forked from teamnwah/openmw-tes3coop
more include cleanup (most removing Ogre.h)
This commit is contained in:
parent
87667ab57e
commit
c85aaafac2
25 changed files with 136 additions and 48 deletions
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@ -2,6 +2,8 @@
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#include <boost/lexical_cast.hpp>
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#include <OgreResourceGroupManager.h>
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#include <components/settings/settings.hpp>
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#include "../mwbase/world.hpp"
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@ -3,6 +3,8 @@
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#include <typeinfo>
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#include <OgreVector3.h>
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#include <components/esm/loadnpc.hpp>
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#include "../mwworld/class.hpp"
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@ -1,7 +1,7 @@
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#include "actors.hpp"
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#include <OgreSceneNode.h>
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#include <OgreSceneManager.h>
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using namespace Ogre;
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@ -1,5 +1,10 @@
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#include "animation.hpp"
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#include <OgreHardwarePixelBuffer.h>
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#include <OgreSkeletonInstance.h>
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#include <OgreEntity.h>
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#include <OgreBone.h>
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#include <OgreSubMesh.h>
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namespace MWRender{
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std::map<std::string, int> Animation::mUniqueIDs;
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@ -1,4 +1,9 @@
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#include "creatureanimation.hpp"
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#include <OgreEntity.h>
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#include <OgreSceneManager.h>
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#include <OgreSubEntity.h>
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#include "renderconst.hpp"
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#include "../mwbase/world.hpp"
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@ -6,6 +6,7 @@
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#include <OgreSceneManager.h>
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#include <OgreMaterial.h>
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#include <OgreMaterialManager.h>
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#include <OgreManualObject.h>
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#include <components/esm/loadstat.hpp>
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#include <components/esm/loadpgrd.hpp>
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@ -2,6 +2,7 @@
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#include <OgreOverlayManager.h>
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#include <OgreMaterialManager.h>
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#include <OgreHardwarePixelBuffer.h>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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@ -1,5 +1,9 @@
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#include "npcanimation.hpp"
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#include <OgreSceneManager.h>
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#include <OgreEntity.h>
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#include <OgreSubEntity.h>
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#include <components/esm_store/store.hpp>
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#include "../mwbase/environment.hpp"
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@ -1,6 +1,11 @@
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#include "objects.hpp"
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#include <OgreSceneNode.h>
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#include <OgreSceneManager.h>
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#include <OgreEntity.h>
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#include <OgreLight.h>
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#include <OgreSubEntity.h>
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#include <OgreStaticGeometry.h>
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#include <components/nifogre/ogre_nif_loader.hpp>
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#include <components/settings/settings.hpp>
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@ -1,6 +1,8 @@
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#include "player.hpp"
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#include <OgreSceneNode.h>
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namespace MWRender
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{
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Player::Player (Ogre::Camera *camera, Ogre::SceneNode* node)
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@ -24,4 +26,9 @@ namespace MWRender
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pitchNode->setOrientation(xr);
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yawNode->setOrientation(yr);
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}
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std::string Player::getHandle() const
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{
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return mNode->getName();
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}
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}
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@ -1,12 +1,12 @@
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#ifndef GAME_MWRENDER_PLAYER_H
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#define GAME_MWRENDER_PLAYER_H
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#include <iostream>
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#include <Ogre.h>
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#include <string>
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namespace Ogre
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{
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class Camera;
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class SceneNode;
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}
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namespace MWRender
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@ -26,7 +26,7 @@ namespace MWRender
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/// Set where the player is looking at. Uses Morrowind (euler) angles
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void setRot(float x, float y, float z);
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std::string getHandle() const { return mNode->getName(); }
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std::string getHandle() const;
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Ogre::SceneNode* getNode() {return mNode;}
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};
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}
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@ -2,12 +2,17 @@
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#include <cassert>
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#include "OgreRoot.h"
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#include "OgreRenderWindow.h"
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#include "OgreSceneManager.h"
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#include "OgreViewport.h"
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#include "OgreCamera.h"
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#include "OgreTextureManager.h"
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#include <OgreRoot.h>
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#include <OgreRenderWindow.h>
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#include <OgreSceneManager.h>
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#include <OgreViewport.h>
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#include <OgreCamera.h>
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#include <OgreTextureManager.h>
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#include <OgreCompositorManager.h>
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#include <OgreCompositorChain.h>
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#include <OgreCompositionTargetPass.h>
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#include <OgreCompositionPass.h>
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#include <OgreHardwarePixelBuffer.h>
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#include <components/esm/loadstat.hpp>
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#include <components/settings/settings.hpp>
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@ -5,6 +5,7 @@
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#include <OgreHighLevelGpuProgramManager.h>
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#include <OgreHighLevelGpuProgram.h>
