[Client] Reorder methods in WorldEvent, placing packet senders at bottom

0.6.1
David Cernat 8 years ago
parent 9759764699
commit c2d6265ffd

@ -47,312 +47,6 @@ void WorldEvent::addObject(WorldObject worldObject)
objectChanges.objects.push_back(worldObject);
}
void WorldEvent::sendActors(MWWorld::CellStore* cellStore)
{
reset();
cell = *cellStore->getCell();
action = BaseEvent::SET;
MWWorld::CellRefList<ESM::NPC> *npcList = cellStore->getNpcs();
for (typename MWWorld::CellRefList<ESM::NPC>::List::iterator listIter(npcList->mList.begin());
listIter != npcList->mList.end(); ++listIter)
{
MWWorld::Ptr ptr(&*listIter, 0);
mwmp::WorldObject worldObject;
worldObject.refId = ptr.getCellRef().getRefId();
worldObject.refNumIndex = ptr.getCellRef().getRefNum().mIndex;
worldObject.mpNum = ptr.getCellRef().getMpNum();
addObject(worldObject);
}
MWWorld::CellRefList<ESM::Creature> *creatureList = cellStore->getCreatures();
for (typename MWWorld::CellRefList<ESM::Creature>::List::iterator listIter(creatureList->mList.begin());
listIter != creatureList->mList.end(); ++listIter)
{
MWWorld::Ptr ptr(&*listIter, 0);
mwmp::WorldObject worldObject;
worldObject.refId = ptr.getCellRef().getRefId();
worldObject.refNumIndex = ptr.getCellRef().getRefNum().mIndex;
worldObject.mpNum = ptr.getCellRef().getMpNum();
addObject(worldObject);
}
mwmp::Main::get().getNetworking()->getWorldPacket(ID_ACTOR_LIST)->setEvent(this);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_ACTOR_LIST)->Send();
}
void WorldEvent::sendContainers(MWWorld::CellStore* cellStore)
{
reset();
cell = *cellStore->getCell();
action = BaseEvent::SET;
MWWorld::CellRefList<ESM::Container> *containerList = cellStore->getContainers();
for (typename MWWorld::CellRefList<ESM::Container>::List::iterator listIter(containerList->mList.begin());
listIter != containerList->mList.end(); ++listIter)
{
MWWorld::Ptr container(&*listIter, 0);
mwmp::WorldObject worldObject;
worldObject.refId = container.getCellRef().getRefId();
worldObject.refNumIndex = container.getCellRef().getRefNum().mIndex;
worldObject.mpNum = container.getCellRef().getMpNum();
MWWorld::ContainerStore& containerStore = container.getClass().getContainerStore(container);
for (MWWorld::ContainerStoreIterator storeIter = containerStore.begin(); storeIter != containerStore.end(); ++storeIter)
{
MWWorld::Ptr itemPtr = *storeIter;
mwmp::ContainerItem containerItem;
containerItem.refId = itemPtr.getCellRef().getRefId();
containerItem.count = itemPtr.getRefData().getCount();
containerItem.charge = itemPtr.getCellRef().getCharge();
worldObject.containerChanges.items.push_back(containerItem);
}
addObject(worldObject);
}
mwmp::Main::get().getNetworking()->getWorldPacket(ID_CONTAINER)->setEvent(this);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_CONTAINER)->Send();
}
void WorldEvent::sendObjectPlace(MWWorld::Ptr ptr)
{
reset();
cell = *ptr.getCell()->getCell();
mwmp::WorldObject worldObject;
worldObject.refId = ptr.getCellRef().getRefId();
worldObject.refNumIndex = ptr.getCellRef().getRefNum().mIndex;
worldObject.mpNum = 0;
worldObject.charge = ptr.getCellRef().getCharge();
// Make sure we send the RefData position instead of the CellRef one, because that's what
// we actually see on this client
worldObject.pos = ptr.getRefData().getPosition();
// We have to get the count from the dropped object because it gets changed
// automatically for stacks of gold
worldObject.count = ptr.getRefData().getCount();
// Get the real count of gold in a stack
worldObject.goldValue = ptr.getCellRef().getGoldValue();
addObject(worldObject);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_OBJECT_PLACE)->setEvent(this);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_OBJECT_PLACE)->Send();
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Sending ID_OBJECT_PLACE\n- cellRef: %s, %i\n- count: %i",
worldObject.refId.c_str(), worldObject.refNumIndex, worldObject.count);
}
void WorldEvent::sendObjectDelete(MWWorld::Ptr ptr)
{
reset();
cell = *ptr.getCell()->getCell();
mwmp::WorldObject worldObject;
worldObject.refId = ptr.getCellRef().getRefId();
worldObject.refNumIndex = ptr.getCellRef().getRefNum().mIndex;
worldObject.mpNum = ptr.getCellRef().getMpNum();
