Combat AI: Don't attempt to cast spells when impossible to succeed (Fixes #2059)

report
scrawl 10 years ago
parent 6960cac5eb
commit c684c99a95

@ -9,6 +9,7 @@
#include "../mwworld/actionequip.hpp" #include "../mwworld/actionequip.hpp"
#include "../mwmechanics/npcstats.hpp" #include "../mwmechanics/npcstats.hpp"
#include "../mwmechanics/spellcasting.hpp"
#include <components/esm/loadench.hpp> #include <components/esm/loadench.hpp>
#include <components/esm/loadmgef.hpp> #include <components/esm/loadmgef.hpp>
@ -166,6 +167,9 @@ namespace MWMechanics
{ {
const CreatureStats& stats = actor.getClass().getCreatureStats(actor); const CreatureStats& stats = actor.getClass().getCreatureStats(actor);
if (MWMechanics::getSpellSuccessChance(spell, actor) == 0)
return 0.f;
if (spell->mData.mType != ESM::Spell::ST_Spell) if (spell->mData.mType != ESM::Spell::ST_Spell)
return 0.f; return 0.f;

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