forked from teamnwah/openmw-tes3coop
Merge branch 'master' into terrainbleeding
This commit is contained in:
commit
c1eb9042b3
65 changed files with 1070 additions and 245 deletions
42
.gitlab-ci.yml
Normal file
42
.gitlab-ci.yml
Normal file
|
@ -0,0 +1,42 @@
|
|||
# use the official gcc image, based on debian
|
||||
# can use verions as well, like gcc:5.2
|
||||
# see https://hub.docker.com/_/gcc/
|
||||
image: gcc
|
||||
|
||||
cache:
|
||||
key: apt-cache
|
||||
paths:
|
||||
- apt-cache/
|
||||
|
||||
before_script:
|
||||
- export APT_CACHE_DIR=`pwd`/apt-cache && mkdir -pv $APT_CACHE_DIR
|
||||
- apt-get update -yq
|
||||
- apt-get -o dir::cache::archives="$APT_CACHE_DIR" install -y cmake libboost-filesystem-dev libboost-program-options-dev libboost-system-dev libavcodec-dev libavformat-dev libavutil-dev libswscale-dev libswresample-dev libsdl2-dev libqt4-dev libopenal-dev libopenscenegraph-3.4-dev libunshield-dev libtinyxml-dev
|
||||
# - apt-get install -y libmygui-dev libbullet-dev # to be updated to latest below because stretch is too old
|
||||
- curl http://ftp.us.debian.org/debian/pool/main/b/bullet/libbullet-dev_2.87+dfsg-2_amd64.deb -o libbullet-dev_2.87+dfsg-2_amd64.deb
|
||||
- curl http://ftp.us.debian.org/debian/pool/main/b/bullet/libbullet2.87_2.87+dfsg-2_amd64.deb -o libbullet2.87_2.87+dfsg-2_amd64.deb
|
||||
- curl http://ftp.us.debian.org/debian/pool/main/m/mygui/libmygui.openglplatform0debian1v5_3.2.2+dfsg-1_amd64.deb -o libmygui.openglplatform0debian1v5_3.2.2+dfsg-1_amd64.deb
|
||||
- curl http://ftp.us.debian.org/debian/pool/main/m/mygui/libmyguiengine3debian1v5_3.2.2+dfsg-1_amd64.deb -o libmyguiengine3debian1v5_3.2.2+dfsg-1_amd64.deb
|
||||
- curl http://ftp.us.debian.org/debian/pool/main/m/mygui/libmygui-dev_3.2.2+dfsg-1_amd64.deb -o libmygui-dev_3.2.2+dfsg-1_amd64.deb
|
||||
- dpkg --ignore-depends=libmygui.ogreplatform0debian1v5 -i *.deb
|
||||
|
||||
build:
|
||||
stage: build
|
||||
script:
|
||||
- cores_to_use=$((`nproc`-2)); if (( $cores_to_use < 1 )); then cores_to_use=1; fi
|
||||
- mkdir build; cd build; cmake -DCMAKE_BUILD_TYPE=MinSizeRel ../
|
||||
- make -j$cores_to_use
|
||||
- DESTDIR=artifacts make install
|
||||
artifacts:
|
||||
paths:
|
||||
- build/artifacts/
|
||||
# depending on your build setup it's most likely a good idea to cache outputs to reduce the build time
|
||||
cache:
|
||||
paths:
|
||||
- "*.o"
|
||||
|
||||
# TODO: run tests using the binary built before
|
||||
#test:
|
||||
# stage: test
|
||||
# script:
|
||||
# - ls
|
20
CHANGELOG.md
20
CHANGELOG.md
|
@ -2,29 +2,49 @@
|
|||
------
|
||||
|
||||
Bug #1990: Sunrise/sunset not set correct
|
||||
Bug #2222: Fatigue's effect on selling price is backwards
|
||||
Bug #2326: After a bound item expires the last equipped item of that type is not automatically re-equipped
|
||||
Bug #2562: Forcing AI to activate a teleport door sometimes causes a crash
|
||||
Bug #2835: Player able to slowly move when overencumbered
|
||||
Bug #2852: No murder bounty when a player follower commits murder
|
||||
Bug #2862: [macOS] Can't quit launcher using Command-Q or OpenMW->Quit
|
||||
Bug #2971: Compiler did not reject lines with naked expressions beginning with x.y
|
||||
Bug #3374: Touch spells not hitting kwama foragers
|
||||
Bug #3486: [Mod] NPC Commands does not work
|
||||
Bug #3591: Angled hit distance too low
|
||||
Bug #3629: DB assassin attack never triggers creature spawning
|
||||
Bug #3876: Landscape texture painting is misaligned
|
||||
Bug #3897: Have Goodbye give all choices the effects of Goodbye
|
||||
Bug #3911: [macOS] Typing in the "Content List name" dialog box produces double characters
|
||||
Bug #3993: Terrain texture blending map is not upscaled
|
||||
Bug #3997: Almalexia doesn't pace
|
||||
Bug #4036: Weird behaviour of AI packages if package target has non-unique ID
|
||||
Bug #4047: OpenMW not reporting its version number in MacOS; OpenMW-CS not doing it fully
|
||||
Bug #4125: OpenMW logo cropped on bugtracker
|
||||
Bug #4215: OpenMW shows book text after last <BR> tag
|
||||
Bug #4221: Characters get stuck in V-shaped terrain
|
||||
Bug #4251: Stationary NPCs do not return to their position after combat
|
||||
Bug #4286: Scripted animations can be interrupted
|
||||
Bug #4291: Non-persistent actors that started the game as dead do not play death animations
|
||||
Bug #4293: Faction members are not aware of faction ownerships in barter
|
||||
Bug #4307: World cleanup should remove dead bodies only if death animation is finished
|
||||
Bug #4327: Missing animations during spell/weapon stance switching
|
||||
Bug #4368: Settings window ok button doesn't have key focus by default
|
||||
Bug #4393: NPCs walk back to where they were after using ResetActors
|
||||
Bug #4419: MRK NiStringExtraData is handled incorrectly
|
||||
Bug #4426: RotateWorld behavior is incorrect
|
||||
Bug #4429: [Windows] Error on build INSTALL.vcxproj project (debug) with cmake 3.7.2
|
||||
Bug #4432: Guards behaviour is incorrect if they do not have AI packages
|
||||
Bug #4433: Guard behaviour is incorrect with Alarm = 0
|
||||
Bug #4451: Script fails to compile when using "Begin, [ScriptName]" syntax
|
||||
Bug #4452: Default terrain texture bleeds through texture transitions
|
||||
Bug #4453: Quick keys behaviour is invalid for equipment
|
||||
Bug #4454: AI opens doors too slow
|
||||
Bug #4457: Item without CanCarry flag prevents shield autoequipping in dark areas
|
||||
Bug #4458: AiWander console command handles idle chances incorrectly
|
||||
Feature #4256: Implement ToggleBorders (TB) console command
|
||||
Feature #3276: Editor: Search- Show number of (remaining) search results and indicate a search without any results
|
||||
Feature #4222: 360° screenshots
|
||||
Feature #4324: Add CFBundleIdentifier in Info.plist to allow for macOS function key shortcuts
|
||||
Feature #4345: Add equivalents for the command line commands to Launcher
|
||||
Feature #4444: Per-group KF-animation files support
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
OpenMW
|
||||
======
|
||||
|
||||
[![Build Status](https://api.travis-ci.org/OpenMW/openmw.svg)](https://travis-ci.org/OpenMW/openmw) [![Build status](https://ci.appveyor.com/api/projects/status/github/openmw/openmw?svg=true)](https://ci.appveyor.com/project/psi29a/openmw) [![Coverity Scan Build Status](https://scan.coverity.com/projects/3740/badge.svg)](https://scan.coverity.com/projects/3740)
|
||||
[![Build Status](https://api.travis-ci.org/OpenMW/openmw.svg)](https://travis-ci.org/OpenMW/openmw) [![Build status](https://ci.appveyor.com/api/projects/status/github/openmw/openmw?svg=true)](https://ci.appveyor.com/project/psi29a/openmw) [![Coverity Scan Build Status](https://scan.coverity.com/projects/3740/badge.svg)](https://scan.coverity.com/projects/3740) [![pipeline status](https://gitlab.com/OpenMW/openmw/badges/master/pipeline.svg)](https://gitlab.com/OpenMW/openmw/commits/master)
|
||||
|
||||
OpenMW is a open-source game engine that supports playing Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
|
||||
OpenMW is an open-source game engine that supports playing Morrowind by Bethesda Softworks. You need to own the game for OpenMW to play Morrowind.
|
||||
|
||||
OpenMW also comes with OpenMW-CS, a replacement for Morrowind's TES Construction Set.
|
||||
OpenMW also comes with OpenMW-CS, a replacement for Bethesda's Construction Set.
|
||||
|
||||
* Version: 0.44.0
|
||||
* License: GPLv3 (see [LICENSE](https://github.com/OpenMW/openmw/blob/master/LICENSE) for more information)
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#include "graphicspage.hpp"
|
||||
|
||||
#include <boost/math/common_factor.hpp>
|
||||
#include <csignal>
|
||||
#include <QDesktopWidget>
|
||||
#include <QMessageBox>
|
||||
#include <QDir>
|
||||
|
@ -11,6 +12,7 @@
|
|||
#define MAC_OS_X_VERSION_MIN_REQUIRED __ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__
|
||||
#endif // MAC_OS_X_VERSION_MIN_REQUIRED
|
||||
|
||||
#include <SDL.h>
|
||||
#include <SDL_video.h>
|
||||
|
||||
#include <components/files/configurationmanager.hpp>
|
||||
|
@ -46,8 +48,28 @@ Launcher::GraphicsPage::GraphicsPage(Files::ConfigurationManager &cfg, Settings:
|
|||
|
||||
}
|
||||
|
||||
bool Launcher::GraphicsPage::connectToSdl() {
|
||||
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software");
|
||||
SDL_SetMainReady();
|
||||
// Required for determining screen resolution and such on the Graphics tab
|
||||
if (SDL_Init(SDL_INIT_VIDEO) != 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
signal(SIGINT, SIG_DFL); // We don't want to use the SDL event loop in the launcher,
|
||||
// so reset SIGINT which SDL wants to redirect to an SDL_Quit event.
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Launcher::GraphicsPage::setupSDL()
|
||||
{
|
||||
bool sdlConnectSuccessful = connectToSdl();
|
||||
if (!sdlConnectSuccessful)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
int displays = SDL_GetNumVideoDisplays();
|
||||
|
||||
if (displays < 0)
|
||||
|
@ -67,6 +89,9 @@ bool Launcher::GraphicsPage::setupSDL()
|
|||
screenComboBox->addItem(QString(tr("Screen ")) + QString::number(i + 1));
|
||||
}
|
||||
|
||||
// Disconnect from SDL processes
|
||||
SDL_Quit();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -37,6 +37,11 @@ namespace Launcher
|
|||
QStringList getAvailableResolutions(int screen);
|
||||
QRect getMaximumResolution();
|
||||
|
||||
/**
|
||||
* Connect to the SDL so that we can use it to determine graphics
|
||||
* @return whether or not connecting to SDL is successful
|
||||
*/
|
||||
bool connectToSdl();
|
||||
bool setupSDL();
|
||||
};
|
||||
}
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
#include <iostream>
|
||||
#include <csignal>
|
||||
|
||||
#include <QApplication>
|
||||
#include <QTextCodec>
|
||||
|
@ -12,24 +11,12 @@
|
|||
#define MAC_OS_X_VERSION_MIN_REQUIRED __ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__
|
||||
#endif // MAC_OS_X_VERSION_MIN_REQUIRED
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
#include "maindialog.hpp"
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
try
|
||||
{
|
||||
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software");
|
||||
SDL_SetMainReady();
|
||||
if (SDL_Init(SDL_INIT_VIDEO) != 0)
|
||||
{
|
||||
qDebug() << "SDL_Init failed: " << QString::fromUtf8(SDL_GetError());
|
||||
return 0;
|
||||
}
|
||||
signal(SIGINT, SIG_DFL); // We don't want to use the SDL event loop in the launcher,
|
||||
// so reset SIGINT which SDL wants to redirect to an SDL_Quit event.
|
||||
|
||||
QApplication app(argc, argv);
|
||||
|
||||
// Now we make sure the current dir is set to application path
|
||||
|
@ -46,13 +33,11 @@ int main(int argc, char *argv[])
|
|||
if (result == Launcher::FirstRunDialogResultContinue)
|
||||
mainWin.show();
|
||||
|
||||
int returnValue = app.exec();
|
||||
SDL_Quit();
|
||||
return returnValue;
|
||||
return app.exec();
|
||||
}
|
||||
catch (std::exception& e)
|
||||
{
|
||||
std::cerr << "ERROR: " << e.what() << std::endl;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -320,12 +320,13 @@ CSMDoc::Document::Document (const Files::ConfigurationManager& configuration,
|
|||
connect (&mUndoStack, SIGNAL (cleanChanged (bool)), this, SLOT (modificationStateChanged (bool)));
|
||||
|
||||
connect (&mTools, SIGNAL (progress (int, int, int)), this, SLOT (progress (int, int, int)));
|
||||
connect (&mTools, SIGNAL (done (int, bool)), this, SLOT (operationDone (int, bool)));
|
||||
connect (&mTools, SIGNAL (done (int, bool)), this, SIGNAL (operationDone (int, bool)));
|
||||
connect (&mTools, SIGNAL (done (int, bool)), this, SLOT (operationDone2 (int, bool)));
|
||||
connect (&mTools, SIGNAL (mergeDone (CSMDoc::Document*)),
|
||||
this, SIGNAL (mergeDone (CSMDoc::Document*)));
|
||||
|
||||
connect (&mSaving, SIGNAL (progress (int, int, int)), this, SLOT (progress (int, int, int)));
|
||||
connect (&mSaving, SIGNAL (done (int, bool)), this, SLOT (operationDone (int, bool)));
|
||||
connect (&mSaving, SIGNAL (done (int, bool)), this, SLOT (operationDone2 (int, bool)));
|
||||
|
||||
connect (
|
||||
&mSaving, SIGNAL (reportMessage (const CSMDoc::Message&, int)),
|
||||
|
@ -437,7 +438,7 @@ void CSMDoc::Document::reportMessage (const CSMDoc::Message& message, int type)
|
|||
std::cout << message.mMessage << std::endl;
|
||||
}
|
||||
|
||||
void CSMDoc::Document::operationDone (int type, bool failed)
|
||||
void CSMDoc::Document::operationDone2 (int type, bool failed)
|
||||
{
|
||||
if (type==CSMDoc::State_Saving && !failed)
|
||||
mDirty = false;
|
||||
|
|
|
@ -168,13 +168,15 @@ namespace CSMDoc
|
|||
/// document. This signal must be handled to avoid a leak.