addObject(worldObject);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_OBJECT_DELETE)->setEvent(this);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_OBJECT_DELETE)->Send();
}
void WorldEvent::sendObjectLock(MWWorld::Ptr ptr, int lockLevel)
{
reset();
cell = *ptr.getCell()->getCell();
mwmp::WorldObject worldObject;
worldObject.refId = ptr.getCellRef().getRefId();
worldObject.refNumIndex = ptr.getCellRef().getRefNum().mIndex;
worldObject.mpNum = ptr.getCellRef().getMpNum();
worldObject.lockLevel = lockLevel;
addObject(worldObject);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_OBJECT_LOCK)->setEvent(this);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_OBJECT_LOCK)->Send();
}
void WorldEvent::sendObjectUnlock(MWWorld::Ptr ptr)
{
reset();
cell = *ptr.getCell()->getCell();
mwmp::WorldObject worldObject;
worldObject.refId = ptr.getCellRef().getRefId();
worldObject.refNumIndex = ptr.getCellRef().getRefNum().mIndex;
worldObject.mpNum = ptr.getCellRef().getMpNum();
addObject(worldObject);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_OBJECT_UNLOCK)->setEvent(this);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_OBJECT_UNLOCK)->Send();
}
void WorldEvent::sendObjectScale(MWWorld::Ptr ptr, int scale)
{
reset();
cell = *ptr.getCell()->getCell();
mwmp::WorldObject worldObject;
worldObject.refId = ptr.getCellRef().getRefId();
worldObject.refNumIndex = ptr.getCellRef().getRefNum().mIndex;
worldObject.mpNum = ptr.getCellRef().getMpNum();
worldObject.scale = scale;
addObject(worldObject);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_OBJECT_SCALE)->setEvent(this);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_OBJECT_SCALE)->Send();
}
void WorldEvent::sendObjectAnimPlay(MWWorld::Ptr ptr, std::string group, int mode)
{
reset();
cell = *ptr.getCell()->getCell();
mwmp::WorldObject worldObject;
worldObject.refId = ptr.getCellRef().getRefId();
worldObject.refNumIndex = ptr.getCellRef().getRefNum().mIndex;
worldObject.mpNum = ptr.getCellRef().getMpNum();
worldObject.animGroup = group;
worldObject.animMode = mode;
addObject(worldObject);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_OBJECT_ANIM_PLAY)->setEvent(this);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_OBJECT_ANIM_PLAY)->Send();
}
void WorldEvent::sendDoorState(MWWorld::Ptr ptr, int state)
{
reset();
cell = *ptr.getCell()->getCell();
mwmp::WorldObject worldObject;
worldObject.refId = ptr.getCellRef().getRefId();
worldObject.refNumIndex = ptr.getCellRef().getRefNum().mIndex;
worldObject.mpNum = ptr.getCellRef().getMpNum();
worldObject.doorState = state;
addObject(worldObject);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_DOOR_STATE)->setEvent(this);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_DOOR_STATE)->Send();
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Door activation 1\n- cellRef: %s, %i\n- cell: %s\n- state: %s",
worldObject.refId.c_str(), worldObject.refNumIndex, cell.getDescription().c_str(),
worldObject.doorState ? "true" : "false");
}
void WorldEvent::sendMusicPlay(std::string filename)
{
reset();
mwmp::WorldObject worldObject;
worldObject.filename = filename;
addObject(worldObject);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_MUSIC_PLAY)->setEvent(this);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_MUSIC_PLAY)->Send();
}
void WorldEvent::sendVideoPlay(std::string filename, bool allowSkipping)
{
reset();
mwmp::WorldObject worldObject;
worldObject.filename = filename;
worldObject.allowSkipping = allowSkipping;
addObject(worldObject);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_VIDEO_PLAY)->setEvent(this);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_VIDEO_PLAY)->Send();
}
void WorldEvent::sendScriptLocalShort(MWWorld::Ptr ptr, int index, int shortVal)
{
reset();
cell = *ptr.getCell()->getCell();
mwmp::WorldObject worldObject;
worldObject.refId = ptr.getCellRef().getRefId();
worldObject.refNumIndex = ptr.getCellRef().getRefNum().mIndex;
worldObject.mpNum = ptr.getCellRef().getMpNum();
worldObject.index = index;
worldObject.shortVal = shortVal;
