Make RigGeometry bone references case-insensitive (Fixes #3058)

openmw-38
scrawl 9 years ago
parent 53158d29b1
commit c60f4ba7bd

@ -3,6 +3,8 @@
#include <osg/Transform>
#include <osg/MatrixTransform>
#include <components/misc/stringops.hpp>
#include <iostream>
namespace SceneUtil
@ -23,7 +25,7 @@ public:
if (!bone)
return;
mCache[bone->getName()] = std::make_pair(getNodePath(), bone);
mCache[Misc::StringUtils::lowerCase(bone->getName())] = std::make_pair(getNodePath(), bone);
traverse(node);
}
@ -59,7 +61,7 @@ Bone* Skeleton::getBone(const std::string &name)
mBoneCacheInit = true;
}
BoneCache::iterator found = mBoneCache.find(name);
BoneCache::iterator found = mBoneCache.find(Misc::StringUtils::lowerCase(name));
if (found == mBoneCache.end())
return NULL;

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