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@ -7,6 +7,7 @@ MessageBoxManager::MessageBoxManager (WindowManager *windowManager)
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mWindowManager = windowManager;
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// defines
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mMessageBoxSpeed = 0.1;
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mInterMessageBoxe = NULL;
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}
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void MessageBoxManager::onFrame (float frameDuration)
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@ -46,6 +47,12 @@ void MessageBoxManager::onFrame (float frameDuration)
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it++;
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}
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}
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if(mInterMessageBoxe != NULL && mInterMessageBoxe->mMarkedToDelete) {
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delete mInterMessageBoxe;
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mInterMessageBoxe = NULL;
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mWindowManager->setNextMode(GM_Game);
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}
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}
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void MessageBoxManager::createMessageBox (const std::string& message)
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@ -72,19 +79,24 @@ void MessageBoxManager::createMessageBox (const std::string& message)
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}
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}
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void MessageBoxManager::createInteractiveMessageBox (const std::string& message, const std::vector<std::string>& buttons)
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bool MessageBoxManager::createInteractiveMessageBox (const std::string& message, const std::vector<std::string>& buttons)
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{
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if(mInterMessageBoxe != NULL) {
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std::cout << "there is a MessageBox already" << std::endl;
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return false;
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}
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std::cout << "interactive MessageBox: " << message << " - ";
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std::copy (buttons.begin(), buttons.end(), std::ostream_iterator<std::string> (std::cout, ", "));
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std::cout << std::endl;
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std::vector<MessageBox*>::iterator it = mMessageBoxes.begin();
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while(it != mMessageBoxes.end())
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{
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delete (*it);
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it = mMessageBoxes.erase(it);
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}
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mMessageBoxes.clear();
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mInterMessageBoxe = new InteractiveMessageBox(*this, message, buttons);
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return true;
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}
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bool MessageBoxManager::isInteractiveMessageBox ()
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{
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return mInterMessageBoxe != NULL;
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}
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void MessageBoxManager::removeMessageBox (float time, MessageBox *msgbox)
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@ -118,6 +130,16 @@ void MessageBoxManager::setMessageBoxSpeed (int speed)
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}
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int MessageBoxManager::readPressedButton ()
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{
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if(mInterMessageBoxe != NULL)
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{
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return mInterMessageBoxe->readPressedButton();
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}
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return -1;
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}
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MessageBox::MessageBox(MessageBoxManager& parMessageBoxManager, const std::string& message)
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@ -174,3 +196,199 @@ int MessageBox::getHeight ()
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{
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return mHeight+mNextBoxPadding; // 20 is the padding between this and the next MessageBox
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}
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InteractiveMessageBox::InteractiveMessageBox(MessageBoxManager& parMessageBoxManager, const std::string& message, const std::vector<std::string>& buttons)
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: Layout("openmw_interactive_messagebox_layout.xml")
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, mMessageBoxManager(parMessageBoxManager)
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, mButtonPressed(-1)
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{
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int fixedWidth = 500;
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int textPadding = 10; // padding between text-widget and main-widget
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int textButtonPadding = 20; // padding between the text-widget und the button-widget
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int buttonLeftPadding = 10; // padding between the buttons if horizontal
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int buttonTopPadding = 5; // ^-- if vertical
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int buttonPadding = 5; // padding between button label and button itself
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int buttonMainPadding = 10; // padding between buttons and bottom of the main widget
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mMarkedToDelete = false;
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getWidget(mMessageWidget, "message");
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getWidget(mButtonsWidget, "buttons");
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mMessageWidget->setOverflowToTheLeft(true);
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mMessageWidget->addText(message);
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MyGUI::IntSize textSize = mMessageWidget->_getTextSize();
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MyGUI::IntSize gameWindowSize = mMessageBoxManager.mWindowManager->getGui()->getViewSize();
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int biggestButtonWidth = 0;
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int buttonWidth = 0;
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int buttonsWidth = 0;
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int buttonHeight = 0;
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MyGUI::IntCoord dummyCoord(0, 0, 0, 0);
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std::vector<std::string>::const_iterator it;
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for(it = buttons.begin(); it != buttons.end(); ++it)
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{
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MyGUI::ButtonPtr button = mButtonsWidget->createWidget<MyGUI::Button>(
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MyGUI::WidgetStyle::Child,
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std::string("MW_Button"),
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dummyCoord,
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MyGUI::Align::Default);
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button->setCaption(*it);
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button->eventMouseButtonClick = MyGUI::newDelegate(this, &InteractiveMessageBox::mousePressed);
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mButtons.push_back(button);
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buttonWidth = button->_getTextSize().width + 2*buttonPadding + buttonLeftPadding;
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buttonsWidth += buttonWidth;
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buttonHeight = button->_getTextSize().height + 2*buttonPadding + buttonTopPadding;
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if(buttonWidth > biggestButtonWidth)
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{
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biggestButtonWidth = buttonWidth;
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}
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}