addObject(worldObject);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_SCRIPT_LOCAL_SHORT)->setEvent(this);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_SCRIPT_LOCAL_SHORT)->Send();
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Sending ID_SCRIPT_LOCAL_SHORT\n- cellRef: %s, %i\n- cell: %s\n- index: %i\n- shortVal: %i",
worldObject.refId.c_str(), worldObject.refNumIndex, cell.getDescription().c_str(),
worldObject.index, worldObject.shortVal);
}
void WorldEvent::sendScriptLocalFloat(MWWorld::Ptr ptr, int index, float floatVal)
{
reset();
cell = *ptr.getCell()->getCell();
mwmp::WorldObject worldObject;
worldObject.refId = ptr.getCellRef().getRefId();
worldObject.refNumIndex = ptr.getCellRef().getRefNum().mIndex;
worldObject.mpNum = ptr.getCellRef().getMpNum();
worldObject.index = index;
worldObject.floatVal = floatVal;
addObject(worldObject);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_SCRIPT_LOCAL_FLOAT)->setEvent(this);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_SCRIPT_LOCAL_FLOAT)->Send();
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Sending ID_SCRIPT_LOCAL_FLOAT\n- cellRef: %s, %i\n- cell: %s\n- index: %i\n- floatVal: %f",
worldObject.refId.c_str(), worldObject.refNumIndex, cell.getDescription().c_str(),
worldObject.index, worldObject.floatVal);
}
void WorldEvent::sendScriptMemberShort(std::string refId, int index, int shortVal)
{
reset();
mwmp::WorldObject worldObject;
worldObject.refId = refId;
worldObject.index = index;
worldObject.shortVal = shortVal;
addObject(worldObject);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_SCRIPT_MEMBER_SHORT)->setEvent(this);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_SCRIPT_MEMBER_SHORT)->Send();
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Sending ID_SCRIPT_MEMBER_SHORT\n- cellRef: %s\n- index: %i\n- shortVal: %i",
worldObject.refId.c_str(), worldObject.index, worldObject.shortVal);
}
void WorldEvent::sendScriptGlobalShort(std::string varName, int shortVal)
{
reset();
mwmp::WorldObject worldObject;
worldObject.varName = varName;
worldObject.shortVal = shortVal;
addObject(worldObject);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_SCRIPT_GLOBAL_SHORT)->setEvent(this);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_SCRIPT_GLOBAL_SHORT)->Send();
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Sending ID_SCRIPT_GLOBAL_SHORT\n- varName: %s\n- shortVal: %i",
worldObject.varName.c_str(), worldObject.shortVal);
}
void WorldEvent::editActors(MWWorld::CellStore* cellStore)
{
WorldObject worldObject;
@ -625,159 +319,465 @@ void WorldEvent::animateObjects(MWWorld::CellStore* cellStore)
{
worldObject = objectChanges.objects.at(i);
LOG_APPEND(Log::LOG_VERBOSE, "- cellRef: %s, %i, %i", worldObject.refId.c_str(), worldObject.refNumIndex, worldObject.mpNum);
LOG_APPEND(Log::LOG_VERBOSE, "- cellRef: %s, %i, %i", worldObject.refId.c_str(), worldObject.refNumIndex, worldObject.mpNum);
MWWorld::Ptr ptrFound = cellStore->searchExact(worldObject.refId, worldObject.refNumIndex, worldObject.mpNum);
if (ptrFound)
{
LOG_APPEND(Log::LOG_VERBOSE, "-- Found %s, %i, %i", ptrFound.getCellRef().getRefId().c_str(),
ptrFound.getCellRef().getRefNum(), ptrFound.getCellRef().getMpNum());
MWBase::MechanicsManager * mechanicsManager = MWBase::Environment::get().getMechanicsManager();
mechanicsManager->playAnimationGroup(ptrFound, worldObject.animGroup, worldObject.animMode,
std::numeric_limits<int>::max(), true);
}
}
}
void WorldEvent::activateDoors(MWWorld::CellStore* cellStore)
{
WorldObject worldObject;
for (unsigned int i = 0; i < objectChanges.count; i++)
{
worldObject = objectChanges.objects.at(i);
LOG_APPEND(Log::LOG_VERBOSE, "- cellRef: %s, %i, %i", worldObject.refId.c_str(), worldObject.refNumIndex, worldObject.mpNum);
MWWorld::Ptr ptrFound = cellStore->searchExact(worldObject.refId, worldObject.refNumIndex, worldObject.mpNum);
if (ptrFound)
{
LOG_APPEND(Log::LOG_VERBOSE, "-- Found %s, %i, %i", ptrFound.getCellRef().getRefId().c_str(),
ptrFound.getCellRef().getRefNum(), ptrFound.getCellRef().getMpNum());
ptrFound.getClass().setDoorState(ptrFound, worldObject.doorState);
MWBase::Environment::get().getWorld()->saveDoorState(ptrFound, worldObject.doorState);
}
}
}
void WorldEvent::setLocalShorts(MWWorld::CellStore* cellStore)
