forked from teamnwah/openmw-tes3coop
Avoid warping the mouse cursor more than necessary
Apparently, the SDL_WarpMouseInWindow can be very expensive (anywhere from 0.1-5ms) due to XSync() in the implementation. This was causing no-grab=1 configurations to suffer from terrible stuttering when turning the view.0.6.1
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a8517c34eb
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c1fe9f2a89
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