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buttonsWidth += buttonLeftPadding;
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MyGUI::IntSize mainWidgetSize;
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if(buttonsWidth < fixedWidth)
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{
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// on one line
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std::cout << "on one line" << std::endl;
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if(textSize.width + 2*textPadding < buttonsWidth)
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{
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std::cout << "width = buttonsWidth" << std::endl;
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mainWidgetSize.width = buttonsWidth;
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}
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else
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{
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mainWidgetSize.width = textSize.width + 3*textPadding;
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}
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mainWidgetSize.height = textSize.height + textButtonPadding + buttonHeight + buttonMainPadding;
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MyGUI::IntCoord absCoord;
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absCoord.left = (gameWindowSize.width - mainWidgetSize.width)/2;
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absCoord.top = (gameWindowSize.height - mainWidgetSize.height)/2;
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std::cout << "width " << mainWidgetSize.width << " height " << mainWidgetSize.height << std::endl;
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std::cout << "left " << absCoord.left << " top " << absCoord.top << std::endl;
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mMainWidget->setCoord(absCoord);
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mMainWidget->setSize(mainWidgetSize);
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MyGUI::IntCoord messageWidgetCoord;
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messageWidgetCoord.left = (mainWidgetSize.width - textSize.width)/2;
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messageWidgetCoord.top = textPadding;
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mMessageWidget->setCoord(messageWidgetCoord);
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mMessageWidget->setSize(textSize);
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MyGUI::IntCoord buttonCord;
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MyGUI::IntSize buttonSize(0, buttonHeight);
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int left = (mainWidgetSize.width - buttonsWidth)/2 + buttonPadding;
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std::vector<MyGUI::ButtonPtr>::const_iterator button;
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for(button = mButtons.begin(); button != mButtons.end(); ++button)
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{
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buttonCord.left = left;
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buttonCord.top = textSize.height + textButtonPadding;
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buttonSize.width = (*button)->_getTextSize().width + 2*buttonPadding;
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buttonSize.height = (*button)->_getTextSize().height + 2*buttonPadding;
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(*button)->setCoord(buttonCord);
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(*button)->setSize(buttonSize);
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left += buttonSize.width + buttonLeftPadding;
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}
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}
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else
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{
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// among each other
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if(biggestButtonWidth > textSize.width) {
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mainWidgetSize.width = biggestButtonWidth + buttonTopPadding;
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}
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else {
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mainWidgetSize.width = textSize.width + 3*textPadding;
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}
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mainWidgetSize.height = textSize.height + 2*textPadding + textButtonPadding + buttonHeight * buttons.size() + buttonMainPadding;
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std::cout << "biggestButtonWidth " << biggestButtonWidth << " textSize.width " << textSize.width << std::endl;
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std::cout << "width " << mainWidgetSize.width << " height " << mainWidgetSize.height << std::endl;
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mMainWidget->setSize(mainWidgetSize);
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MyGUI::IntCoord absCoord;
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absCoord.left = (gameWindowSize.width - mainWidgetSize.width)/2;
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absCoord.top = (gameWindowSize.height - mainWidgetSize.height)/2;
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mMainWidget->setCoord(absCoord);
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mMainWidget->setSize(mainWidgetSize);
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MyGUI::IntCoord messageWidgetCoord;
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messageWidgetCoord.left = (mainWidgetSize.width - textSize.width)/2;
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messageWidgetCoord.top = textPadding;
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mMessageWidget->setCoord(messageWidgetCoord);
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mMessageWidget->setSize(textSize);
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MyGUI::IntCoord buttonCord;
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MyGUI::IntSize buttonSize(0, buttonHeight);
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int top = textButtonPadding + buttonTopPadding + textSize.height;
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std::vector<MyGUI::ButtonPtr>::const_iterator button;
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for(button = mButtons.begin(); button != mButtons.end(); ++button)
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{
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buttonSize.width = (*button)->_getTextSize().width + buttonPadding*2;
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buttonSize.height = (*button)->_getTextSize().height + buttonPadding*2;
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buttonCord.top = top;
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buttonCord.left = (mainWidgetSize.width - buttonSize.width)/2 - 5; // FIXME: -5 is not so nice :/
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(*button)->setCoord(buttonCord);
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(*button)->setSize(buttonSize);
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top += buttonSize.height + 2*buttonTopPadding;
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}
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}
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}
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void InteractiveMessageBox::mousePressed (MyGUI::Widget* pressed)
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{
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mMarkedToDelete = true;
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int index = 0;
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std::vector<MyGUI::ButtonPtr>::const_iterator button;
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for(button = mButtons.begin(); button != mButtons.end(); ++button)
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{
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if(*button == pressed)
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{
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mButtonPressed = index;
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return;
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}
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index++;
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}
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std::cout << "Cant be possible :/" << std::endl;
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}
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int InteractiveMessageBox::readPressedButton ()
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{
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int pressed = mButtonPressed;
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mButtonPressed = -1;
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return pressed;
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}
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