|
||||
void mergeDone (CSMDoc::Document *document);
|
||||
|
||||
void operationDone (int type, bool failed);
|
||||
|
||||
private slots:
|
||||
|
||||
void modificationStateChanged (bool clean);
|
||||
|
||||
void reportMessage (const CSMDoc::Message& message, int type);
|
||||
|
||||
void operationDone (int type, bool failed);
|
||||
void operationDone2 (int type, bool failed);
|
||||
|
||||
void runStateChanged();
|
||||
|
||||
|
|
|
@ -3,11 +3,15 @@
|
|||
#include <QVBoxLayout>
|
||||
|
||||
#include "../../model/doc/document.hpp"
|
||||
#include "../../model/doc/state.hpp"
|
||||
#include "../../model/tools/search.hpp"
|
||||
#include "../../model/tools/reportmodel.hpp"
|
||||
#include "../../model/world/idtablebase.hpp"
|
||||
#include "../../model/prefs/state.hpp"
|
||||
|
||||
#include "../world/tablebottombox.hpp"
|
||||
#include "../world/creator.hpp"
|
||||
|
||||
#include "reporttable.hpp"
|
||||
#include "searchbox.hpp"
|
||||
|
||||
|
@ -73,6 +77,9 @@ CSVTools::SearchSubView::SearchSubView (const CSMWorld::UniversalId& id, CSMDoc:
|
|||
|
||||
layout->addWidget (mTable = new ReportTable (document, id, true), 2);
|
||||
|
||||
layout->addWidget (mBottom =
|
||||
new CSVWorld::TableBottomBox (CSVWorld::NullCreatorFactory(), document, id, this), 0);
|
||||
|
||||
QWidget *widget = new QWidget;
|
||||
|
||||
widget->setLayout (layout);
|
||||
|
@ -93,6 +100,15 @@ CSVTools::SearchSubView::SearchSubView (const CSMWorld::UniversalId& id, CSMDoc:
|
|||
this, SLOT (startSearch (const CSMTools::Search&)));
|
||||
|
||||
connect (&mSearchBox, SIGNAL (replaceAll()), this, SLOT (replaceAllRequest()));
|
||||
|
||||
connect (document.getReport (id), SIGNAL (rowsRemoved (const QModelIndex&, int, int)),
|
||||
this, SLOT (tableSizeUpdate()));
|
||||
|
||||
connect (document.getReport (id), SIGNAL (rowsInserted (const QModelIndex&, int, int)),
|
||||
this, SLOT (tableSizeUpdate()));
|
||||
|
||||
connect (&document, SIGNAL (operationDone (int, bool)),
|
||||
this, SLOT (operationDone (int, bool)));
|
||||
}
|
||||
|
||||
void CSVTools::SearchSubView::setEditLock (bool locked)
|
||||
|
@ -101,6 +117,11 @@ void CSVTools::SearchSubView::setEditLock (bool locked)
|
|||
mSearchBox.setEditLock (locked);
|
||||
}
|
||||
|
||||
void CSVTools::SearchSubView::setStatusBar (bool show)
|
||||
{
|
||||
mBottom->setStatusBar(show);
|
||||
}
|
||||
|
||||
void CSVTools::SearchSubView::stateChanged (int state, CSMDoc::Document *document)
|
||||
{
|
||||
mSearchBox.setSearchMode (!(state & CSMDoc::State_Searching));
|
||||
|
@ -126,3 +147,17 @@ void CSVTools::SearchSubView::replaceAllRequest()
|
|||
{
|
||||
replace (false);
|
||||
}
|
||||
|
||||
void CSVTools::SearchSubView::tableSizeUpdate()
|
||||
{
|
||||
mBottom->tableSizeChanged (mDocument.getReport (getUniversalId())->rowCount(), 0, 0);
|
||||
}
|
||||
|
||||
void CSVTools::SearchSubView::operationDone (int type, bool failed)
|
||||
{
|
||||
if (type==CSMDoc::State_Searching && !failed &&
|
||||
!mDocument.getReport (getUniversalId())->rowCount())
|
||||
{
|
||||
mBottom->setStatusMessage ("No Results");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -15,6 +15,11 @@ namespace CSMDoc
|
|||
class Document;
|
||||
}
|
||||
|
||||
namespace CSVWorld
|
||||
{
|
||||
class TableBottomBox;
|
||||
}
|
||||
|
||||
namespace CSVTools
|
||||
{
|
||||
class ReportTable;
|
||||
|
@ -28,6 +33,7 @@ namespace CSVTools
|
|||
CSMDoc::Document& mDocument;
|
||||
CSMTools::Search mSearch;
|
||||
bool mLocked;
|
||||
CSVWorld::TableBottomBox *mBottom;
|
||||
|
||||
private:
|
||||
|
||||
|
@ -43,6 +49,8 @@ namespace CSVTools
|
|||
|
||||
virtual void setEditLock (bool locked);
|
||||
|
||||
virtual void setStatusBar (bool show);
|
||||
|
||||
private slots:
|
||||
|
||||
void stateChanged (int state, CSMDoc::Document *document);
|
||||
|
@ -52,6 +60,10 @@ namespace CSVTools
|
|||
void replaceRequest();
|
||||
|
||||
void replaceAllRequest();
|
||||
|
||||
void tableSizeUpdate();
|
||||
|
||||
void operationDone (int type, bool failed);
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -28,6 +28,12 @@ void CSVWorld::TableBottomBox::updateStatus()
|
|||
{
|
||||
if (mShowStatusBar)
|
||||
{
|
||||
if (!mStatusMessage.isEmpty())
|
||||
{
|
||||
mStatus->setText (mStatusMessage);
|
||||
return;
|
||||
}
|
||||
|
||||
static const char *sLabels[4] = { "record", "deleted", "touched", "selected" };
|
||||
static const char *sLabelsPlural[4] = { "records", "deleted", "touched", "selected" };
|
||||
|
||||
|
@ -178,10 +184,17 @@ void CSVWorld::TableBottomBox::currentWidgetChanged(int /*index*/)
|
|||
updateSize();
|
||||
}
|
||||
|
||||
void CSVWorld::TableBottomBox::setStatusMessage (const QString& message)
|
||||
{
|
||||
mStatusMessage = message;
|
||||
updateStatus();
|
||||
}
|
||||
|
||||
void CSVWorld::TableBottomBox::selectionSizeChanged (int size)
|
||||
{
|
||||
if (mStatusCount[3]!=size)
|
||||
{
|
||||
mStatusMessage = "";
|
||||
mStatusCount[3] = size;
|
||||
updateStatus();
|
||||
}
|
||||
|
@ -210,7 +223,10 @@ void CSVWorld::TableBottomBox::tableSizeChanged (int size, int deleted, int modi
|
|||
}
|
||||
|
||||
if (changed)
|
||||
{
|
||||
mStatusMessage = "";
|
||||
updateStatus();
|
||||
}
|
||||
}
|
||||
|
||||
void CSVWorld::TableBottomBox::positionChanged (int row, int column)
|
||||
|
|
|
@ -39,6 +39,7 @@ namespace CSVWorld
|
|||
bool mHasPosition;
|
||||
int mRow;
|
||||
int mColumn;
|
||||
QString mStatusMessage;
|
||||
|
||||
private:
|
||||
|
||||
|
@ -73,6 +74,8 @@ namespace CSVWorld
|
|||
///
|
||||
/// \note The BotomBox does not partake in the deletion of records.
|
||||
|
||||
void setStatusMessage (const QString& message);
|
||||
|
||||
signals:
|
||||
|
||||
void requestFocus (const std::string& id);
|
||||
|
|
|
@ -499,7 +499,7 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
|
|||
else
|
||||
gameControllerdb = ""; //if it doesn't exist, pass in an empty string
|
||||
|
||||
MWInput::InputManager* input = new MWInput::InputManager (mWindow, mViewer, mScreenCaptureHandler, keybinderUser, keybinderUserExists, gameControllerdb, mGrab);
|
||||
MWInput::InputManager* input = new MWInput::InputManager (mWindow, mViewer, mScreenCaptureHandler, mScreenCaptureOperation, keybinderUser, keybinderUserExists, gameControllerdb, mGrab);
|
||||
mEnvironment.setInputManager (input);
|
||||
|
||||
std::string myguiResources = (mResDir / "mygui").string();
|
||||
|
@ -656,8 +656,11 @@ void OMW::Engine::go()
|
|||
|
||||
settingspath = loadSettings (settings);
|
||||
|
||||
mScreenCaptureHandler = new osgViewer::ScreenCaptureHandler(new WriteScreenshotToFileOperation(mCfgMgr.getUserDataPath().string(),
|
||||
Settings::Manager::getString("screenshot format", "General")));
|
||||
mScreenCaptureOperation = new WriteScreenshotToFileOperation(mCfgMgr.getUserDataPath().string(),
|
||||
Settings::Manager::getString("screenshot format", "General"));
|
||||
|
||||
mScreenCaptureHandler = new osgViewer::ScreenCaptureHandler(mScreenCaptureOperation);
|
||||
|
||||
mViewer->addEventHandler(mScreenCaptureHandler);
|
||||
|
||||
mEnvironment.setFrameRateLimit(Settings::Manager::getFloat("framerate limit", "Video"));
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
#include <components/settings/settings.hpp>
|
||||
|
||||
#include <osgViewer/Viewer>
|
||||
|
||||
#include <osgViewer/ViewerEventHandlers>
|
||||
|
||||
#include "mwbase/environment.hpp"
|
||||
|
||||
|
@ -82,6 +82,7 @@ namespace OMW
|
|||
boost::filesystem::path mResDir;
|
||||
osg::ref_ptr<osgViewer::Viewer> mViewer;
|
||||
osg::ref_ptr<osgViewer::ScreenCaptureHandler> mScreenCaptureHandler;
|
||||
osgViewer::ScreenCaptureHandler::CaptureOperation *mScreenCaptureOperation;
|
||||
std::string mCellName;
|
||||
std::vector<std::string> mContentFiles;
|
||||
bool mSkipMenu;
|
||||
|
|
|
@ -120,6 +120,7 @@ namespace MWBase
|
|||
|
||||
virtual bool toggleWater() = 0;
|
||||
virtual bool toggleWorld() = 0;
|
||||
virtual bool toggleBorders() = 0;
|
||||
|
||||
virtual void adjustSky() = 0;
|
||||
|
||||
|
@ -450,6 +451,7 @@ namespace MWBase
|
|||
|
||||
/// \todo this does not belong here
|
||||
virtual void screenshot (osg::Image* image, int w, int h) = 0;
|
||||
virtual bool screenshot360 (osg::Image* image, std::string settingStr) = 0;
|
||||
|
||||
/// Find default position inside exterior cell specified by name
|
||||
/// \return false if exterior with given name not exists, true otherwise
|
||||
|
|
|
@ -31,7 +31,7 @@ namespace MWClass
|
|||
if (!model.empty())
|
||||
{
|
||||
physics.addActor(ptr, model);
|
||||
if (getCreatureStats(ptr).isDead())
|
||||
if (getCreatureStats(ptr).isDead() && getCreatureStats(ptr).isDeathAnimationFinished())
|
||||
MWBase::Environment::get().getWorld()->enableActorCollision(ptr, false);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -139,24 +139,21 @@ namespace MWClass
|
|||
const std::string trapActivationSound = "Disarm Trap Fail";
|
||||
|
||||
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
|
||||
const MWWorld::InventoryStore& invStore = player.getClass().getInventoryStore(player);
|
||||
MWWorld::InventoryStore& invStore = player.getClass().getInventoryStore(player);
|
||||
|
||||
bool isLocked = ptr.getCellRef().getLockLevel() > 0;
|
||||
bool isTrapped = !ptr.getCellRef().getTrap().empty();
|
||||
bool hasKey = false;
|
||||
std::string keyName;
|
||||
|
||||
// make key id lowercase
|
||||
std::string keyId = ptr.getCellRef().getKey();
|
||||
Misc::StringUtils::lowerCaseInPlace(keyId);
|
||||
for (MWWorld::ConstContainerStoreIterator it = invStore.cbegin(); it != invStore.cend(); ++it)
|
||||
const std::string keyId = ptr.getCellRef().getKey();
|
||||
if (!keyId.empty())
|
||||
{
|
||||
std::string refId = it->getCellRef().getRefId();
|
||||
Misc::StringUtils::lowerCaseInPlace(refId);
|
||||
if (refId == keyId)
|
||||
MWWorld::Ptr keyPtr = invStore.search(keyId);
|
||||
if (!keyPtr.isEmpty())
|
||||
{
|
||||
hasKey = true;
|
||||
keyName = it->getClass().getName(*it);
|
||||
keyName = keyPtr.getClass().getName(keyPtr);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -135,8 +135,9 @@ namespace MWClass
|
|||
data->mCreatureStats.setAiSetting (MWMechanics::CreatureStats::AI_Flee, ref->mBase->mAiData.mFlee);
|
||||
data->mCreatureStats.setAiSetting (MWMechanics::CreatureStats::AI_Alarm, ref->mBase->mAiData.mAlarm);
|
||||
|
||||
// Persistent actors with 0 health do not play death animation
|
||||
if (data->mCreatureStats.isDead())
|
||||
data->mCreatureStats.setDeathAnimationFinished(true);
|
||||
data->mCreatureStats.setDeathAnimationFinished(ptr.getClass().isPersistent(ptr));
|
||||
|
||||
// spells
|
||||
for (std::vector<std::string>::const_iterator iter (ref->mBase->mSpells.mList.begin());
|
||||
|
@ -814,6 +815,9 @@ namespace MWClass
|
|||
if (ptr.getRefData().getCount() > 0 && !creatureStats.isDead())
|
||||
return;
|
||||
|
||||
if (!creatureStats.isDeathAnimationFinished())
|
||||
return;
|
||||
|
||||
const MWWorld::Store<ESM::GameSetting>& gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
||||
static const float fCorpseRespawnDelay = gmst.find("fCorpseRespawnDelay")->getFloat();
|
||||
static const float fCorpseClearDelay = gmst.find("fCorpseClearDelay")->getFloat();
|
||||
|
|
|
@ -114,42 +114,44 @@ namespace MWClass
|
|||
const std::string lockedSound = "LockedDoor";
|
||||
const std::string trapActivationSound = "Disarm Trap Fail";
|
||||
|
||||
const MWWorld::ContainerStore &invStore = actor.getClass().getContainerStore(actor);
|
||||
MWWorld::ContainerStore &invStore = actor.getClass().getContainerStore(actor);
|
||||
|
||||
bool isLocked = ptr.getCellRef().getLockLevel() > 0;
|
||||
bool isTrapped = !ptr.getCellRef().getTrap().empty();
|
||||
bool hasKey = false;
|
||||
std::string keyName;
|
||||
|
||||
// FIXME: If NPC activate teleporting door, it can lead to crash due to iterator invalidation in the Actors update.
|
||||
// Make such activation a no-op for now, like how it is in the vanilla game.
