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@ -82,14 +82,12 @@ RigGeometry::RigGeometry(const RigGeometry ©, const osg::CopyOp ©op)
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, mLastFrameNumber(0)
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, mBoundsFirstFrame(true)
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{
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mSourceVertices = copy.mSourceVertices;
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mSourceNormals = copy.mSourceNormals;
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setSourceGeometry(copy.mSourceGeometry);
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}
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void RigGeometry::setSourceGeometry(osg::ref_ptr<osg::Geometry> sourceGeometry)
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{
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mSourceVertices = static_cast<osg::Vec3Array*>(sourceGeometry->getVertexArray());
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mSourceNormals = static_cast<osg::Vec3Array*>(sourceGeometry->getNormalArray());
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mSourceGeometry = sourceGeometry;
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osg::Geometry& from = *sourceGeometry;
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@ -225,8 +223,8 @@ void RigGeometry::update(osg::NodeVisitor* nv)
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mSkeleton->updateBoneMatrices(nv);
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// skinning
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osg::Vec3Array* positionSrc = mSourceVertices;
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osg::Vec3Array* normalSrc = mSourceNormals;
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osg::Vec3Array* positionSrc = static_cast<osg::Vec3Array*>(mSourceGeometry->getVertexArray());
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osg::Vec3Array* normalSrc = static_cast<osg::Vec3Array*>(mSourceGeometry->getNormalArray());
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osg::Vec3Array* positionDst = static_cast<osg::Vec3Array*>(getVertexArray());
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osg::Vec3Array* normalDst = static_cast<osg::Vec3Array*>(getNormalArray());
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