[Documentation] Bring documentation up to date

0.6.1
David Cernat 7 years ago
parent 690f7dc7df
commit c82b59acc2

@ -5,7 +5,7 @@ TES3MP
TES3MP is a project aiming to add multiplayer functionality to [OpenMW](https://github.com/OpenMW/openmw), a free and open source recreation of the popular Bethesda Softworks game "The Elder Scrolls III: Morrowind".
* Version: 0.6-alpha
* Version: 0.6.0
* License: GPLv3 (see docs/license/GPL3.txt for more information)
Font Licenses:
@ -16,7 +16,9 @@ Project Status
[Version changelog](https://github.com/TES3MP/openmw-tes3mp/blob/master/tes3mp-changelog.md)
Our project is not yet in a playable state, though we are getting close. At the moment we have synchronization of character appearance, character skills, stats, attributes and death, movement in interiors and exteriors, melee and ranged combat, spell casting, picking up and dropping items in the world, using doors and levers, and adding and removing items from containers, as well as [serverside Lua scripts](https://github.com/TES3MP/PluginExamples) used to save and load the state of most of the aforementioned.
TES3MP is now playable in most respects. Player and NPC movement, animations, combat and spell casting are properly synchronized with small exceptions, as is picking up and dropping items in the world, using doors and levers, and adding and removing items from containers. Journal entries, faction stats and dialogue topics are also synchronized, allowing the majority of quests to work fine.
[Serverside Lua scripts](https://github.com/TES3MP/PluginExamples) are used to save and load the state of most of the aforementioned.
Contributing
--------------
@ -39,4 +41,4 @@ Getting Started
Donations
---------------
You can benefit the project by supporting OpenMW and/or by [becoming Koncord's patron](https://www.patreon.com/Koncord).
You can benefit the project by contributing to the Patreon pages of our two developers, [Koncord](https://www.patreon.com/Koncord) and [David Cernat](https://www.patreon.com/davidcernat), as well as by supporting [OpenMW](https://openmw.org).

@ -11,6 +11,7 @@
* Synchronization of kill counts checked in quest progression
* Synchronization of trap states
* Synchronization of object states (i.e. whether they are enabled or disabled)
* Synchronization of player werewolf states
* Synchronization of time of day
* Saving & loading of read skill books
* Fix to messagebox buttons for client scripts

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