|
||||
if (actor != MWMechanics::getPlayer() && ptr.getCellRef().getTeleport())
|
||||
{
|
||||
std::shared_ptr<MWWorld::Action> action(new MWWorld::FailedAction(std::string(), ptr));
|
||||
action->setSound(lockedSound);
|
||||
return action;
|
||||
}
|
||||
|
||||
// make door glow if player activates it with telekinesis
|
||||
if (actor == MWBase::Environment::get().getWorld()->getPlayerPtr() &&
|
||||
MWBase::Environment::get().getWorld()->getDistanceToFacedObject() >
|
||||
if (actor == MWMechanics::getPlayer() &&
|
||||
MWBase::Environment::get().getWorld()->getDistanceToFacedObject() >
|
||||
MWBase::Environment::get().getWorld()->getMaxActivationDistance())
|
||||
{
|
||||
MWRender::Animation* animation = MWBase::Environment::get().getWorld()->getAnimation(ptr);
|
||||
|
||||
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
|
||||
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
|
||||
int index = ESM::MagicEffect::effectStringToId("sEffectTelekinesis");
|
||||
const ESM::MagicEffect *effect = store.get<ESM::MagicEffect>().find(index);
|
||||
|
||||
animation->addSpellCastGlow(effect, 1); // 1 second glow to match the time taken for a door opening or closing
|
||||
}
|
||||
|
||||
// make key id lowercase
|
||||
std::string keyId = ptr.getCellRef().getKey();
|
||||
const std::string keyId = ptr.getCellRef().getKey();
|
||||
if (!keyId.empty())
|
||||
{
|
||||
Misc::StringUtils::lowerCaseInPlace(keyId);
|
||||
for (MWWorld::ConstContainerStoreIterator it = invStore.cbegin(); it != invStore.cend(); ++it)
|
||||
MWWorld::Ptr keyPtr = invStore.search(keyId);
|
||||
if (!keyPtr.isEmpty())
|
||||
{
|
||||
std::string refId = it->getCellRef().getRefId();
|
||||
Misc::StringUtils::lowerCaseInPlace(refId);
|
||||
if (refId == keyId)
|
||||
{
|
||||
hasKey = true;
|
||||
keyName = it->getClass().getName(*it);
|
||||
break;
|
||||
}
|
||||
hasKey = true;
|
||||
keyName = keyPtr.getClass().getName(keyPtr);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -352,8 +352,10 @@ namespace MWClass
|
|||
|
||||
data->mNpcStats.setNeedRecalcDynamicStats(true);
|
||||
}
|
||||
|
||||
// Persistent actors with 0 health do not play death animation
|
||||
if (data->mNpcStats.isDead())
|
||||
data->mNpcStats.setDeathAnimationFinished(true);
|
||||
data->mNpcStats.setDeathAnimationFinished(ptr.getClass().isPersistent(ptr));
|
||||
|
||||
// race powers
|
||||
const ESM::Race *race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(ref->mBase->mRace);
|
||||
|
@ -1351,6 +1353,9 @@ namespace MWClass
|
|||
if (ptr.getRefData().getCount() > 0 && !creatureStats.isDead())
|
||||
return;
|
||||
|
||||
if (!creatureStats.isDeathAnimationFinished())
|
||||
return;
|
||||
|
||||
const MWWorld::Store<ESM::GameSetting>& gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
||||
static const float fCorpseRespawnDelay = gmst.find("fCorpseRespawnDelay")->getFloat();
|
||||
static const float fCorpseClearDelay = gmst.find("fCorpseClearDelay")->getFloat();
|
||||
|
|
|
@ -153,7 +153,7 @@ namespace MWGui
|
|||
virtual osg::BoundingSphere computeBound(const osg::Node&) const { return osg::BoundingSphere(); }
|
||||
};
|
||||
|
||||
void LoadingScreen::loadingOn()
|
||||
void LoadingScreen::loadingOn(bool visible)
|
||||
{
|
||||
mLoadingOnTime = mTimer.time_m();
|
||||
// Early-out if already on
|
||||
|
@ -169,7 +169,10 @@ namespace MWGui
|
|||
// We are already using node masks to avoid the scene from being updated/rendered, but node masks don't work for computeBound()
|
||||
mViewer->getSceneData()->setComputeBoundingSphereCallback(new DontComputeBoundCallback);
|
||||
|
||||
mShowWallpaper = (MWBase::Environment::get().getStateManager()->getState()
|
||||
mVisible = visible;
|
||||
mLoadingBox->setVisible(mVisible);
|
||||
|
||||
mShowWallpaper = mVisible && (MWBase::Environment::get().getStateManager()->getState()
|
||||
== MWBase::StateManager::State_NoGame);
|
||||
|
||||
setVisible(true);
|
||||
|
@ -180,10 +183,15 @@ namespace MWGui
|
|||
}
|
||||
|
||||
MWBase::Environment::get().getWindowManager()->pushGuiMode(mShowWallpaper ? GM_LoadingWallpaper : GM_Loading);
|
||||
|
||||
if (!mVisible)
|
||||
draw();
|
||||
}
|
||||
|
||||
void LoadingScreen::loadingOff()
|
||||
{
|
||||
mLoadingBox->setVisible(true); // restore
|
||||
|
||||
if (mLastRenderTime < mLoadingOnTime)
|
||||
{
|
||||
// the loading was so fast that we didn't show loading screen at all
|
||||
|
@ -306,7 +314,7 @@ namespace MWGui
|
|||
|
||||
void LoadingScreen::draw()
|
||||
{
|
||||
if (!needToDrawLoadingScreen())
|
||||
if (mVisible && !needToDrawLoadingScreen())
|
||||
return;
|
||||
|
||||
if (mShowWallpaper && mTimer.time_m() > mLastWallpaperChangeTime + 5000*1)
|
||||
|
|
|
@ -35,7 +35,7 @@ namespace MWGui
|
|||
|
||||
/// Overridden from Loading::Listener, see the Loading::Listener documentation for usage details
|
||||
virtual void setLabel (const std::string& label, bool important);
|
||||
virtual void loadingOn();
|
||||
virtual void loadingOn(bool visible=true);
|
||||
virtual void loadingOff();
|
||||
virtual void setProgressRange (size_t range);
|
||||
virtual void setProgress (size_t value);
|
||||
|
@ -63,6 +63,8 @@ namespace MWGui
|
|||
|
||||
bool mImportantLabel;
|
||||
|
||||
bool mVisible;
|
||||
|
||||
size_t mProgress;
|
||||
|
||||
bool mShowWallpaper;
|
||||
|
|
|
@ -81,6 +81,47 @@ namespace MWGui
|
|||
delete mMagicSelectionDialog;
|
||||
}
|
||||
|
||||
void QuickKeysMenu::onOpen()
|
||||
{
|
||||
WindowBase::onOpen();
|
||||
|
||||
MWWorld::Ptr player = MWMechanics::getPlayer();
|
||||
MWWorld::InventoryStore& store = player.getClass().getInventoryStore(player);
|
||||
|
||||
// Check if quick keys are still valid
|
||||
for (int i=0; i<10; ++i)
|
||||
{
|
||||
ItemWidget* button = mQuickKeyButtons[i];
|
||||
int type = mAssigned[i];
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case Type_Unassigned:
|
||||
case Type_HandToHand:
|
||||
case Type_Magic:
|
||||
break;
|
||||
case Type_Item:
|
||||
case Type_MagicItem:
|
||||
{
|
||||
MWWorld::Ptr item = *button->getUserData<MWWorld::Ptr>();
|
||||
// Make sure the item is available and is not broken
|
||||
if (item.getRefData().getCount() < 1 ||
|
||||
(item.getClass().hasItemHealth(item) &&
|
||||
item.getClass().getItemHealth(item) <= 0))
|
||||
{
|
||||
// Try searching for a compatible replacement
|
||||
std::string id = item.getCellRef().getRefId();
|
||||
|
||||
item = store.findReplacement(id);
|
||||
button->setUserData(MWWorld::Ptr(item));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void QuickKeysMenu::unassign(ItemWidget* key, int index)
|
||||
{
|
||||
key->clearUserStrings();
|
||||
|
@ -122,12 +163,10 @@ namespace MWGui
|
|||
assert(index != -1);
|
||||
mSelectedIndex = index;
|
||||
|
||||
{
|
||||
// open assign dialog
|
||||
if (!mAssignDialog)
|
||||
mAssignDialog = new QuickKeysMenuAssign(this);
|
||||
mAssignDialog->setVisible (true);
|
||||
}
|
||||
// open assign dialog
|
||||
if (!mAssignDialog)
|
||||
mAssignDialog = new QuickKeysMenuAssign(this);
|
||||
mAssignDialog->setVisible (true);
|
||||
}
|
||||
|
||||
void QuickKeysMenu::onOkButtonClicked (MyGUI::Widget *sender)
|
||||
|
@ -296,21 +335,16 @@ namespace MWGui
|
|||
if (type == Type_Item || type == Type_MagicItem)
|
||||
{
|
||||
MWWorld::Ptr item = *button->getUserData<MWWorld::Ptr>();
|
||||
// make sure the item is available
|
||||
if (item.getRefData ().getCount() < 1)
|
||||
// Make sure the item is available and is not broken
|
||||
if (item.getRefData().getCount() < 1 ||
|
||||
(item.getClass().hasItemHealth(item) &&
|
||||
item.getClass().getItemHealth(item) <= 0))
|
||||
{
|
||||
// Try searching for a compatible replacement
|
||||
std::string id = item.getCellRef().getRefId();
|
||||
|
||||
for (MWWorld::ContainerStoreIterator it = store.begin(); it != store.end(); ++it)
|
||||
{
|
||||
if (Misc::StringUtils::ciEqual(it->getCellRef().getRefId(), id))
|
||||
{
|
||||
item = *it;
|
||||
button->setUserData(MWWorld::Ptr(item));
|
||||
break;
|
||||
}
|
||||
}
|
||||
item = store.findReplacement(id);
|
||||
button->setUserData(MWWorld::Ptr(item));
|
||||
|
||||
if (item.getRefData().getCount() < 1)
|
||||
{
|
||||
|
@ -498,6 +532,9 @@ namespace MWGui
|
|||
ESM::QuickKeys keys;
|
||||
keys.load(reader);
|
||||
|
||||
MWWorld::Ptr player = MWMechanics::getPlayer();
|
||||
MWWorld::InventoryStore& store = player.getClass().getInventoryStore(player);
|
||||
|
||||
int i=0;
|
||||
for (std::vector<ESM::QuickKeys::QuickKey>::const_iterator it = keys.mKeys.begin(); it != keys.mKeys.end(); ++it)
|
||||
{
|
||||
|
@ -519,22 +556,7 @@ namespace MWGui
|
|||
case Type_MagicItem:
|
||||
{
|
||||
// Find the item by id
|
||||
MWWorld::Ptr player = MWMechanics::getPlayer();
|
||||
MWWorld::InventoryStore& store = player.getClass().getInventoryStore(player);
|
||||
MWWorld::Ptr item;
|
||||
for (MWWorld::ContainerStoreIterator iter = store.begin(); iter != store.end(); ++iter)
|
||||
{
|
||||
if (Misc::StringUtils::ciEqual(iter->getCellRef().getRefId(), id))
|
||||
{
|
||||
if (item.isEmpty() ||
|
||||
// Prefer the stack with the lowest remaining uses
|
||||
!item.getClass().hasItemHealth(*iter) ||
|
||||
iter->getClass().getItemHealth(*iter) < item.getClass().getItemHealth(item))
|
||||
{
|
||||
item = *iter;
|
||||
}
|
||||
}
|
||||
}
|
||||
MWWorld::Ptr item = store.findReplacement(id);
|
||||
|
||||
if (item.isEmpty())
|
||||
unassign(button, i);
|
||||
|
|
|
@ -34,6 +34,7 @@ namespace MWGui
|
|||
void onAssignMagicItem (MWWorld::Ptr item);
|
||||
void onAssignMagic (const std::string& spellId);
|
||||
void onAssignMagicCancel ();
|
||||
void onOpen();
|
||||
|
||||
void activateQuickKey(int index);
|
||||
void updateActivatedQuickKey();
|
||||
|
|
|
@ -36,12 +36,14 @@ namespace MWInput
|
|||
SDL_Window* window,
|
||||
osg::ref_ptr<osgViewer::Viewer> viewer,
|
||||
osg::ref_ptr<osgViewer::ScreenCaptureHandler> screenCaptureHandler,
|
||||
osgViewer::ScreenCaptureHandler::CaptureOperation *screenCaptureOperation,
|
||||
const std::string& userFile, bool userFileExists,
|
||||
const std::string& controllerBindingsFile, bool grab)
|
||||
: mWindow(window)
|
||||
, mWindowVisible(true)
|
||||
, mViewer(viewer)
|
||||
, mScreenCaptureHandler(screenCaptureHandler)
|
||||
, mScreenCaptureOperation(screenCaptureOperation)
|
||||
, mJoystickLastUsed(false)
|
||||
, mPlayer(NULL)
|
||||
, mInputManager(NULL)
|
||||
|
@ -1033,8 +1035,28 @@ namespace MWInput
|
|||
|
||||
void InputManager::screenshot()
|
||||
{
|
||||
mScreenCaptureHandler->setFramesToCapture(1);
|
||||
mScreenCaptureHandler->captureNextFrame(*mViewer);
|
||||
bool regularScreenshot = true;
|
||||
|
||||
std::string settingStr;
|
||||
|
||||
settingStr = Settings::Manager::getString("screenshot type","Video");
|
||||
regularScreenshot = settingStr.size() == 0 || settingStr.compare("regular") == 0;
|
||||
|
||||
if (regularScreenshot)
|
||||
{
|
||||
mScreenCaptureHandler->setFramesToCapture(1);
|
||||
mScreenCaptureHandler->captureNextFrame(*mViewer);
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::ref_ptr<osg::Image> screenshot (new osg::Image);
|
||||
|
||||
if (MWBase::Environment::get().getWorld()->screenshot360(screenshot.get(),settingStr))
|
||||
{
|
||||
(*mScreenCaptureOperation) (*(screenshot.get()),0);
|
||||
// FIXME: mScreenCaptureHandler->getCaptureOperation() causes crash for some reason
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void InputManager::toggleInventory()
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
#include "../mwgui/mode.hpp"
|
||||
|
||||
#include <osg/ref_ptr>
|
||||
#include <osgViewer/ViewerEventHandlers>
|
||||
|
||||
#include <extern/oics/ICSChannelListener.h>
|
||||
#include <extern/oics/ICSInputControlSystem.h>
|
||||
|
@ -14,7 +15,6 @@
|
|||
|
||||
#include "../mwbase/inputmanager.hpp"
|
||||
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
class Player;
|
||||
|
@ -74,6 +74,7 @@ namespace MWInput
|
|||
SDL_Window* window,
|
||||
osg::ref_ptr<osgViewer::Viewer> viewer,
|
||||
osg::ref_ptr<osgViewer::ScreenCaptureHandler> screenCaptureHandler,
|
||||
osgViewer::ScreenCaptureHandler::CaptureOperation *screenCaptureOperation,
|
||||
const std::string& userFile, bool userFileExists,
|
||||
const std::string& controllerBindingsFile, bool grab);
|
||||
|
||||
|
@ -158,6 +159,7 @@ namespace MWInput
|
|||
bool mWindowVisible;
|
||||
osg::ref_ptr<osgViewer::Viewer> mViewer;
|
||||
osg::ref_ptr<osgViewer::ScreenCaptureHandler> mScreenCaptureHandler;
|
||||
osgViewer::ScreenCaptureHandler::CaptureOperation *mScreenCaptureOperation;
|
||||
|
||||
bool mJoystickLastUsed;
|
||||
MWWorld::Player* mPlayer;
|
||||
|
|
|
@ -288,23 +288,9 @@ namespace MWMechanics
|
|||
if (prevItemId.empty())
|
||||
return;
|
||||
|
||||
// Find the item by id
|
||||
MWWorld::Ptr item;
|
||||
for (MWWorld::ContainerStoreIterator iter = store.begin(); iter != store.end(); ++iter)
|
||||
{
|
||||
if (Misc::StringUtils::ciEqual(iter->getCellRef().getRefId(), prevItemId))
|
||||
{
|
||||
if (item.isEmpty() ||
|
||||
// Prefer the stack with the lowest remaining uses
|
||||
!item.getClass().hasItemHealth(*iter) ||
|
||||
iter->getClass().getItemHealth(*iter) < item.getClass().getItemHealth(item))
|
||||
{
|
||||
item = *iter;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Find previous item (or its replacement) by id.
