forked from teamnwah/openmw-tes3coop
Added master server stuff
parent
02a447c589
commit
c695923825
@ -0,0 +1,172 @@
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//
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// Created by koncord on 14.08.16.
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//
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#include <RakSleep.h>
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#include <Getche.h>
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#include <sstream>
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#include <iostream>
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#include <RakPeerInterface.h>
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#include "MasterClient.hpp"
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#include "Log.hpp"
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#include "Networking.hpp"
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using namespace std;
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bool MasterClient::sRun = false;
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MasterClient::MasterClient(std::string queryAddr, unsigned short queryPort, std::string serverAddr,
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unsigned short serverPort) : queryAddr(queryAddr), queryPort(queryPort),
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serverAddr(serverAddr), serverPort(serverPort)
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{
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httpConnection = RakNet::HTTPConnection2::GetInstance();
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tcpInterface.Start(0, 64);
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tcpInterface.AttachPlugin(httpConnection);
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players = 0;
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maxPlayers = 0;
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motd = "";
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timeout = 1000; // every 1 seconds
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}
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void MasterClient::SetPlayers(unsigned pl)
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{
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mutexData.lock();
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players = pl;
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mutexData.unlock();
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}
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void MasterClient::SetMaxPlayers(unsigned pl)
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{
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mutexData.lock();
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maxPlayers = pl;
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mutexData.unlock();
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}
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void MasterClient::SetMOTD(std::string &motd)
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{
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mutexData.lock();
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this->motd = motd.substr(0, 200);
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mutexData.unlock();
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}
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RakNet::RakString MasterClient::Send(std::string motd, unsigned players, unsigned maxPlayers, bool update)
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{
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/*static unsigned short oldServerPort, oldQueryPort;
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static string oldMotd;
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static unsigned oldPlayers, oldMaxPlayers;*/
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std::stringstream sstr;
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mutexData.lock();
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sstr << "{";
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sstr << "\"port\": " << serverPort << ", ";
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sstr << "\"query_port\": " << queryPort << ", ";
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sstr << "\"motd\": \"" << motd << "\", ";
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sstr << "\"players\": " << players << ", ";
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sstr << "\"max_players\": " << maxPlayers;
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sstr << "}";
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mutexData.unlock();
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std::string contentType = "application/json";
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RakNet::RakString createRequest;
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if (update)
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createRequest = RakNet::RakString::FormatForPUT(
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string("/api/servers/" + serverAddr + ":" + to_string(serverPort)).c_str(), contentType.c_str(),
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sstr.str().c_str());
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else
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createRequest = RakNet::RakString::FormatForPOST("/api/servers", contentType.c_str(),
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sstr.str().c_str());
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httpConnection->TransmitRequest(createRequest.C_String(), queryAddr.c_str(), queryPort);
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RakNet::Packet *packet;
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RakNet::SystemAddress sa;
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RakNet::RakString transmitted, hostTransmitted;
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RakNet::RakString response;
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RakNet::SystemAddress hostReceived;
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int contentOffset;
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while (true)
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{
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// This is kind of crappy, but for TCP plugins, always do HasCompletedConnectionAttempt,
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// then Receive(), then HasFailedConnectionAttempt(),HasLostConnection()
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sa = tcpInterface.HasCompletedConnectionAttempt();
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if (sa != RakNet::UNASSIGNED_SYSTEM_ADDRESS)
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LOG_MESSAGE_SIMPLE(Log::INFO, "Connected to master server: %s", sa.ToString());
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sa = tcpInterface.HasFailedConnectionAttempt();
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if (sa != RakNet::UNASSIGNED_SYSTEM_ADDRESS)
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{
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LOG_MESSAGE_SIMPLE(Log::WARNING, "Failed to connect to master server: %s", sa.ToString());
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return "FAIL_CONNECT";
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}
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sa = tcpInterface.HasLostConnection();
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if (sa != RakNet::UNASSIGNED_SYSTEM_ADDRESS)
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{
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LOG_MESSAGE_SIMPLE(Log::WARNING, "Lost connection to master server: %s", sa.ToString());
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return "LOST_CONNECTION";
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}
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for (packet = tcpInterface.Receive(); packet; tcpInterface.DeallocatePacket(
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packet), packet = tcpInterface.Receive());
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if (httpConnection->GetResponse(transmitted, hostTransmitted, response, hostReceived, contentOffset))
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{
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if(contentOffset < 0)
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return "NO_CONTENT"; // no content
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tcpInterface.CloseConnection(sa);
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return (response.C_String() + contentOffset);
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}
