forked from teamnwah/openmw-tes3coop
added faction table
This commit is contained in:
parent
26db983599
commit
c71edb613d
9 changed files with 67 additions and 3 deletions
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@ -57,10 +57,15 @@ CSMWorld::Data::Data()
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mClasses.addColumn (new PlayableColumn<ESM::Class>);
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mClasses.addColumn (new PlayableColumn<ESM::Class>);
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mClasses.addColumn (new DescriptionColumn<ESM::Class>);
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mClasses.addColumn (new DescriptionColumn<ESM::Class>);
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mFactions.addColumn (new StringIdColumn<ESM::Faction>);
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mFactions.addColumn (new RecordStateColumn<ESM::Faction>);
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mFactions.addColumn (new NameColumn<ESM::Faction>);
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addModel (new IdTable (&mGlobals), UniversalId::Type_Globals, UniversalId::Type_Global);
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addModel (new IdTable (&mGlobals), UniversalId::Type_Globals, UniversalId::Type_Global);
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addModel (new IdTable (&mGmsts), UniversalId::Type_Gmsts, UniversalId::Type_Gmst);
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addModel (new IdTable (&mGmsts), UniversalId::Type_Gmsts, UniversalId::Type_Gmst);
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addModel (new IdTable (&mSkills), UniversalId::Type_Skills, UniversalId::Type_Skill);
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addModel (new IdTable (&mSkills), UniversalId::Type_Skills, UniversalId::Type_Skill);
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addModel (new IdTable (&mClasses), UniversalId::Type_Classes, UniversalId::Type_Class);
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addModel (new IdTable (&mClasses), UniversalId::Type_Classes, UniversalId::Type_Class);
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addModel (new IdTable (&mFactions), UniversalId::Type_Factions, UniversalId::Type_Faction);
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}
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}
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CSMWorld::Data::~Data()
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CSMWorld::Data::~Data()
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@ -99,6 +104,16 @@ CSMWorld::IdCollection<ESM::Skill>& CSMWorld::Data::getSkills()
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return mSkills;
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return mSkills;
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}
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}
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const CSMWorld::IdCollection<ESM::Faction>& CSMWorld::Data::getFactions() const
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{
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return mFactions;
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}
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CSMWorld::IdCollection<ESM::Faction>& CSMWorld::Data::getFactions()
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{
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return mFactions;
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}
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QAbstractItemModel *CSMWorld::Data::getTableModel (const UniversalId& id)
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QAbstractItemModel *CSMWorld::Data::getTableModel (const UniversalId& id)
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{
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{
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std::map<UniversalId::Type, QAbstractItemModel *>::iterator iter = mModelIndex.find (id.getType());
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std::map<UniversalId::Type, QAbstractItemModel *>::iterator iter = mModelIndex.find (id.getType());
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@ -137,6 +152,7 @@ void CSMWorld::Data::loadFile (const boost::filesystem::path& path, bool base)
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case ESM::REC_GMST: mGmsts.load (reader, base); break;
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case ESM::REC_GMST: mGmsts.load (reader, base); break;
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case ESM::REC_SKIL: mSkills.load (reader, base); break;
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case ESM::REC_SKIL: mSkills.load (reader, base); break;
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case ESM::REC_CLAS: mClasses.load (reader, base); break;
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case ESM::REC_CLAS: mClasses.load (reader, base); break;
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case ESM::REC_FACT: mFactions.load (reader, base); break;
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default:
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default:
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@ -10,6 +10,7 @@
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#include <components/esm/loadgmst.hpp>
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#include <components/esm/loadgmst.hpp>
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#include <components/esm/loadskil.hpp>
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#include <components/esm/loadskil.hpp>
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#include <components/esm/loadclas.hpp>
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#include <components/esm/loadclas.hpp>
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#include <components/esm/loadfact.hpp>
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#include "idcollection.hpp"
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#include "idcollection.hpp"
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#include "universalid.hpp"
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#include "universalid.hpp"
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@ -24,6 +25,7 @@ namespace CSMWorld
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IdCollection<ESM::GameSetting> mGmsts;
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IdCollection<ESM::GameSetting> mGmsts;
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IdCollection<ESM::Skill> mSkills;
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IdCollection<ESM::Skill> mSkills;
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IdCollection<ESM::Class> mClasses;
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IdCollection<ESM::Class> mClasses;
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IdCollection<ESM::Faction> mFactions;
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std::vector<QAbstractItemModel *> mModels;
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std::vector<QAbstractItemModel *> mModels;
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std::map<UniversalId::Type, QAbstractItemModel *> mModelIndex;
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std::map<UniversalId::Type, QAbstractItemModel *> mModelIndex;
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@ -52,6 +54,10 @@ namespace CSMWorld
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IdCollection<ESM::Skill>& getSkills();
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IdCollection<ESM::Skill>& getSkills();
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const IdCollection<ESM::Faction>& getFactions() const;
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IdCollection<ESM::Faction>& getFactions();
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QAbstractItemModel *getTableModel (const UniversalId& id);
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QAbstractItemModel *getTableModel (const UniversalId& id);
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///< If no table model is available for \a id, an exception is thrown.
