forked from teamnwah/openmw-tes3coop
		
	Move updateTextureFiltering and material into the base class
This commit is contained in:
		
							parent
							
								
									5eff286c71
								
							
						
					
					
						commit
						c487df0abb
					
				
					 4 changed files with 14 additions and 15 deletions
				
			
		|  | @ -2,10 +2,8 @@ | |||
| 
 | ||||
| #include <memory> | ||||
| 
 | ||||
| #include <osg/Material> | ||||
| #include <osg/Group> | ||||
| 
 | ||||
| #include "texturemanager.hpp" | ||||
| #include "chunkmanager.hpp" | ||||
| 
 | ||||
| namespace Terrain | ||||
|  | @ -15,9 +13,6 @@ TerrainGrid::TerrainGrid(osg::Group* parent, osg::Group* compileRoot, Resource:: | |||
|     : Terrain::World(parent, compileRoot, resourceSystem, ico, storage, nodeMask, preCompileMask) | ||||
|     , mNumSplits(4) | ||||
| { | ||||
|     osg::ref_ptr<osg::Material> material (new osg::Material); | ||||
|     material->setColorMode(osg::Material::AMBIENT_AND_DIFFUSE); | ||||
|     mTerrainRoot->getOrCreateStateSet()->setAttributeAndModes(material, osg::StateAttribute::ON); | ||||
| } | ||||
| 
 | ||||
| TerrainGrid::~TerrainGrid() | ||||
|  | @ -89,9 +84,4 @@ void TerrainGrid::unloadCell(int x, int y) | |||
|     mGrid.erase(it); | ||||
| } | ||||
| 
 | ||||
| void TerrainGrid::updateTextureFiltering() | ||||
| { | ||||
|     mTextureManager->updateTextureFiltering(); | ||||
| } | ||||
| 
 | ||||
| } | ||||
|  |  | |||
|  | @ -33,10 +33,6 @@ namespace Terrain | |||
|         /// @note Not thread safe.
 | ||||
|         virtual void unloadCell(int x, int y); | ||||
| 
 | ||||
|         /// Apply the scene manager's texture filtering settings to all cached textures.
 | ||||
|         /// @note Thread safe.
 | ||||
|         void updateTextureFiltering(); | ||||
| 
 | ||||
|     private: | ||||
|         osg::ref_ptr<osg::Node> buildTerrain (osg::Group* parent, float chunkSize, const osg::Vec2f& chunkCenter); | ||||
| 
 | ||||
|  |  | |||
|  | @ -1,6 +1,8 @@ | |||
| #include "world.hpp" | ||||
| 
 | ||||
| #include <osg/Group> | ||||
| #include <osg/Material> | ||||
| 
 | ||||
| #include <osgUtil/IncrementalCompileOperation> | ||||
| 
 | ||||
| #include <components/resource/resourcesystem.hpp> | ||||
|  | @ -23,6 +25,10 @@ World::World(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSyst | |||
|     mTerrainRoot = new osg::Group; | ||||
|     mTerrainRoot->setNodeMask(nodeMask); | ||||
|     mTerrainRoot->getOrCreateStateSet()->setRenderingHint(osg::StateSet::OPAQUE_BIN); | ||||
|     osg::ref_ptr<osg::Material> material (new osg::Material); | ||||
|     material->setColorMode(osg::Material::AMBIENT_AND_DIFFUSE); | ||||
|     mTerrainRoot->getOrCreateStateSet()->setAttributeAndModes(material, osg::StateAttribute::ON); | ||||
| 
 | ||||
|     mTerrainRoot->setName("Terrain Root"); | ||||
| 
 | ||||
|     osg::ref_ptr<CompositeMapRenderer> renderer (new CompositeMapRenderer); | ||||
|  | @ -55,4 +61,9 @@ float World::getHeightAt(const osg::Vec3f &worldPos) | |||
|     return mStorage->getHeightAt(worldPos); | ||||
| } | ||||
| 
 | ||||
| void World::updateTextureFiltering() | ||||
| { | ||||
|     mTextureManager->updateTextureFiltering(); | ||||
| } | ||||
| 
 | ||||
| } | ||||
|  |  | |||
|  | @ -46,7 +46,9 @@ namespace Terrain | |||
|               Storage* storage, int nodeMask, int preCompileMask); | ||||
|         virtual ~World(); | ||||
| 
 | ||||
|         virtual void updateTextureFiltering() {} | ||||
|         /// Apply the scene manager's texture filtering settings to all cached textures.
 | ||||
|         /// @note Thread safe.
 | ||||
|         void updateTextureFiltering(); | ||||
| 
 | ||||
|         float getHeightAt (const osg::Vec3f& worldPos); | ||||
| 
 | ||||
|  |  | |||
		Loading…
	
		Reference in a new issue