|
||||
// we should equip previous item only if expired bound item was equipped.
|
||||
MWWorld::Ptr item = store.findReplacement(prevItemId);
|
||||
if (item.isEmpty() || !wasEquipped)
|
||||
return;
|
||||
|
||||
|
@ -774,11 +760,14 @@ namespace MWMechanics
|
|||
{
|
||||
// The actor was killed by a magic effect. Figure out if the player was responsible for it.
|
||||
const ActiveSpells& spells = creatureStats.getActiveSpells();
|
||||
bool killedByPlayer = false;
|
||||
MWWorld::Ptr player = getPlayer();
|
||||
std::set<MWWorld::Ptr> playerFollowers;
|
||||
getActorsSidingWith(player, playerFollowers);
|
||||
|
||||
for (ActiveSpells::TIterator it = spells.begin(); it != spells.end(); ++it)
|
||||
{
|
||||
const ActiveSpells::ActiveSpellParams& spell = it->second;
|
||||
MWWorld::Ptr caster = MWBase::Environment::get().getWorld()->searchPtrViaActorId(spell.mCasterActorId);
|
||||
for (std::vector<ActiveSpells::ActiveEffect>::const_iterator effectIt = spell.mEffects.begin();
|
||||
effectIt != spell.mEffects.end(); ++effectIt)
|
||||
{
|
||||
|
@ -796,17 +785,19 @@ namespace MWMechanics
|
|||
isDamageEffect = true;
|
||||
}
|
||||
|
||||
MWWorld::Ptr caster = MWBase::Environment::get().getWorld()->searchPtrViaActorId(spell.mCasterActorId);
|
||||
if (isDamageEffect && caster == player)
|
||||
killedByPlayer = true;
|
||||
if (isDamageEffect)
|
||||
{
|
||||
if (caster == player || playerFollowers.find(caster) != playerFollowers.end())
|
||||
{
|
||||
if (caster.getClass().getNpcStats(caster).isWerewolf())
|
||||
caster.getClass().getNpcStats(caster).addWerewolfKill();
|
||||
|
||||
MWBase::Environment::get().getMechanicsManager()->actorKilled(ptr, player);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (killedByPlayer)
|
||||
{
|
||||
MWBase::Environment::get().getMechanicsManager()->actorKilled(ptr, player);
|
||||
if (player.getClass().getNpcStats(player).isWerewolf())
|
||||
player.getClass().getNpcStats(player).addWerewolfKill();
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: dirty flag for magic effects to avoid some unnecessary work below?
|
||||
|
@ -998,7 +989,8 @@ namespace MWMechanics
|
|||
MWWorld::ContainerStoreIterator torch = inventoryStore.end();
|
||||
for (MWWorld::ContainerStoreIterator it = inventoryStore.begin(); it != inventoryStore.end(); ++it)
|
||||
{
|
||||
if (it->getTypeName() == typeid(ESM::Light).name())
|
||||
if (it->getTypeName() == typeid(ESM::Light).name() &&
|
||||
it->getClass().canBeEquipped(*it, ptr).first)
|
||||
{
|
||||
torch = it;
|
||||
break;
|
||||
|
@ -1019,8 +1011,7 @@ namespace MWMechanics
|
|||
heldIter = inventoryStore.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft);
|
||||
|
||||
// If we have a torch and can equip it, then equip it now.
|
||||
if (heldIter == inventoryStore.end()
|
||||
&& torch->getClass().canBeEquipped(*torch, ptr).first == 1)
|
||||
if (heldIter == inventoryStore.end())
|
||||
{
|
||||
inventoryStore.equip(MWWorld::InventoryStore::Slot_CarriedLeft, torch, ptr);
|
||||
}
|
||||
|
|
|
@ -120,6 +120,9 @@ bool MWMechanics::AiPackage::pathTo(const MWWorld::Ptr& actor, const ESM::Pathgr
|
|||
|
||||
if (!isDestReached && mTimer > AI_REACTION_TIME)
|
||||
{
|
||||
if (actor.getClass().isBipedal(actor))
|
||||
openDoors(actor);
|
||||
|
||||
bool wasShortcutting = mIsShortcutting;
|
||||
bool destInLOS = false;
|
||||
|
||||
|
@ -209,41 +212,10 @@ void MWMechanics::AiPackage::evadeObstacles(const MWWorld::Ptr& actor, float dur
|
|||
// first check if obstacle is a door
|
||||
static float distance = MWBase::Environment::get().getWorld()->getMaxActivationDistance();
|
||||
|
||||
MWWorld::Ptr door = getNearbyDoor(actor, distance);
|
||||
if (door != MWWorld::Ptr() && actor.getClass().isBipedal(actor))
|
||||
const MWWorld::Ptr door = getNearbyDoor(actor, distance);
|
||||
if (!door.isEmpty() && actor.getClass().isBipedal(actor))
|
||||
{
|
||||
// note: AiWander currently does not open doors
|
||||
if (getTypeId() != TypeIdWander && !door.getCellRef().getTeleport() && door.getClass().getDoorState(door) == 0)
|
||||
{
|
||||
if ((door.getCellRef().getTrap().empty() && door.getCellRef().getLockLevel() <= 0 ))
|
||||
{
|
||||
MWBase::Environment::get().getWorld()->activate(door, actor);
|
||||
return;
|
||||
}
|
||||
|
||||
std::string keyId = door.getCellRef().getKey();
|
||||
if (keyId.empty())
|
||||
return;
|
||||
|
||||
bool hasKey = false;
|
||||
const MWWorld::ContainerStore &invStore = actor.getClass().getContainerStore(actor);
|
||||
|
||||
// make key id lowercase
|
||||
Misc::StringUtils::lowerCaseInPlace(keyId);
|
||||
for (MWWorld::ConstContainerStoreIterator it = invStore.cbegin(); it != invStore.cend(); ++it)
|
||||
{
|
||||
std::string refId = it->getCellRef().getRefId();
|
||||
Misc::StringUtils::lowerCaseInPlace(refId);
|
||||
if (refId == keyId)
|
||||
{
|
||||
hasKey = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (hasKey)
|
||||
MWBase::Environment::get().getWorld()->activate(door, actor);
|
||||
}
|
||||
openDoors(actor);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -251,6 +223,35 @@ void MWMechanics::AiPackage::evadeObstacles(const MWWorld::Ptr& actor, float dur
|
|||
}
|
||||
}
|
||||
|
||||
void MWMechanics::AiPackage::openDoors(const MWWorld::Ptr& actor)
|
||||
{
|
||||
static float distance = MWBase::Environment::get().getWorld()->getMaxActivationDistance();
|
||||
|
||||
const MWWorld::Ptr door = getNearbyDoor(actor, distance);
|
||||
if (door == MWWorld::Ptr())
|
||||
return;
|
||||
|
||||
// note: AiWander currently does not open doors
|
||||
if (getTypeId() != TypeIdWander && !door.getCellRef().getTeleport() && door.getClass().getDoorState(door) == 0)
|
||||
{
|
||||
if ((door.getCellRef().getTrap().empty() && door.getCellRef().getLockLevel() <= 0 ))
|
||||
{
|
||||
MWBase::Environment::get().getWorld()->activate(door, actor);
|
||||
return;
|
||||
}
|
||||
|
||||
const std::string keyId = door.getCellRef().getKey();
|
||||
if (keyId.empty())
|
||||
return;
|
||||
|
||||
MWWorld::ContainerStore &invStore = actor.getClass().getContainerStore(actor);
|
||||
MWWorld::Ptr keyPtr = invStore.search(keyId);
|
||||
|
||||
if (!keyPtr.isEmpty())
|
||||
MWBase::Environment::get().getWorld()->activate(door, actor);
|
||||
}
|
||||
}
|
||||
|
||||
const MWMechanics::PathgridGraph& MWMechanics::AiPackage::getPathGridGraph(const MWWorld::CellStore *cell)
|
||||
{
|
||||
const ESM::CellId& id = cell->getCell()->getCellId();
|
||||
|
|
|
@ -123,6 +123,7 @@ namespace MWMechanics
|
|||
virtual bool doesPathNeedRecalc(const ESM::Pathgrid::Point& newDest, const MWWorld::CellStore* currentCell);
|
||||
|
||||
void evadeObstacles(const MWWorld::Ptr& actor, float duration, const ESM::Position& pos);
|
||||
void openDoors(const MWWorld::Ptr& actor);
|
||||
|
||||
const PathgridGraph& getPathGridGraph(const MWWorld::CellStore* cell);
|
||||
|
||||
|
|
|
@ -561,6 +561,10 @@ void CharacterController::refreshIdleAnims(const WeaponInfo* weap, CharacterStat
|
|||
|
||||
void CharacterController::refreshCurrentAnims(CharacterState idle, CharacterState movement, JumpingState jump, bool force)
|
||||
{
|
||||
// If the current animation is persistent, do not touch it
|
||||
if (isPersistentAnimPlaying())
|
||||
return;
|
||||
|
||||
if (mPtr.getClass().isActor())
|
||||
refreshHitRecoilAnims();
|
||||
|
||||
|
@ -744,6 +748,11 @@ void CharacterController::playRandomDeath(float startpoint)
|
|||
{
|
||||
mDeathState = chooseRandomDeathState();
|
||||
}
|
||||
|
||||
// Do not interrupt scripted animation by death
|
||||
if (isPersistentAnimPlaying())
|
||||
return;
|
||||
|
||||
playDeath(startpoint, mDeathState);
|
||||
}
|
||||
|
||||
|
@ -829,8 +838,8 @@ CharacterController::CharacterController(const MWWorld::Ptr &ptr, MWRender::Anim
|
|||
mIdleState = CharState_Idle;
|
||||
}
|
||||
|
||||
|
||||
if(mDeathState == CharState_None)
|
||||
// Do not update animation status for dead actors
|
||||
if(mDeathState == CharState_None && (!cls.isActor() || !cls.getCreatureStats(mPtr).isDead()))
|
||||
refreshCurrentAnims(mIdleState, mMovementState, mJumpState, true);
|
||||
|
||||
mAnimation->runAnimation(0.f);
|
||||
|
@ -1299,6 +1308,10 @@ bool CharacterController::updateWeaponState()
|
|||
}
|
||||
}
|
||||
|
||||
// Combat for actors with persistent animations obviously will be buggy
|
||||
if (isPersistentAnimPlaying())
|
||||
return forcestateupdate;
|
||||
|
||||
float complete;
|
||||
bool animPlaying;
|
||||
if(mAttackingOrSpell)
|
||||
|
@ -2013,15 +2026,17 @@ void CharacterController::update(float duration)
|
|||
{
|
||||
// initial start of death animation for actors that started the game as dead
|
||||
// not done in constructor since we need to give scripts a chance to set the mSkipAnim flag
|
||||
if (!mSkipAnim && mDeathState != CharState_None && mCurrentDeath.empty())
|
||||
if (!mSkipAnim && mDeathState != CharState_None && mCurrentDeath.empty() && cls.isPersistent(mPtr))
|
||||
{
|
||||
// Fast-forward death animation to end for persisting corpses
|
||||
playDeath(1.f, mDeathState);
|
||||
}
|
||||
// We must always queue movement, even if there is none, to apply gravity.
|
||||
world->queueMovement(mPtr, osg::Vec3f(0.f, 0.f, 0.f));
|
||||
}
|
||||
|
||||
osg::Vec3f moved = mAnimation->runAnimation(mSkipAnim ? 0.f : duration);
|
||||
bool isPersist = isPersistentAnimPlaying();
|
||||
osg::Vec3f moved = mAnimation->runAnimation(mSkipAnim && !isPersist ? 0.f : duration);
|
||||
if(duration > 0.0f)
|
||||
moved /= duration;
|
||||
else
|
||||
|
@ -2135,6 +2150,10 @@ bool CharacterController::playGroup(const std::string &groupname, int mode, int
|
|||
if(!mAnimation || !mAnimation->hasAnimation(groupname))
|
||||
return false;
|
||||
|
||||
// We should not interrupt persistent animations by non-persistent ones
|
||||
if (isPersistentAnimPlaying() && !persist)
|
||||
return false;
|
||||
|
||||
// If this animation is a looped animation (has a "loop start" key) that is already playing
|
||||
// and has not yet reached the end of the loop, allow it to continue animating with its existing loop count
|
||||
// and remove any other animations that were queued.