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#include <OgreGpuProgramParams.h>
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#include <OgreShadowCameraSetupPSSM.h>
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#include <components/settings/settings.hpp>
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@ -4,9 +4,16 @@
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#include <OgreRenderWindow.h>
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#include <OgreSceneNode.h>
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#include <OgreMesh.h>
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#include <OgreSubMesh.h>
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#include <OgreSceneManager.h>
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#include <OgreHardwareVertexBuffer.h>
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#include <OgreHighLevelGpuProgramManager.h>
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#include <OgreBillboardSet.h>
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#include <OgreEntity.h>
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#include <OgreSubEntity.h>
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#include <OgreOverlay.h>
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#include <OgreOverlayManager.h>
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#include <OgreOverlayContainer.h>
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#include <components/nifogre/ogre_nif_loader.hpp>
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@ -2,6 +2,7 @@
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#include <OgreTerrain.h>
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#include <OgreTerrainGroup.h>
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#include <OgreHardwarePixelBuffer.h>
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#include <components/esm_store/store.hpp>
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@ -1,5 +1,14 @@
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#include "water.hpp"
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#include <OgreRenderTarget.h>
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#include <OgreEntity.h>
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#include <OgreMeshManager.h>
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#include <OgreHardwarePixelBuffer.h>
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#include <OgreCompositorManager.h>
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#include <OgreCompositorInstance.h>
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#include <OgreCompositorChain.h>
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#include <OgreRoot.h>
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#include "sky.hpp"
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#include "renderingmanager.hpp"
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#include "compositors.hpp"
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@ -1,19 +1,34 @@
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#ifndef GAME_MWRENDER_WATER_H
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#define GAME_MWRENDER_WATER_H
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#include <Ogre.h>
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#include <OgrePlane.h>
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#include <OgreRenderQueue.h>
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#include <OgreRenderQueueListener.h>
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#include <OgreRenderTargetListener.h>
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#include <OgreMaterial.h>
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#include <OgreTexture.h>
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#include <components/esm/loadcell.hpp>
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#include <components/settings/settings.hpp>
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#include "renderconst.hpp"
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namespace Ogre
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{
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class Camera;
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class SceneManager;
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class SceneNode;
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class Entity;
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class Vector3;
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struct RenderTargetEvent;
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};
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namespace MWRender {
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class SkyManager;
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class RenderingManager;
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/// Water rendering
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/// Water rendering
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class Water : public Ogre::RenderTargetListener, public Ogre::RenderQueueListener
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{
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static const int CELL_SIZE = 8192;
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@ -1,6 +1,8 @@
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#include "refdata.hpp"
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#include <OgreSceneNode.h>
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#include "customdata.hpp"
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#include "cellstore.hpp"
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@ -3,12 +3,15 @@
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#include <string>
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#include <Ogre.h>
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#include <components/esm/defs.hpp>
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#include "../mwscript/locals.hpp"
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namespace Ogre
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{
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class SceneNode;
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}
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namespace ESM
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{
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class Script;
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@ -25,8 +25,9 @@
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#define _NIF_DATA_H_
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#include "controlled.hpp"
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#include <iostream>
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#include <Ogre.h>
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#include <OgreQuaternion.h>
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#include <OgreVector3.h>
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namespace Nif
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{
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std::vector<std::vector<Ogre::Vector3> > getAdditionalVertices(){
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return additionalVertices;
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}
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void read(NIFFile *nif)
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{
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int morphCount = nif->getInt();
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float z = nif->getFloat();
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initialVertices.push_back(Ogre::Vector3(x, y, z));
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}
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for(int i=1; i<morphCount; i++)
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{
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magic = nif->getInt();
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std::vector<Ogre::Vector3> tbcscale;
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int stype;
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public:
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void clone(NiKeyframeData c)
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{
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translist1 = c.getTranslist1();
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translist2 = c.getTranslist2();
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translist2 = c.getTranslist2();
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translist3 = c.getTranslist3();
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transtime = c.gettTime();
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bonename = c.getBonename();
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Ogre::Quaternion quat = Ogre::Quaternion(Ogre::Real(w), Ogre::Real(x), Ogre::Real(y), Ogre::Real(z));
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quats.push_back(quat);
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rottime.push_back(time);
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//if(time == 0.0 || time > 355.5)
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//if(time == 0.0 || time > 355.5)
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// std::cout <<"Time:" << time << "W:" << w <<"X:" << x << "Y:" << y << "Z:" << z << "\n";
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}
