Merged pull request #1817

fix/skillcap
Marc Zinnschlag 6 years ago
commit c508938674

@ -7,6 +7,7 @@
Bug #2326: After a bound item expires the last equipped item of that type is not automatically re-equipped
Bug #2455: Creatures attacks degrade armor
Bug #2562: Forcing AI to activate a teleport door sometimes causes a crash
Bug #2626: Resurrecting the player does not resume the game
Bug #2772: Non-existing class or faction freezes the game
Bug #2835: Player able to slowly move when overencumbered
Bug #2852: No murder bounty when a player follower commits murder

@ -55,6 +55,8 @@ namespace MWBase
virtual void endGame() = 0;
virtual void resumeGame() = 0;
virtual void deleteGame (const MWState::Character *character, const MWState::Slot *slot) = 0;
virtual void saveGame (const std::string& description, const MWState::Slot *slot = 0) = 0;

@ -17,6 +17,7 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/dialoguemanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/statemanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
@ -1139,7 +1140,11 @@ namespace MWScript
MWWorld::Ptr ptr = R()(runtime);
if (ptr == MWMechanics::getPlayer())
{
ptr.getClass().getCreatureStats(ptr).resurrect();
if (MWBase::Environment::get().getStateManager()->getState() == MWBase::StateManager::State_Ended)
MWBase::Environment::get().getStateManager()->resumeGame();
}
else if (ptr.getClass().getCreatureStats(ptr).isDead())
{
bool wasEnabled = ptr.getRefData().isEnabled();

@ -173,6 +173,11 @@ void MWState::StateManager::endGame()
mState = State_Ended;
}
void MWState::StateManager::resumeGame()
{
mState = State_Running;
}
void MWState::StateManager::saveGame (const std::string& description, const Slot *slot)
{
MWState::Character* character = getCurrentCharacter();

@ -48,6 +48,8 @@ namespace MWState
virtual void endGame();
virtual void resumeGame();
virtual void deleteGame (const MWState::Character *character, const MWState::Slot *slot);
///< Delete a saved game slot from this character. If all save slots are deleted, the character will be deleted too.

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