Revert "Change save format to store relative equipment index"

This reverts commit 89d9649b50.
openmw-35
scrawl 10 years ago
parent fe31ca0ac0
commit c65f9cb3c0

@ -466,7 +466,7 @@ namespace MWWorld
// List moved references, from separately tracked list. // List moved references, from separately tracked list.
for (ESM::CellRefTracker::const_iterator it = mCell->mLeasedRefs.begin(); it != mCell->mLeasedRefs.end(); ++it) for (ESM::CellRefTracker::const_iterator it = mCell->mLeasedRefs.begin(); it != mCell->mLeasedRefs.end(); ++it)
{ {
const ESM::CellRef &ref = *it; ESM::CellRef &ref = const_cast<ESM::CellRef&>(*it);
mIds.push_back(Misc::StringUtils::lowerCase(ref.mRefID)); mIds.push_back(Misc::StringUtils::lowerCase(ref.mRefID));
} }

@ -85,29 +85,28 @@ void MWWorld::ContainerStore::storeState (const LiveCellRef<T>& ref, ESM::Object
ref.save (state); ref.save (state);
} }
/// \todo make this method const once const-correct ContainerStoreIterators are available
template<typename T> template<typename T>
void MWWorld::ContainerStore::storeStates (CellRefList<T>& collection, void MWWorld::ContainerStore::storeStates (const CellRefList<T>& collection,
std::vector<std::pair<ESM::ObjectState, int> >& states, bool equipable) std::vector<std::pair<ESM::ObjectState, int> >& states, bool equipable) const
{ {
for (typename CellRefList<T>::List::iterator iter (collection.mList.begin()); for (typename CellRefList<T>::List::const_iterator iter (collection.mList.begin());
iter!=collection.mList.end(); ++iter) iter!=collection.mList.end(); ++iter)
{ {
if (iter->mData.getCount() == 0) if (iter->mData.getCount() == 0)
continue; continue;
ESM::ObjectState state; ESM::ObjectState state;
storeState (*iter, state); storeState (*iter, state);
int slot = equipable ? getRelativeSlot (MWWorld::ContainerStoreIterator(this, iter)) : -1; int slot = equipable ? getSlot (*iter) : -1;
states.push_back (std::make_pair (state, slot)); states.push_back (std::make_pair (state, slot));
} }
} }
int MWWorld::ContainerStore::getRelativeSlot (const MWWorld::ContainerStoreIterator& iter) const int MWWorld::ContainerStore::getSlot (const MWWorld::LiveCellRefBase& ref) const
{ {
return -1; return -1;
} }
void MWWorld::ContainerStore::setRelativeSlot (const MWWorld::ContainerStoreIterator& iter, int slot) {} void MWWorld::ContainerStore::setSlot (const MWWorld::ContainerStoreIterator& iter, int slot) {}
const std::string MWWorld::ContainerStore::sGoldId = "gold_001"; const std::string MWWorld::ContainerStore::sGoldId = "gold_001";
@ -642,7 +641,7 @@ MWWorld::Ptr MWWorld::ContainerStore::search (const std::string& id)
return Ptr(); return Ptr();
} }
void MWWorld::ContainerStore::writeState (ESM::InventoryState& state) void MWWorld::ContainerStore::writeState (ESM::InventoryState& state) const
{ {
state.mItems.clear(); state.mItems.clear();
@ -679,16 +678,16 @@ void MWWorld::ContainerStore::readState (const ESM::InventoryState& state)
{ {
case ESM::REC_ALCH: getState (potions, iter->first); break; case ESM::REC_ALCH: getState (potions, iter->first); break;
case ESM::REC_APPA: getState (appas, iter->first); break; case ESM::REC_APPA: getState (appas, iter->first); break;
case ESM::REC_ARMO: setRelativeSlot (getState (armors, iter->first), slot); break; case ESM::REC_ARMO: setSlot (getState (armors, iter->first), slot); break;
case ESM::REC_BOOK: getState (books, iter->first); break; case ESM::REC_BOOK: getState (books, iter->first); break;
case ESM::REC_CLOT: setRelativeSlot (getState (clothes, iter->first), slot); break; case ESM::REC_CLOT: setSlot (getState (clothes, iter->first), slot); break;
case ESM::REC_INGR: getState (ingreds, iter->first); break; case ESM::REC_INGR: getState (ingreds, iter->first); break;
case ESM::REC_LOCK: setRelativeSlot (getState (lockpicks, iter->first), slot); break; case ESM::REC_LOCK: setSlot (getState (lockpicks, iter->first), slot); break;
case ESM::REC_MISC: getState (miscItems, iter->first); break; case ESM::REC_MISC: getState (miscItems, iter->first); break;
case ESM::REC_PROB: setRelativeSlot (getState (probes, iter->first), slot); break; case ESM::REC_PROB: setSlot (getState (probes, iter->first), slot); break;
case ESM::REC_REPA: getState (repairs, iter->first); break; case ESM::REC_REPA: getState (repairs, iter->first); break;
case ESM::REC_WEAP: setRelativeSlot (getState (weapons, iter->first), slot); break; case ESM::REC_WEAP: setSlot (getState (weapons, iter->first), slot); break;
case ESM::REC_LIGH: setRelativeSlot (getState (lights, iter->first), slot); break; case ESM::REC_LIGH: setSlot (getState (lights, iter->first), slot); break;
default: default:
std::cerr << "invalid item type in inventory state, refid " << state.mRef.mRefID << std::endl; std::cerr << "invalid item type in inventory state, refid " << state.mRef.mRefID << std::endl;