|
||||
|
@ -2164,23 +2183,28 @@ bool CharacterController::playGroup(const std::string &groupname, int mode, int
|
|||
|
||||
if(mode != 0 || mAnimQueue.empty() || !isAnimPlaying(mAnimQueue.front().mGroup))
|
||||
{
|
||||
clearAnimQueue();
|
||||
mAnimQueue.push_back(entry);
|
||||
clearAnimQueue(persist);
|
||||
|
||||
mAnimation->disable(mCurrentIdle);
|
||||
mCurrentIdle.clear();
|
||||
|
||||
mIdleState = CharState_SpecialIdle;
|
||||
bool loopfallback = (entry.mGroup.compare(0,4,"idle") == 0);
|
||||
mAnimation->play(groupname, Priority_Default,
|
||||
mAnimation->play(groupname, persist && groupname != "idle" ? Priority_Persistent : Priority_Default,
|
||||
MWRender::Animation::BlendMask_All, false, 1.0f,
|
||||
((mode==2) ? "loop start" : "start"), "stop", 0.0f, count-1, loopfallback);
|
||||
}
|
||||
else
|
||||
{
|
||||
mAnimQueue.resize(1);
|
||||
mAnimQueue.push_back(entry);
|
||||
}
|
||||
|
||||
// "PlayGroup idle" is a special case, used to remove to stop scripted animations playing
|
||||
if (groupname == "idle")
|
||||
entry.mPersist = false;
|
||||
|
||||
mAnimQueue.push_back(entry);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -2189,6 +2213,17 @@ void CharacterController::skipAnim()
|
|||
mSkipAnim = true;
|
||||
}
|
||||
|
||||
bool CharacterController::isPersistentAnimPlaying()
|
||||
{
|
||||
if (!mAnimQueue.empty())
|
||||
{
|
||||
AnimationQueueEntry& first = mAnimQueue.front();
|
||||
return first.mPersist && isAnimPlaying(first.mGroup);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CharacterController::isAnimPlaying(const std::string &groupName)
|
||||
{
|
||||
if(mAnimation == NULL)
|
||||
|
@ -2196,12 +2231,19 @@ bool CharacterController::isAnimPlaying(const std::string &groupName)
|
|||
return mAnimation->isPlaying(groupName);
|
||||
}
|
||||
|
||||
|
||||
void CharacterController::clearAnimQueue()
|
||||
void CharacterController::clearAnimQueue(bool clearPersistAnims)
|
||||
{
|
||||
if(!mAnimQueue.empty())
|
||||
// Do not interrupt scripted animations, if we want to keep them
|
||||
if ((!isPersistentAnimPlaying() || clearPersistAnims) && !mAnimQueue.empty())
|
||||
mAnimation->disable(mAnimQueue.front().mGroup);
|
||||
mAnimQueue.clear();
|
||||
|
||||
for (AnimationQueue::iterator it = mAnimQueue.begin(); it != mAnimQueue.end();)
|
||||
{
|
||||
if (clearPersistAnims || !it->mPersist)
|
||||
it = mAnimQueue.erase(it);
|
||||
else
|
||||
++it;
|
||||
}
|
||||
}
|
||||
|
||||
void CharacterController::forceStateUpdate()
|
||||
|
@ -2211,6 +2253,7 @@ void CharacterController::forceStateUpdate()
|
|||
clearAnimQueue();
|
||||
|
||||
refreshCurrentAnims(mIdleState, mMovementState, mJumpState, true);
|
||||
|
||||
if(mDeathState != CharState_None)
|
||||
{
|
||||
playRandomDeath();
|
||||
|
|
|
@ -39,8 +39,8 @@ enum Priority {
|
|||
Priority_Knockdown,
|
||||
Priority_Torch,
|
||||
Priority_Storm,
|
||||
|
||||
Priority_Death,
|
||||
Priority_Persistent,
|
||||
|
||||
Num_Priorities
|
||||
};
|
||||
|
@ -215,12 +215,14 @@ class CharacterController : public MWRender::Animation::TextKeyListener
|
|||
void refreshMovementAnims(const WeaponInfo* weap, CharacterState movement, bool force=false);
|
||||
void refreshIdleAnims(const WeaponInfo* weap, CharacterState idle, bool force=false);
|
||||
|
||||
void clearAnimQueue();
|
||||
void clearAnimQueue(bool clearPersistAnims = false);
|
||||
|
||||
bool updateWeaponState();
|
||||
bool updateCreatureState();
|
||||
void updateIdleStormState(bool inwater);
|
||||
|
||||
bool isPersistentAnimPlaying();
|
||||
|
||||
void updateAnimQueue();
|
||||
|
||||
void updateHeadTracking(float duration);
|
||||
|
|
|
@ -630,22 +630,12 @@ namespace MWMechanics
|
|||
float d = static_cast<float>(std::min(sellerStats.getSkill(ESM::Skill::Mercantile).getModified(), 100));
|
||||
float e = std::min(0.1f * sellerStats.getAttribute(ESM::Attribute::Luck).getModified(), 10.f);
|
||||
float f = std::min(0.2f * sellerStats.getAttribute(ESM::Attribute::Personality).getModified(), 10.f);
|
||||
|
||||
float pcTerm = (clampedDisposition - 50 + a + b + c) * playerStats.getFatigueTerm();
|
||||
float npcTerm = (d + e + f) * sellerStats.getFatigueTerm();
|
||||
float buyTerm = 0.01f * (100 - 0.5f * (pcTerm - npcTerm));
|
||||
float sellTerm = 0.01f * (50 - 0.5f * (npcTerm - pcTerm));
|
||||
|
||||
float x;
|
||||
if(buying) x = buyTerm;
|
||||
else x = std::min(buyTerm, sellTerm);
|
||||
int offerPrice;
|
||||
if (x < 1)
|
||||
offerPrice = int(x * basePrice);
|
||||
else
|
||||
offerPrice = basePrice + int((x - 1) * basePrice);
|
||||
offerPrice = std::max(1, offerPrice);
|
||||
return offerPrice;
|
||||
float buyTerm = 0.01f * std::max(75.f, (100 - 0.5f * (pcTerm - npcTerm)));
|
||||
float sellTerm = 0.01f * std::min(75.f, (50 - 0.5f * (npcTerm - pcTerm)));
|
||||
int offerPrice = int(basePrice * (buying ? buyTerm : sellTerm));
|
||||
return std::max(1, offerPrice);
|
||||
}
|
||||
|
||||
int MechanicsManager::countDeaths (const std::string& id) const
|
||||
|
@ -1505,7 +1495,7 @@ namespace MWMechanics
|
|||
|
||||
void MechanicsManager::actorKilled(const MWWorld::Ptr &victim, const MWWorld::Ptr &attacker)
|
||||
{
|
||||
if (attacker.isEmpty() || attacker != getPlayer())
|
||||
if (attacker.isEmpty() || victim.isEmpty())
|
||||
return;
|
||||
|
||||
if (victim == attacker)
|
||||
|
@ -1515,13 +1505,23 @@ namespace MWMechanics
|
|||
return; // TODO: implement animal rights
|
||||
|
||||
const MWMechanics::NpcStats& victimStats = victim.getClass().getNpcStats(victim);
|
||||
if (victimStats.getCrimeId() == -1)
|
||||
return;
|
||||
|
||||
// For now we report only about crimes of player and player's followers
|
||||
const MWWorld::Ptr &player = getPlayer();
|
||||
if (attacker != player)
|
||||
{
|
||||
std::set<MWWorld::Ptr> playerFollowers;
|
||||
getActorsSidingWith(player, playerFollowers);
|
||||
if (playerFollowers.find(attacker) == playerFollowers.end())
|
||||
return;
|
||||
}
|
||||
|
||||
// Simple check for who attacked first: if the player attacked first, a crimeId should be set
|
||||
// Doesn't handle possible edge case where no one reported the assault, but in such a case,
|
||||
// for bystanders it is not possible to tell who attacked first, anyway.
|
||||
if (victimStats.getCrimeId() != -1)
|
||||
commitCrime(attacker, victim, MWBase::MechanicsManager::OT_Murder);
|
||||
|
||||
commitCrime(player, victim, MWBase::MechanicsManager::OT_Murder);
|
||||
}
|
||||
|
||||
bool MechanicsManager::awarenessCheck(const MWWorld::Ptr &ptr, const MWWorld::Ptr &observer)
|
||||
|
|
|
@ -26,13 +26,13 @@ namespace MWMechanics
|
|||
|
||||
bool proximityToDoor(const MWWorld::Ptr& actor, float minDist)
|
||||
{
|
||||
if(getNearbyDoor(actor, minDist)!=MWWorld::Ptr())
|
||||
return true;
|
||||
else
|
||||
if(getNearbyDoor(actor, minDist).isEmpty())
|
||||
return false;
|
||||
else
|
||||
return true;
|
||||
}
|
||||
|
||||
MWWorld::Ptr getNearbyDoor(const MWWorld::Ptr& actor, float minDist)
|
||||
const MWWorld::Ptr getNearbyDoor(const MWWorld::Ptr& actor, float minDist)
|
||||
{
|
||||
MWWorld::CellStore *cell = actor.getCell();
|
||||
|
||||
|
@ -50,6 +50,16 @@ namespace MWMechanics
|
|||
const MWWorld::LiveCellRef<ESM::Door>& ref = *it;
|
||||
|
||||
osg::Vec3f doorPos(ref.mData.getPosition().asVec3());
|
||||
|
||||
// FIXME: cast
|
||||
const MWWorld::Ptr doorPtr = MWWorld::Ptr(&const_cast<MWWorld::LiveCellRef<ESM::Door> &>(ref), actor.getCell());
|
||||
|
||||
int doorState = doorPtr.getClass().getDoorState(doorPtr);
|
||||
float doorRot = ref.mData.getPosition().rot[2] - doorPtr.getCellRef().getPosition().rot[2];
|
||||
|
||||
if (doorState != 0 || doorRot != 0)
|
||||
continue; // the door is already opened/opening
|
||||
|
||||
doorPos.z() = 0;
|
||||
|
||||
float angle = std::acos(actorDir * (doorPos - pos) / (actorDir.length() * (doorPos - pos).length()));
|
||||
|
@ -62,8 +72,7 @@ namespace MWMechanics
|
|||
if ((pos - doorPos).length2() > minDist*minDist)
|
||||
continue;
|
||||
|
||||
// FIXME cast
|
||||
return MWWorld::Ptr(&const_cast<MWWorld::LiveCellRef<ESM::Door> &>(ref), actor.getCell()); // found, stop searching
|
||||
return doorPtr; // found, stop searching
|
||||
}
|
||||
|
||||
return MWWorld::Ptr(); // none found
|
||||
|
|
|
@ -17,7 +17,7 @@ namespace MWMechanics
|
|||
|
||||
/// Returns door pointer within range. No guarantee is given as to which one
|
||||
/** \return Pointer to the door, or NULL if none exists **/
|
||||
MWWorld::Ptr getNearbyDoor(const MWWorld::Ptr& actor, float minDist);
|
||||
const MWWorld::Ptr getNearbyDoor(const MWWorld::Ptr& actor, float minDist);
|
||||
|
||||
class ObstacleCheck
|
||||
{
|
||||
|
|
|
@ -32,7 +32,6 @@ namespace MWMechanics
|
|||
|
||||
// Is the player buying?
|
||||
bool buying = (merchantOffer < 0);
|
||||
|
||||
int a = std::abs(merchantOffer);
|
||||
int b = std::abs(playerOffer);
|
||||
int d = (buying)
|
||||
|
@ -56,7 +55,7 @@ namespace MWMechanics
|
|||
float npcTerm = (d1 + e1 + f1) * merchantStats.getFatigueTerm();
|
||||
float x = gmst.find("fBargainOfferMulti")->getFloat() * d
|
||||
+ gmst.find("fBargainOfferBase")->getFloat()
|
||||
+ std::abs(int(pcTerm - npcTerm));
|
||||
+ int(pcTerm - npcTerm);
|
||||
|
||||
int roll = Misc::Rng::rollDice(100) + 1;
|
||||
|
||||
|
|
|
@ -1089,11 +1089,28 @@ namespace MWRender
|
|||
|
||||
osg::Vec3f Animation::runAnimation(float duration)
|
||||
{
|
||||
// If we have scripted animations, play only them
|
||||
bool hasScriptedAnims = false;
|
||||
for (AnimStateMap::iterator stateiter = mStates.begin(); stateiter != mStates.end(); stateiter++)
|
||||
{
|
||||
if (stateiter->second.mPriority.contains(int(MWMechanics::Priority_Persistent)) && stateiter->second.mPlaying)
|
||||
{
|
||||
hasScriptedAnims = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
osg::Vec3f movement(0.f, 0.f, 0.f);
|
||||
AnimStateMap::iterator stateiter = mStates.begin();
|
||||
while(stateiter != mStates.end())
|
||||
{
|
||||
AnimState &state = stateiter->second;
|
||||
if (hasScriptedAnims && !state.mPriority.contains(int(MWMechanics::Priority_Persistent)))
|
||||
{
|
||||
++stateiter;
|
||||
continue;
|
||||
}
|
||||
|
||||
const NifOsg::TextKeyMap &textkeys = state.mSource->getTextKeys();
|
||||
NifOsg::TextKeyMap::const_iterator textkey(textkeys.upper_bound(state.getTime()));
|
||||
|
||||
|
|
|
@ -12,16 +12,21 @@
|
|||
#include <osg/Group>
|
||||
#include <osg/UserDataContainer>
|
||||
#include <osg/ComputeBoundsVisitor>
|
||||
#include <osg/ShapeDrawable>
|
||||
#include <osg/TextureCubeMap>
|
||||
|
||||
#include <osgUtil/LineSegmentIntersector>
|
||||
#include <osgUtil/IncrementalCompileOperation>
|
||||
|
||||
#include <osg/ImageUtils>
|
||||
|
||||
#include <osgViewer/Viewer>
|
||||
|
||||
#include <components/resource/resourcesystem.hpp>
|
||||
#include <components/resource/imagemanager.hpp>
|
||||
#include <components/resource/scenemanager.hpp>
|
||||
#include <components/resource/keyframemanager.hpp>
|
||||
#include <components/shader/shadermanager.hpp>
|
||||
|
||||
#include <components/settings/settings.hpp>
|
||||
|
||||
|
@ -39,7 +44,12 @@
|
|||
#include <components/esm/loadcell.hpp>
|
||||
#include <components/fallback/fallback.hpp>
|
||||
|
||||
#include <boost/algorithm/string.hpp>
|
||||
|
||||
#include "../mwworld/cellstore.hpp"
|
||||
#include "../mwgui/loadingscreen.hpp"
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "sky.hpp"
|
||||
#include "effectmanager.hpp"
|
||||
|
@ -193,8 +203,8 @@ namespace MWRender
|
|||
, mNightEyeFactor(0.f)
|
||||
, mDistantFog(false)
|
||||
, mDistantTerrain(false)
|
||||
, mFieldOfViewOverridden(false)
|
||||
, mFieldOfViewOverride(0.f)
|
||||
, mBorders(false)
|
||||
{
|
||||
resourceSystem->getSceneManager()->setParticleSystemMask(MWRender::Mask_ParticleSystem);
|
||||
resourceSystem->getSceneManager()->setShaderPath(resourcePath + "/shaders");
|
||||
|
@ -212,7 +222,7 @@ namespace MWRender
|
|||
mSceneRoot = sceneRoot;
|
||||
sceneRoot->setStartLight(1);
|
||||
|
||||
mRootNode->addChild(sceneRoot);
|
||||
mRootNode->addChild(mSceneRoot);
|
||||
|
||||
mPathgrid.reset(new Pathgrid(mRootNode));
|
||||
|
||||
|
@ -244,9 +254,10 @@ namespace MWRender
|
|||
Settings::Manager::getBool("auto use terrain specular maps", "Shaders"));
|
||||
|
||||
if (mDistantTerrain)
|
||||
mTerrain.reset(new Terrain::QuadTreeWorld(sceneRoot, mRootNode, mResourceSystem, mTerrainStorage, Mask_Terrain, Mask_PreCompile));
|
||||
mTerrain.reset(new Terrain::QuadTreeWorld(sceneRoot, mRootNode, mResourceSystem, mTerrainStorage, Mask_Terrain, Mask_PreCompile, Mask_Debug));
|
||||
else
|
||||
mTerrain.reset(new Terrain::TerrainGrid(sceneRoot, mRootNode, mResourceSystem, mTerrainStorage, Mask_Terrain, Mask_PreCompile));
|
||||
mTerrain.reset(new Terrain::TerrainGrid(sceneRoot, mRootNode, mResourceSystem, mTerrainStorage, Mask_Terrain, Mask_PreCompile, Mask_Debug));
|
||||
|
||||
mTerrain->setDefaultViewer(mViewer->getCamera());
|
||||
mTerrain->setTargetFrameRate(Settings::Manager::getFloat("target framerate", "Cells"));
|
||||
|
||||
|
@ -467,6 +478,13 @@ namespace MWRender
|
|||
{
|
||||
mSky->setEnabled(enabled);
|
||||
}
|
||||
|
||||
bool RenderingManager::toggleBorders()
|
||||
{
|
||||
mBorders = !mBorders;
|
||||
mTerrain->setBordersVisible(mBorders);
|
||||
return mBorders;
|
||||
}
|
||||
|
||||
bool RenderingManager::toggleRenderMode(RenderMode mode)
|
||||
{
|
||||
|
@ -668,7 +686,203 @@ namespace MWRender
|
|||
mutable bool mDone;
|
||||
};
|
||||
|
||||
void RenderingManager::screenshot(osg::Image *image, int w, int h)
|
||||
bool RenderingManager::screenshot360(osg::Image* image, std::string settingStr)
|
||||
{
|
||||
int screenshotW = mViewer->getCamera()->getViewport()->width();
|
||||
int screenshotH = mViewer->getCamera()->getViewport()->height();
|
||||
int screenshotMapping = 0;
|
||||
int cubeSize = screenshotMapping == 2 ?
