forked from teamnwah/openmw-tes3coop
[Client] Fix crash and memory leak when erasing spellbook
This commit is contained in:
parent
88e648aaa9
commit
c5035cd174
1 changed files with 11 additions and 5 deletions
|
@ -914,14 +914,20 @@ void LocalPlayer::setSpellbook()
|
|||
MWMechanics::Spells &ptrSpells = ptrPlayer.getClass().getCreatureStats(ptrPlayer).getSpells();
|
||||
|
||||
// Clear spells in spellbook, while ignoring abilities, powers, etc.
|
||||
for (MWMechanics::Spells::TIterator iter = ptrSpells.begin(); iter != ptrSpells.end(); ++iter)
|
||||
while(true)
|
||||
{
|
||||
const ESM::Spell *spell = iter->first;
|
||||
|
||||
if (spell->mData.mType == ESM::Spell::ST_Spell)
|
||||
MWMechanics::Spells::TIterator iter = ptrSpells.begin();
|
||||
for (; iter != ptrSpells.end(); iter++)
|
||||
{
|
||||
ptrSpells.remove(spell->mId);
|
||||
const ESM::Spell *spell = iter->first;
|
||||
if (spell->mData.mType == ESM::Spell::ST_Spell)
|
||||
{
|
||||
ptrSpells.remove(spell->mId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(iter == ptrSpells.end())
|
||||
break;
|
||||
}
|
||||
|
||||
// Proceed by adding spells
|
||||
|
|
Loading…
Reference in a new issue