@ -84,16 +84,15 @@ namespace MWWorld
template<typename T> template<typename T>
void storeState (const LiveCellRef<T>& ref, ESM::ObjectState& state) const; void storeState (const LiveCellRef<T>& ref, ESM::ObjectState& state) const;
/// \todo make this method const once const-correct ContainerStoreIterators are available
template<typename T> template<typename T>
void storeStates (CellRefList<T>& collection, void storeStates (const CellRefList<T>& collection,
std::vector<std::pair<ESM::ObjectState, int> >& states, std::vector<std::pair<ESM::ObjectState, int> >& states,
bool equipable = false); bool equipable = false) const;
virtual int getRelativeSlot (const MWWorld::ContainerStoreIterator& iter) const; virtual int getSlot (const MWWorld::LiveCellRefBase& ref) const;
///< Return inventory slot that \a ref is in or -1 (if \a ref is not in a slot). ///< Return inventory slot that \a ref is in or -1 (if \a ref is not in a slot).
virtual void setRelativeSlot (const MWWorld::ContainerStoreIterator& iter, int slot); virtual void setSlot (const MWWorld::ContainerStoreIterator& iter, int slot);
///< Set slot for \a iter. Ignored if \a iter is an end iterator or if slot==-1. ///< Set slot for \a iter. Ignored if \a iter is an end iterator or if slot==-1.
public: public:
@ -172,8 +171,7 @@ namespace MWWorld
Ptr search (const std::string& id); Ptr search (const std::string& id);
/// \todo make this method const once const-correct ContainerStoreIterators are available virtual void writeState (ESM::InventoryState& state) const;
virtual void writeState (ESM::InventoryState& state);
virtual void readState (const ESM::InventoryState& state); virtual void readState (const ESM::InventoryState& state);