|
||||
screenshotW: // planet mapping needs higher resolution
|
||||
screenshotW / 2;
|
||||
|
||||
std::vector<std::string> settingArgs;
|
||||
boost::algorithm::split(settingArgs,settingStr,boost::is_any_of(" "));
|
||||
|
||||
if (settingArgs.size() > 0)
|
||||
{
|
||||
std::string typeStrings[4] = {"spherical","cylindrical","planet","cubemap"};
|
||||
bool found = false;
|
||||
|
||||
for (int i = 0; i < 4; ++i)
|
||||
if (settingArgs[0].compare(typeStrings[i]) == 0)
|
||||
{
|
||||
screenshotMapping = i;
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!found)
|
||||
{
|
||||
std::cerr << "Wrong screenshot type: " << settingArgs[0] << "." << std::endl;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (settingArgs.size() > 1)
|
||||
screenshotW = std::min(10000,std::atoi(settingArgs[1].c_str()));
|
||||
|
||||
if (settingArgs.size() > 2)
|
||||
screenshotH = std::min(10000,std::atoi(settingArgs[2].c_str()));
|
||||
|
||||
if (settingArgs.size() > 3)
|
||||
cubeSize = std::min(5000,std::atoi(settingArgs[3].c_str()));
|
||||
|
||||
if (mCamera->isVanityOrPreviewModeEnabled())
|
||||
{
|
||||
std::cerr << "Spherical screenshots are not allowed in preview mode." << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool rawCubemap = screenshotMapping == 3;
|
||||
|
||||
if (rawCubemap)
|
||||
screenshotW = cubeSize * 6; // the image will consist of 6 cube sides in a row
|
||||
else if (screenshotMapping == 2)
|
||||
screenshotH = screenshotW; // use square resolution for planet mapping
|
||||
|
||||
std::vector<osg::ref_ptr<osg::Image>> images;
|
||||
|
||||
for (int i = 0; i < 6; ++i)
|
||||
images.push_back(new osg::Image);
|
||||
|
||||
osg::Vec3 directions[6] = {
|
||||
rawCubemap ? osg::Vec3(1,0,0) : osg::Vec3(0,0,1),
|
||||
osg::Vec3(0,0,-1),
|
||||
osg::Vec3(-1,0,0),
|
||||
rawCubemap ? osg::Vec3(0,0,1) : osg::Vec3(1,0,0),
|
||||
osg::Vec3(0,1,0),
|
||||
osg::Vec3(0,-1,0)};
|
||||
|
||||
double rotations[] = {
|
||||
-osg::PI / 2.0,
|
||||
osg::PI / 2.0,
|
||||
osg::PI,
|
||||
0,
|
||||
osg::PI / 2.0,
|
||||
osg::PI / 2.0};
|
||||
|
||||
double fovBackup = mFieldOfView;
|
||||
mFieldOfView = 90.0; // each cubemap side sees 90 degrees
|
||||
|
||||
int maskBackup = mPlayerAnimation->getObjectRoot()->getNodeMask();
|
||||
|
||||
if (mCamera->isFirstPerson())
|
||||
mPlayerAnimation->getObjectRoot()->setNodeMask(0);
|
||||
|
||||
for (int i = 0; i < 6; ++i) // for each cubemap side
|
||||
{
|
||||
osg::Matrixd transform = osg::Matrixd::rotate(osg::Vec3(0,0,-1),directions[i]);
|
||||
|
||||
if (!rawCubemap)
|
||||
transform *= osg::Matrixd::rotate(rotations[i],osg::Vec3(0,0,-1));
|
||||
|
||||
osg::Image *sideImage = images[i].get();
|
||||
screenshot(sideImage,cubeSize,cubeSize,transform);
|
||||
|
||||
if (!rawCubemap)
|
||||
sideImage->flipHorizontal();
|
||||
}
|
||||
|
||||
mPlayerAnimation->getObjectRoot()->setNodeMask(maskBackup);
|
||||
mFieldOfView = fovBackup;
|
||||
|
||||
if (rawCubemap) // for raw cubemap don't run on GPU, just merge the images
|
||||
{
|
||||
image->allocateImage(cubeSize * 6,cubeSize,images[0]->r(),images[0]->getPixelFormat(),images[0]->getDataType());
|
||||
|
||||
for (int i = 0; i < 6; ++i)
|
||||
osg::copyImage(images[i].get(),0,0,0,images[i]->s(),images[i]->t(),images[i]->r(),image,i * cubeSize,0,0);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// run on GPU now:
|
||||
|
||||
osg::ref_ptr<osg::TextureCubeMap> cubeTexture (new osg::TextureCubeMap);
|
||||
cubeTexture->setResizeNonPowerOfTwoHint(false);
|
||||
|
||||
cubeTexture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::NEAREST);
|
||||
cubeTexture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::NEAREST);
|
||||
|
||||
cubeTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
|
||||
cubeTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
|
||||
|
||||
for (int i = 0; i < 6; ++i)
|
||||
cubeTexture->setImage(i,images[i].get());
|
||||
|
||||
osg::ref_ptr<osg::Camera> screenshotCamera (new osg::Camera);
|
||||
osg::ref_ptr<osg::ShapeDrawable> quad (new osg::ShapeDrawable(new osg::Box(osg::Vec3(0,0,0),2.0)));
|
||||
|
||||
std::map<std::string, std::string> defineMap;
|
||||
|
||||
Shader::ShaderManager& shaderMgr = mResourceSystem->getSceneManager()->getShaderManager();
|
||||
osg::ref_ptr<osg::Shader> fragmentShader (shaderMgr.getShader("s360_fragment.glsl",defineMap,osg::Shader::FRAGMENT));
|
||||
osg::ref_ptr<osg::Shader> vertexShader (shaderMgr.getShader("s360_vertex.glsl", defineMap, osg::Shader::VERTEX));
|
||||
osg::ref_ptr<osg::StateSet> stateset = new osg::StateSet;
|
||||
|
||||
osg::ref_ptr<osg::Program> program (new osg::Program);
|
||||
program->addShader(fragmentShader);
|
||||
program->addShader(vertexShader);
|
||||
stateset->setAttributeAndModes(program, osg::StateAttribute::ON);
|
||||
|
||||
stateset->addUniform(new osg::Uniform("cubeMap",0));
|
||||
stateset->addUniform(new osg::Uniform("mapping",screenshotMapping));
|
||||
stateset->setTextureAttributeAndModes(0,cubeTexture,osg::StateAttribute::ON);
|
||||
|
||||
quad->setStateSet(stateset);
|
||||
quad->setUpdateCallback(NULL);
|
||||
|
||||
screenshotCamera->addChild(quad);
|
||||
|
||||
mRootNode->addChild(screenshotCamera);
|
||||
|
||||
renderCameraToImage(screenshotCamera,image,screenshotW,screenshotH);
|
||||
|
||||
screenshotCamera->removeChildren(0,screenshotCamera->getNumChildren());
|
||||
mRootNode->removeChild(screenshotCamera);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void RenderingManager::renderCameraToImage(osg::Camera *camera, osg::Image *image, int w, int h)
|
||||
{
|
||||
camera->setNodeMask(Mask_RenderToTexture);
|
||||
camera->attach(osg::Camera::COLOR_BUFFER, image);
|
||||
camera->setRenderOrder(osg::Camera::PRE_RENDER);
|
||||
camera->setReferenceFrame(osg::Camera::ABSOLUTE_RF);
|
||||
camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT,osg::Camera::PIXEL_BUFFER_RTT);
|
||||
|
||||
camera->setViewport(0, 0, w, h);
|
||||
|
||||
osg::ref_ptr<osg::Texture2D> texture (new osg::Texture2D);
|
||||
texture->setInternalFormat(GL_RGB);
|
||||
texture->setTextureSize(w,h);
|
||||
texture->setResizeNonPowerOfTwoHint(false);
|
||||
texture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
|
||||
texture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
|
||||
camera->attach(osg::Camera::COLOR_BUFFER,texture);
|
||||
|
||||
image->setDataType(GL_UNSIGNED_BYTE);
|
||||
image->setPixelFormat(texture->getInternalFormat());
|
||||
|
||||
// The draw needs to complete before we can copy back our image.
|
||||
osg::ref_ptr<NotifyDrawCompletedCallback> callback (new NotifyDrawCompletedCallback);
|
||||
camera->setFinalDrawCallback(callback);
|
||||
|
||||
MWBase::Environment::get().getWindowManager()->getLoadingScreen()->loadingOn(false);
|
||||
|
||||
mViewer->eventTraversal();
|
||||
mViewer->updateTraversal();
|
||||
mViewer->renderingTraversals();
|
||||
callback->waitTillDone();
|
||||
|
||||
MWBase::Environment::get().getWindowManager()->getLoadingScreen()->loadingOff();
|
||||
|
||||
// now that we've "used up" the current frame, get a fresh framenumber for the next frame() following after the screenshot is completed
|
||||
mViewer->advance(mViewer->getFrameStamp()->getSimulationTime());
|
||||
}
|
||||
|
||||
void RenderingManager::screenshot(osg::Image *image, int w, int h, osg::Matrixd cameraTransform)
|
||||
{
|
||||
osg::ref_ptr<osg::Camera> rttCamera (new osg::Camera);
|
||||
rttCamera->setNodeMask(Mask_RenderToTexture);
|
||||
|
@ -677,7 +891,8 @@ namespace MWRender
|
|||
rttCamera->setReferenceFrame(osg::Camera::ABSOLUTE_RF);
|
||||
rttCamera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT, osg::Camera::PIXEL_BUFFER_RTT);
|
||||
rttCamera->setProjectionMatrixAsPerspective(mFieldOfView, w/float(h), mNearClip, mViewDistance);
|
||||
rttCamera->setViewMatrix(mViewer->getCamera()->getViewMatrix());
|
||||
rttCamera->setViewMatrix(mViewer->getCamera()->getViewMatrix() * cameraTransform);
|
||||
|
||||
rttCamera->setViewport(0, 0, w, h);
|
||||
|
||||
osg::ref_ptr<osg::Texture2D> texture (new osg::Texture2D);
|
||||
|
@ -693,25 +908,17 @@ namespace MWRender
|
|||
|
||||
rttCamera->setUpdateCallback(new NoTraverseCallback);
|
||||
rttCamera->addChild(mSceneRoot);
|
||||
|
||||
rttCamera->addChild(mWater->getReflectionCamera());
|
||||
rttCamera->addChild(mWater->getRefractionCamera());
|
||||
|
||||
rttCamera->setCullMask(mViewer->getCamera()->getCullMask() & (~Mask_GUI));
|
||||
|
||||
mRootNode->addChild(rttCamera);
|
||||
|
||||
// The draw needs to complete before we can copy back our image.
|
||||
osg::ref_ptr<NotifyDrawCompletedCallback> callback (new NotifyDrawCompletedCallback);
|
||||
rttCamera->setFinalDrawCallback(callback);
|
||||
rttCamera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
// at the time this function is called we are in the middle of a frame,
|
||||
// so out of order calls are necessary to get a correct frameNumber for the next frame.
|
||||
// refer to the advance() and frame() order in Engine::go()
|
||||
mViewer->eventTraversal();
|
||||
mViewer->updateTraversal();
|
||||
mViewer->renderingTraversals();
|
||||
|
||||
callback->waitTillDone();
|
||||
|
||||
// now that we've "used up" the current frame, get a fresh framenumber for the next frame() following after the screenshot is completed
|
||||
mViewer->advance(mViewer->getFrameStamp()->getSimulationTime());
|
||||
renderCameraToImage(rttCamera.get(),image,w,h);
|
||||
|
||||
rttCamera->removeChildren(0, rttCamera->getNumChildren());
|
||||
mRootNode->removeChild(rttCamera);
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
|
||||
#include <osg/ref_ptr>
|
||||
#include <osg/Light>
|
||||
#include <osg/Camera>
|
||||
|
||||
#include <components/settings/settings.hpp>
|
||||
|
||||
|
@ -125,7 +126,8 @@ namespace MWRender
|
|||
void setWaterHeight(float level);
|
||||
|
||||
/// Take a screenshot of w*h onto the given image, not including the GUI.
