forked from teamnwah/openmw-tes3coop
added getEquipmentSkill function to Class hierarchy
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2 changed files with 13 additions and 2 deletions
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@ -127,11 +127,16 @@ namespace MWWorld
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return Ogre::Vector3 (0, 0, 0);
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return Ogre::Vector3 (0, 0, 0);
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}
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}
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std::pair<std::vector<int>, bool> Class::getEquipmentSlots (const Ptr& pt) const
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std::pair<std::vector<int>, bool> Class::getEquipmentSlots (const Ptr& ptr) const
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{
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{
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return std::make_pair (std::vector<int>(), false);
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return std::make_pair (std::vector<int>(), false);
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}
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}
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int Class::getEuqipmentSkill (const Ptr& ptr, const Environment& environment) const
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{
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return -1;
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}
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const Class& Class::get (const std::string& key)
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const Class& Class::get (const std::string& key)
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{
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{
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std::map<std::string, boost::shared_ptr<Class> >::const_iterator iter = sClasses.find (key);
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std::map<std::string, boost::shared_ptr<Class> >::const_iterator iter = sClasses.find (key);
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@ -143,12 +143,18 @@ namespace MWWorld
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///< Return desired movement vector (determined based on movement settings,
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///< Return desired movement vector (determined based on movement settings,
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/// stance and stats).
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/// stance and stats).
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virtual std::pair<std::vector<int>, bool> getEquipmentSlots (const Ptr& pt) const;
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virtual std::pair<std::vector<int>, bool> getEquipmentSlots (const Ptr& ptr) const;
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///< \return first: Return IDs of the slot this object can be equipped in; second: can object
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///< \return first: Return IDs of the slot this object can be equipped in; second: can object
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/// stay stacked when equipped?
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/// stay stacked when equipped?
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///
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///
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/// Default implementation: return (empty vector, false).
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/// Default implementation: return (empty vector, false).
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virtual int getEuqipmentSkill (const Ptr& ptr, const Environment& environment)
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const;
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/// Return the index of the skill this item corresponds to when equiopped or -1, if there is
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/// no such skill.
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/// (default implementation: return -1)
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static const Class& get (const std::string& key);
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static const Class& get (const std::string& key);
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///< If there is no class for this \a key, an exception is thrown.
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///< If there is no class for this \a key, an exception is thrown.
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