@ -49,40 +49,19 @@ void MWWorld::InventoryStore::initSlots (TSlots& slots_)
slots_.push_back (end()); slots_.push_back (end());
} }
int MWWorld::InventoryStore::getRelativeSlot (const MWWorld::ContainerStoreIterator& iter) int MWWorld::InventoryStore::getSlot (const MWWorld::LiveCellRefBase& ref) const
{ {
for (int i = 0; i<static_cast<int> (mSlots.size()); ++i) for (int i = 0; i<static_cast<int> (mSlots.size()); ++i)
if (mSlots[i].getType()!=-1 && mSlots[i] == iter) if (mSlots[i].getType()!=-1 && mSlots[i]->getBase()==&ref)
{ return i;
// linear complexity, but allowedSlots is most of the time just 1 anyway
std::vector<int> allowedSlots = iter->getClass().getEquipmentSlots(*iter).first;
std::vector<int>::iterator found = std::find(allowedSlots.begin(),allowedSlots.end(),i);
if (found == allowedSlots.end())
return -1;
else
return std::distance(allowedSlots.begin(), found);
}
return -1; return -1;
} }
void MWWorld::InventoryStore::setRelativeSlot (const MWWorld::ContainerStoreIterator& iter, int relativeSlot) void MWWorld::InventoryStore::setSlot (const MWWorld::ContainerStoreIterator& iter, int slot)
{ {
if (relativeSlot < 0 || iter == end()) if (iter!=end() && slot>=0 && slot<Slots)
return; mSlots[slot] = iter;
std::pair<std::vector<int>, bool> allowedSlots = iter->getClass().getEquipmentSlots(*iter);
relativeSlot = std::min(int(allowedSlots.first.size()-1), relativeSlot);
// unstack if required
if (!allowedSlots.second && iter->getRefData().getCount() > 1)
{
MWWorld::ContainerStoreIterator newIter = addNewStack(*iter, 1);
iter->getRefData().setCount(iter->getRefData().getCount()-1);
mSlots[allowedSlots.first[relativeSlot]] = newIter;
}
else
mSlots[allowedSlots.first[relativeSlot]] = iter;
} }
MWWorld::InventoryStore::InventoryStore() MWWorld::InventoryStore::InventoryStore()
@ -724,7 +703,7 @@ bool MWWorld::InventoryStore::isEquipped(const MWWorld::Ptr &item)
return false; return false;
} }
void MWWorld::InventoryStore::writeState(ESM::InventoryState &state) void MWWorld::InventoryStore::writeState(ESM::InventoryState &state) const
{ {
MWWorld::ContainerStore::writeState(state); MWWorld::ContainerStore::writeState(state);

@ -113,10 +113,10 @@ namespace MWWorld
void fireEquipmentChangedEvent(); void fireEquipmentChangedEvent();
virtual int getRelativeSlot (const MWWorld::ContainerStoreIterator& iter); virtual int getSlot (const MWWorld::LiveCellRefBase& ref) const;
///< Return inventory slot that \a ref is in or -1 (if \a ref is not in a slot). ///< Return inventory slot that \a ref is in or -1 (if \a ref is not in a slot).
virtual void setRelativeSlot (const MWWorld::ContainerStoreIterator& iter, int relativeSlot); virtual void setSlot (const MWWorld::ContainerStoreIterator& iter, int slot);
///< Set slot for \a iter. Ignored if \a iter is an end iterator or if slot==-1. ///< Set slot for \a iter. Ignored if \a iter is an end iterator or if slot==-1.
public: public:
@ -209,7 +209,7 @@ namespace MWWorld
virtual void clear(); virtual void clear();
///< Empty container. ///< Empty container.
virtual void writeState (ESM::InventoryState& state); virtual void writeState (ESM::InventoryState& state) const;
virtual void readState (const ESM::InventoryState& state); virtual void readState (const ESM::InventoryState& state);
}; };

@ -2031,7 +2031,7 @@ namespace MWWorld
bool World::isOnGround(const MWWorld::Ptr &ptr) const bool World::isOnGround(const MWWorld::Ptr &ptr) const
{ {
RefData &refdata = ptr.getRefData(); RefData &refdata = ptr.getRefData();
OEngine::Physic::PhysicActor *physactor = mPhysEngine->getCharacter(refdata.getHandle()); const OEngine::Physic::PhysicActor *physactor = mPhysEngine->getCharacter(refdata.getHandle());
if(!physactor) if(!physactor)
return false; return false;
@ -2049,7 +2049,7 @@ namespace MWWorld
mPhysEngine); mPhysEngine);
if(tracer.mFraction < 1.0f) // collision, must be close to something below if(tracer.mFraction < 1.0f) // collision, must be close to something below
{ {
physactor->setOnGround(true); const_cast<OEngine::Physic::PhysicActor *> (physactor)->setOnGround(true);
return true; return true;
} }
else else

@ -15,7 +15,6 @@ namespace ESM
/// \brief State for inventories and containers /// \brief State for inventories and containers
struct InventoryState struct InventoryState
{ {
/// <ObjectState, relative equipment slot>
std::vector<std::pair<ObjectState, int> > mItems; std::vector<std::pair<ObjectState, int> > mItems;
std::map<std::string, int> mLevelledItemMap; std::map<std::string, int> mLevelledItemMap;

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