{
WorldObject worldObject;
for (unsigned int i = 0; i < objectChanges.count; i++)
{
worldObject = objectChanges.objects.at(i);
LOG_APPEND(Log::LOG_VERBOSE, "- cellRef: %s, %i, %i\n- index: %i\n- shortVal: %i", worldObject.refId.c_str(),
worldObject.refNumIndex, worldObject.mpNum, worldObject.index, worldObject.shortVal);
MWWorld::Ptr ptrFound = cellStore->searchExact(worldObject.refId, worldObject.refNumIndex, worldObject.mpNum);
if (ptrFound)
{
LOG_APPEND(Log::LOG_VERBOSE, "-- Found %s, %i, %i", ptrFound.getCellRef().getRefId().c_str(),
ptrFound.getCellRef().getRefNum(), ptrFound.getCellRef().getMpNum());
ptrFound.getRefData().getLocals().mShorts.at(worldObject.index) = worldObject.shortVal;
}
}
}
void WorldEvent::setLocalFloats(MWWorld::CellStore* cellStore)
{
WorldObject worldObject;
for (unsigned int i = 0; i < objectChanges.count; i++)
{
worldObject = objectChanges.objects.at(i);
LOG_APPEND(Log::LOG_VERBOSE, "- cellRef: %s, %i, %i\n- index: %i\n- floatVal: %f", worldObject.refId.c_str(),
worldObject.refNumIndex, worldObject.mpNum, worldObject.index, worldObject.floatVal);
MWWorld::Ptr ptrFound = cellStore->searchExact(worldObject.refId, worldObject.refNumIndex, worldObject.mpNum);
if (ptrFound)
{
LOG_APPEND(Log::LOG_VERBOSE, "-- Found %s, %i, %i", ptrFound.getCellRef().getRefId().c_str(),
ptrFound.getCellRef().getRefNum(), ptrFound.getCellRef().getMpNum());
ptrFound.getRefData().getLocals().mFloats.at(worldObject.index) = worldObject.floatVal;
}
}
}
void WorldEvent::setMemberShorts()
{
WorldObject worldObject;
for (unsigned int i = 0; i < objectChanges.count; i++)
{
worldObject = objectChanges.objects.at(i);
LOG_APPEND(Log::LOG_VERBOSE, "- cellRef: %s\n- index: %i\n- shortVal: %i\n", worldObject.refId.c_str(),
worldObject.index, worldObject.shortVal);
// Mimic the way a Ptr is fetched in InterpreterContext for similar situations
MWWorld::Ptr ptrFound = MWBase::Environment::get().getWorld()->searchPtr(worldObject.refId, false);
if (!ptrFound.isEmpty())
{
LOG_APPEND(Log::LOG_VERBOSE, "-- Found %s, %i, %i", ptrFound.getCellRef().getRefId().c_str(),
ptrFound.getCellRef().getRefNum(), ptrFound.getCellRef().getMpNum());
std::string scriptId = ptrFound.getClass().getScript(ptrFound);
ptrFound.getRefData().setLocals(
*MWBase::Environment::get().getWorld()->getStore().get<ESM::Script>().find(scriptId));
ptrFound.getRefData().getLocals().mShorts.at(worldObject.index) = worldObject.shortVal;;
}
}
}
void WorldEvent::setGlobalShorts()
{
WorldObject worldObject;
for (unsigned int i = 0; i < objectChanges.count; i++)
{
worldObject = objectChanges.objects.at(i);
LOG_APPEND(Log::LOG_VERBOSE, "- varName: %s\n- shortVal: %i", worldObject.varName.c_str(), worldObject.shortVal);
MWBase::Environment::get().getWorld()->setGlobalInt(worldObject.varName, worldObject.shortVal);
}
}
void WorldEvent::playMusic()
{
WorldObject worldObject;
for (unsigned int i = 0; i < objectChanges.count; i++)
{
worldObject = objectChanges.objects.at(i);
LOG_APPEND(Log::LOG_VERBOSE, "- filename: %s", worldObject.filename.c_str());
MWBase::Environment::get().getSoundManager()->streamMusic(worldObject.filename);
}
}
void WorldEvent::playVideo()
{
WorldObject worldObject;
for (unsigned int i = 0; i < objectChanges.count; i++)
{
worldObject = objectChanges.objects.at(i);
LOG_APPEND(Log::LOG_VERBOSE, "- filename: %s\n- allowSkipping: %s", worldObject.filename.c_str(),
worldObject.allowSkipping ? "true" : "false");
MWBase::Environment::get().getWindowManager()->playVideo(worldObject.filename, worldObject.allowSkipping);
}
}
void WorldEvent::sendActors(MWWorld::CellStore* cellStore)
{
reset();
cell = *cellStore->getCell();
action = BaseEvent::SET;
MWWorld::CellRefList<ESM::NPC> *npcList = cellStore->getNpcs();
for (typename MWWorld::CellRefList<ESM::NPC>::List::iterator listIter(npcList->mList.begin());
listIter != npcList->mList.end(); ++listIter)
{
MWWorld::Ptr ptr(&*listIter, 0);
mwmp::WorldObject worldObject;
worldObject.refId = ptr.getCellRef().getRefId();
worldObject.refNumIndex = ptr.getCellRef().getRefNum().mIndex;
worldObject.mpNum = ptr.getCellRef().getMpNum();
addObject(worldObject);
}
MWWorld::CellRefList<ESM::Creature> *creatureList = cellStore->getCreatures();
for (typename MWWorld::CellRefList<ESM::Creature>::List::iterator listIter(creatureList->mList.begin());
listIter != creatureList->mList.end(); ++listIter)
{
MWWorld::Ptr ptr(&*listIter, 0);
mwmp::WorldObject worldObject;
worldObject.refId = ptr.getCellRef().getRefId();
worldObject.refNumIndex = ptr.getCellRef().getRefNum().mIndex;
worldObject.mpNum = ptr.getCellRef().getMpNum();
addObject(worldObject);
}
mwmp::Main::get().getNetworking()->getWorldPacket(ID_ACTOR_LIST)->setEvent(this);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_ACTOR_LIST)->Send();
}
void WorldEvent::sendContainers(MWWorld::CellStore* cellStore)
{
reset();
cell = *cellStore->getCell();
action = BaseEvent::SET;
MWWorld::CellRefList<ESM::Container> *containerList = cellStore->getContainers();
for (typename MWWorld::CellRefList<ESM::Container>::List::iterator listIter(containerList->mList.begin());
listIter != containerList->mList.end(); ++listIter)
{
MWWorld::Ptr container(&*listIter, 0);
mwmp::WorldObject worldObject;
worldObject.refId = container.getCellRef().getRefId();
worldObject.refNumIndex = container.getCellRef().getRefNum().mIndex;
worldObject.mpNum = container.getCellRef().getMpNum();
MWWorld::ContainerStore& containerStore = container.getClass().getContainerStore(container);
for (MWWorld::ContainerStoreIterator storeIter = containerStore.begin(); storeIter != containerStore.end(); ++storeIter)
{
MWWorld::Ptr itemPtr = *storeIter;
mwmp::ContainerItem containerItem;
containerItem.refId = itemPtr.getCellRef().getRefId();
containerItem.count = itemPtr.getRefData().getCount();
containerItem.charge = itemPtr.getCellRef().getCharge();
worldObject.containerChanges.items.push_back(containerItem);
}
addObject(worldObject);
}
mwmp::Main::get().getNetworking()->getWorldPacket(ID_CONTAINER)->setEvent(this);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_CONTAINER)->Send();
}
void WorldEvent::sendObjectPlace(MWWorld::Ptr ptr)
{
reset();
cell = *ptr.getCell()->getCell();
mwmp::WorldObject worldObject;
worldObject.refId = ptr.getCellRef().getRefId();
worldObject.refNumIndex = ptr.getCellRef().getRefNum().mIndex;
worldObject.mpNum = 0;
worldObject.charge = ptr.getCellRef().getCharge();
// Make sure we send the RefData position instead of the CellRef one, because that's what
// we actually see on this client
worldObject.pos = ptr.getRefData().getPosition();
// We have to get the count from the dropped object because it gets changed
// automatically for stacks of gold
worldObject.count = ptr.getRefData().getCount();
// Get the real count of gold in a stack
worldObject.goldValue = ptr.getCellRef().getGoldValue();
MWWorld::Ptr ptrFound = cellStore->searchExact(worldObject.refId, worldObject.refNumIndex, worldObject.mpNum);
addObject(worldObject);
if (ptrFound)
{
LOG_APPEND(Log::LOG_VERBOSE, "-- Found %s, %i, %i", ptrFound.getCellRef().getRefId().c_str(),
ptrFound.getCellRef().getRefNum(), ptrFound.getCellRef().getMpNum());
mwmp::Main::get().getNetworking()->getWorldPacket(ID_OBJECT_PLACE)->setEvent(this);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_OBJECT_PLACE)->Send();
MWBase::MechanicsManager * mechanicsManager = MWBase::Environment::get().getMechanicsManager();
mechanicsManager->playAnimationGroup(ptrFound, worldObject.animGroup, worldObject.animMode,
std::numeric_limits<int>::max(), true);
}
}
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Sending ID_OBJECT_PLACE\n- cellRef: %s, %i\n- count: %i",
worldObject.refId.c_str(), worldObject.refNumIndex, worldObject.count);
}
void WorldEvent::activateDoors(MWWorld::CellStore* cellStore)
void WorldEvent::sendObjectDelete(MWWorld::Ptr ptr)
{
WorldObject worldObject;
reset();
cell = *ptr.getCell()->getCell();
for (unsigned int i = 0; i < objectChanges.count; i++)
{
worldObject = objectChanges.objects.at(i);
mwmp::WorldObject worldObject;
worldObject.refId = ptr.getCellRef().getRefId();
worldObject.refNumIndex = ptr.getCellRef().getRefNum().mIndex;
worldObject.mpNum = ptr.getCellRef().getMpNum();
addObject(worldObject);