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RakSleep(30);
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}
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}
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void MasterClient::Update()
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{
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assert(!sRun);
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RakNet::RakString response = Send(motd, players, maxPlayers, false);
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bool update = true;
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sRun = true;
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while (sRun)
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{
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if (response == "Created")
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LOG_MESSAGE_SIMPLE(Log::INFO, "Server registered on the master server.", "");
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else if (response == "Accepted")
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LOG_MESSAGE_SIMPLE(Log::INFO, "Server updated information about himself on the master server.", "");
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else if (response == "bad request")
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{
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LOG_MESSAGE_SIMPLE(Log::WARNING, "Update rate is too low, and the master server has deleted information about"
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" the server. Trying low rate...", "");
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SetUpdateRate(timeout - step_rate);
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update = false;
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}
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else
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{
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/*cout << "Error: \""<< response << "\"" << endl;
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cout << response.GetLength() << endl;*/
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}
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RakSleep(timeout);
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;
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players = mwmp::Networking::Get().NumberOfConnections();
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response = Send(motd, players, maxPlayers, update);
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update = true;
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}
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}
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void MasterClient::Stop()
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{
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sRun = false;
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}
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void MasterClient::SetUpdateRate(unsigned int rate)
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{
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if(timeout < min_rate)
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timeout = min_rate;
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else if (timeout > max_rate)
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timeout = max_rate;
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timeout = rate;
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}
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@ -0,0 +1,46 @@
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//
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// Created by koncord on 14.08.16.
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//
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#ifndef OPENMW_MASTERCLIENT_HPP
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#define OPENMW_MASTERCLIENT_HPP
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#include <string>
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#include <raknet/HTTPConnection2.h>
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#include <raknet/TCPInterface.h>
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#include <mutex>
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class MasterClient
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{
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public:
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static const unsigned int step_rate = 1000;
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static const unsigned int min_rate = 1000;
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static const unsigned int max_rate = 30000;
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public:
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MasterClient(std::string queryAddr, unsigned short queryPort, std::string serverAddr, unsigned short serverPort);
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void SetPlayers(unsigned pl);
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void SetMaxPlayers(unsigned pl);
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void SetMOTD(std::string &motd);
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void Update();
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void Stop();
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void SetUpdateRate(unsigned int rate);
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private:
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RakNet::RakString Send(std::string motd, unsigned players, unsigned maxPlayers, bool update = true);
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private:
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std::string queryAddr;
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unsigned short queryPort;
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std::string serverAddr;
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unsigned short serverPort;
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std::string motd;
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unsigned players, maxPlayers;
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RakNet::HTTPConnection2 *httpConnection;
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RakNet::TCPInterface tcpInterface;
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unsigned int timeout;
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static bool sRun;
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std::mutex mutexData;
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};
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#endif //OPENMW_MASTERCLIENT_HPP
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@ -1,12 +1,18 @@
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[General]
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[General]
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;master = master.tes3mp.com:8088
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# from 3 to 0. 3 - only errors, 0 - all messages
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loglevel = 0
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motd = My TES3MP server
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address = server.tes3mp.com
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port = 25565
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port = 25565
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;query = false #enable query server
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;query-port = 25566
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players = 4
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players = 4
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[Plugins]
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[Plugins]
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;home = ~/local/openmw/tes3mp
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#home = ~/local/openmw/tes3mp
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home = ~/ClionProjects/PS-dev
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home = ~/ClionProjects/PS-dev
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plugins = tes3mp.lua,chat_parser.lua
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plugins = tes3mp.lua,chat_parser.lua
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[MasterServer]
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enabled = true
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address = master.tes3mp.com
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port = 8080
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rate = 1000
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