|
||||
void screenshot(osg::Image* image, int w, int h);
|
||||
void screenshot(osg::Image* image, int w, int h, osg::Matrixd cameraTransform=osg::Matrixd());
|
||||
bool screenshot360(osg::Image* image, std::string settingStr);
|
||||
|
||||
struct RayResult
|
||||
{
|
||||
|
@ -205,6 +207,8 @@ namespace MWRender
|
|||
|
||||
LandManager* getLandManager() const;
|
||||
|
||||
bool toggleBorders();
|
||||
|
||||
private:
|
||||
void updateProjectionMatrix();
|
||||
void updateTextureFiltering();
|
||||
|
@ -213,6 +217,8 @@ namespace MWRender
|
|||
|
||||
void reportStats() const;
|
||||
|
||||
void renderCameraToImage(osg::Camera *camera, osg::Image *image, int w, int h);
|
||||
|
||||
osg::ref_ptr<osgUtil::IntersectionVisitor> getIntersectionVisitor(osgUtil::Intersector* intersector, bool ignorePlayer, bool ignoreActors);
|
||||
|
||||
osg::ref_ptr<osgUtil::IntersectionVisitor> mIntersectionVisitor;
|
||||
|
@ -261,6 +267,7 @@ namespace MWRender
|
|||
float mFieldOfViewOverride;
|
||||
float mFieldOfView;
|
||||
float mFirstPersonFieldOfView;
|
||||
bool mBorders;
|
||||
|
||||
void operator = (const RenderingManager&);
|
||||
RenderingManager(const RenderingManager&);
|
||||
|
|
|
@ -470,6 +470,16 @@ void Water::updateWaterMaterial()
|
|||
updateVisible();
|
||||
}
|
||||
|
||||
osg::Camera *Water::getReflectionCamera()
|
||||
{
|
||||
return mReflection;
|
||||
}
|
||||
|
||||
osg::Camera *Water::getRefractionCamera()
|
||||
{
|
||||
return mRefraction;
|
||||
}
|
||||
|
||||
void Water::createSimpleWaterStateSet(osg::Node* node, float alpha)
|
||||
{
|
||||
osg::ref_ptr<osg::StateSet> stateset = SceneUtil::createSimpleWaterStateSet(alpha, MWRender::RenderBin_Water);
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include <osg/ref_ptr>
|
||||
#include <osg/Vec3f>
|
||||
#include <osg/Uniform>
|
||||
#include <osg/Camera>
|
||||
|
||||
#include <components/settings/settings.hpp>
|
||||
|
||||
|
@ -112,6 +113,9 @@ namespace MWRender
|
|||
|
||||
void update(float dt);
|
||||
|
||||
osg::Camera *getReflectionCamera();
|
||||
osg::Camera *getRefractionCamera();
|
||||
|
||||
void processChangedSettings(const Settings::CategorySettingVector& settings);
|
||||
|
||||
osg::Uniform *getRainIntensityUniform();
|
||||
|
|
|
@ -193,10 +193,18 @@ namespace MWScript
|
|||
Interpreter::Type_Integer time = static_cast<Interpreter::Type_Integer>(runtime[0].mFloat);
|
||||
runtime.pop();
|
||||
|
||||
// Chance for Idle is unused
|
||||
if (arg0)
|
||||
{
|
||||
--arg0;
|
||||
runtime.pop();
|
||||
}
|
||||
|
||||
std::vector<unsigned char> idleList;
|
||||
bool repeat = false;
|
||||
|
||||
for(int i=1; i < 10 && arg0; ++i)
|
||||
// Chances for Idle2-Idle9
|
||||
for(int i=2; i<=9 && arg0; ++i)
|
||||
{
|
||||
if(!repeat)
|
||||
repeat = true;
|
||||
|
|
|
@ -454,5 +454,6 @@ op 0x2000303: Fixme, explicit
|
|||
op 0x2000304: Show
|
||||
op 0x2000305: Show, explicit
|
||||
op 0x2000306: OnActivate, explicit
|
||||
op 0x2000307: ToggleBorders, tb
|
||||
|
||||
opcodes 0x2000307-0x3ffffff unused
|
||||
opcodes 0x2000308-0x3ffffff unused
|
||||
|
|
|
@ -254,6 +254,20 @@ namespace MWScript
|
|||
}
|
||||
};
|
||||
|
||||
class OpToggleBorders : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
bool enabled =
|
||||
MWBase::Environment::get().getWorld()->toggleBorders();
|
||||
|
||||
runtime.getContext().report (enabled ?
|
||||
"Border Rendering -> On" : "Border Rendering -> Off");
|
||||
}
|
||||
};
|
||||
|
||||
class OpTogglePathgrid : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
@ -1380,6 +1394,7 @@ namespace MWScript
|
|||
interpreter.installSegment5 (Compiler::Misc::opcodeRemoveFromLevItem, new OpRemoveFromLevItem);
|
||||
interpreter.installSegment3 (Compiler::Misc::opcodeShowSceneGraph, new OpShowSceneGraph<ImplicitRef>);
|
||||
interpreter.installSegment3 (Compiler::Misc::opcodeShowSceneGraphExplicit, new OpShowSceneGraph<ExplicitRef>);
|
||||
interpreter.installSegment5 (Compiler::Misc::opcodeToggleBorders, new OpToggleBorders);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -945,8 +945,13 @@ namespace MWWorld
|
|||
{
|
||||
const MWMechanics::CreatureStats& creatureStats = ptr.getClass().getCreatureStats(ptr);
|
||||
static const float fCorpseClearDelay = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fCorpseClearDelay")->getFloat();
|
||||
if (creatureStats.isDead() && !ptr.getClass().isPersistent(ptr) && creatureStats.getTimeOfDeath() + fCorpseClearDelay <= MWBase::Environment::get().getWorld()->getTimeStamp())
|
||||
if (creatureStats.isDead() &&
|
||||
creatureStats.isDeathAnimationFinished() &&
|
||||
!ptr.getClass().isPersistent(ptr) &&
|
||||
creatureStats.getTimeOfDeath() + fCorpseClearDelay <= MWBase::Environment::get().getWorld()->getTimeStamp())
|
||||
{
|
||||
MWBase::Environment::get().getWorld()->deleteObject(ptr);
|
||||
}
|
||||
}
|
||||
|
||||
void CellStore::respawn()
|
||||
|
|
|
@ -47,7 +47,7 @@ namespace
|
|||
for (typename MWWorld::CellRefList<T>::List::iterator iter (list.mList.begin());
|
||||
iter!=list.mList.end(); ++iter)
|
||||
{
|
||||
if (Misc::StringUtils::ciEqual(iter->mBase->mId, id2))
|
||||
if (Misc::StringUtils::ciEqual(iter->mBase->mId, id2) && iter->mData.getCount())
|
||||
{
|
||||
MWWorld::Ptr ptr (&*iter, 0);
|
||||
ptr.setContainerStore (store);
|
||||
|
@ -675,6 +675,30 @@ int MWWorld::ContainerStore::getType (const ConstPtr& ptr)
|
|||
"Object '" + ptr.getCellRef().getRefId() + "' of type " + ptr.getTypeName() + " can not be placed into a container");
|
||||
}
|
||||
|
||||
MWWorld::Ptr MWWorld::ContainerStore::findReplacement(const std::string& id)
|
||||
{
|
||||
MWWorld::Ptr item;
|
||||
int itemHealth = 1;
|
||||
for (MWWorld::ContainerStoreIterator iter = begin(); iter != end(); ++iter)
|
||||
{
|
||||
int iterHealth = iter->getClass().hasItemHealth(*iter) ? iter->getClass().getItemHealth(*iter) : 1;
|
||||
if (Misc::StringUtils::ciEqual(iter->getCellRef().getRefId(), id))
|
||||
{
|
||||
// Prefer the stack with the lowest remaining uses
|
||||
// Try to get item with zero durability only if there are no other items found
|
||||
if (item.isEmpty() ||
|
||||
(iterHealth > 0 && iterHealth < itemHealth) ||
|
||||
(itemHealth <= 0 && iterHealth > 0))
|
||||
{
|
||||
item = *iter;
|
||||
itemHealth = iterHealth;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
MWWorld::Ptr MWWorld::ContainerStore::search (const std::string& id)
|
||||
{
|
||||
{
|
||||
|
|
|
@ -198,6 +198,9 @@ namespace MWWorld
|
|||
///< This function throws an exception, if ptr does not point to an object, that can be
|
||||
/// put into a container.
|
||||
|
||||
Ptr findReplacement(const std::string& id);
|
||||
///< Returns replacement for object with given id. Prefer used items (with low durability left).
|
||||
|
||||
Ptr search (const std::string& id);
|
||||
|
||||
virtual void writeState (ESM::InventoryState& state) const;
|
||||
|
|
|
@ -1937,6 +1937,11 @@ namespace MWWorld
|
|||
return mRendering->toggleRenderMode(MWRender::Render_Scene);
|
||||
}
|
||||
|
||||
bool World::toggleBorders()
|
||||
{
|
||||
return mRendering->toggleBorders();
|
||||
}
|
||||
|
||||
void World::PCDropped (const Ptr& item)
|
||||
{
|
||||
std::string script = item.getClass().getScript(item);
|
||||
|
@ -2300,6 +2305,11 @@ namespace MWWorld
|
|||
{
|
||||
mRendering->screenshot(image, w, h);
|
||||
}
|
||||
|
||||
bool World::screenshot360(osg::Image* image, std::string settingStr)
|
||||
{
|
||||
return mRendering->screenshot360(image,settingStr);
|
||||
}
|
||||
|
||||
void World::activateDoor(const MWWorld::Ptr& door)
|
||||
{
|
||||
|
|
|
@ -218,6 +218,7 @@ namespace MWWorld
|
|||
|
||||
bool toggleWater() override;
|
||||
bool toggleWorld() override;
|
||||
bool toggleBorders() override;
|
||||
|
||||
void adjustSky() override;
|
||||
|
||||
|
@ -561,6 +562,7 @@ namespace MWWorld
|
|||
|
||||
/// \todo this does not belong here
|
||||
void screenshot (osg::Image* image, int w, int h) override;
|
||||
bool screenshot360 (osg::Image* image, std::string settingStr) override;
|
||||
|
||||
/// Find center of exterior cell above land surface
|
||||
/// \return false if exterior with given name not exists, true otherwise
|
||||
|
|
|
@ -114,7 +114,7 @@ add_component_dir (translation
|
|||
)
|
||||
|
||||
add_component_dir (terrain
|
||||
storage world buffercache defs terraingrid material terraindrawable texturemanager chunkmanager compositemaprenderer quadtreeworld quadtreenode viewdata
|
||||
storage world buffercache defs terraingrid material terraindrawable texturemanager chunkmanager compositemaprenderer quadtreeworld quadtreenode viewdata cellborder
|
||||
)
|
||||
|
||||
add_component_dir (loadinglistener
|
||||
|
|
|
@ -318,6 +318,8 @@ namespace Compiler
|
|||
extensions.registerInstruction ("removefromlevcreature", "ccl", opcodeRemoveFromLevCreature);
|
||||
extensions.registerInstruction ("addtolevitem", "ccl", opcodeAddToLevItem);
|
||||
extensions.registerInstruction ("removefromlevitem", "ccl", opcodeRemoveFromLevItem);
|
||||
extensions.registerInstruction ("tb", "", opcodeToggleBorders);
|
||||
extensions.registerInstruction ("toggleborders", "", opcodeToggleBorders);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -295,6 +295,7 @@ namespace Compiler
|
|||
const int opcodeRemoveFromLevItem = 0x20002fe;
|
||||
const int opcodeShowSceneGraph = 0x2002f;
|
||||
const int opcodeShowSceneGraphExplicit = 0x20030;
|
||||
const int opcodeToggleBorders = 0x2000307;
|
||||
}
|
||||
|
||||
namespace Sky
|
||||
|
|
|
@ -20,7 +20,7 @@ namespace Loading
|
|||
/// @note To get the loading screen to actually update, you must call setProgress / increaseProgress periodically.
|
||||
/// @note It is best to use the ScopedLoad object instead of using loadingOn()/loadingOff() directly,
|
||||
/// so that the loading is exception safe.
|
||||
virtual void loadingOn() {}
|
||||
virtual void loadingOn(bool visible=true) {}
|
||||
virtual void loadingOff() {}
|
||||
|
||||
/// Set the total range of progress (e.g. the number of objects to load).
|
||||
|
|
98
components/terrain/cellborder.cpp
Normal file
98
components/terrain/cellborder.cpp
Normal file
|
@ -0,0 +1,98 @@
|
|||
#include "cellborder.hpp"
|
||||
|
||||
#include <osg/PolygonMode>
|
||||
#include <osg/Geometry>
|
||||
#include <osg/Geode>
|
||||
|
||||
#include "world.hpp"
|
||||
#include "../esm/loadland.hpp"
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
|
||||
CellBorder::CellBorder(Terrain::World *world, osg::Group *root, int borderMask):
|
||||
mWorld(world),
|
||||
mRoot(root),
|
||||
mBorderMask(borderMask)
|
||||
{
|
||||
}
|
||||
|
||||
void CellBorder::createCellBorderGeometry(int x, int y)
|
||||
{
|
||||
const int cellSize = ESM::Land::REAL_SIZE;
|
||||
const int borderSegments = 40;
|
||||
const float offset = 10.0;
|
||||
|
||||
osg::Vec3 cellCorner = osg::Vec3(x * cellSize,y * cellSize,0);
|
||||
|
||||
osg::ref_ptr<osg::Vec3Array> vertices = new osg::Vec3Array;
|
||||
osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array;
|
||||
osg::ref_ptr<osg::Vec3Array> normals = new osg::Vec3Array;
|
||||
|
||||
normals->push_back(osg::Vec3(0.0f,-1.0f, 0.0f));
|
||||
|
||||
float borderStep = cellSize / ((float) borderSegments);
|
||||
|
||||
for (int i = 0; i <= 2 * borderSegments; ++i)
|
||||
{
|
||||
osg::Vec3f pos = i < borderSegments ?
|
||||
osg::Vec3(i * borderStep,0.0f,0.0f) :
|
||||
osg::Vec3(cellSize,(i - borderSegments) * borderStep,0.0f);
|
||||
|
||||
pos += cellCorner;
|
||||
pos += osg::Vec3f(0,0,mWorld->getHeightAt(pos) + offset);
|
||||
|
||||
vertices->push_back(pos);
|
||||
|
||||
osg::Vec4f col = i % 2 == 0 ?
|
||||
osg::Vec4f(0,0,0,1) :
|
||||
osg::Vec4f(1,1,0,1);
|
||||
|
||||
colors->push_back(col);
|
||||
}
|
||||
|
||||
osg::ref_ptr<osg::Geometry> border = new osg::Geometry;
|
||||
border->setVertexArray(vertices.get());
|
||||
border->setNormalArray(normals.get());
|
||||
border->setNormalBinding(osg::Geometry::BIND_OVERALL);
|
||||
border->setColorArray(colors.get());
|
||||
border->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
|
||||
|
||||
border->addPrimitiveSet(new osg::DrawArrays(GL_LINE_STRIP,0,vertices->size()));
|
||||
|
||||
osg::ref_ptr<osg::Geode> borderGeode = new osg::Geode;
|
||||
borderGeode->addDrawable(border.get());
|
||||
|
||||
osg::StateSet *stateSet = borderGeode->getOrCreateStateSet();
|
||||
|
||||
osg::PolygonMode* polygonmode = new osg::PolygonMode;
|
||||
polygonmode->setMode(osg::PolygonMode::FRONT_AND_BACK, osg::PolygonMode::LINE);
|
||||
stateSet->setAttributeAndModes(polygonmode,osg::StateAttribute::ON);
|
||||
|
||||
borderGeode->setNodeMask(mBorderMask);
|
||||
|
||||
mRoot->addChild(borderGeode);
|
||||
|
||||
mCellBorderNodes[std::make_pair(x,y)] = borderGeode;
|
||||
}
|
||||
|
||||
void CellBorder::destroyCellBorderGeometry(int x, int y)
|
||||
{
|
||||
CellGrid::iterator it = mCellBorderNodes.find(std::make_pair(x,y));
|
||||
|
||||
if (it == mCellBorderNodes.end())
|
||||
return;
|
||||
|
||||
osg::ref_ptr<osg::Node> borderNode = it->second;
|
||||
mRoot->removeChild(borderNode);
|
||||
|
||||
mCellBorderNodes.erase(it);
|
||||
}
|
||||
|
||||
void CellBorder::destroyCellBorderGeometry()
|
||||
{
|
||||
for (CellGrid::iterator it = mCellBorderNodes.begin(); it != mCellBorderNodes.end(); ++it)
|
||||
destroyCellBorderGeometry(it->first.first,it->first.second);
|
||||
}
|
||||
|
||||
}
|
41
components/terrain/cellborder.hpp
Normal file
41
components/terrain/cellborder.hpp
Normal file
|
@ -0,0 +1,41 @@
|
|||
#ifndef GAME_RENDER_CELLBORDER
|
||||
#define GAME_RENDER_CELLBORDER
|
||||
|
||||
#include <map>
|
||||
#include <osg/Group>
|
||||
|
||||
namespace Terrain
|
||||
{
|
||||
class World;
|
||||
}
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
/**
|
||||
* @Brief Handles the debug cell borders.