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}
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quats.push_back(quat);
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rottime.push_back(time);
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tbc.push_back(vec);
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//if(time == 0.0 || time > 355.5)
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//if(time == 0.0 || time > 355.5)
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// std::cout <<"Time:" << time << "W:" << w <<"X:" << x << "Y:" << y << "Z:" << z << "\n";
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}
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// Then translation
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count = nif->getInt();
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if(count)
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{
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ttype = nif->getInt();
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translist2.push_back(trans2);
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translist3.push_back(trans3);
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}
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//nif->getFloatLen(count*10); // trans1 + forward + backward
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}
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else if(ttype == 3){
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{
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stype = nif->getInt();
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for(int i = 0; i < count; i++){
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//int size = 0;
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if(stype >= 1 && stype < 4)
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if(stype >= 1 && stype < 4)
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{
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float time = nif->getFloat();
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float scale = nif->getFloat();
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//size = 5; // 1 + tbc
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}
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}
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}
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else
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else
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stype = 0;
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}
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int getRtype(){
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#include "ogre_nif_loader.hpp"
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#include <OgreMaterialManager.h>
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#include <OgreMeshManager.h>
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#include <OgreHardwareBufferManager.h>
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#include <OgreSkeletonManager.h>
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#include <OgreTechnique.h>
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#include <OgreSubMesh.h>
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#include <OgreRoot.h>
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#include <components/settings/settings.hpp>
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#include <components/nifoverrides/nifoverrides.hpp>
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//tech->setSchemeName("blahblah");
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Pass* pass = tech->createPass();
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pass->setVertexProgram("Ogre/BasicVertexPrograms/AmbientOneTexture");*/
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// This assigns the texture to this material. If the texture name is
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// a file name, and this file exists (in a resource directory), it
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bind->setBinding(nextBuf++, vbuf);
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}
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// Vertex colors
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if (data->colors.length)
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{
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std::list<VertexBoneAssignment> vertexBoneAssignments;
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Nif::NiTriShapeCopy copy = shape->clone();
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if(!shape->controller.empty())
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{
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Nif::Controller* cont = shape->controller.getPtr();
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}
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if(!mSkel.isNull() ){
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int boneIndex;
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boneIndex = mSkel->getNumBones() - 1;
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for(int i = 0; i < numVerts; i++){
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VertexBoneAssignment vba;
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vba.boneIndex = boneIndex;
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vba.vertexIndex = 0;
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vba.weight = 1;
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(*iter)->addBoneAssignment(vba);
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}
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#include <OgreResource.h>
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#include <OgreMesh.h>
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#include <assert.h>
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#include <cassert>
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#include <string>
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#include <boost/algorithm/string.hpp>
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#include <Ogre.h>
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#include <stdio.h>
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#include <iostream>
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#include <boost/algorithm/string.hpp>
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#include <libs/mangle/vfs/servers/ogre_vfs.hpp>
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#include "../nif/nif_file.hpp"
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#include <vector>
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#include <list>
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// For warning messages
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#include <iostream>
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#include <limits>
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using namespace boost::algorithm;
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@ -193,7 +190,7 @@ class NIFLoader : Ogre::ManualResourceLoader
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std::vector<Nif::NiTriShapeCopy> mS;
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std::vector<Ogre::SubMesh*> needBoneAssignments;
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bool inTheSkeletonTree;
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};
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#include "BtOgreGP.h"
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#include "BtOgreExtras.h"
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#include <OgreEntity.h>
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#include <OgreSubMesh.h>
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#include <OgreSubEntity.h>
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using namespace Ogre;
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namespace BtOgre {
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@ -19,7 +19,10 @@
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#include "btBulletDynamicsCommon.h"
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#include "BtOgreExtras.h"
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#include "Ogre.h"
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#include <OgreMatrix4.h>
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#include <OgreMesh.h>
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#include <OgreVector3.h>
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namespace BtOgre {
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@ -6,12 +6,12 @@ which was released under the GNU GPL (v2) in 2005.
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Quake 3 Arena is copyright (C) 1999-2005 Id Software, Inc.
|
||||
*/
|
||||
|
||||
#include <Ogre.h>
|
||||
#include <OgreMath.h>
|
||||
#include <float.h>
|
||||
#include "trace.h"
|
||||
#include "physic.hpp"
|
||||
|
||||
#include <OgreVector3.h>
|
||||
|
||||
//#include "GameMath.h"
|
||||
//#include "GameTime.h"
|
||||
|
@ -154,7 +154,7 @@ struct playerMove
|
|||
KEYUP
|
||||
};
|
||||
|
||||
playercmd() : forwardmove(0), rightmove(0), upmove(0), serverTime(50), ducking(false),
|
||||
playercmd() : forwardmove(0), rightmove(0), upmove(0), serverTime(50), ducking(false),
|
||||
activating(false), lastActivatingState(false), procActivating(NO_CHANGE),
|
||||
dropping(false), lastDroppingState(false), procDropping(NO_CHANGE)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue