
{
alSourcef(mSource, AL_ROLLOFF_FACTOR, 0.0f);
alSourcei(mSource, AL_SOURCE_RELATIVE, AL_TRUE);
}
else
{
alSourcef(mSource, AL_ROLLOFF_FACTOR, 1.0f);
alSourcei(mSource, AL_SOURCE_RELATIVE, AL_FALSE);
}
alSourcei(mSource, AL_LOOPING, (mFlags&MWBase::SoundManager::Play_Loop) ? AL_TRUE : AL_FALSE);
update();
}
void OpenAL_Sound::update()
{
ALfloat gain = mVolume*mBaseVolume;
ALfloat pitch = mPitch;
if(!(mFlags&MWBase::SoundManager::Play_NoEnv) && mOutput.mLastEnvironment == Env_Underwater)
{
gain *= 0.9f;
@ -521,11 +654,9 @@ void OpenAL_Output::deinit()
{
mStreamThread->removeAll();
while(!mFreeSources.empty())
{
alDeleteSources(1, &mFreeSources.front());
mFreeSources.pop_front();
}
for(size_t i = 0;i < mFreeSources.size();i++)
alDeleteSources(1, &mFreeSources[i]);
mFreeSources.clear();
mBufferRefs.clear();
mUnusedBuffers.clear();
@ -642,7 +773,7 @@ void OpenAL_Output::bufferFinished(ALuint buf)
}
MWBase::SoundPtr OpenAL_Output::playSound(const std::string &fname, float volume, float pitch, int flags)
MWBase::SoundPtr OpenAL_Output::playSound(const std::string &fname, float vol, float basevol, float pitch, int flags)
{
boost::shared_ptr<OpenAL_Sound> sound;
ALuint src=0, buf=0;
@ -655,7 +786,7 @@ MWBase::SoundPtr OpenAL_Output::playSound(const std::string &fname, float volume
try
{
buf = getBuffer(fname);
sound.reset(new OpenAL_Sound(*this, src, buf));
sound.reset(new OpenAL_Sound(*this, src, buf, Ogre::Vector3(0.0f), vol, basevol, pitch, 1.0f, 1000.0f, flags));
}
catch(std::exception &e)
{
@ -666,25 +797,7 @@ MWBase::SoundPtr OpenAL_Output::playSound(const std::string &fname, float volume
throw;
}
alSource3f(src, AL_POSITION, 0.0f, 0.0f, 0.0f);
alSource3f(src, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
alSource3f(src, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
alSourcef(src, AL_REFERENCE_DISTANCE, 1.0f);
alSourcef(src, AL_MAX_DISTANCE, 1000.0f);
alSourcef(src, AL_ROLLOFF_FACTOR, 0.0f);
if(!(flags&MWBase::SoundManager::Play_NoEnv) && mLastEnvironment == Env_Underwater)
{
volume *= 0.9f;
pitch *= 0.7f;
}
alSourcef(src, AL_GAIN, volume);
alSourcef(src, AL_PITCH, pitch);
alSourcei(src, AL_SOURCE_RELATIVE, AL_TRUE);
alSourcei(src, AL_LOOPING, (flags&MWBase::SoundManager::Play_Loop) ? AL_TRUE : AL_FALSE);
throwALerror();
sound->updateAll(true);
alSourcei(src, AL_BUFFER, buf);
alSourcePlay(src);
@ -693,8 +806,8 @@ MWBase::SoundPtr OpenAL_Output::playSound(const std::string &fname, float volume
return sound;
}
MWBase::SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const Ogre::Vector3 &pos, float volume, float pitch,
float min, float max, int flags)
MWBase::SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const Ogre::Vector3 &pos, float vol, float basevol, float pitch,
float min, float max, int flags)
{
boost::shared_ptr<OpenAL_Sound> sound;
ALuint src=0, buf=0;
@ -707,7 +820,7 @@ MWBase::SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const Ogre
try
{
buf = getBuffer(fname);
sound.reset(new OpenAL_Sound3D(*this, src, buf));
sound.reset(new OpenAL_Sound3D(*this, src, buf, pos, vol, basevol, pitch, min, max, flags));
}
catch(std::exception &e)
{
@ -718,26 +831,7 @@ MWBase::SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const Ogre
throw;
}
alSource3f(src, AL_POSITION, pos.x, pos.z, -pos.y);
alSource3f(src, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
alSource3f(src, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
alSourcef(src, AL_REFERENCE_DISTANCE, min);
alSourcef(src, AL_MAX_DISTANCE, max);
alSourcef(src, AL_ROLLOFF_FACTOR, 1.0f);
if(!(flags&MWBase::SoundManager::Play_NoEnv) && mLastEnvironment == Env_Underwater)
{
volume *= 0.9f;
pitch *= 0.7f;
}
alSourcef(src, AL_GAIN, (pos.squaredDistance(mPos) > max*max) ?
0.0f : volume);
alSourcef(src, AL_PITCH, pitch);
alSourcei(src, AL_SOURCE_RELATIVE, AL_FALSE);
alSourcei(src, AL_LOOPING, (flags&MWBase::SoundManager::Play_Loop) ? AL_TRUE : AL_FALSE);
throwALerror();
sound->updateAll(false);
alSourcei(src, AL_BUFFER, buf);
alSourcePlay(src);
@ -747,7 +841,7 @@ MWBase::SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const Ogre
}
MWBase::SoundPtr OpenAL_Output::streamSound(const std::string &fname, float volume, float pitch, int flags)
MWBase::SoundPtr OpenAL_Output::streamSound(DecoderPtr decoder, float volume, float pitch, int flags)
{
boost::shared_ptr<OpenAL_SoundStream> sound;
ALuint src;
@ -757,13 +851,11 @@ MWBase::SoundPtr OpenAL_Output::streamSound(const std::string &fname, float volu
src = mFreeSources.front();
mFreeSources.pop_front();
if((flags&MWBase::SoundManager::Play_Loop))
std::cout <<"Warning: cannot loop stream \""<<decoder->getName()<<"\""<< std::endl;
try
{
if((flags&MWBase::SoundManager::Play_Loop))
std::cout <<"Warning: cannot loop stream "<<fname<< std::endl;
DecoderPtr decoder = mManager.getDecoder();
decoder->open(fname);
sound.reset(new OpenAL_SoundStream(*this, src, decoder));
sound.reset(new OpenAL_SoundStream(*this, src, decoder, volume, pitch, flags));
}
catch(std::exception &e)
{
@ -771,25 +863,7 @@ MWBase::SoundPtr OpenAL_Output::streamSound(const std::string &fname, float volu
throw;
}
alSource3f(src, AL_POSITION, 0.0f, 0.0f, 0.0f);
alSource3f(src, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
alSource3f(src, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
alSourcef(src, AL_REFERENCE_DISTANCE, 1.0f);
alSourcef(src, AL_MAX_DISTANCE, 1000.0f);
alSourcef(src, AL_ROLLOFF_FACTOR, 0.0f);
if(!(flags&MWBase::SoundManager::Play_NoEnv) && mLastEnvironment == Env_Underwater)
{
volume *= 0.9f;
pitch *= 0.7f;
}
alSourcef(src, AL_GAIN, volume);
alSourcef(src, AL_PITCH, pitch);
alSourcei(src, AL_SOURCE_RELATIVE, AL_TRUE);
alSourcei(src, AL_LOOPING, AL_FALSE);
throwALerror();
sound->updateAll(true);
sound->play();
return sound;
@ -814,6 +888,61 @@ void OpenAL_Output::updateListener(const Ogre::Vector3 &pos, const Ogre::Vector3
}
void OpenAL_Output::pauseSounds(int types)
{
std::vector<ALuint> sources;
SoundVec::const_iterator iter = mActiveSounds.begin();
while(iter != mActiveSounds.end())
{
const OpenAL_SoundStream *stream = dynamic_cast<OpenAL_SoundStream*>(*iter);
if(stream)
{
if(stream->mSource && (stream->getPlayType()&types))
sources.push_back(stream->mSource);
}
else
{
const OpenAL_Sound *sound = dynamic_cast<OpenAL_Sound*>(*iter);
if(sound && sound->mSource && (sound->getPlayType()&types))
sources.push_back(sound->mSource);
}
iter++;
}
if(sources.size() > 0)
{
alSourcePausev(sources.size(), &sources[0]);
throwALerror();
}
}
void OpenAL_Output::resumeSounds(int types)
{
std::vector<ALuint> sources;
SoundVec::const_iterator iter = mActiveSounds.begin();
while(iter != mActiveSounds.end())
{
const OpenAL_SoundStream *stream = dynamic_cast<OpenAL_SoundStream*>(*iter);
if(stream)
{
if(stream->mSource && (stream->getPlayType()&types))
sources.push_back(stream->mSource);
}
else
{
const OpenAL_Sound *sound = dynamic_cast<OpenAL_Sound*>(*iter);
if(sound && sound->mSource && (sound->getPlayType()&types))
sources.push_back(sound->mSource);
}
iter++;
}
if(sources.size() > 0)
{
alSourcePlayv(sources.size(), &sources[0]);
throwALerror();
}
}
OpenAL_Output::OpenAL_Output(SoundManager &mgr)
: Sound_Output(mgr), mDevice(0), mContext(0), mBufferCacheMemSize(0),
mLastEnvironment(Env_Normal), mStreamThread(new StreamThread)

View file

@ -33,6 +33,9 @@ namespace MWSound
uint64_t mBufferCacheMemSize;
typedef std::vector<Sound*> SoundVec;
SoundVec mActiveSounds;
ALuint getBuffer(const std::string &fname);
void bufferFinished(ALuint buffer);
@ -42,13 +45,16 @@ namespace MWSound
virtual void init(const std::string &devname="");
virtual void deinit();
virtual MWBase::SoundPtr playSound(const std::string &fname, float volume, float pitch, int flags);
virtual MWBase::SoundPtr playSound(const std::string &fname, float vol, float basevol, float pitch, int flags);
virtual MWBase::SoundPtr playSound3D(const std::string &fname, const Ogre::Vector3 &pos,
float volume, float pitch, float min, float max, int flags);
virtual MWBase::SoundPtr streamSound(const std::string &fname, float volume, float pitch, int flags);
float vol, float basevol, float pitch, float min, float max, int flags);
virtual MWBase::SoundPtr streamSound(DecoderPtr decoder, float volume, float pitch, int flags);
virtual void updateListener(const Ogre::Vector3 &pos, const Ogre::Vector3 &atdir, const Ogre::Vector3 &updir, Environment env);
virtual void pauseSounds(int types);
virtual void resumeSounds(int types);
OpenAL_Output& operator=(const OpenAL_Output &rhs);
OpenAL_Output(const OpenAL_Output &rhs);
@ -64,7 +70,7 @@ namespace MWSound
friend class SoundManager;
};
#ifndef DEFAULT_OUTPUT
#define DEFAULT_OUTPUT (::MWSound::OpenAL_Output)
#define DEFAULT_OUTPUT(x) ::MWSound::OpenAL_Output((x))
#endif
}

View file

@ -26,16 +26,22 @@ namespace MWSound
public:
virtual void stop() = 0;
virtual bool isPlaying() = 0;
virtual double getTimeOffset() = 0;
void setPosition(const Ogre::Vector3 &pos) { mPos = pos; }
void setVolume(float volume) { mVolume = volume; }
Sound() : mPos(0.0f, 0.0f, 0.0f)
, mVolume(1.0f)
, mBaseVolume(1.0f)
, mPitch(1.0f)
, mMinDistance(20.0f) /* 1 * min_range_scale */
, mMaxDistance(12750.0f) /* 255 * max_range_scale */
, mFlags(MWBase::SoundManager::Play_Normal)
MWBase::SoundManager::PlayType getPlayType() const
{ return (MWBase::SoundManager::PlayType)(mFlags&MWBase::SoundManager::Play_TypeMask); }
Sound(const Ogre::Vector3& pos, float vol, float basevol, float pitch, float mindist, float maxdist, int flags)
: mPos(pos)
, mVolume(vol)
, mBaseVolume(basevol)
, mPitch(pitch)
, mMinDistance(mindist)
, mMaxDistance(maxdist)
, mFlags(flags)
{ }
virtual ~Sound() { }

View file

@ -15,7 +15,10 @@ namespace MWSound
enum ChannelConfig {
ChannelConfig_Mono,
ChannelConfig_Stereo
ChannelConfig_Stereo,
ChannelConfig_Quad,
ChannelConfig_5point1,
ChannelConfig_7point1
};
const char *getChannelConfigName(ChannelConfig config);
@ -29,11 +32,13 @@ namespace MWSound
virtual void open(const std::string &fname) = 0;
virtual void close() = 0;
virtual std::string getName() = 0;
virtual void getInfo(int *samplerate, ChannelConfig *chans, SampleType *type) = 0;
virtual size_t read(char *buffer, size_t bytes) = 0;
virtual void readAll(std::vector<char> &output);
virtual void rewind() = 0;
virtual size_t getSampleOffset() = 0;
Sound_Decoder() : mResourceMgr(Ogre::ResourceGroupManager::getSingleton())
{ }

View file

@ -24,13 +24,16 @@ namespace MWSound
virtual void init(const std::string &devname="") = 0;
virtual void deinit() = 0;
virtual MWBase::SoundPtr playSound(const std::string &fname, float volume, float pitch, int flags) = 0;
virtual MWBase::SoundPtr playSound(const std::string &fname, float vol, float basevol, float pitch, int flags) = 0;
virtual MWBase::SoundPtr playSound3D(const std::string &fname, const Ogre::Vector3 &pos,
float volume, float pitch, float min, float max, int flags) = 0;
virtual MWBase::SoundPtr streamSound(const std::string &fname, float volume, float pitch, int flags) = 0;
float vol, float basevol, float pitch, float min, float max, int flags) = 0;
virtual MWBase::SoundPtr streamSound(DecoderPtr decoder, float volume, float pitch, int flags) = 0;
virtual void updateListener(const Ogre::Vector3 &pos, const Ogre::Vector3 &atdir, const Ogre::Vector3 &updir, Environment env) = 0;
virtual void pauseSounds(int types) = 0;
virtual void resumeSounds(int types) = 0;
Sound_Output& operator=(const Sound_Output &rhs);
Sound_Output(const Sound_Output &rhs);

View file

@ -52,6 +52,7 @@ namespace MWSound
, mMusicVolume(1.0f)
, mFootstepsVolume(1.0f)
, mVoiceVolume(1.0f)
, mPausedSoundTypes(0)
{
if(!useSound)
return;
@ -86,7 +87,7 @@ namespace MWSound
{
if(devname.empty())
throw;
std::cout <<"Failed to open device \""<<devname<<"\", trying default."<< std::endl << "The error given was: " << e.what() << std::endl;
std::cerr <<"Failed to open device \""<<devname<<"\": " << e.what() << std::endl;
mOutput->init();
Settings::Manager::setString("device", "Sound", "");
}
@ -137,6 +138,27 @@ namespace MWSound
return "Sound/"+snd->mSound;
}
// Gets the combined volume settings for the given sound type
float SoundManager::volumeFromType(PlayType type) const
{
float volume = mMasterVolume;
switch(type)
{
case Play_TypeSfx:
volume *= mSFXVolume;
break;
case Play_TypeVoice:
volume *= mVoiceVolume;
break;
case Play_TypeMusic:
case Play_TypeMovie:
volume *= mMusicVolume;
break;
case Play_TypeMask:
break;
}
return volume;
}
bool SoundManager::isPlaying(MWWorld::Ptr ptr, const std::string &id) const
{
@ -165,11 +187,13 @@ namespace MWSound
std::cout <<"Playing "<<filename<< std::endl;
try
{
float basevol = mMasterVolume * mMusicVolume;
stopMusic();
mMusic = mOutput->streamSound(filename, basevol, 1.0f, Play_NoEnv);
mMusic->mBaseVolume = basevol;
mMusic->mFlags = Play_NoEnv;
DecoderPtr decoder = getDecoder();
decoder->open(filename);
mMusic = mOutput->streamSound(decoder, volumeFromType(Play_TypeMusic),
1.0f, Play_NoEnv|Play_TypeMusic);
}
catch(std::exception &e)
{
@ -212,16 +236,13 @@ namespace MWSound
try
{
// The range values are not tested
float basevol = mMasterVolume * mVoiceVolume;
float basevol = volumeFromType(Play_TypeVoice);
std::string filePath = "Sound/"+filename;
const ESM::Position &pos = ptr.getRefData().getPosition();
const Ogre::Vector3 objpos(pos.pos[0], pos.pos[1], pos.pos[2]);
MWBase::SoundPtr sound = mOutput->playSound3D(filePath, objpos, basevol, 1.0f,
20.0f, 12750.0f, Play_Normal);
sound->mPos = objpos;
sound->mBaseVolume = basevol;
MWBase::SoundPtr sound = mOutput->playSound3D(filePath, objpos, 1.0f, basevol, 1.0f,
20.0f, 12750.0f, Play_Normal|Play_TypeVoice);
mActiveSounds[sound] = std::make_pair(ptr, std::string("_say_sound"));
}
catch(std::exception &e)
@ -236,12 +257,10 @@ namespace MWSound
return;
try
{
float basevol = mMasterVolume * mVoiceVolume;
float basevol = volumeFromType(Play_TypeVoice);
std::string filePath = "Sound/"+filename;
MWBase::SoundPtr sound = mOutput->playSound(filePath, basevol, 1.0f, Play_Normal);
sound->mBaseVolume = basevol;
MWBase::SoundPtr sound = mOutput->playSound(filePath, 1.0f, basevol, 1.0f, Play_Normal|Play_TypeVoice);
mActiveSounds[sound] = std::make_pair(MWWorld::Ptr(), std::string("_say_sound"));
}
catch(std::exception &e)
@ -271,26 +290,35 @@ namespace MWSound
}
MWBase::SoundPtr SoundManager::playTrack(const DecoderPtr& decoder, PlayType type)
{
MWBase::SoundPtr track;
if(!mOutput->isInitialized())
return track;
try
{
track = mOutput->streamSound(decoder, volumeFromType(type), 1.0f, Play_NoEnv|type);
}
catch(std::exception &e)
{
std::cout <<"Sound Error: "<<e.what()<< std::endl;
}
return track;
}
MWBase::SoundPtr SoundManager::playSound(const std::string& soundId, float volume, float pitch, int mode)
MWBase::SoundPtr SoundManager::playSound(const std::string& soundId, float volume, float pitch, PlayMode mode)
{
MWBase::SoundPtr sound;
if(!mOutput->isInitialized())
return sound;
try
{
float basevol = mMasterVolume * mSFXVolume;
float basevol = volumeFromType(Play_TypeSfx);
float min, max;
std::string file = lookup(soundId, basevol, min, max);
sound = mOutput->playSound(file, volume*basevol, pitch, mode);
sound->mVolume = volume;
sound->mBaseVolume = basevol;
sound->mPitch = pitch;
sound->mMinDistance = min;
sound->mMaxDistance = max;
sound->mFlags = mode;
std::string file = lookup(soundId, volume, min, max);
sound = mOutput->playSound(file, volume, basevol, pitch, mode|Play_TypeSfx);
mActiveSounds[sound] = std::make_pair(MWWorld::Ptr(), soundId);
}
catch(std::exception &e)
@ -301,7 +329,7 @@ namespace MWSound
}
MWBase::SoundPtr SoundManager::playSound3D(MWWorld::Ptr ptr, const std::string& soundId,
float volume, float pitch, int mode)
float volume, float pitch, PlayMode mode)
{
MWBase::SoundPtr sound;
if(!mOutput->isInitialized())
@ -309,21 +337,13 @@ namespace MWSound
try
{
// Look up the sound in the ESM data
float basevol = mMasterVolume * mSFXVolume;
float basevol = volumeFromType(Play_TypeSfx);
float min, max;
std::string file = lookup(soundId, basevol, min, max);
std::string file = lookup(soundId, volume, min, max);
const ESM::Position &pos = ptr.getRefData().getPosition();;
const Ogre::Vector3 objpos(pos.pos[0], pos.pos[1], pos.pos[2]);
sound = mOutput->playSound3D(file, objpos, volume*basevol, pitch, min, max, mode);
sound->mPos = objpos;
sound->mVolume = volume;
sound->mBaseVolume = basevol;
sound->mPitch = pitch;
sound->mMinDistance = min;
sound->mMaxDistance = max;
sound->mFlags = mode;
sound = mOutput->playSound3D(file, objpos, volume, basevol, pitch, min, max, mode|Play_TypeSfx);
if((mode&Play_NoTrack))
mActiveSounds[sound] = std::make_pair(MWWorld::Ptr(), soundId);
else
@ -404,6 +424,27 @@ namespace MWSound
}
void SoundManager::pauseSounds(int types)
{
if(mOutput->isInitialized())
{
types &= Play_TypeMask;
mOutput->pauseSounds(types);
mPausedSoundTypes |= types;
}
}
void SoundManager::resumeSounds(int types)
{
if(mOutput->isInitialized())
{
types &= types&Play_TypeMask&mPausedSoundTypes;
mOutput->resumeSounds(types);
mPausedSoundTypes &= ~types;
}
}
void SoundManager::updateRegionSound(float duration)
{
MWWorld::Ptr::CellStore *current = MWBase::Environment::get().getWorld()->getPlayer().getPlayer().getCell();
@ -525,24 +566,13 @@ namespace MWSound
SoundMap::iterator snditer = mActiveSounds.begin();
while(snditer != mActiveSounds.end())
{
if(snditer->second.second != "_say_sound")
{
float basevol = mMasterVolume * mSFXVolume;
float min, max;
lookup(snditer->second.second, basevol, min, max);
snditer->first->mBaseVolume = basevol;
}
else
{
float basevol = mMasterVolume * mVoiceVolume;
snditer->first->mBaseVolume = basevol;
}
snditer->first->mBaseVolume = volumeFromType(snditer->first->getPlayType());
snditer->first->update();
snditer++;
}
if(mMusic)
{
mMusic->mBaseVolume = mMasterVolume * mMusicVolume;
mMusic->mBaseVolume = volumeFromType(mMusic->getPlayType());
mMusic->update();
}
}
@ -585,8 +615,11 @@ namespace MWSound
{
switch(config)
{
case ChannelConfig_Mono: return "Mono";
case ChannelConfig_Stereo: return "Stereo";
case ChannelConfig_Mono: return "Mono";
case ChannelConfig_Stereo: return "Stereo";
case ChannelConfig_Quad: return "Quad";
case ChannelConfig_5point1: return "5.1 Surround";
case ChannelConfig_7point1: return "7.1 Surround";
}
return "(unknown channel config)";
}
@ -595,8 +628,11 @@ namespace MWSound
{
switch(config)
{
case ChannelConfig_Mono: frames *= 1; break;
case ChannelConfig_Stereo: frames *= 2; break;
case ChannelConfig_Mono: frames *= 1; break;
case ChannelConfig_Stereo: frames *= 2; break;
case ChannelConfig_Quad: frames *= 4; break;
case ChannelConfig_5point1: frames *= 6; break;
case ChannelConfig_7point1: frames *= 8; break;
}
switch(type)
{

View file

@ -22,8 +22,6 @@ namespace MWSound
struct Sound_Decoder;
class Sound;
typedef boost::shared_ptr<Sound_Decoder> DecoderPtr;
enum Environment {
Env_Normal,
Env_Underwater
@ -54,6 +52,8 @@ namespace MWSound
Ogre::Vector3 mListenerDir;
Ogre::Vector3 mListenerUp;
int mPausedSoundTypes;
std::string lookup(const std::string &soundId,
float &volume, float &min, float &max);
void streamMusicFull(const std::string& filename);
@ -61,6 +61,8 @@ namespace MWSound
void updateSounds(float duration);
void updateRegionSound(float duration);
float volumeFromType(PlayType type) const;
SoundManager(const SoundManager &rhs);
SoundManager& operator=(const SoundManager &rhs);
@ -105,11 +107,14 @@ namespace MWSound
virtual void stopSay(MWWorld::Ptr reference=MWWorld::Ptr());
///< Stop an actor speaking
virtual MWBase::SoundPtr playSound(const std::string& soundId, float volume, float pitch, int mode=Play_Normal);
virtual MWBase::SoundPtr playTrack(const DecoderPtr& decoder, PlayType type);
///< Play a 2D audio track, using a custom decoder
virtual MWBase::SoundPtr playSound(const std::string& soundId, float volume, float pitch, PlayMode mode=Play_Normal);
///< Play a sound, independently of 3D-position
virtual MWBase::SoundPtr playSound3D(MWWorld::Ptr reference, const std::string& soundId,
float volume, float pitch, int mode=Play_Normal);
float volume, float pitch, PlayMode mode=Play_Normal);
///< Play a sound from an object
virtual void stopSound3D(MWWorld::Ptr reference, const std::string& soundId);
@ -127,6 +132,12 @@ namespace MWSound
virtual bool getSoundPlaying(MWWorld::Ptr reference, const std::string& soundId) const;
///< Is the given sound currently playing on the given object?
virtual void pauseSounds(int types=Play_TypeMask);
///< Pauses all currently playing sounds, including music.
virtual void resumeSounds(int types=Play_TypeMask);
///< Resumes all previously paused sounds.
virtual void update(float duration);
virtual void setListenerPosDir(const Ogre::Vector3 &pos, const Ogre::Vector3 &dir, const Ogre::Vector3 &up);

View file

@ -738,7 +738,7 @@ void WeatherManager::update(float duration)
if (std::find(mSoundsPlaying.begin(), mSoundsPlaying.end(), ambientSnd) == mSoundsPlaying.end())
{
mSoundsPlaying.push_back(ambientSnd);
MWBase::Environment::get().getSoundManager()->playSound(ambientSnd, 1.0, 1.0, true);
MWBase::Environment::get().getSoundManager()->playSound(ambientSnd, 1.0, 1.0, MWBase::SoundManager::Play_Loop);
}
}
@ -749,7 +749,7 @@ void WeatherManager::update(float duration)
if (std::find(mSoundsPlaying.begin(), mSoundsPlaying.end(), rainSnd) == mSoundsPlaying.end())
{
mSoundsPlaying.push_back(rainSnd);
MWBase::Environment::get().getSoundManager()->playSound(rainSnd, 1.0, 1.0, true);
MWBase::Environment::get().getSoundManager()->playSound(rainSnd, 1.0, 1.0, MWBase::SoundManager::Play_Loop);
}
}

View file

@ -170,7 +170,7 @@ namespace MWWorld
World::World (OEngine::Render::OgreRenderer& renderer,
const Files::Collections& fileCollections,
const std::string& master, const boost::filesystem::path& resDir, const boost::filesystem::path& cacheDir, bool newGame,
const ToUTF8::FromType& encoding, std::map<std::string,std::string> fallbackMap)
ToUTF8::Utf8Encoder* encoder, std::map<std::string,std::string> fallbackMap)
: mPlayer (0), mLocalScripts (mStore), mGlobalVariables (0),
mSky (true), mCells (mStore, mEsm),
mNumFacing(0)
@ -187,7 +187,7 @@ namespace MWWorld
std::cout << "Loading ESM " << masterPath.string() << "\n";
// This parses the ESM file and loads a sample cell
mEsm.setEncoding(encoding);
mEsm.setEncoder(encoder);
mEsm.open (masterPath.string());
mStore.load (mEsm);
@ -1300,4 +1300,14 @@ namespace MWWorld
return 0;
}
void World::playVideo (const std::string &name, bool allowSkipping)
{
mRendering->playVideo(name, allowSkipping);
}
void World::stopVideo ()
{
mRendering->stopVideo();
}
}

View file

@ -95,7 +95,7 @@ namespace MWWorld
World (OEngine::Render::OgreRenderer& renderer,
const Files::Collections& fileCollections,
const std::string& master, const boost::filesystem::path& resDir, const boost::filesystem::path& cacheDir, bool newGame,
const ToUTF8::FromType& encoding, std::map<std::string,std::string> fallbackMap);
ToUTF8::Utf8Encoder* encoder, std::map<std::string,std::string> fallbackMap);
virtual ~World();
@ -336,6 +336,10 @@ namespace MWWorld
/// 1 - only waiting \n
/// 2 - player is underwater \n
/// 3 - enemies are nearby (not implemented)
/// \todo this does not belong here
virtual void playVideo(const std::string& name, bool allowSkipping);
virtual void stopVideo();
};
}

View file

@ -1,105 +0,0 @@
# Find the FFmpeg library
#
# Sets
# FFMPEG_FOUND. If false, don't try to use ffmpeg
# FFMPEG_INCLUDE_DIR
# FFMPEG_LIBRARIES
#
# Modified by Nicolay Korslund for OpenMW
SET( FFMPEG_FOUND "NO" )
FIND_PATH( FFMPEG_general_INCLUDE_DIR libavcodec/avcodec.h libavformat/avformat.h
HINTS
PATHS
/usr/include
/usr/local/include
/usr/include/ffmpeg
/usr/local/include/ffmpeg
/usr/include/ffmpeg/libavcodec
/usr/local/include/ffmpeg/libavcodec
/usr/include/libavcodec
/usr/local/include/libavcodec
)
FIND_PATH( FFMPEG_avcodec_INCLUDE_DIR avcodec.h
HINTS
PATHS
${FFMPEG_general_INCLUDE_DIR}/libavcodec
/usr/include
/usr/local/include
/usr/include/ffmpeg
/usr/local/include/ffmpeg
/usr/include/ffmpeg/libavcodec
/usr/local/include/ffmpeg/libavcodec
/usr/include/libavcodec
/usr/local/include/libavcodec
)
FIND_PATH( FFMPEG_avformat_INCLUDE_DIR avformat.h
HINTS
PATHS
${FFMPEG_general_INCLUDE_DIR}/libavformat
/usr/include
/usr/local/include
/usr/include/ffmpeg
/usr/local/include/ffmpeg
/usr/include/ffmpeg/libavformat
/usr/local/include/ffmpeg/libavformat
/usr/include/libavformat
/usr/local/include/libavformat
)
set(FFMPEG_INCLUDE_DIR ${FFMPEG_general_INCLUDE_DIR} ${FFMPEG_avcodec_INCLUDE_DIR} ${FFMPEG_avformat_INCLUDE_DIR})
IF( FFMPEG_INCLUDE_DIR )
FIND_PROGRAM( FFMPEG_CONFIG ffmpeg-config
/usr/bin
/usr/local/bin
${HOME}/bin
)
IF( FFMPEG_CONFIG )
EXEC_PROGRAM( ${FFMPEG_CONFIG} ARGS "--libs avformat" OUTPUT_VARIABLE FFMPEG_LIBS )
SET( FFMPEG_FOUND "YES" )
SET( FFMPEG_LIBRARIES "${FFMPEG_LIBS}" )
ELSE( FFMPEG_CONFIG )
FIND_LIBRARY( FFMPEG_avcodec_LIBRARY avcodec
/usr/lib
/usr/local/lib
/usr/lib64
/usr/local/lib64
)
FIND_LIBRARY( FFMPEG_avformat_LIBRARY avformat
/usr/lib
/usr/local/lib
/usr/lib64
/usr/local/lib64
)
FIND_LIBRARY( FFMPEG_avutil_LIBRARY avutil
/usr/lib
/usr/local/lib
/usr/lib64
/usr/local/lib64
)
IF( FFMPEG_avcodec_LIBRARY )
IF( FFMPEG_avformat_LIBRARY )
SET( FFMPEG_FOUND "YES" )
SET( FFMPEG_LIBRARIES ${FFMPEG_avformat_LIBRARY} ${FFMPEG_avcodec_LIBRARY} )
IF( FFMPEG_avutil_LIBRARY )
SET( FFMPEG_LIBRARIES ${FFMPEG_LIBRARIES} ${FFMPEG_avutil_LIBRARY} )
ENDIF( FFMPEG_avutil_LIBRARY )
ENDIF( FFMPEG_avformat_LIBRARY )
ENDIF( FFMPEG_avcodec_LIBRARY )
ENDIF( FFMPEG_CONFIG )
ENDIF( FFMPEG_INCLUDE_DIR )

148
cmake/FindFFmpeg.cmake Normal file
View file

@ -0,0 +1,148 @@
# vim: ts=2 sw=2
# - Try to find the required ffmpeg components(default: AVFORMAT, AVUTIL, AVCODEC)
#
# Once done this will define
# FFMPEG_FOUND - System has the all required components.
# FFMPEG_INCLUDE_DIRS - Include directory necessary for using the required components headers.
# FFMPEG_LIBRARIES - Link these to use the required ffmpeg components.
# FFMPEG_DEFINITIONS - Compiler switches required for using the required ffmpeg components.
#
# For each of the components it will additionaly set.
# - AVCODEC
# - AVDEVICE
# - AVFORMAT
# - AVUTIL
# - POSTPROCESS
# - SWSCALE
# the following variables will be defined
# <component>_FOUND - System has <component>
# <component>_INCLUDE_DIRS - Include directory necessary for using the <component> headers
# <component>_LIBRARIES - Link these to use <component>
# <component>_DEFINITIONS - Compiler switches required for using <component>
# <component>_VERSION - The components version
#
# Copyright (c) 2006, Matthias Kretz, <kretz@kde.org>
# Copyright (c) 2008, Alexander Neundorf, <neundorf@kde.org>
# Copyright (c) 2011, Michael Jansen, <kde@michael-jansen.biz>
#
# Redistribution and use is allowed according to the terms of the BSD license.
# For details see the accompanying COPYING-CMAKE-SCRIPTS file.
include(FindPackageHandleStandardArgs)
# The default components were taken from a survey over other FindFFMPEG.cmake files
if (NOT FFmpeg_FIND_COMPONENTS)
set(FFmpeg_FIND_COMPONENTS AVCODEC AVFORMAT AVUTIL SWSCALE)
endif ()
#
### Macro: set_component_found
#
# Marks the given component as found if both *_LIBRARIES AND *_INCLUDE_DIRS is present.
#
macro(set_component_found _component )
if (${_component}_LIBRARIES AND ${_component}_INCLUDE_DIRS)
# message(STATUS " - ${_component} found.")
set(${_component}_FOUND TRUE)
else ()
# message(STATUS " - ${_component} not found.")
endif ()
endmacro()
#
### Macro: find_component
#
# Checks for the given component by invoking pkgconfig and then looking up the libraries and
# include directories.
#
macro(find_component _component _pkgconfig _library _header)
if (NOT WIN32)
# use pkg-config to get the directories and then use these values
# in the FIND_PATH() and FIND_LIBRARY() calls
find_package(PkgConfig)
if (PKG_CONFIG_FOUND)
pkg_check_modules(PC_${_component} ${_pkgconfig})
endif ()
endif (NOT WIN32)
find_path(${_component}_INCLUDE_DIRS ${_header}
HINTS
${PC_LIB${_component}_INCLUDEDIR}
${PC_LIB${_component}_INCLUDE_DIRS}
PATH_SUFFIXES
ffmpeg
)
find_library(${_component}_LIBRARIES NAMES ${_library}
HINTS
${PC_LIB${_component}_LIBDIR}
${PC_LIB${_component}_LIBRARY_DIRS}
)
set(${_component}_DEFINITIONS ${PC_${_component}_CFLAGS_OTHER} CACHE STRING "The ${_component} CFLAGS.")
set(${_component}_VERSION ${PC_${_component}_VERSION} CACHE STRING "The ${_component} version number.")
set_component_found(${_component})
mark_as_advanced(
${_component}_INCLUDE_DIRS
${_component}_LIBRARIES
${_component}_DEFINITIONS
${_component}_VERSION)
endmacro()
# Check for cached results. If there are skip the costly part.
if (NOT FFMPEG_LIBRARIES)
# Check for all possible component.
find_component(AVCODEC libavcodec avcodec libavcodec/avcodec.h)
find_component(AVFORMAT libavformat avformat libavformat/avformat.h)
find_component(AVDEVICE libavdevice avdevice libavdevice/avdevice.h)
find_component(AVUTIL libavutil avutil libavutil/avutil.h)
find_component(SWSCALE libswscale swscale libswscale/swscale.h)
find_component(POSTPROC libpostproc postproc libpostproc/postprocess.h)
# Check if the required components were found and add their stuff to the FFMPEG_* vars.
foreach (_component ${FFmpeg_FIND_COMPONENTS})
if (${_component}_FOUND)
# message(STATUS "Required component ${_component} present.")
set(FFMPEG_LIBRARIES ${FFMPEG_LIBRARIES} ${${_component}_LIBRARIES})
set(FFMPEG_DEFINITIONS ${FFMPEG_DEFINITIONS} ${${_component}_DEFINITIONS})
list(APPEND FFMPEG_INCLUDE_DIRS ${${_component}_INCLUDE_DIRS})
else ()
# message(STATUS "Required component ${_component} missing.")
endif ()
endforeach ()
# Build the include path with duplicates removed.
if (FFMPEG_INCLUDE_DIRS)
list(REMOVE_DUPLICATES FFMPEG_INCLUDE_DIRS)
endif ()
# cache the vars.
set(FFMPEG_INCLUDE_DIRS ${FFMPEG_INCLUDE_DIRS} CACHE STRING "The FFmpeg include directories." FORCE)
set(FFMPEG_LIBRARIES ${FFMPEG_LIBRARIES} CACHE STRING "The FFmpeg libraries." FORCE)
set(FFMPEG_DEFINITIONS ${FFMPEG_DEFINITIONS} CACHE STRING "The FFmpeg cflags." FORCE)
mark_as_advanced(FFMPEG_INCLUDE_DIRS
FFMPEG_LIBRARIES
FFMPEG_DEFINITIONS)
endif ()
# Now set the noncached _FOUND vars for the components.
foreach (_component AVCODEC AVDEVICE AVFORMAT AVUTIL POSTPROCESS SWSCALE)
set_component_found(${_component})
endforeach ()
# Compile the list of required vars
set(_FFmpeg_REQUIRED_VARS FFMPEG_LIBRARIES FFMPEG_INCLUDE_DIRS)
foreach (_component ${FFmpeg_FIND_COMPONENTS})
list(APPEND _FFmpeg_REQUIRED_VARS ${_component}_LIBRARIES ${_component}_INCLUDE_DIRS)
endforeach ()
# Give a nice error message if some of the required vars are missing.
find_package_handle_standard_args(FFmpeg DEFAULT_MSG ${_FFmpeg_REQUIRED_VARS})

177
cmake/FindSDL.cmake Normal file
View file

@ -0,0 +1,177 @@
# Locate SDL library
# This module defines
# SDL_LIBRARY, the name of the library to link against
# SDL_FOUND, if false, do not try to link to SDL
# SDL_INCLUDE_DIR, where to find SDL.h
#
# This module responds to the the flag:
# SDL_BUILDING_LIBRARY
# If this is defined, then no SDL_main will be linked in because
# only applications need main().
# Otherwise, it is assumed you are building an application and this
# module will attempt to locate and set the the proper link flags
# as part of the returned SDL_LIBRARY variable.
#
# Don't forget to include SDLmain.h and SDLmain.m your project for the
# OS X framework based version. (Other versions link to -lSDLmain which
# this module will try to find on your behalf.) Also for OS X, this
# module will automatically add the -framework Cocoa on your behalf.
#
#
# Additional Note: If you see an empty SDL_LIBRARY_TEMP in your configuration
# and no SDL_LIBRARY, it means CMake did not find your SDL library
# (SDL.dll, libsdl.so, SDL.framework, etc).
# Set SDL_LIBRARY_TEMP to point to your SDL library, and configure again.
# Similarly, if you see an empty SDLMAIN_LIBRARY, you should set this value
# as appropriate. These values are used to generate the final SDL_LIBRARY
# variable, but when these values are unset, SDL_LIBRARY does not get created.
#
#
# $SDLDIR is an environment variable that would
# correspond to the ./configure --prefix=$SDLDIR
# used in building SDL.
# l.e.galup 9-20-02
#
# Modified by Eric Wing.
# Added code to assist with automated building by using environmental variables
# and providing a more controlled/consistent search behavior.
# Added new modifications to recognize OS X frameworks and
# additional Unix paths (FreeBSD, etc).
# Also corrected the header search path to follow "proper" SDL guidelines.
# Added a search for SDLmain which is needed by some platforms.
# Added a search for threads which is needed by some platforms.
# Added needed compile switches for MinGW.
#
# On OSX, this will prefer the Framework version (if found) over others.
# People will have to manually change the cache values of
# SDL_LIBRARY to override this selection or set the CMake environment
# CMAKE_INCLUDE_PATH to modify the search paths.
#
# Note that the header path has changed from SDL/SDL.h to just SDL.h
# This needed to change because "proper" SDL convention
# is #include "SDL.h", not <SDL/SDL.h>. This is done for portability
# reasons because not all systems place things in SDL/ (see FreeBSD).
#=============================================================================
# Copyright 2003-2009 Kitware, Inc.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# (To distribute this file outside of CMake, substitute the full
# License text for the above reference.)
FIND_PATH(SDL_INCLUDE_DIR SDL.h
HINTS
$ENV{SDLDIR}
PATH_SUFFIXES include/SDL include
PATHS
~/Library/Frameworks
/Library/Frameworks
/usr/local/include/SDL12
/usr/local/include/SDL11 # FreeBSD ports
/usr/include/SDL12
/usr/include/SDL11
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt
)
#MESSAGE("SDL_INCLUDE_DIR is ${SDL_INCLUDE_DIR}")
# SDL-1.1 is the name used by FreeBSD ports...
# don't confuse it for the version number.
FIND_LIBRARY(SDL_LIBRARY_TEMP
NAMES SDL SDL-1.1
HINTS
$ENV{SDLDIR}
PATH_SUFFIXES lib64 lib
PATHS
/sw
/opt/local
/opt/csw
/opt
)
#MESSAGE("SDL_LIBRARY_TEMP is ${SDL_LIBRARY_TEMP}")
IF(NOT SDL_BUILDING_LIBRARY)
IF(NOT ${SDL_INCLUDE_DIR} MATCHES ".framework")
# Non-OS X framework versions expect you to also dynamically link to
# SDLmain. This is mainly for Windows and OS X. Other (Unix) platforms
# seem to provide SDLmain for compatibility even though they don't
# necessarily need it.
FIND_LIBRARY(SDLMAIN_LIBRARY
NAMES SDLmain SDLmain-1.1
HINTS
$ENV{SDLDIR}
PATH_SUFFIXES lib64 lib
PATHS
/sw
/opt/local
/opt/csw
/opt
)
ENDIF(NOT ${SDL_INCLUDE_DIR} MATCHES ".framework")
ENDIF(NOT SDL_BUILDING_LIBRARY)
# SDL may require threads on your system.
# The Apple build may not need an explicit flag because one of the
# frameworks may already provide it.
# But for non-OSX systems, I will use the CMake Threads package.
IF(NOT APPLE)
FIND_PACKAGE(Threads)
ENDIF(NOT APPLE)
# MinGW needs an additional library, mwindows
# It's total link flags should look like -lmingw32 -lSDLmain -lSDL -lmwindows
# (Actually on second look, I think it only needs one of the m* libraries.)
IF(MINGW)
SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
ENDIF(MINGW)
SET(SDL_FOUND "NO")
IF(SDL_LIBRARY_TEMP)
# For SDLmain
IF(NOT SDL_BUILDING_LIBRARY)
IF(SDLMAIN_LIBRARY)
SET(SDL_LIBRARY_TEMP ${SDLMAIN_LIBRARY} ${SDL_LIBRARY_TEMP})
ENDIF(SDLMAIN_LIBRARY)
ENDIF(NOT SDL_BUILDING_LIBRARY)
# For OS X, SDL uses Cocoa as a backend so it must link to Cocoa.
# CMake doesn't display the -framework Cocoa string in the UI even
# though it actually is there if I modify a pre-used variable.
# I think it has something to do with the CACHE STRING.
# So I use a temporary variable until the end so I can set the
# "real" variable in one-shot.
IF(APPLE)
SET(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} "-framework Cocoa")
ENDIF(APPLE)
# For threads, as mentioned Apple doesn't need this.
# In fact, there seems to be a problem if I used the Threads package
# and try using this line, so I'm just skipping it entirely for OS X.
IF(NOT APPLE)
SET(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
ENDIF(NOT APPLE)
# For MinGW library
IF(MINGW)
SET(SDL_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL_LIBRARY_TEMP})
ENDIF(MINGW)
# Set the final string here so the GUI reflects the final state.
SET(SDL_LIBRARY ${SDL_LIBRARY_TEMP} CACHE STRING "Where the SDL Library can be found")
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
SET(SDL_LIBRARY_TEMP "${SDL_LIBRARY_TEMP}" CACHE INTERNAL "")
SET(SDL_FOUND "YES")
ENDIF(SDL_LIBRARY_TEMP)
#MESSAGE("SDL_LIBRARY is ${SDL_LIBRARY}")

View file

@ -48,7 +48,7 @@ add_component_dir (misc
add_component_dir (files
linuxpath windowspath macospath fixedpath multidircollection collections fileops configurationmanager
filelibrary ogreplugin
filelibrary ogreplugin constrainedfiledatastream lowlevelfile
)
add_component_dir (compiler

View file

@ -23,94 +23,15 @@
#include "bsa_file.hpp"
#include <stdexcept>
#include <cstdlib>
#include <cassert>
//#include <stdexcept>
//#include <cstdlib>
//#include <cassert>
#include <OgreDataStream.h>
#include "../files/constrainedfiledatastream.hpp"
using namespace std;
using namespace Bsa;
class ConstrainedDataStream : public Ogre::DataStream {
std::ifstream mStream;
const size_t mStart;
size_t mPos;
bool mIsEOF;
public:
ConstrainedDataStream(const Ogre::String &fname, size_t start, size_t length)
: mStream(fname.c_str(), std::ios_base::binary), mStart(start), mPos(0), mIsEOF(false)
{
mSize = length;
if(!mStream.seekg(mStart, std::ios_base::beg))
throw std::runtime_error("Error seeking to start of BSA entry");
}
ConstrainedDataStream(const Ogre::String &name, const Ogre::String &fname,
size_t start, size_t length)
: Ogre::DataStream(name), mStream(fname.c_str(), std::ios_base::binary),
mStart(start), mPos(0), mIsEOF(false)
{
mSize = length;
if(!mStream.seekg(mStart, std::ios_base::beg))
throw std::runtime_error("Error seeking to start of BSA entry");
}
virtual size_t read(void *buf, size_t count)
{
mStream.clear();
if(count > mSize-mPos)
{
count = mSize-mPos;
mIsEOF = true;
}
mStream.read(reinterpret_cast<char*>(buf), count);
count = mStream.gcount();
mPos += count;
return count;
}
virtual void skip(long count)
{
if((count >= 0 && (size_t)count <= mSize-mPos) ||
(count < 0 && (size_t)-count <= mPos))
{
mStream.clear();
if(mStream.seekg(count, std::ios_base::cur))
{
mPos += count;
mIsEOF = false;
}
}
}
virtual void seek(size_t pos)
{
if(pos < mSize)
{
mStream.clear();
if(mStream.seekg(pos+mStart, std::ios_base::beg))
{
mPos = pos;
mIsEOF = false;
}
}
}
virtual size_t tell() const
{ return mPos; }
virtual bool eof() const
{ return mIsEOF; }
virtual void close()
{ mStream.close(); }
};
/// Error handling
void BSAFile::fail(const string &msg)
@ -253,5 +174,5 @@ Ogre::DataStreamPtr BSAFile::getFile(const char *file)
fail("File not found: " + string(file));
const FileStruct &fs = files[i];
return Ogre::DataStreamPtr(new ConstrainedDataStream(filename, fs.offset, fs.fileSize));
return openConstrainedFileDataStream (filename.c_str (), fs.offset, fs.fileSize);
}

View file

@ -1,6 +1,8 @@
#include "esmreader.hpp"
#include <stdexcept>
#include "../files/constrainedfiledatastream.hpp"
namespace ESM
{
@ -13,6 +15,11 @@ ESM_Context ESMReader::getContext()
return mCtx;
}
ESMReader::ESMReader(void):
mBuffer(50*1024)
{
}
void ESMReader::restoreContext(const ESM_Context &rc)
{
// Reopen the file if necessary
@ -108,16 +115,12 @@ void ESMReader::open(Ogre::DataStreamPtr _esm, const std::string &name)
void ESMReader::open(const std::string &file)
{
std::ifstream *stream = OGRE_NEW_T(std::ifstream, Ogre::MEMCATEGORY_GENERAL)(file.c_str(), std::ios_base::binary);
// Ogre will delete the stream for us
open(Ogre::DataStreamPtr(new Ogre::FileStreamDataStream(stream)), file);
open (openConstrainedFileDataStream (file.c_str ()), file);
}
void ESMReader::openRaw(const std::string &file)
{
std::ifstream *stream = OGRE_NEW_T(std::ifstream, Ogre::MEMCATEGORY_GENERAL)(file.c_str(), std::ios_base::binary);
// Ogre will delete the stream for us
openRaw(Ogre::DataStreamPtr(new Ogre::FileStreamDataStream(stream)), file);
openRaw (openConstrainedFileDataStream (file.c_str ()), file);
}
int64_t ESMReader::getHNLong(const char *name)
@ -325,11 +328,21 @@ void ESMReader::getExact(void*x, int size)
std::string ESMReader::getString(int size)
{
char *ptr = ToUTF8::getBuffer(size);
mEsm->read(ptr, size);
size_t s = size;
if (mBuffer.size() <= s)
// Add some extra padding to reduce the chance of having to resize
// again later.
mBuffer.resize(3*s);
// And make sure the string is zero terminated
mBuffer[s] = 0;
// read ESM data
char *ptr = &mBuffer[0];
getExact(ptr, size);
// Convert to UTF8 and return
return ToUTF8::getUtf8(mEncoding);
return mEncoder->getUtf8(ptr, size);
}
void ESMReader::fail(const std::string &msg)
@ -347,9 +360,9 @@ void ESMReader::fail(const std::string &msg)
throw std::runtime_error(ss.str());
}
void ESMReader::setEncoding(const ToUTF8::FromType& encoding)
void ESMReader::setEncoder(ToUTF8::Utf8Encoder* encoder)
{
mEncoding = encoding;
mEncoder = encoder;
}
}

View file

@ -20,6 +20,8 @@ class ESMReader
{
public:
ESMReader(void);
/*************************************************************************
*
* Public type definitions
@ -233,8 +235,8 @@ public:
/// Used for error handling
void fail(const std::string &msg);
/// Sets font encoding for ESM strings
void setEncoding(const ToUTF8::FromType& encoding);
/// Sets font encoder for ESM strings
void setEncoder(ToUTF8::Utf8Encoder* encoder);
private:
Ogre::DataStreamPtr mEsm;
@ -244,9 +246,12 @@ private:
// Special file signifier (see SpecialFile enum above)
int mSpf;
// Buffer for ESM strings
std::vector<char> mBuffer;
SaveData mSaveData;
MasterList mMasters;
ToUTF8::FromType mEncoding;
ToUTF8::Utf8Encoder* mEncoder;
};
}
#endif

View file

@ -157,12 +157,8 @@ void ESMWriter::writeHString(const std::string& data)
write("\0", 1);
else
{
char *ptr = ToUTF8::getBuffer(data.size()+1);
strncpy(ptr, &data[0], data.size());
ptr[data.size()] = '\0';
// Convert to UTF8 and return
std::string ascii = ToUTF8::getLegacyEnc(m_encoding);
std::string ascii = m_encoder->getLegacyEnc(data);
write(ascii.c_str(), ascii.size());
}
@ -192,21 +188,9 @@ void ESMWriter::write(const char* data, int size)
m_stream->write(data, size);
}
void ESMWriter::setEncoding(const std::string& encoding)
void ESMWriter::setEncoder(ToUTF8::Utf8Encoder* encoder)
{
if (encoding == "win1250")
{
m_encoding = ToUTF8::WINDOWS_1250;
}
else if (encoding == "win1251")
{
m_encoding = ToUTF8::WINDOWS_1251;
}
else
{
// Default Latin encoding
m_encoding = ToUTF8::WINDOWS_1252;
}
m_encoder = encoder;
}
}

View file

@ -6,7 +6,7 @@
#include <assert.h>
#include "esmcommon.hpp"
#include "../to_utf8/to_utf8.hpp"
#include <components/to_utf8/to_utf8.hpp>
namespace ESM {
@ -24,7 +24,7 @@ public:
void setVersion(int ver);
int getType();
void setType(int type);
void setEncoding(const std::string& encoding); // Write strings as UTF-8?
void setEncoder(ToUTF8::Utf8Encoder *encoding); // Write strings as UTF-8?
void setAuthor(const std::string& author);
void setDescription(const std::string& desc);
@ -94,11 +94,10 @@ private:
std::list<RecordData> m_records;
std::ostream* m_stream;
std::streampos m_headerPos;
ToUTF8::FromType m_encoding;
ToUTF8::Utf8Encoder* m_encoder;
int m_recordCount;
HEDRstruct m_header;
SaveData m_saveData;
};
}

View file

@ -0,0 +1,175 @@
#include "constrainedfiledatastream.hpp"
#include "lowlevelfile.hpp"
#include <stdexcept>
#include <cassert>
#ifndef __clang__
#include <cstdint>
#else
#include <tr1/cstdint>
#endif
namespace {
class ConstrainedDataStream : public Ogre::DataStream {
public:
static const size_t sBufferSize = 4096; // somewhat arbitrary though 64KB buffers didn't seem to improve performance any
static const size_t sBufferThreshold = 1024; // reads larger than this bypass buffering as cost of memcpy outweighs cost of system call
ConstrainedDataStream(const Ogre::String &fname, size_t start, size_t length)
{
mFile.open (fname.c_str ());
mSize = length != 0xFFFFFFFF ? length : mFile.size () - start;
mPos = 0;
mOrigin = start;
mExtent = start + mSize;
mBufferOrigin = 0;
mBufferExtent = 0;
}
size_t read(void* buf, size_t count)
{
assert (mPos <= mSize);
uint8_t * out = reinterpret_cast <uint8_t *> (buf);
size_t posBeg = mOrigin + mPos;
size_t posEnd = posBeg + count;
if (posEnd > mExtent)
posEnd = mExtent;
size_t posCur = posBeg;
while (posCur != posEnd)
{
size_t readLeft = posEnd - posCur;
if (posCur < mBufferOrigin || posCur >= mBufferExtent)
{
if (readLeft >= sBufferThreshold || (posCur == mOrigin && posEnd == mExtent))
{
assert (mFile.tell () == mBufferExtent);
if (posCur != mBufferExtent)
mFile.seek (posCur);
posCur += mFile.read (out, readLeft);
mBufferOrigin = mBufferExtent = posCur;
mPos = posCur - mOrigin;
return posCur - posBeg;
}
else
{
size_t newBufferOrigin;
if ((posCur < mBufferOrigin) && (mBufferOrigin - posCur < sBufferSize))
newBufferOrigin = std::max (mOrigin, mBufferOrigin > sBufferSize ? mBufferOrigin - sBufferSize : 0);
else
newBufferOrigin = posCur;
fill (newBufferOrigin);
}
}
size_t xfer = std::min (readLeft, mBufferExtent - posCur);
memcpy (out, mBuffer + (posCur - mBufferOrigin), xfer);
posCur += xfer;
out += xfer;
}
count = posEnd - posBeg;
mPos += count;
return count;
}
void skip(long count)
{
assert (mPos <= mSize);
if((count >= 0 && (size_t)count <= mSize-mPos) ||
(count < 0 && (size_t)-count <= mPos))
mPos += count;
}
void seek(size_t pos)
{
assert (mPos <= mSize);
if (pos < mSize)
mPos = pos;
}
virtual size_t tell() const
{
assert (mPos <= mSize);
return mPos;
}
virtual bool eof() const
{
assert (mPos <= mSize);
return mPos == mSize;
}
virtual void close()
{
mFile.close();
}
private:
void fill (size_t newOrigin)
{
assert (mFile.tell () == mBufferExtent);
size_t newExtent = newOrigin + sBufferSize;
if (newExtent > mExtent)
newExtent = mExtent;
size_t oldExtent = mBufferExtent;
if (newOrigin != oldExtent)
mFile.seek (newOrigin);
mBufferOrigin = mBufferExtent = newOrigin;
size_t amountRequested = newExtent - newOrigin;
size_t amountRead = mFile.read (mBuffer, amountRequested);
if (amountRead != amountRequested)
throw std::runtime_error ("An unexpected condition occurred while reading from a file.");
mBufferExtent = newExtent;
}
LowLevelFile mFile;
size_t mOrigin;
size_t mExtent;
size_t mPos;
uint8_t mBuffer [sBufferSize];
size_t mBufferOrigin;
size_t mBufferExtent;
};
} // end of unnamed namespace
Ogre::DataStreamPtr openConstrainedFileDataStream (char const * filename, size_t offset, size_t length)
{
return Ogre::DataStreamPtr(new ConstrainedDataStream(filename, offset, length));
}

View file

@ -0,0 +1,8 @@
#ifndef COMPONENTS_FILES_CONSTRAINEDFILEDATASTREAM_HPP
#define COMPONENTS_FILES_CONSTRAINEDFILEDATASTREAM_HPP
#include <OgreDataStream.h>
Ogre::DataStreamPtr openConstrainedFileDataStream (char const * filename, size_t offset = 0, size_t length = 0xFFFFFFFF);
#endif // COMPONENTS_FILES_CONSTRAINEDFILEDATASTREAM_HPP

View file

@ -0,0 +1,299 @@
#include "lowlevelfile.hpp"
#include <stdexcept>
#include <sstream>
#include <cassert>
#if FILE_API == FILE_API_POSIX
#include <sys/types.h>
#include <unistd.h>
#include <fcntl.h>
#endif
#if FILE_API == FILE_API_STDIO
/*
*
* Implementation of LowLevelFile methods using c stdio
*
*/
LowLevelFile::LowLevelFile ()
{
mHandle = NULL;
}
LowLevelFile::~LowLevelFile ()
{
if (mHandle != NULL)
fclose (mHandle);
}
void LowLevelFile::open (char const * filename)
{
assert (mHandle == NULL);
mHandle = fopen (filename, "rb");
if (mHandle == NULL)
{
std::ostringstream os;
os << "Failed to open '" << filename << "' for reading.";
throw std::runtime_error (os.str ());
}
}
void LowLevelFile::close ()
{
assert (mHandle != NULL);
fclose (mHandle);
mHandle = NULL;
}
size_t LowLevelFile::size ()
{
assert (mHandle != NULL);
long oldPosition = ftell (mHandle);
if (oldPosition == -1)
throw std::runtime_error ("A query operation on a file failed.");
if (fseek (mHandle, 0, SEEK_END) != 0)
throw std::runtime_error ("A query operation on a file failed.");
long Size = ftell (mHandle);
if (Size == -1)
throw std::runtime_error ("A query operation on a file failed.");
if (fseek (mHandle, oldPosition, SEEK_SET) != 0)
throw std::runtime_error ("A query operation on a file failed.");
return size_t (Size);
}
void LowLevelFile::seek (size_t Position)
{
assert (mHandle != NULL);
if (fseek (mHandle, Position, SEEK_SET) != 0)
throw std::runtime_error ("A seek operation on a file failed.");
}
size_t LowLevelFile::tell ()
{
assert (mHandle != NULL);
long Position = ftell (mHandle);
if (Position == -1)
throw std::runtime_error ("A query operation on a file failed.");
return size_t (Position);
}
size_t LowLevelFile::read (void * data, size_t size)
{
assert (mHandle != NULL);
int amount = fread (data, 1, size, mHandle);
if (amount == 0 && ferror (mHandle))
throw std::runtime_error ("A read operation on a file failed.");
return amount;
}
#elif FILE_API == FILE_API_POSIX
/*
*
* Implementation of LowLevelFile methods using posix IO calls
*
*/
LowLevelFile::LowLevelFile ()
{
mHandle = -1;
}
LowLevelFile::~LowLevelFile ()
{
if (mHandle != -1)
::close (mHandle);
}
void LowLevelFile::open (char const * filename)
{
assert (mHandle == -1);
#ifdef O_BINARY
static const int openFlags = O_RDONLY | O_BINARY;
#else
static const int openFlags = O_RDONLY;
#endif
mHandle = ::open (filename, openFlags, 0);
if (mHandle == -1)
{
std::ostringstream os;
os << "Failed to open '" << filename << "' for reading.";
throw std::runtime_error (os.str ());
}
}
void LowLevelFile::close ()
{
assert (mHandle != -1);
::close (mHandle);
mHandle = -1;
}
size_t LowLevelFile::size ()
{
assert (mHandle != -1);
size_t oldPosition = ::lseek (mHandle, 0, SEEK_CUR);
if (oldPosition == size_t (-1))
throw std::runtime_error ("A query operation on a file failed.");
size_t Size = ::lseek (mHandle, 0, SEEK_END);
if (Size == size_t (-1))
throw std::runtime_error ("A query operation on a file failed.");
if (lseek (mHandle, oldPosition, SEEK_SET) == -1)
throw std::runtime_error ("A query operation on a file failed.");
return Size;
}
void LowLevelFile::seek (size_t Position)
{
assert (mHandle != -1);
if (::lseek (mHandle, Position, SEEK_SET) == -1)
throw std::runtime_error ("A seek operation on a file failed.");
}
size_t LowLevelFile::tell ()
{
assert (mHandle != -1);
size_t Position = ::lseek (mHandle, 0, SEEK_CUR);
if (Position == size_t (-1))
throw std::runtime_error ("A query operation on a file failed.");
return Position;
}
size_t LowLevelFile::read (void * data, size_t size)
{
assert (mHandle != -1);
int amount = ::read (mHandle, data, size);
if (amount == -1)
throw std::runtime_error ("A read operation on a file failed.");
return amount;
}
#elif FILE_API == FILE_API_WIN32
/*
*
* Implementation of LowLevelFile methods using Win32 API calls
*
*/
LowLevelFile::LowLevelFile ()
{
mHandle = INVALID_HANDLE_VALUE;
}
LowLevelFile::~LowLevelFile ()
{
if (mHandle == INVALID_HANDLE_VALUE)
CloseHandle (mHandle);
}
void LowLevelFile::open (char const * filename)
{
assert (mHandle == INVALID_HANDLE_VALUE);
HANDLE handle = CreateFileA (filename, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0);
if (handle == NULL)
{
std::ostringstream os;
os << "Failed to open '" << filename << "' for reading.";
throw std::runtime_error (os.str ());
}
mHandle = handle;
}
void LowLevelFile::close ()
{
assert (mHandle != INVALID_HANDLE_VALUE);
CloseHandle (mHandle);
mHandle = INVALID_HANDLE_VALUE;
}
size_t LowLevelFile::size ()
{
assert (mHandle != INVALID_HANDLE_VALUE);
BY_HANDLE_FILE_INFORMATION info;
if (!GetFileInformationByHandle (mHandle, &info))
throw std::runtime_error ("A query operation on a file failed.");
if (info.nFileSizeHigh != 0)
throw std::runtime_error ("Files greater that 4GB are not supported.");
return info.nFileSizeLow;
}
void LowLevelFile::seek (size_t Position)
{
assert (mHandle != INVALID_HANDLE_VALUE);
if (SetFilePointer (mHandle, Position, NULL, SEEK_SET) == INVALID_SET_FILE_POINTER)
if (GetLastError () != NO_ERROR)
throw std::runtime_error ("A seek operation on a file failed.");
}
size_t LowLevelFile::tell ()
{
assert (mHandle != INVALID_HANDLE_VALUE);
DWORD value = SetFilePointer (mHandle, 0, NULL, SEEK_CUR);
if (value == INVALID_SET_FILE_POINTER && GetLastError () != NO_ERROR)
throw std::runtime_error ("A query operation on a file failed.");
return value;
}
size_t LowLevelFile::read (void * data, size_t size)
{
assert (mHandle != INVALID_HANDLE_VALUE);
DWORD read;
if (!ReadFile (mHandle, data, size, &read, NULL))
throw std::runtime_error ("A read operation on a file failed.");
return read;
}
#endif

View file

@ -0,0 +1,56 @@
#ifndef COMPONENTS_FILES_LOWLEVELFILE_HPP
#define COMPONENTS_FILES_LOWLEVELFILE_HPP
#include <OgrePlatform.h>
#include <cstdlib>
#define FILE_API_STDIO 0
#define FILE_API_POSIX 1
#define FILE_API_WIN32 2
#if OGRE_PLATFORM == OGRE_PLATFORM_LINUX
#define FILE_API FILE_API_POSIX
#elif OGRE_PLATFORM == OGRE_PLATFORM_WIN32
#define FILE_API FILE_API_WIN32
#else
#define FILE_API FILE_API_STDIO
#endif
#if FILE_API == FILE_API_STDIO
#include <cstdio>
#elif FILE_API == FILE_API_POSIX
#elif FILE_API == FILE_API_WIN32
#include <windows.h>
#else
#error Unsupported File API
#endif
class LowLevelFile
{
public:
LowLevelFile ();
~LowLevelFile ();
void open (char const * filename);
void close ();
size_t size ();
void seek (size_t Position);
size_t tell ();
size_t read (void * data, size_t size);
private:
#if FILE_API == FILE_API_STDIO
FILE* mHandle;
#elif FILE_API == FILE_API_POSIX
int mHandle;
#elif FILE_API == FILE_API_WIN32
HANDLE mHandle;
#endif
};
#endif

View file

@ -43,16 +43,26 @@
#include <extern/shiny/Main/Factory.hpp>
#include <components/nif/node.hpp>
#include <components/settings/settings.hpp>
#include <components/nifoverrides/nifoverrides.hpp>
typedef unsigned char ubyte;
using namespace std;
using namespace Nif;
using namespace NifOgre;
namespace std
{
// These operators allow extra data types to be stored in an Ogre::Any
// object, which can then be stored in user object bindings on the nodes
// TODO: Do something useful
ostream& operator<<(ostream &o, const NifOgre::TextKeyMap&)
{ return o; }
}
namespace NifOgre
{
// Helper class that computes the bounding box and of a mesh
class BoundsFinder
{
@ -62,7 +72,7 @@ class BoundsFinder
MaxMinFinder()
{
min = numeric_limits<float>::infinity();
min = std::numeric_limits<float>::infinity();
max = -min;
}
@ -152,8 +162,9 @@ static void fail(const std::string &msg)
}
static void insertTextKeys(const Nif::NiTextKeyExtraData *tk, TextKeyMap *textkeys)
static TextKeyMap extractTextKeys(const Nif::NiTextKeyExtraData *tk)
{
TextKeyMap textkeys;
for(size_t i = 0;i < tk->list.size();i++)
{
const std::string &str = tk->list[i].text;
@ -166,11 +177,12 @@ static void insertTextKeys(const Nif::NiTextKeyExtraData *tk, TextKeyMap *textke
break;
std::string::size_type nextpos = std::min(str.find('\r', pos), str.find('\n', pos));
textkeys->insert(std::make_pair(tk->list[i].time, str.substr(pos, nextpos-pos)));
textkeys.insert(std::make_pair(tk->list[i].time, str.substr(pos, nextpos-pos)));
pos = nextpos;
}
}
return textkeys;
}
@ -197,6 +209,17 @@ void buildBones(Ogre::Skeleton *skel, const Nif::Node *node, std::vector<Nif::Ni
ctrl = ctrl->next;
}
Nif::ExtraPtr e = node->extra;
while(!e.empty())
{
if(e->recType == Nif::RC_NiTextKeyExtraData)
{
const Nif::NiTextKeyExtraData *tk = static_cast<const Nif::NiTextKeyExtraData*>(e.getPtr());
bone->getUserObjectBindings().setUserAny("TextKeyExtraData", Ogre::Any(extractTextKeys(tk)));
}
e = e->extra;
}
const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(node);
if(ninode)
{
@ -219,7 +242,7 @@ struct KeyTimeSort
};
typedef std::map<std::string,NIFSkeletonLoader,ciLessBoost> LoaderMap;
typedef std::map<std::string,NIFSkeletonLoader> LoaderMap;
static LoaderMap sLoaders;
public:
@ -269,16 +292,16 @@ void loadResource(Ogre::Resource *resource)
Nif::NiKeyframeData *kf = kfc->data.getPtr();
/* Get the keyframes and make sure they're sorted first to last */
QuaternionKeyList quatkeys = kf->mRotations;
Vector3KeyList trankeys = kf->mTranslations;
FloatKeyList scalekeys = kf->mScales;
Nif::QuaternionKeyList quatkeys = kf->mRotations;
Nif::Vector3KeyList trankeys = kf->mTranslations;
Nif::FloatKeyList scalekeys = kf->mScales;
std::sort(quatkeys.mKeys.begin(), quatkeys.mKeys.end(), KeyTimeSort<Ogre::Quaternion>());
std::sort(trankeys.mKeys.begin(), trankeys.mKeys.end(), KeyTimeSort<Ogre::Vector3>());
std::sort(scalekeys.mKeys.begin(), scalekeys.mKeys.end(), KeyTimeSort<float>());
QuaternionKeyList::VecType::const_iterator quatiter = quatkeys.mKeys.begin();
Vector3KeyList::VecType::const_iterator traniter = trankeys.mKeys.begin();
FloatKeyList::VecType::const_iterator scaleiter = scalekeys.mKeys.begin();
Nif::QuaternionKeyList::VecType::const_iterator quatiter = quatkeys.mKeys.begin();
Nif::Vector3KeyList::VecType::const_iterator traniter = trankeys.mKeys.begin();
Nif::FloatKeyList::VecType::const_iterator scaleiter = scalekeys.mKeys.begin();
Ogre::Bone *bone = skel->getBone(targets[i]);
const Ogre::Quaternion startquat = bone->getInitialOrientation();
@ -346,7 +369,7 @@ void loadResource(Ogre::Resource *resource)
kframe->setRotation(curquat);
else
{
QuaternionKeyList::VecType::const_iterator last = quatiter-1;
Nif::QuaternionKeyList::VecType::const_iterator last = quatiter-1;
float diff = (curtime-last->mTime) / (quatiter->mTime-last->mTime);
kframe->setRotation(Ogre::Quaternion::nlerp(diff, lastquat, curquat));
}
@ -354,7 +377,7 @@ void loadResource(Ogre::Resource *resource)
kframe->setTranslate(curtrans);
else
{
Vector3KeyList::VecType::const_iterator last = traniter-1;
Nif::Vector3KeyList::VecType::const_iterator last = traniter-1;
float diff = (curtime-last->mTime) / (traniter->mTime-last->mTime);
kframe->setTranslate(lasttrans + ((curtrans-lasttrans)*diff));
}
@ -362,7 +385,7 @@ void loadResource(Ogre::Resource *resource)
kframe->setScale(curscale);
else
{
FloatKeyList::VecType::const_iterator last = scaleiter-1;
Nif::FloatKeyList::VecType::const_iterator last = scaleiter-1;
float diff = (curtime-last->mTime) / (scaleiter->mTime-last->mTime);
kframe->setScale(lastscale + ((curscale-lastscale)*diff));
}
@ -371,35 +394,18 @@ void loadResource(Ogre::Resource *resource)
anim->optimise();
}
bool createSkeleton(const std::string &name, const std::string &group, TextKeyMap *textkeys, const Nif::Node *node)
bool createSkeleton(const std::string &name, const std::string &group, const Nif::Node *node)
{
if(textkeys)
{
Nif::ExtraPtr e = node->extra;
while(!e.empty())
{
if(e->recType == Nif::RC_NiTextKeyExtraData)
{
const Nif::NiTextKeyExtraData *tk = static_cast<const Nif::NiTextKeyExtraData*>(e.getPtr());
insertTextKeys(tk, textkeys);
}
e = e->extra;
}
}
if(node->boneTrafo != NULL)
{
Ogre::SkeletonManager &skelMgr = Ogre::SkeletonManager::getSingleton();
Ogre::SkeletonPtr skel = skelMgr.getByName(name);
if(skel.isNull())
{
NIFSkeletonLoader *loader = &sLoaders[name];
skel = skelMgr.create(name, group, true, loader);
}
if(!textkeys || textkeys->size() > 0)
return true;
return true;
}
const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(node);
@ -410,7 +416,7 @@ bool createSkeleton(const std::string &name, const std::string &group, TextKeyMa
{
if(!children[i].empty())
{
if(createSkeleton(name, group, textkeys, children[i].getPtr()))
if(createSkeleton(name, group, children[i].getPtr()))
return true;
}
}
@ -484,7 +490,7 @@ static void fail(const std::string &msg)
public:
static Ogre::String getMaterial(const NiTriShape *shape, const Ogre::String &name, const Ogre::String &group)
static Ogre::String getMaterial(const Nif::NiTriShape *shape, const Ogre::String &name, const Ogre::String &group)
{
Ogre::MaterialManager &matMgr = Ogre::MaterialManager::getSingleton();
Ogre::MaterialPtr material = matMgr.getByName(name);
@ -504,24 +510,24 @@ static Ogre::String getMaterial(const NiTriShape *shape, const Ogre::String &nam
bool vertexColour = (shape->data->colors.size() != 0);
// These are set below if present
const NiTexturingProperty *t = NULL;
const NiMaterialProperty *m = NULL;
const NiAlphaProperty *a = NULL;
const Nif::NiTexturingProperty *t = NULL;
const Nif::NiMaterialProperty *m = NULL;
const Nif::NiAlphaProperty *a = NULL;
// Scan the property list for material information
const PropertyList &list = shape->props;
const Nif::PropertyList &list = shape->props;
for (size_t i = 0;i < list.length();i++)
{
// Entries may be empty
if (list[i].empty()) continue;
const Property *pr = list[i].getPtr();
if (pr->recType == RC_NiTexturingProperty)
t = static_cast<const NiTexturingProperty*>(pr);
else if (pr->recType == RC_NiMaterialProperty)
m = static_cast<const NiMaterialProperty*>(pr);
else if (pr->recType == RC_NiAlphaProperty)
a = static_cast<const NiAlphaProperty*>(pr);
const Nif::Property *pr = list[i].getPtr();
if (pr->recType == Nif::RC_NiTexturingProperty)
t = static_cast<const Nif::NiTexturingProperty*>(pr);
else if (pr->recType == Nif::RC_NiMaterialProperty)
m = static_cast<const Nif::NiMaterialProperty*>(pr);
else if (pr->recType == Nif::RC_NiAlphaProperty)
a = static_cast<const Nif::NiAlphaProperty*>(pr);
else
warn("Skipped property type: "+pr->recName);
}
@ -529,18 +535,27 @@ static Ogre::String getMaterial(const NiTriShape *shape, const Ogre::String &nam
// Texture
if (t && t->textures[0].inUse)
{
NiSourceTexture *st = t->textures[0].texture.getPtr();
Nif::NiSourceTexture *st = t->textures[0].texture.getPtr();
if (st->external)
{
/* Bethesda at some at some point converted all their BSA
* textures from tga to dds for increased load speed, but all
* texture file name references were kept as .tga.
*/
texName = "textures\\" + st->filename;
if(!Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(texName))
static const char path[] = "textures\\";
texName = path + st->filename;
Ogre::String::size_type pos = texName.rfind('.');
if(pos != Ogre::String::npos && texName.compare(pos, texName.length() - pos, ".dds") != 0)
{
Ogre::String::size_type pos = texName.rfind('.');
// since we know all (GOTY edition or less) textures end
// in .dds, we change the extension
texName.replace(pos, texName.length(), ".dds");
// if it turns out that the above wasn't true in all cases (not for vanilla, but maybe mods)
// verify, and revert if false (this call succeeds quickly, but fails slowly)
if(!Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(texName))
texName = path + st->filename;
}
}
else warn("Found internal texture, ignoring.");
@ -918,7 +933,7 @@ class NIFMeshLoader : Ogre::ManualResourceLoader
}
typedef std::map<std::string,NIFMeshLoader,ciLessBoost> LoaderMap;
typedef std::map<std::string,NIFMeshLoader> LoaderMap;
static LoaderMap sLoaders;
public:
@ -981,7 +996,7 @@ public:
if(node->recType == Nif::RC_NiTriShape)
{
const NiTriShape *shape = dynamic_cast<const NiTriShape*>(node);
const Nif::NiTriShape *shape = dynamic_cast<const Nif::NiTriShape*>(node);
Ogre::MeshManager &meshMgr = Ogre::MeshManager::getSingleton();
std::string fullname = mName+"@shape="+shape->name;
@ -1004,7 +1019,7 @@ public:
mesh->setAutoBuildEdgeLists(false);
}
meshes.push_back(std::make_pair(mesh, shape->name));
meshes.push_back(std::make_pair(mesh->getName(), shape->name));
}
else if(node->recType != Nif::RC_NiNode && node->recType != Nif::RC_RootCollisionNode &&
node->recType != Nif::RC_NiRotatingParticles)
@ -1025,13 +1040,19 @@ public:
NIFMeshLoader::LoaderMap NIFMeshLoader::sLoaders;
MeshPairList NIFLoader::load(std::string name, std::string skelName, TextKeyMap *textkeys, const std::string &group)
{
MeshPairList meshes;
typedef std::map<std::string,MeshPairList> MeshPairMap;
static MeshPairMap sMeshPairMap;
MeshPairList NIFLoader::load(std::string name, std::string skelName, const std::string &group)
{
std::transform(name.begin(), name.end(), name.begin(), ::tolower);
std::transform(skelName.begin(), skelName.end(), skelName.begin(), ::tolower);
MeshPairMap::const_iterator meshiter = sMeshPairMap.find(name+"@skel="+skelName);
if(meshiter != sMeshPairMap.end())
return meshiter->second;
MeshPairList &meshes = sMeshPairMap[name+"@skel="+skelName];
Nif::NIFFile nif(name);
if (nif.numRecords() < 1)
{
@ -1052,7 +1073,7 @@ MeshPairList NIFLoader::load(std::string name, std::string skelName, TextKeyMap
}
NIFSkeletonLoader skelldr;
bool hasSkel = skelldr.createSkeleton(skelName, group, textkeys, node);
bool hasSkel = skelldr.createSkeleton(name, group, node);
NIFMeshLoader meshldr(name, group, (hasSkel ? skelName : std::string()));
meshldr.createMeshes(node, meshes);
@ -1064,19 +1085,37 @@ EntityList NIFLoader::createEntities(Ogre::SceneNode *parent, TextKeyMap *textke
{
EntityList entitylist;
MeshPairList meshes = load(name, name, textkeys, group);
MeshPairList meshes = load(name, name, group);
if(meshes.size() == 0)
return entitylist;
Ogre::SceneManager *sceneMgr = parent->getCreator();
for(size_t i = 0;i < meshes.size();i++)
{
entitylist.mEntities.push_back(sceneMgr->createEntity(meshes[i].first->getName()));
entitylist.mEntities.push_back(sceneMgr->createEntity(meshes[i].first));
Ogre::Entity *entity = entitylist.mEntities.back();
if(!entitylist.mSkelBase && entity->hasSkeleton())
entitylist.mSkelBase = entity;
}
if(entitylist.mSkelBase && textkeys)
{
// Would be nice if Ogre::SkeletonInstance allowed access to the 'master' Ogre::SkeletonPtr.
Ogre::SkeletonManager &skelMgr = Ogre::SkeletonManager::getSingleton();
Ogre::SkeletonPtr skel = skelMgr.getByName(entitylist.mSkelBase->getSkeleton()->getName());
Ogre::Skeleton::BoneIterator iter = skel->getBoneIterator();
while(iter.hasMoreElements())
{
Ogre::Bone *bone = iter.getNext();
const Ogre::Any &data = bone->getUserObjectBindings().getUserAny("TextKeyExtraData");
if(!data.isEmpty())
{
*textkeys = Ogre::any_cast<TextKeyMap>(data);
break;
}
}
}
if(entitylist.mSkelBase)
{
parent->attachObject(entitylist.mSkelBase);
@ -1101,13 +1140,6 @@ EntityList NIFLoader::createEntities(Ogre::SceneNode *parent, TextKeyMap *textke
return entitylist;
}
struct checklow {
bool operator()(const char &a, const char &b) const
{
return ::tolower(a) == ::tolower(b);
}
};
EntityList NIFLoader::createEntities(Ogre::Entity *parent, const std::string &bonename,
Ogre::SceneNode *parentNode,
const std::string &name,
@ -1115,23 +1147,24 @@ EntityList NIFLoader::createEntities(Ogre::Entity *parent, const std::string &bo
{
EntityList entitylist;
MeshPairList meshes = load(name, parent->getMesh()->getSkeletonName(), NULL, group);
MeshPairList meshes = load(name, parent->getMesh()->getSkeletonName(), group);
if(meshes.size() == 0)
return entitylist;
Ogre::SceneManager *sceneMgr = parentNode->getCreator();
std::string filter = "Tri "+bonename;
std::string filter = "tri "+bonename;
std::transform(filter.begin()+4, filter.end(), filter.begin()+4, ::tolower);
for(size_t i = 0;i < meshes.size();i++)
{
Ogre::Entity *ent = sceneMgr->createEntity(meshes[i].first->getName());
Ogre::Entity *ent = sceneMgr->createEntity(meshes[i].first);
if(ent->hasSkeleton())
{
std::transform(meshes[i].second.begin(), meshes[i].second.end(), meshes[i].second.begin(), ::tolower);
if(meshes[i].second.length() < filter.length() ||
std::mismatch(filter.begin(), filter.end(), meshes[i].second.begin(), checklow()).first != filter.end())
meshes[i].second.compare(0, filter.length(), filter) != 0)
{
sceneMgr->destroyEntity(ent);
meshes.erase(meshes.begin()+i);
i--;
continue;
}
if(!entitylist.mSkelBase)
@ -1216,3 +1249,5 @@ extern "C" void ogre_insertTexture(char* name, uint32_t width, uint32_t height,
*/
} // nsmaepace NifOgre

View file

@ -30,23 +30,6 @@
#include <vector>
#include <string>
#include <cassert>
#include <boost/algorithm/string.hpp>
#include "../nif/node.hpp"
#include <libs/platform/strings.h>
class BoundsFinder;
struct ciLessBoost : std::binary_function<std::string, std::string, bool>
{
bool operator() (const std::string & s1, const std::string & s2) const
{
//case insensitive version of is_less
return boost::algorithm::lexicographical_compare(s1, s2, boost::algorithm::is_iless());
}
};
namespace Nif
{
@ -69,9 +52,8 @@ struct EntityList {
};
/** This holds a list of meshes along with the names of their parent nodes
*/
typedef std::vector< std::pair<Ogre::MeshPtr,std::string> > MeshPairList;
/** This holds a list of mesh names along with the names of their parent nodes */
typedef std::vector< std::pair<std::string,std::string> > MeshPairList;
/** Manual resource loader for NIF meshes. This is the main class
responsible for translating the internal NIF mesh structure into
@ -87,7 +69,7 @@ typedef std::vector< std::pair<Ogre::MeshPtr,std::string> > MeshPairList;
*/
class NIFLoader
{
static MeshPairList load(std::string name, std::string skelName, TextKeyMap *textkeys, const std::string &group);
static MeshPairList load(std::string name, std::string skelName, const std::string &group);
public:
static EntityList createEntities(Ogre::Entity *parent, const std::string &bonename,

1
components/to_utf8/tests/.gitignore vendored Normal file
View file

@ -0,0 +1 @@
*_test

View file

@ -0,0 +1,4 @@
original: Без вопросов отдаете ему рулет, зная, что позже вы сможете привести с собой своих друзей и тогда он получит по заслугам?
converted: Без вопросов отдаете ему рулет, зная, что позже вы сможете привести с собой своих друзей и тогда он получит по заслугам?
original: Vous lui donnez le gâteau sans protester avant daller chercher tous vos amis et de revenir vous venger.
converted: Vous lui donnez le gâteau sans protester avant daller chercher tous vos amis et de revenir vous venger.

View file

@ -0,0 +1,18 @@
#!/bin/bash
make || exit
mkdir -p output
PROGS=*_test
for a in $PROGS; do
if [ -f "output/$a.out" ]; then
echo "Running $a:"
./$a | diff output/$a.out -
else
echo "Creating $a.out"
./$a > "output/$a.out"
git add "output/$a.out"
fi
done

View file

@ -0,0 +1 @@
Vous lui donnez le gâteau sans protester avant daller chercher tous vos amis et de revenir vous venger.

View file

@ -0,0 +1 @@
Vous lui donnez le gâteau sans protester avant daller chercher tous vos amis et de revenir vous venger.

View file

@ -0,0 +1 @@
Без вопросов отдаете ему рулет, зная, что позже вы сможете привести с собой своих друзей и тогда он получит по заслугам?

View file

@ -0,0 +1 @@
Без вопросов отдаете ему рулет, зная, что позже вы сможете привести с собой своих друзей и тогда он получит по заслугам?

View file

@ -0,0 +1,59 @@
#include <iostream>
#include <fstream>
#include <cassert>
#include <stdexcept>
#include "../to_utf8.hpp"
std::string getFirstLine(const std::string &filename);
void testEncoder(ToUTF8::FromType encoding, const std::string &legacyEncFile,
const std::string &utf8File);
/// Test character encoding conversion to and from UTF-8
void testEncoder(ToUTF8::FromType encoding, const std::string &legacyEncFile,
const std::string &utf8File)
{
// get some test data
std::string legacyEncLine = getFirstLine(legacyEncFile);
std::string utf8Line = getFirstLine(utf8File);
// create an encoder for specified character encoding
ToUTF8::Utf8Encoder encoder (encoding);
// convert text to UTF-8
std::string convertedUtf8Line = encoder.getUtf8(legacyEncLine);
std::cout << "original: " << utf8Line << std::endl;
std::cout << "converted: " << convertedUtf8Line << std::endl;
// check correctness
assert(convertedUtf8Line == utf8Line);
// convert UTF-8 text to legacy encoding
std::string convertedLegacyEncLine = encoder.getLegacyEnc(utf8Line);
// check correctness
assert(convertedLegacyEncLine == legacyEncLine);
}
std::string getFirstLine(const std::string &filename)
{
std::string line;
std::ifstream text (filename.c_str());
if (!text.is_open())
{
throw std::runtime_error("Unable to open file " + filename);
}
std::getline(text, line);
text.close();
return line;
}
int main()
{
testEncoder(ToUTF8::WINDOWS_1251, "test_data/russian-win1251.txt", "test_data/russian-utf8.txt");
testEncoder(ToUTF8::WINDOWS_1252, "test_data/french-win1252.txt", "test_data/french-utf8.txt");
return 0;
}

View file

@ -2,6 +2,8 @@
#include <vector>
#include <cassert>
#include <iostream>
#include <iomanip>
/* This file contains the code to translate from WINDOWS-1252 (native
charset used in English version of Morrowind) to UTF-8. The library
@ -39,341 +41,298 @@
// Generated tables
#include "tables_gen.hpp"
// Shared global buffers, we love you. These initial sizes are large
// enough to hold the largest books in Morrowind.esm, but we will
// resize automaticall if necessary.
static std::vector<char> buf (50*1024);
static std::vector<char> output (50*1024);
static int size;
using namespace ToUTF8;
// Make sure the given vector is large enough for 'size' bytes,
// including a terminating zero after it.
static void resize(std::vector<char> &buf, size_t size)
Utf8Encoder::Utf8Encoder(const FromType sourceEncoding):
mOutput(50*1024)
{
if(buf.size() <= size)
// Add some extra padding to reduce the chance of having to resize
// again later.
buf.resize(3*size);
// And make sure the string is zero terminated
buf[size] = 0;
switch (sourceEncoding)
{
case ToUTF8::WINDOWS_1252:
{
translationArray = ToUTF8::windows_1252;
break;
}
case ToUTF8::WINDOWS_1250:
{
translationArray = ToUTF8::windows_1250;
break;
}
case ToUTF8::WINDOWS_1251:
{
translationArray = ToUTF8::windows_1251;
break;
}
default:
{
assert(0);
}
}
}
// This is just used to spew out a reusable input buffer for the
// conversion process.
char *ToUTF8::getBuffer(int s)
std::string Utf8Encoder::getUtf8(const char* input, int size)
{
// Remember the requested size
size = s;
resize(buf, size);
return &buf[0];
// Double check that the input string stops at some point (it might
// contain zero terminators before this, inside its own data, which
// is also ok.)
assert(input[size] == 0);
// TODO: The rest of this function is designed for single-character
// input encodings only. It also assumes that the input the input
// encoding shares its first 128 values (0-127) with ASCII. These
// conditions must be checked again if you add more input encodings
// later.
// Compute output length, and check for pure ascii input at the same
// time.
bool ascii;
size_t outlen = getLength(input, ascii);
// If we're pure ascii, then don't bother converting anything.
if(ascii)
return std::string(input, outlen);
// Make sure the output is large enough
resize(outlen);
char *out = &mOutput[0];
// Translate
while (*input)
copyFromArray(*(input++), out);
// Make sure that we wrote the correct number of bytes
assert((out-&mOutput[0]) == (int)outlen);
// And make extra sure the output is null terminated
assert(mOutput.size() > outlen);
assert(mOutput[outlen] == 0);
// Return a string
return std::string(&mOutput[0], outlen);
}
std::string Utf8Encoder::getLegacyEnc(const char *input, int size)
{
// Double check that the input string stops at some point (it might
// contain zero terminators before this, inside its own data, which
// is also ok.)
assert(input[size] == 0);
// TODO: The rest of this function is designed for single-character
// input encodings only. It also assumes that the input the input
// encoding shares its first 128 values (0-127) with ASCII. These
// conditions must be checked again if you add more input encodings
// later.
// Compute output length, and check for pure ascii input at the same
// time.
bool ascii;
size_t outlen = getLength2(input, ascii);
// If we're pure ascii, then don't bother converting anything.
if(ascii)
return std::string(input, outlen);
// Make sure the output is large enough
resize(outlen);
char *out = &mOutput[0];
// Translate
while(*input)
copyFromArray2(input, out);
// Make sure that we wrote the correct number of bytes
assert((out-&mOutput[0]) == (int)outlen);
// And make extra sure the output is null terminated
assert(mOutput.size() > outlen);
assert(mOutput[outlen] == 0);
// Return a string
return std::string(&mOutput[0], outlen);
}
// Make sure the output vector is large enough for 'size' bytes,
// including a terminating zero after it.
void Utf8Encoder::resize(size_t size)
{
if (mOutput.size() <= size)
// Add some extra padding to reduce the chance of having to resize
// again later.
mOutput.resize(3*size);
// And make sure the string is zero terminated
mOutput[size] = 0;
}
/** Get the total length length needed to decode the given string with
the given translation array. The arrays are encoded with 6 bytes
per character, with the first giving the length and the next 5 the
actual data.
the given translation array. The arrays are encoded with 6 bytes
per character, with the first giving the length and the next 5 the
actual data.
The function serves a dual purpose for optimization reasons: it
checks if the input is pure ascii (all values are <= 127). If this
is the case, then the ascii parameter is set to true, and the
caller can optimize for this case.
The function serves a dual purpose for optimization reasons: it
checks if the input is pure ascii (all values are <= 127). If this
is the case, then the ascii parameter is set to true, and the
caller can optimize for this case.
*/
static size_t getLength(const char *arr, const char* input, bool &ascii)
size_t Utf8Encoder::getLength(const char* input, bool &ascii)
{
ascii = true;
size_t len = 0;
const char* ptr = input;
unsigned char inp = *ptr;
ascii = true;
size_t len = 0;
const char* ptr = input;
unsigned char inp = *ptr;
// Do away with the ascii part of the string first (this is almost
// always the entire string.)
while(inp && inp < 128)
inp = *(++ptr);
len += (ptr-input);
// Do away with the ascii part of the string first (this is almost
// always the entire string.)
while (inp && inp < 128)
inp = *(++ptr);
len += (ptr-input);
// If we're not at the null terminator at this point, then there
// were some non-ascii characters to deal with. Go to slow-mode for
// the rest of the string.
if(inp)
// If we're not at the null terminator at this point, then there
// were some non-ascii characters to deal with. Go to slow-mode for
// the rest of the string.
if (inp)
{
ascii = false;
while(inp)
ascii = false;
while (inp)
{
// Find the translated length of this character in the
// lookup table.
len += arr[inp*6];
inp = *(++ptr);
// Find the translated length of this character in the
// lookup table.
len += translationArray[inp*6];
inp = *(++ptr);
}
}
return len;
return len;
}
// Translate one character 'ch' using the translation array 'arr', and
// advance the output pointer accordingly.
static void copyFromArray(const char *arr, unsigned char ch, char* &out)
void Utf8Encoder::copyFromArray(unsigned char ch, char* &out)
{
// Optimize for ASCII values
if(ch < 128)
// Optimize for ASCII values
if (ch < 128)
{
*(out++) = ch;
return;
*(out++) = ch;
return;
}
const char *in = arr + ch*6;
int len = *(in++);
for(int i=0; i<len; i++)
*(out++) = *(in++);
const char *in = translationArray + ch*6;
int len = *(in++);
for (int i=0; i<len; i++)
*(out++) = *(in++);
}
std::string ToUTF8::getUtf8(ToUTF8::FromType from)
size_t Utf8Encoder::getLength2(const char* input, bool &ascii)
{
// Pick translation array
const char *arr;
switch (from)
{
case ToUTF8::WINDOWS_1252:
ascii = true;
size_t len = 0;
const char* ptr = input;
unsigned char inp = *ptr;
// Do away with the ascii part of the string first (this is almost
// always the entire string.)
while (inp && inp < 128)
inp = *(++ptr);
len += (ptr-input);
// If we're not at the null terminator at this point, then there
// were some non-ascii characters to deal with. Go to slow-mode for
// the rest of the string.
if (inp)
{
arr = ToUTF8::windows_1252;
break;
}
case ToUTF8::WINDOWS_1250:
{
arr = ToUTF8::windows_1250;
break;
}
case ToUTF8::WINDOWS_1251:
{
arr = ToUTF8::windows_1251;
break;
}
default:
{
assert(0);
}
}
// Double check that the input string stops at some point (it might
// contain zero terminators before this, inside its own data, which
// is also ok.)
const char* input = &buf[0];
assert(input[size] == 0);
// TODO: The rest of this function is designed for single-character
// input encodings only. It also assumes that the input the input
// encoding shares its first 128 values (0-127) with ASCII. These
// conditions must be checked again if you add more input encodings
// later.
// Compute output length, and check for pure ascii input at the same
// time.
bool ascii;
size_t outlen = getLength(arr, input, ascii);
// If we're pure ascii, then don't bother converting anything.
if(ascii)
return std::string(input, outlen);
// Make sure the output is large enough
resize(output, outlen);
char *out = &output[0];
// Translate
while(*input)
copyFromArray(arr, *(input++), out);
// Make sure that we wrote the correct number of bytes
assert((out-&output[0]) == (int)outlen);
// And make extra sure the output is null terminated
assert(output.size() > outlen);
assert(output[outlen] == 0);
// Return a string
return std::string(&output[0], outlen);
}
static size_t getLength2(const char *arr, const char* input, bool &ascii)
{
ascii = true;
size_t len = 0;
const char* ptr = input;
unsigned char inp = *ptr;
// Do away with the ascii part of the string first (this is almost
// always the entire string.)
while(inp && inp < 128)
inp = *(++ptr);
len += (ptr-input);
// If we're not at the null terminator at this point, then there
// were some non-ascii characters to deal with. Go to slow-mode for
// the rest of the string.
if(inp)
{
ascii = false;
while(inp)
ascii = false;
while(inp)
{
len += 1;
// Find the translated length of this character in the
// lookup table.
// Find the translated length of this character in the
// lookup table.
switch(inp)
{
case 0xe2: len -= 2; break;
case 0xc2:
case 0xcb:
case 0xc4:
case 0xc6:
case 0xc3:
case 0xd0:
case 0xd1:
case 0xd2:
case 0xc5: len -= 1; break;
case 0xe2: len -= 2; break;
case 0xc2:
case 0xcb:
case 0xc4:
case 0xc6:
case 0xc3:
case 0xd0:
case 0xd1:
case 0xd2:
case 0xc5: len -= 1; break;
}
inp = *(++ptr);
inp = *(++ptr);
}
}
return len;
return len;
}
#include <iostream>
#include <iomanip>
static void copyFromArray2(const char *arr, char*& chp, char* &out)
void Utf8Encoder::copyFromArray2(const char*& chp, char* &out)
{
unsigned char ch = *(chp++);
// Optimize for ASCII values
if(ch < 128)
// Optimize for ASCII values
if (ch < 128)
{
*(out++) = ch;
return;
*(out++) = ch;
return;
}
int len = 1;
switch (ch)
{
case 0xe2: len = 3; break;
case 0xc2:
case 0xcb:
case 0xc4:
case 0xc6:
case 0xc3:
case 0xd0:
case 0xd1:
case 0xd2:
case 0xc5: len = 2; break;
}
if (len == 1) // There is no 1 length utf-8 glyph that is not 0x20 (empty space)
{
*(out++) = ch;
return;
}
unsigned char ch2 = *(chp++);
unsigned char ch3 = '\0';
if (len == 3)
ch3 = *(chp++);
for (int i = 128; i < 256; i++)
{
unsigned char b1 = arr[i*6 + 1], b2 = arr[i*6 + 2], b3 = arr[i*6 + 3];
if (b1 == ch && b2 == ch2 && (len != 3 || b3 == ch3))
{
*(out++) = (char)i;
return;
}
}
std::cout << "Could not find glyph " << std::hex << (int)ch << " " << (int)ch2 << " " << (int)ch3 << std::endl;
*(out++) = ch; // Could not find glyph, just put whatever
}
std::string ToUTF8::getLegacyEnc(ToUTF8::FromType to)
{
// Pick translation array
const char *arr;
switch (to)
{
case ToUTF8::WINDOWS_1252:
int len = 1;
switch (ch)
{
arr = ToUTF8::windows_1252;
break;
case 0xe2: len = 3; break;
case 0xc2:
case 0xcb:
case 0xc4:
case 0xc6:
case 0xc3:
case 0xd0:
case 0xd1:
case 0xd2:
case 0xc5: len = 2; break;
}
case ToUTF8::WINDOWS_1250:
if (len == 1) // There is no 1 length utf-8 glyph that is not 0x20 (empty space)
{
arr = ToUTF8::windows_1250;
break;
*(out++) = ch;
return;
}
case ToUTF8::WINDOWS_1251:
unsigned char ch2 = *(chp++);
unsigned char ch3 = '\0';
if (len == 3)
ch3 = *(chp++);
for (int i = 128; i < 256; i++)
{
arr = ToUTF8::windows_1251;
break;
unsigned char b1 = translationArray[i*6 + 1], b2 = translationArray[i*6 + 2], b3 = translationArray[i*6 + 3];
if (b1 == ch && b2 == ch2 && (len != 3 || b3 == ch3))
{
*(out++) = (char)i;
return;
}
}
default:
{
assert(0);
}
}
// Double check that the input string stops at some point (it might
// contain zero terminators before this, inside its own data, which
// is also ok.)
char* input = &buf[0];
assert(input[size] == 0);
std::cout << "Could not find glyph " << std::hex << (int)ch << " " << (int)ch2 << " " << (int)ch3 << std::endl;
// TODO: The rest of this function is designed for single-character
// input encodings only. It also assumes that the input the input
// encoding shares its first 128 values (0-127) with ASCII. These
// conditions must be checked again if you add more input encodings
// later.
// Compute output length, and check for pure ascii input at the same
// time.
bool ascii;
size_t outlen = getLength2(arr, input, ascii);
// If we're pure ascii, then don't bother converting anything.
if(ascii)
return std::string(input, outlen);
// Make sure the output is large enough
resize(output, outlen);
char *out = &output[0];
// Translate
while(*input)
copyFromArray2(arr, input, out);
// Make sure that we wrote the correct number of bytes
assert((out-&output[0]) == (int)outlen);
// And make extra sure the output is null terminated
assert(output.size() > outlen);
assert(output[outlen] == 0);
// Return a string
return std::string(&output[0], outlen);
*(out++) = ch; // Could not find glyph, just put whatever
}
ToUTF8::FromType ToUTF8::calculateEncoding(const std::string& encodingName)
{
if (encodingName == "win1250")
return ToUTF8::WINDOWS_1250;
else if (encodingName == "win1251")
return ToUTF8::WINDOWS_1251;
else
return ToUTF8::WINDOWS_1252;
if (encodingName == "win1250")
return ToUTF8::WINDOWS_1250;
else if (encodingName == "win1251")
return ToUTF8::WINDOWS_1251;
else
return ToUTF8::WINDOWS_1252;
}
std::string ToUTF8::encodingUsingMessage(const std::string& encodingName)
{
if (encodingName == "win1250")
return "Using Central and Eastern European font encoding.";
else if (encodingName == "win1251")
return "Using Cyrillic font encoding.";
else
return "Using default (English) font encoding.";
if (encodingName == "win1250")
return "Using Central and Eastern European font encoding.";
else if (encodingName == "win1251")
return "Using Cyrillic font encoding.";
else
return "Using default (English) font encoding.";
}

View file

@ -2,29 +2,53 @@
#define COMPONENTS_TOUTF8_H
#include <string>
#include <cstring>
#include <vector>
namespace ToUTF8
{
// These are all the currently supported code pages
enum FromType
// These are all the currently supported code pages
enum FromType
{
WINDOWS_1250, // Central ane Eastern European languages
WINDOWS_1251, // Cyrillic languages
WINDOWS_1252 // Used by English version of Morrowind (and
// probably others)
WINDOWS_1250, // Central ane Eastern European languages
WINDOWS_1251, // Cyrillic languages
WINDOWS_1252 // Used by English version of Morrowind (and
// probably others)
};
// Return a writable buffer of at least 'size' bytes. The buffer
// does not have to be freed.
char* getBuffer(int size);
FromType calculateEncoding(const std::string& encodingName);
std::string encodingUsingMessage(const std::string& encodingName);
// Convert the previously written buffer to UTF8 from the given code
// page.
std::string getUtf8(FromType from);
std::string getLegacyEnc(FromType to);
// class
FromType calculateEncoding(const std::string& encodingName);
std::string encodingUsingMessage(const std::string& encodingName);
class Utf8Encoder
{
public:
Utf8Encoder(FromType sourceEncoding);
// Convert to UTF8 from the previously given code page.
std::string getUtf8(const char *input, int size);
inline std::string getUtf8(const std::string &str)
{
return getUtf8(str.c_str(), str.size());
}
std::string getLegacyEnc(const char *input, int size);
inline std::string getLegacyEnc(const std::string &str)
{
return getLegacyEnc(str.c_str(), str.size());
}
private:
void resize(size_t size);
size_t getLength(const char* input, bool &ascii);
void copyFromArray(unsigned char chp, char* &out);
size_t getLength2(const char* input, bool &ascii);
void copyFromArray2(const char*& chp, char* &out);
std::vector<char> mOutput;
char* translationArray;
};
}
#endif

View file

@ -30,7 +30,7 @@ namespace Translation
{
std::string path = dataFileCollections.getCollection (extension).getPath (fileName).string();
std::ifstream stream (path);
std::ifstream stream (path.c_str());
if (!stream.is_open())
throw std::runtime_error ("failed to open translation file: " + fileName);
@ -50,10 +50,7 @@ namespace Translation
if (!line.empty())
{
char* buffer = ToUTF8::getBuffer(line.size() + 1);
//buffer has at least line.size() + 1 bytes, so it must be safe
strcpy(buffer, line.c_str());
line = ToUTF8::getUtf8(mEncoding);
line = mEncoder->getUtf8(line);
size_t tab_pos = line.find('\t');
if (tab_pos != std::string::npos && tab_pos > 0 && tab_pos < line.size() - 1)
@ -104,9 +101,9 @@ namespace Translation
return phrase;
}
void Storage::setEncoding (const ToUTF8::FromType& encoding)
void Storage::setEncoder(ToUTF8::Utf8Encoder* encoder)
{
mEncoding = encoding;
mEncoder = encoder;
}
bool Storage::hasTranslation() const

View file

@ -19,7 +19,7 @@ namespace Translation
// Standard form usually means nominative case
std::string topicStandardForm(const std::string& phrase) const;
void setEncoding (const ToUTF8::FromType& encoding);
void setEncoder(ToUTF8::Utf8Encoder* encoder);
bool hasTranslation() const;
@ -34,7 +34,7 @@ namespace Translation
void loadDataFromStream(ContainerType& container, std::istream& stream);
ToUTF8::FromType mEncoding;
ToUTF8::Utf8Encoder* mEncoder;
ContainerType mCellNamesTranslations, mTopicIDs, mPhraseForms;
};
}

View file

@ -72,7 +72,7 @@ compositor gbufferFinalizer
pass render_scene
{
first_render_queue 51
last_render_queue 100
last_render_queue 105
}
}
target_output

View file

@ -6,6 +6,19 @@
using namespace OEngine::GUI;
/*
* As of MyGUI 3.2.0, MyGUI::OgreDataManager::isDataExist is unnecessarily complex
* this override fixes the resulting performance issue.
*/
class FixedOgreDataManager : public MyGUI::OgreDataManager
{
public:
bool isDataExist(const std::string& _name)
{
return Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup (_name);
}
};
void MyGUIManager::setup(Ogre::RenderWindow *wnd, Ogre::SceneManager *mgr, bool logging, const std::string& logDir)
{
assert(wnd);
@ -25,11 +38,18 @@ void MyGUIManager::setup(Ogre::RenderWindow *wnd, Ogre::SceneManager *mgr, bool
if(!logDir.empty())
theLogFile.insert(0, logDir);
// Set up OGRE platform. We might make this more generic later.
mPlatform = new OgrePlatform();
LogManager::getInstance().setSTDOutputEnabled(logging);
mPlatform->initialise(wnd, mgr, "General", theLogFile);
// Set up OGRE platform (bypassing OgrePlatform). We might make this more generic later.
mLogManager = new LogManager();
mRenderManager = new OgreRenderManager();
mDataManager = new FixedOgreDataManager();
LogManager::getInstance().setSTDOutputEnabled(logging);
if (!theLogFile.empty())
LogManager::getInstance().createDefaultSource(theLogFile);
mRenderManager->initialise(wnd, mgr);
mDataManager->initialise("General");
// Create GUI
mGui = new Gui();
@ -40,11 +60,22 @@ void MyGUIManager::shutdown()
{
mGui->shutdown ();
delete mGui;
if(mPlatform)
if(mRenderManager)
{
mPlatform->shutdown();
delete mPlatform;
mRenderManager->shutdown();
delete mRenderManager;
mRenderManager = NULL;
}
if(mDataManager)
{
mDataManager->shutdown();
delete mDataManager;
mDataManager = NULL;
}
if (mLogManager)
{
delete mLogManager;
mLogManager = NULL;
}
mGui = NULL;
mPlatform = NULL;
}

View file

@ -3,8 +3,10 @@
namespace MyGUI
{
class OgrePlatform;
class Gui;
class LogManager;
class OgreDataManager;
class OgreRenderManager;
}
namespace Ogre
@ -18,12 +20,15 @@ namespace GUI
{
class MyGUIManager
{
MyGUI::OgrePlatform *mPlatform;
MyGUI::Gui *mGui;
MyGUI::LogManager* mLogManager;
MyGUI::OgreDataManager* mDataManager;
MyGUI::OgreRenderManager* mRenderManager;
Ogre::SceneManager* mSceneMgr;
public:
MyGUIManager() : mPlatform(NULL), mGui(NULL) {}
MyGUIManager() : mLogManager(NULL), mDataManager(NULL), mRenderManager(NULL), mGui(NULL) {}
MyGUIManager(Ogre::RenderWindow *wnd, Ogre::SceneManager *mgr, bool logging=false, const std::string& logDir = std::string(""))
{
setup(wnd,mgr,logging, logDir);

View file

@ -16,6 +16,8 @@ void ImageRotate::rotate(const std::string& sourceImage, const std::string& dest
{
Root* root = Ogre::Root::getSingletonPtr();
std::string destImageRot = std::string(destImage) + std::string("_rot");
SceneManager* sceneMgr = root->createSceneManager(ST_GENERIC);
Camera* camera = sceneMgr->createCamera("ImageRotateCamera");
@ -48,8 +50,8 @@ void ImageRotate::rotate(const std::string& sourceImage, const std::string& dest
unsigned int width = sourceTexture->getWidth();
unsigned int height = sourceTexture->getHeight();
TexturePtr destTexture = TextureManager::getSingleton().createManual(
destImage,
TexturePtr destTextureRot = TextureManager::getSingleton().createManual(
destImageRot,
ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
TEX_TYPE_2D,
width, height,
@ -57,7 +59,7 @@ void ImageRotate::rotate(const std::string& sourceImage, const std::string& dest
PF_FLOAT16_RGBA,
TU_RENDERTARGET);
RenderTarget* rtt = destTexture->getBuffer()->getRenderTarget();
RenderTarget* rtt = destTextureRot->getBuffer()->getRenderTarget();
rtt->setAutoUpdated(false);
Viewport* vp = rtt->addViewport(camera);
vp->setOverlaysEnabled(false);
@ -66,7 +68,20 @@ void ImageRotate::rotate(const std::string& sourceImage, const std::string& dest
rtt->update();
//copy the rotated image to a static texture
TexturePtr destTexture = TextureManager::getSingleton().createManual(
destImage,
ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
TEX_TYPE_2D,
width, height,
0,
PF_FLOAT16_RGBA,
Ogre::TU_STATIC);
destTexture->getBuffer()->blit(destTextureRot->getBuffer());
// remove all the junk we've created
TextureManager::getSingleton().remove(destImageRot);
MaterialManager::getSingleton().remove("ImageRotateMaterial");
root->destroySceneManager(sceneMgr);
delete rect;

View file

@ -226,7 +226,7 @@ void OgreRenderer::createWindow(const std::string &title, const WindowSettings&
1, 1,
0,
Ogre::PF_A8R8G8B8,
Ogre::TU_DYNAMIC_WRITE_ONLY);
Ogre::TU_WRITE_ONLY);
}
void OgreRenderer::createScene(const std::string& camName, float fov, float nearClip)