From c748ea73632d86a18be87f0bb58956433c9b5b63 Mon Sep 17 00:00:00 2001 From: scrawl Date: Sun, 24 May 2015 01:40:49 +0200 Subject: [PATCH] Fix view distance slider --- files/mygui/openmw_settings_window.layout | 2 +- files/settings-default.cfg | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/files/mygui/openmw_settings_window.layout b/files/mygui/openmw_settings_window.layout index 66514c886..3fb4adf42 100644 --- a/files/mygui/openmw_settings_window.layout +++ b/files/mygui/openmw_settings_window.layout @@ -345,7 +345,7 @@ - + diff --git a/files/settings-default.cfg b/files/settings-default.cfg index 64ef4e302..6653966cf 100644 --- a/files/settings-default.cfg +++ b/files/settings-default.cfg @@ -102,10 +102,10 @@ exterior grid size = 3 [Viewing distance] # Viewing distance at normal weather conditions # The maximum distance with no pop-in will be: (see RenderingManager::configureFog) -# viewing distance / minimum weather fog depth (.69) * view frustum factor <= cell size (8192) - loading threshold (1024) +# viewing distance * view frustum factor <= cell size (8192) - loading threshold (1024) # view frustum factor takes into account that the view frustum end is a plane, so at the edges of the screen you can see further than you should be able to. # exact factor would depend on FOV -viewing distance = 4600 +viewing distance = 6666 # Culling of objects smaller than a pixel small feature culling = true