LOG_APPEND(Log::LOG_VERBOSE, "- cellRef: %s, %i, %i", worldObject.refId.c_str(), worldObject.refNumIndex, worldObject.mpNum);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_OBJECT_DELETE)->setEvent(this);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_OBJECT_DELETE)->Send();
}
MWWorld::Ptr ptrFound = cellStore->searchExact(worldObject.refId, worldObject.refNumIndex, worldObject.mpNum);
void WorldEvent::sendObjectLock(MWWorld::Ptr ptr, int lockLevel)
{
reset();
cell = *ptr.getCell()->getCell();
if (ptrFound)
{
LOG_APPEND(Log::LOG_VERBOSE, "-- Found %s, %i, %i", ptrFound.getCellRef().getRefId().c_str(),
ptrFound.getCellRef().getRefNum(), ptrFound.getCellRef().getMpNum());
mwmp::WorldObject worldObject;
worldObject.refId = ptr.getCellRef().getRefId();
worldObject.refNumIndex = ptr.getCellRef().getRefNum().mIndex;
worldObject.mpNum = ptr.getCellRef().getMpNum();
worldObject.lockLevel = lockLevel;
addObject(worldObject);
ptrFound.getClass().setDoorState(ptrFound, worldObject.doorState);
MWBase::Environment::get().getWorld()->saveDoorState(ptrFound, worldObject.doorState);
}
}
mwmp::Main::get().getNetworking()->getWorldPacket(ID_OBJECT_LOCK)->setEvent(this);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_OBJECT_LOCK)->Send();
}
void WorldEvent::playMusic()
void WorldEvent::sendObjectUnlock(MWWorld::Ptr ptr)
{
WorldObject worldObject;
for (unsigned int i = 0; i < objectChanges.count; i++)
{
worldObject = objectChanges.objects.at(i);
reset();
cell = *ptr.getCell()->getCell();
LOG_APPEND(Log::LOG_VERBOSE, "- filename: %s", worldObject.filename.c_str());
mwmp::WorldObject worldObject;
worldObject.refId = ptr.getCellRef().getRefId();
worldObject.refNumIndex = ptr.getCellRef().getRefNum().mIndex;
worldObject.mpNum = ptr.getCellRef().getMpNum();
addObject(worldObject);
MWBase::Environment::get().getSoundManager()->streamMusic(worldObject.filename);
}
mwmp::Main::get().getNetworking()->getWorldPacket(ID_OBJECT_UNLOCK)->setEvent(this);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_OBJECT_UNLOCK)->Send();
}
void WorldEvent::playVideo()
void WorldEvent::sendObjectScale(MWWorld::Ptr ptr, int scale)
{
WorldObject worldObject;
reset();
cell = *ptr.getCell()->getCell();
for (unsigned int i = 0; i < objectChanges.count; i++)
{
worldObject = objectChanges.objects.at(i);
mwmp::WorldObject worldObject;
worldObject.refId = ptr.getCellRef().getRefId();
worldObject.refNumIndex = ptr.getCellRef().getRefNum().mIndex;
worldObject.mpNum = ptr.getCellRef().getMpNum();
worldObject.scale = scale;
addObject(worldObject);
LOG_APPEND(Log::LOG_VERBOSE, "- filename: %s\n- allowSkipping: %s", worldObject.filename.c_str(),
worldObject.allowSkipping ? "true" : "false");
mwmp::Main::get().getNetworking()->getWorldPacket(ID_OBJECT_SCALE)->setEvent(this);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_OBJECT_SCALE)->Send();
}
MWBase::Environment::get().getWindowManager()->playVideo(worldObject.filename, worldObject.allowSkipping);
}
void WorldEvent::sendObjectAnimPlay(MWWorld::Ptr ptr, std::string group, int mode)
{
reset();
cell = *ptr.getCell()->getCell();
mwmp::WorldObject worldObject;
worldObject.refId = ptr.getCellRef().getRefId();
worldObject.refNumIndex = ptr.getCellRef().getRefNum().mIndex;
worldObject.mpNum = ptr.getCellRef().getMpNum();
worldObject.animGroup = group;
worldObject.animMode = mode;
addObject(worldObject);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_OBJECT_ANIM_PLAY)->setEvent(this);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_OBJECT_ANIM_PLAY)->Send();
}
void WorldEvent::setLocalShorts(MWWorld::CellStore* cellStore)
void WorldEvent::sendDoorState(MWWorld::Ptr ptr, int state)
{
WorldObject worldObject;
reset();
cell = *ptr.getCell()->getCell();
for (unsigned int i = 0; i < objectChanges.count; i++)
{
worldObject = objectChanges.objects.at(i);
mwmp::WorldObject worldObject;
worldObject.refId = ptr.getCellRef().getRefId();
worldObject.refNumIndex = ptr.getCellRef().getRefNum().mIndex;
worldObject.mpNum = ptr.getCellRef().getMpNum();
worldObject.doorState = state;
addObject(worldObject);
LOG_APPEND(Log::LOG_VERBOSE, "- cellRef: %s, %i, %i\n- index: %i\n- shortVal: %i", worldObject.refId.c_str(),
worldObject.refNumIndex, worldObject.mpNum, worldObject.index, worldObject.shortVal);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_DOOR_STATE)->setEvent(this);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_DOOR_STATE)->Send();