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///< If no table model is available for \a id, an exception is thrown.
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///
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///
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@ -21,6 +21,7 @@ namespace
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{ CSMWorld::UniversalId::Class_RecordList, CSMWorld::UniversalId::Type_Gmsts, "Game Settings" },
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{ CSMWorld::UniversalId::Class_RecordList, CSMWorld::UniversalId::Type_Gmsts, "Game Settings" },
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{ CSMWorld::UniversalId::Class_RecordList, CSMWorld::UniversalId::Type_Skills, "Skills" },
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{ CSMWorld::UniversalId::Class_RecordList, CSMWorld::UniversalId::Type_Skills, "Skills" },
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{ CSMWorld::UniversalId::Class_RecordList, CSMWorld::UniversalId::Type_Classes, "Classes" },
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{ CSMWorld::UniversalId::Class_RecordList, CSMWorld::UniversalId::Type_Classes, "Classes" },
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{ CSMWorld::UniversalId::Class_RecordList, CSMWorld::UniversalId::Type_Factions, "Factions" },
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{ CSMWorld::UniversalId::Class_None, CSMWorld::UniversalId::Type_None, 0 } // end marker
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{ CSMWorld::UniversalId::Class_None, CSMWorld::UniversalId::Type_None, 0 } // end marker
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};
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};
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@ -31,6 +32,7 @@ namespace
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{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Gmst, "Game Setting" },
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{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Gmst, "Game Setting" },
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{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Skill, "Skill" },
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{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Skill, "Skill" },
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{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Class, "Class" },
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{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Class, "Class" },
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{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Faction, "Faction" },
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{ CSMWorld::UniversalId::Class_None, CSMWorld::UniversalId::Type_None, 0 } // end marker
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{ CSMWorld::UniversalId::Class_None, CSMWorld::UniversalId::Type_None, 0 } // end marker
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};
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};
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@ -41,7 +41,9 @@ namespace CSMWorld
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Type_Skills,
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Type_Skills,
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Type_Skill,
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Type_Skill,
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Type_Classes,
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Type_Classes,
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Type_Class
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Type_Class,
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Type_Factions,
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Type_Faction
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};
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};
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private:
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private:
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@ -94,6 +94,10 @@ void CSVDoc::View::setupWorldMenu()
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connect (classes, SIGNAL (triggered()), this, SLOT (addClassesSubView()));
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connect (classes, SIGNAL (triggered()), this, SLOT (addClassesSubView()));
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world->addAction (classes);
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world->addAction (classes);
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QAction *factions = new QAction (tr ("Factions"), this);
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connect (factions, SIGNAL (triggered()), this, SLOT (addFactionsSubView()));
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world->addAction (factions);
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mVerify = new QAction (tr ("&Verify"), this);
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mVerify = new QAction (tr ("&Verify"), this);
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connect (mVerify, SIGNAL (triggered()), this, SLOT (verify()));
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connect (mVerify, SIGNAL (triggered()), this, SLOT (verify()));
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world->addAction (mVerify);
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world->addAction (mVerify);
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@ -262,6 +266,11 @@ void CSVDoc::View::addClassesSubView()
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addSubView (CSMWorld::UniversalId::Type_Classes);
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addSubView (CSMWorld::UniversalId::Type_Classes);
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}
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}
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void CSVDoc::View::addFactionsSubView()
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{
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addSubView (CSMWorld::UniversalId::Type_Factions);
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}
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void CSVDoc::View::abortOperation (int type)
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void CSVDoc::View::abortOperation (int type)
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{
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{
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mDocument->abortOperation (type);
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mDocument->abortOperation (type);