|
||||
*/
|
||||
class CellBorder
|
||||
{
|
||||
public:
|
||||
typedef std::map<std::pair<int, int>, osg::ref_ptr<osg::Node> > CellGrid;
|
||||
|
||||
CellBorder(Terrain::World *world, osg::Group *root, int borderMask);
|
||||
|
||||
void createCellBorderGeometry(int x, int y);
|
||||
void destroyCellBorderGeometry(int x, int y);
|
||||
|
||||
/**
|
||||
Destroys the geometry for all borders.
|
||||
*/
|
||||
void destroyCellBorderGeometry();
|
||||
|
||||
protected:
|
||||
Terrain::World *mWorld;
|
||||
osg::Group *mRoot;
|
||||
|
||||
CellGrid mCellBorderNodes;
|
||||
int mBorderMask;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
|
@ -222,8 +222,8 @@ private:
|
|||
osg::ref_ptr<RootNode> mRootNode;
|
||||
};
|
||||
|
||||
QuadTreeWorld::QuadTreeWorld(osg::Group *parent, osg::Group *compileRoot, Resource::ResourceSystem *resourceSystem, Storage *storage, int nodeMask, int preCompileMask)
|
||||
: World(parent, compileRoot, resourceSystem, storage, nodeMask, preCompileMask)
|
||||
QuadTreeWorld::QuadTreeWorld(osg::Group *parent, osg::Group *compileRoot, Resource::ResourceSystem *resourceSystem, Storage *storage, int nodeMask, int preCompileMask, int borderMask)
|
||||
: World(parent, compileRoot, resourceSystem, storage, nodeMask, preCompileMask, borderMask)
|
||||
, mViewDataMap(new ViewDataMap)
|
||||
, mQuadTreeBuilt(false)
|
||||
{
|
||||
|
|
|
@ -19,7 +19,7 @@ namespace Terrain
|
|||
class QuadTreeWorld : public Terrain::World
|
||||
{
|
||||
public:
|
||||
QuadTreeWorld(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem, Storage* storage, int nodeMask, int preCompileMask=~0);
|
||||
QuadTreeWorld(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem, Storage* storage, int nodeMask, int preCompileMask=~0, int borderMask=0);
|
||||
~QuadTreeWorld();
|
||||
|
||||
void accept(osg::NodeVisitor& nv);
|
||||
|
|
|
@ -17,8 +17,8 @@ public:
|
|||
virtual void reset(unsigned int frame) {}
|
||||
};
|
||||
|
||||
TerrainGrid::TerrainGrid(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem, Storage* storage, int nodeMask, int preCompileMask)
|
||||
: Terrain::World(parent, compileRoot, resourceSystem, storage, nodeMask, preCompileMask)
|
||||
TerrainGrid::TerrainGrid(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem, Storage* storage, int nodeMask, int preCompileMask, int borderMask)
|
||||
: Terrain::World(parent, compileRoot, resourceSystem, storage, nodeMask, preCompileMask, borderMask)
|
||||
, mNumSplits(4)
|
||||
{
|
||||
}
|
||||
|
@ -75,6 +75,8 @@ void TerrainGrid::loadCell(int x, int y)
|
|||
if (!terrainNode)
|
||||
return; // no terrain defined
|
||||
|
||||
TerrainGrid::World::loadCell(x,y);
|
||||
|
||||
mTerrainRoot->addChild(terrainNode);
|
||||
|
||||
mGrid[std::make_pair(x,y)] = terrainNode;
|
||||
|
@ -82,10 +84,12 @@ void TerrainGrid::loadCell(int x, int y)
|
|||
|
||||
void TerrainGrid::unloadCell(int x, int y)
|
||||
{
|
||||
Grid::iterator it = mGrid.find(std::make_pair(x,y));
|
||||
MWRender::CellBorder::CellGrid::iterator it = mGrid.find(std::make_pair(x,y));
|
||||
if (it == mGrid.end())
|
||||
return;
|
||||
|
||||
Terrain::World::unloadCell(x,y);
|
||||
|
||||
osg::ref_ptr<osg::Node> terrainNode = it->second;
|
||||
mTerrainRoot->removeChild(terrainNode);
|
||||
|
||||
|
|
|
@ -14,7 +14,7 @@ namespace Terrain
|
|||
class TerrainGrid : public Terrain::World
|
||||
{
|
||||
public:
|
||||
TerrainGrid(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem, Storage* storage, int nodeMask, int preCompileMask=~0);
|
||||
TerrainGrid(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem, Storage* storage, int nodeMask, int preCompileMask=~0, int borderMask=0);
|
||||
~TerrainGrid();
|
||||
|
||||
virtual void cacheCell(View* view, int x, int y);
|
||||
|
@ -33,10 +33,8 @@ namespace Terrain
|
|||
// split each ESM::Cell into mNumSplits*mNumSplits terrain chunks
|
||||
unsigned int mNumSplits;
|
||||
|
||||
typedef std::map<std::pair<int, int>, osg::ref_ptr<osg::Node> > Grid;
|
||||
Grid mGrid;
|
||||
MWRender::CellBorder::CellGrid mGrid;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -14,10 +14,11 @@
|
|||
namespace Terrain
|
||||
{
|
||||
|
||||
World::World(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem, Storage* storage, int nodeMask, int preCompileMask)
|
||||
World::World(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem, Storage* storage, int nodeMask, int preCompileMask, int borderMask)
|
||||
: mStorage(storage)
|
||||
, mParent(parent)
|
||||
, mResourceSystem(resourceSystem)
|
||||
, mBorderVisible(false)
|
||||
{
|
||||
mTerrainRoot = new osg::Group;
|
||||
mTerrainRoot->setNodeMask(nodeMask);
|
||||
|
@ -39,7 +40,6 @@ World::World(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSyst
|
|||
|
||||
compileRoot->addChild(compositeCam);
|
||||
|
||||
|
||||
mCompositeMapRenderer = new CompositeMapRenderer;
|
||||
compositeCam->addChild(mCompositeMapRenderer);
|
||||
|
||||
|
@ -47,6 +47,7 @@ World::World(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSyst
|
|||
|
||||
mTextureManager.reset(new TextureManager(mResourceSystem->getSceneManager()));
|
||||
mChunkManager.reset(new ChunkManager(mStorage, mResourceSystem->getSceneManager(), mTextureManager.get(), mCompositeMapRenderer));
|
||||
mCellBorder.reset(new MWRender::CellBorder(this,mTerrainRoot.get(),borderMask));
|
||||
|
||||
mResourceSystem->addResourceManager(mChunkManager.get());
|
||||
mResourceSystem->addResourceManager(mTextureManager.get());
|
||||
|
@ -65,6 +66,35 @@ World::~World()
|
|||
delete mStorage;
|
||||
}
|
||||
|
||||
void World::setBordersVisible(bool visible)
|
||||
{
|
||||
mBorderVisible = visible;
|
||||
|
||||
if (visible)
|
||||
{
|
||||
for (std::set<std::pair<int,int>>::iterator it = mLoadedCells.begin(); it != mLoadedCells.end(); ++it)
|
||||
mCellBorder->createCellBorderGeometry(it->first,it->second);
|
||||
}
|
||||
else
|
||||
mCellBorder->destroyCellBorderGeometry();
|
||||
}
|
||||
|
||||
void World::loadCell(int x, int y)
|
||||
{
|
||||
if (mBorderVisible)
|
||||
mCellBorder->createCellBorderGeometry(x,y);
|
||||
|
||||
mLoadedCells.insert(std::pair<int,int>(x,y));
|
||||
}
|
||||
|
||||
void World::unloadCell(int x, int y)
|
||||
{
|
||||
if (mBorderVisible)
|
||||
mCellBorder->destroyCellBorderGeometry(x,y);
|
||||
|
||||
mLoadedCells.erase(std::pair<int,int>(x,y));
|
||||
}
|
||||
|
||||
void World::setTargetFrameRate(float rate)
|
||||
{
|
||||
mCompositeMapRenderer->setTargetFrameRate(rate);
|
||||
|
|
|
@ -6,8 +6,10 @@
|
|||
#include <osg/Vec3f>
|
||||
|
||||
#include <memory>
|
||||
#include <set>
|
||||
|
||||
#include "defs.hpp"
|
||||
#include "cellborder.hpp"
|
||||
|
||||
namespace osg
|
||||
{
|
||||
|
@ -54,7 +56,7 @@ namespace Terrain
|
|||
/// @param storage Storage instance to get terrain data from (heights, normals, colors, textures..)
|
||||
/// @param nodeMask mask for the terrain root
|
||||
/// @param preCompileMask mask for pre compiling textures
|
||||
World(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem, Storage* storage, int nodeMask, int preCompileMask);
|
||||
World(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem, Storage* storage, int nodeMask, int preCompileMask, int borderMask);
|
||||
virtual ~World();
|
||||
|
||||
/// See CompositeMapRenderer::setTargetFrameRate
|
||||
|
@ -76,16 +78,16 @@ namespace Terrain
|
|||
|
||||
/// Load the cell into the scene graph.
|
||||
/// @note Not thread safe.
|
||||
/// @note May be ignored by derived implementations that don't organize the terrain into cells.
|
||||
virtual void loadCell(int x, int y) {}
|
||||
virtual void loadCell(int x, int y);
|
||||
|
||||
/// Remove the cell from the scene graph.
|
||||
/// @note Not thread safe.
|
||||
/// @note May be ignored by derived implementations that don't organize the terrain into cells.
|
||||
virtual void unloadCell(int x, int y) {}
|
||||
virtual void unloadCell(int x, int y);
|
||||
|
||||
virtual void enable(bool enabled) {}
|
||||
|
||||
virtual void setBordersVisible(bool visible);
|
||||
|
||||
/// Create a View to use with preload feature. The caller is responsible for deleting the view.
|
||||
/// @note Thread safe.
|
||||
virtual View* createView() { return NULL; }
|
||||
|
@ -113,8 +115,13 @@ namespace Terrain
|
|||
|
||||
std::unique_ptr<TextureManager> mTextureManager;
|
||||
std::unique_ptr<ChunkManager> mChunkManager;
|
||||
};
|
||||
|
||||
std::unique_ptr<MWRender::CellBorder> mCellBorder;
|
||||
|
||||
bool mBorderVisible;
|
||||
|
||||
std::set<std::pair<int,int>> mLoadedCells;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -77,6 +77,7 @@ This is how original Morrowind behaves.
|
|||
|
||||
If this setting is false, player has to wait until end of death animation in all cases.
|
||||
This case is more safe, but makes using of summoned creatures exploit (looting summoned Dremoras and Golden Saints for expensive weapons) a lot harder.
|
||||
Conflicts with mannequin mods, which use SkipAnim to prevent end of death animation.
|
||||
|
||||
This setting can only be configured by editing the settings configuration file.
|
||||
|
||||
|
|
|
@ -402,6 +402,10 @@ contrast = 1.0
|
|||
# Video gamma setting. (>0.0). No effect in Linux.
|
||||
gamma = 1.0
|
||||
|
||||
# Type of screenshot to take (regular, cylindrical, spherical or planet), optionally followed by
|
||||
# screenshot width, height and cubemap resolution in pixels. (e.g. spherical 1600 1000 1200)
|
||||
screenshot type = regular
|
||||
|
||||
[Water]
|
||||
|
||||
# Enable water shader with reflections and optionally refraction.
|
||||
|
|
|
@ -16,6 +16,8 @@ set(SHADER_FILES
|
|||
terrain_fragment.glsl
|
||||
lighting.glsl
|
||||
parallax.glsl
|
||||
s360_fragment.glsl
|
||||
s360_vertex.glsl
|
||||
)
|
||||
|
||||
copy_all_resource_files(${CMAKE_CURRENT_SOURCE_DIR} ${OPENMW_SHADERS_ROOT} ${DDIRRELATIVE} "${SHADER_FILES}")
|
||||
|
|
52
files/shaders/s360_fragment.glsl
Normal file
52
files/shaders/s360_fragment.glsl
Normal file
|
@ -0,0 +1,52 @@
|
|||
#version 120
|
||||
|
||||
varying vec2 uv;
|
||||
uniform samplerCube cubeMap;
|
||||
uniform int mapping;
|
||||
|
||||
#define PI 3.1415926535
|
||||
|
||||
vec3 sphericalCoords(vec2 coords)
|
||||
{
|
||||
coords.x = -1 * coords.x * 2 * PI;
|
||||
coords.y = (coords.y - 0.5) * PI;
|
||||
|
||||
vec3 result = vec3(0.0,cos(coords.y),sin(coords.y));
|
||||
result = vec3(cos(coords.x) * result.y,sin(coords.x) * result.y,result.z);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
vec3 cylindricalCoords(vec2 coords)
|
||||
{
|
||||
return normalize(vec3(cos(-1 * coords.x * 2 * PI),sin(-1 * coords.x * 2 * PI),coords.y * 2.0 - 1.0));
|
||||
}
|
||||
|
||||
vec3 planetCoords(vec2 coords)
|
||||
{
|
||||
vec2 fromCenter = coords - vec2(0.5,0.5);
|
||||
|
||||
float magnitude = length(fromCenter);
|
||||
|
||||
fromCenter = normalize(fromCenter);
|
||||
|
||||
float dotProduct = dot(fromCenter,vec2(0.0,1.0));
|
||||
|
||||
coords.x = coords.x > 0.5 ? 0.5 - (dotProduct + 1.0) / 4.0 : 0.5 + (dotProduct + 1.0) / 4.0;
|
||||
coords.y = max(0.0,1.0 - pow(magnitude / 0.5,0.5));
|
||||
return sphericalCoords(coords);
|
||||
}
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec3 c;
|
||||
|
||||
if (mapping == 0)
|
||||
c = sphericalCoords(uv);
|
||||
else if (mapping == 1)
|
||||
c = cylindricalCoords(uv);
|
||||
else
|
||||
c = planetCoords(uv);
|
||||
|
||||
gl_FragData[0] = textureCube(cubeMap,c);
|
||||
}
|
9
files/shaders/s360_vertex.glsl
Normal file
9
files/shaders/s360_vertex.glsl
Normal file
|
@ -0,0 +1,9 @@
|
|||
#version 120
|
||||
|
||||
varying vec2 uv;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
gl_Position = gl_Vertex;
|
||||
uv = (gl_Vertex.xy * vec2(1.0,-1.0) + vec2(1.0)) / 2;
|
||||
}
|
Loading…
Reference in a new issue