MWWorld::Ptr ptrFound = cellStore->searchExact(worldObject.refId, worldObject.refNumIndex, worldObject.mpNum);
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Door activation 1\n- cellRef: %s, %i\n- cell: %s\n- state: %s",
worldObject.refId.c_str(), worldObject.refNumIndex, cell.getDescription().c_str(),
worldObject.doorState ? "true" : "false");
}
if (ptrFound)
{
LOG_APPEND(Log::LOG_VERBOSE, "-- Found %s, %i, %i", ptrFound.getCellRef().getRefId().c_str(),
ptrFound.getCellRef().getRefNum(), ptrFound.getCellRef().getMpNum());
void WorldEvent::sendMusicPlay(std::string filename)
{
reset();
mwmp::WorldObject worldObject;
worldObject.filename = filename;
addObject(worldObject);
ptrFound.getRefData().getLocals().mShorts.at(worldObject.index) = worldObject.shortVal;
}
}
mwmp::Main::get().getNetworking()->getWorldPacket(ID_MUSIC_PLAY)->setEvent(this);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_MUSIC_PLAY)->Send();
}
void WorldEvent::setLocalFloats(MWWorld::CellStore* cellStore)
void WorldEvent::sendVideoPlay(std::string filename, bool allowSkipping)
{
WorldObject worldObject;
reset();
mwmp::WorldObject worldObject;
worldObject.filename = filename;
worldObject.allowSkipping = allowSkipping;
addObject(worldObject);
for (unsigned int i = 0; i < objectChanges.count; i++)
{
worldObject = objectChanges.objects.at(i);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_VIDEO_PLAY)->setEvent(this);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_VIDEO_PLAY)->Send();
}
LOG_APPEND(Log::LOG_VERBOSE, "- cellRef: %s, %i, %i\n- index: %i\n- floatVal: %f", worldObject.refId.c_str(),
worldObject.refNumIndex, worldObject.mpNum, worldObject.index, worldObject.floatVal);
void WorldEvent::sendScriptLocalShort(MWWorld::Ptr ptr, int index, int shortVal)
{
reset();
cell = *ptr.getCell()->getCell();
MWWorld::Ptr ptrFound = cellStore->searchExact(worldObject.refId, worldObject.refNumIndex, worldObject.mpNum);
mwmp::WorldObject worldObject;
worldObject.refId = ptr.getCellRef().getRefId();
worldObject.refNumIndex = ptr.getCellRef().getRefNum().mIndex;
worldObject.mpNum = ptr.getCellRef().getMpNum();
worldObject.index = index;
worldObject.shortVal = shortVal;
addObject(worldObject);
if (ptrFound)
{
LOG_APPEND(Log::LOG_VERBOSE, "-- Found %s, %i, %i", ptrFound.getCellRef().getRefId().c_str(),
ptrFound.getCellRef().getRefNum(), ptrFound.getCellRef().getMpNum());
mwmp::Main::get().getNetworking()->getWorldPacket(ID_SCRIPT_LOCAL_SHORT)->setEvent(this);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_SCRIPT_LOCAL_SHORT)->Send();
ptrFound.getRefData().getLocals().mFloats.at(worldObject.index) = worldObject.floatVal;
}
}
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Sending ID_SCRIPT_LOCAL_SHORT\n- cellRef: %s, %i\n- cell: %s\n- index: %i\n- shortVal: %i",
worldObject.refId.c_str(), worldObject.refNumIndex, cell.getDescription().c_str(),
worldObject.index, worldObject.shortVal);
}
void WorldEvent::setMemberShorts()
void WorldEvent::sendScriptLocalFloat(MWWorld::Ptr ptr, int index, float floatVal)
{
WorldObject worldObject;
for (unsigned int i = 0; i < objectChanges.count; i++)
{
worldObject = objectChanges.objects.at(i);
reset();
cell = *ptr.getCell()->getCell();
LOG_APPEND(Log::LOG_VERBOSE, "- cellRef: %s\n- index: %i\n- shortVal: %i\n", worldObject.refId.c_str(),
worldObject.index, worldObject.shortVal);
mwmp::WorldObject worldObject;
worldObject.refId = ptr.getCellRef().getRefId();
worldObject.refNumIndex = ptr.getCellRef().getRefNum().mIndex;
worldObject.mpNum = ptr.getCellRef().getMpNum();
worldObject.index = index;
worldObject.floatVal = floatVal;
addObject(worldObject);
// Mimic the way a Ptr is fetched in InterpreterContext for similar situations
MWWorld::Ptr ptrFound = MWBase::Environment::get().getWorld()->searchPtr(worldObject.refId, false);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_SCRIPT_LOCAL_FLOAT)->setEvent(this);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_SCRIPT_LOCAL_FLOAT)->Send();
if (!ptrFound.isEmpty())
{
LOG_APPEND(Log::LOG_VERBOSE, "-- Found %s, %i, %i", ptrFound.getCellRef().getRefId().c_str(),