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@ -119,6 +119,8 @@ namespace CSVDoc
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void addSkillsSubView();
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void addSkillsSubView();
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void addClassesSubView();
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void addClassesSubView();
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void addFactionsSubView();
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};
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};
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}
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}
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@ -20,6 +20,9 @@ void CSVWorld::addSubViewFactories (CSVDoc::SubViewFactoryManager& manager)
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manager.add (CSMWorld::UniversalId::Type_Classes,
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manager.add (CSMWorld::UniversalId::Type_Classes,
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new CSVDoc::SubViewFactoryWithCreateFlag<TableSubView> (true));
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new CSVDoc::SubViewFactoryWithCreateFlag<TableSubView> (true));
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manager.add (CSMWorld::UniversalId::Type_Factions,
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new CSVDoc::SubViewFactoryWithCreateFlag<TableSubView> (true));
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// manager.add (CSMWorld::UniversalId::Type_Global,
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// manager.add (CSMWorld::UniversalId::Type_Global,
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// new CSVDoc::SubViewFactoryWithCreateFlag<DialogueSubView> (true));
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// new CSVDoc::SubViewFactoryWithCreateFlag<DialogueSubView> (true));
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}
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}
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@ -33,7 +33,7 @@ void Faction::load(ESMReader &esm)
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void Faction::save(ESMWriter &esm)
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void Faction::save(ESMWriter &esm)
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{
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{
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esm.writeHNCString("FNAM", mName);
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esm.writeHNCString("FNAM", mName);
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for (int i = 0; i < 10; i++)
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for (int i = 0; i < 10; i++)
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{
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{
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if (mRanks[i].empty())
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if (mRanks[i].empty())
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@ -43,7 +43,7 @@ void Faction::save(ESMWriter &esm)
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}
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}
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esm.writeHNT("FADT", mData, 240);
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esm.writeHNT("FADT", mData, 240);
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for (std::vector<Reaction>::iterator it = mReactions.begin(); it != mReactions.end(); ++it)
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for (std::vector<Reaction>::iterator it = mReactions.begin(); it != mReactions.end(); ++it)
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{
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{
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esm.writeHNString("ANAM", it->mFaction);
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esm.writeHNString("ANAM", it->mFaction);
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@ -51,4 +51,25 @@ void Faction::save(ESMWriter &esm)
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}
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}
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}
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}
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void Faction::blank()
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{
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mName.clear();
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mData.mAttribute1 = mData.mAttribute2 = 0;
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mData.mUnknown = -1;
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mData.mIsHidden = 0;
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for (int i=0; i<10; ++i)
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{
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mData.mRankData[i].mAttribute1 = mData.mRankData[i].mAttribute2 = 0;
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mData.mRankData[i].mSkill1 = mData.mRankData[i].mSkill2 = 0;
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mData.mRankData[i].mFactReaction = 0;
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mRanks[i].clear();
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}
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for (int i=0; i<6; ++i)
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mData.mSkillID[i] = 0;
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mReactions.clear();
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}
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}
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}
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@ -58,6 +58,9 @@ struct Faction
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void load(ESMReader &esm);
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void load(ESMReader &esm);
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void save(ESMWriter &esm);
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void save(ESMWriter &esm);
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void blank();
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///< Set record to default state (does not touch the ID/index).
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};
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};
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}
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}
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#endif
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#endif
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