ptrFound.getCellRef().getRefNum(), ptrFound.getCellRef().getMpNum());
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Sending ID_SCRIPT_LOCAL_FLOAT\n- cellRef: %s, %i\n- cell: %s\n- index: %i\n- floatVal: %f",
worldObject.refId.c_str(), worldObject.refNumIndex, cell.getDescription().c_str(),
worldObject.index, worldObject.floatVal);
}
std::string scriptId = ptrFound.getClass().getScript(ptrFound);
void WorldEvent::sendScriptMemberShort(std::string refId, int index, int shortVal)
{
reset();
mwmp::WorldObject worldObject;
worldObject.refId = refId;
worldObject.index = index;
worldObject.shortVal = shortVal;
addObject(worldObject);
ptrFound.getRefData().setLocals(
*MWBase::Environment::get().getWorld()->getStore().get<ESM::Script>().find(scriptId));
mwmp::Main::get().getNetworking()->getWorldPacket(ID_SCRIPT_MEMBER_SHORT)->setEvent(this);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_SCRIPT_MEMBER_SHORT)->Send();
ptrFound.getRefData().getLocals().mShorts.at(worldObject.index) = worldObject.shortVal;;
}
}
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Sending ID_SCRIPT_MEMBER_SHORT\n- cellRef: %s\n- index: %i\n- shortVal: %i",
worldObject.refId.c_str(), worldObject.index, worldObject.shortVal);
}
void WorldEvent::setGlobalShorts()
void WorldEvent::sendScriptGlobalShort(std::string varName, int shortVal)
{
WorldObject worldObject;
for (unsigned int i = 0; i < objectChanges.count; i++)
{
worldObject = objectChanges.objects.at(i);
reset();
mwmp::WorldObject worldObject;
worldObject.varName = varName;
worldObject.shortVal = shortVal;
addObject(worldObject);
LOG_APPEND(Log::LOG_VERBOSE, "- varName: %s\n- shortVal: %i", worldObject.varName.c_str(), worldObject.shortVal);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_SCRIPT_GLOBAL_SHORT)->setEvent(this);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_SCRIPT_GLOBAL_SHORT)->Send();
MWBase::Environment::get().getWorld()->setGlobalInt(worldObject.varName, worldObject.shortVal);
}
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Sending ID_SCRIPT_GLOBAL_SHORT\n- varName: %s\n- shortVal: %i",
worldObject.varName.c_str(), worldObject.shortVal);
}

@ -18,23 +18,6 @@ namespace mwmp
void reset();
void addObject(WorldObject worldObject);
void sendActors(MWWorld::CellStore* cellStore);
void sendContainers(MWWorld::CellStore* cellStore);
void sendObjectPlace(MWWorld::Ptr ptr);
void sendObjectDelete(MWWorld::Ptr ptr);
void sendObjectLock(MWWorld::Ptr ptr, int lockLevel);
void sendObjectUnlock(MWWorld::Ptr ptr);
void sendObjectScale(MWWorld::Ptr ptr, int scale);
void sendObjectAnimPlay(MWWorld::Ptr ptr, std::string group, int mode);
void sendDoorState(MWWorld::Ptr ptr, int state);
void sendMusicPlay(std::string filename);
void sendVideoPlay(std::string filename, bool allowSkipping);
void sendScriptLocalShort(MWWorld::Ptr ptr, int index, int shortVal);
void sendScriptLocalFloat(MWWorld::Ptr ptr, int index, float floatVal);
void sendScriptMemberShort(std::string refId, int index, int shortVal);
void sendScriptGlobalShort(std::string varName, int shortVal);
void editActors(MWWorld::CellStore* cellStore);
void editContainers(MWWorld::CellStore* cellStore);
@ -56,6 +39,23 @@ namespace mwmp
void playMusic();
void playVideo();
void sendActors(MWWorld::CellStore* cellStore);
void sendContainers(MWWorld::CellStore* cellStore);
void sendObjectPlace(MWWorld::Ptr ptr);
void sendObjectDelete(MWWorld::Ptr ptr);
void sendObjectLock(MWWorld::Ptr ptr, int lockLevel);
void sendObjectUnlock(MWWorld::Ptr ptr);
void sendObjectScale(MWWorld::Ptr ptr, int scale);
void sendObjectAnimPlay(MWWorld::Ptr ptr, std::string group, int mode);
void sendDoorState(MWWorld::Ptr ptr, int state);
void sendMusicPlay(std::string filename);
void sendVideoPlay(std::string filename, bool allowSkipping);
void sendScriptLocalShort(MWWorld::Ptr ptr, int index, int shortVal);
void sendScriptLocalFloat(MWWorld::Ptr ptr, int index, float floatVal);
void sendScriptMemberShort(std::string refId, int index, int shortVal);
void sendScriptGlobalShort(std::string varName, int shortVal);
private:
Networking *getNetworking();

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