forked from teamnwah/openmw-tes3coop
Merge branch 'mouse-picking-state' into mouse-picking
Conflicts: apps/opencs/view/render/pagedworldspacewidget.cpp apps/opencs/view/render/pagedworldspacewidget.hpp
This commit is contained in:
commit
c990ed4335
5 changed files with 553 additions and 34 deletions
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@ -4,6 +4,7 @@
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#include <sstream>
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#include <QMouseEvent>
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#include <QElapsedTimer>
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#include <OgreCamera.h>
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#include <OgreSceneManager.h>
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@ -13,6 +14,8 @@
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#include <OgreRoot.h>
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#include <OgreSceneQuery.h>
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#include <OgreMeshManager.h>
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#include <components/esm/loadland.hpp>
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#include "textoverlay.hpp"
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#include "overlaymask.hpp"
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@ -170,6 +173,146 @@ bool CSVRender::PagedWorldspaceWidget::adjustCells()
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return modified;
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}
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// mouse picking
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// FIXME: need to virtualise mouse buttons
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//
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// State machine:
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//
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// [default] mousePressEvent->check if the mouse is pointing at an object
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// if yes, go to [grab] else stay at [default]
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//
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// [grab] mouseReleaseEvent->if same button and new obj, go to [edit]
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// mouseMoveEvent->if same button, create collision planes then go to [drag]
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// other mouse events or buttons, go back to [default] (i.e. like 'cancel')
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//
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// [drag] mouseReleaseEvent->if same button, place the object at the new
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// location, update the document then go to [edit]
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// mouseMoveEvent->update position to the user based on ray to the collision
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// planes and render the object at the new location, but do not update
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// the document yet
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//
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// [edit] TODO, probably fine positional adjustments or rotations; clone/delete?
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//
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//
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// press press (obj)
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// [default] --------> [grab] <-------------------- [edit]
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// ^ (obj) | | ------> [drag] -----> ^
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// | | | move ^ | release |
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// | | | | | |
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// | | | +-+ |
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// | | | move |
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// +----------------+ +--------------------------+
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// release release
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// (same obj) (new obj)
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//
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//
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void CSVRender::PagedWorldspaceWidget::mouseMoveEvent (QMouseEvent *event)
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{
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if(event->buttons() & Qt::RightButton)
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{
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switch(mMouseState)
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{
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case Mouse_Grab:
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{
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// check if min elapsed time to stop false detection of drag
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if(!mMouseEventTimer->isValid() || !mMouseEventTimer->hasExpired(100)) // ms
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break;
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else
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{
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mMouseEventTimer->invalidate();
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mMouseState = Mouse_Drag;
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//std::cout << "grab->drag" << std::endl;
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}
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/* FALL_THROUGH */
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}
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case Mouse_Drag:
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{
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// FIXME: don't update less than a quantum
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//QPoint diff = mOldPos-event->pos();
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if(event->pos() != mOldPos)
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{
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mOldPos = event->pos();
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//std::cout << QString::number(event->pos().x()).toStdString() << ", "
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//<< QString::number(event->pos().y()).toStdString() << std::endl;
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// ray test against the plane to provide feedback to the user the
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// relative movement of the object on the x-y plane
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std::pair<bool, Ogre::Vector3> planeResult = mousePositionOnPlane(event, *mPlane);
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if(planeResult.first)
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{
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if(mObjSceneNode)
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{
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mObjSceneNode->setPosition(mOrigObjPos+planeResult.second-mOrigMousePos);
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flagAsModified();
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}
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}
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}
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break;
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}
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case Mouse_Edit:
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case Mouse_Default:
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{
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break; // error event, ignore
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}
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/* NO_DEFAULT_CASE */
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}
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}
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SceneWidget::mouseMoveEvent(event);
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}
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void CSVRender::PagedWorldspaceWidget::mousePressEvent (QMouseEvent *event)
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{
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if(event->buttons() & Qt::RightButton)
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{
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switch(mMouseState)
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{
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case Mouse_Grab:
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case Mouse_Drag:
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{
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break; // error event, ignore
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}
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case Mouse_Edit:
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case Mouse_Default:
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{
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if(!getCamera()->getViewport())
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break;
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std::pair<std::string, Ogre::Vector3> result = isObjectUnderCursor(
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(float) event->x() / getCamera()->getViewport()->getActualWidth(),
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(float) event->y() / getCamera()->getViewport()->getActualHeight());
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if(result.first != "")
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{
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mCurrentObj = result.first; // FIXME
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// ray test agaist the plane to get a starting position of the
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// mouse in relation to the object position
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mPlane->redefine(Ogre::Vector3::UNIT_Z, result.second);
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std::pair<bool, Ogre::Vector3> planeResult = mousePositionOnPlane(event, *mPlane);
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if(planeResult.first)
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mOrigMousePos = planeResult.second;
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std::string sceneNodeName =
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CSVWorld::PhysicsSystem::instance()->referenceToSceneNode(result.first);
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mObjSceneNode = getSceneManager()->getSceneNode(sceneNodeName);
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mOrigObjPos = mObjSceneNode->getPosition();
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mMouseEventTimer->start();
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mMouseState = Mouse_Grab;
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//std::cout << "default/edit->grab" << std::endl;
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}
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break;
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}
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/* NO_DEFAULT_CASE */
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}
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}
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// FIXME: other button press - cancel grab and/or drag and place the object back in the original
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// position
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//SceneWidget::mousePressEvent(event);
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}
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void CSVRender::PagedWorldspaceWidget::mouseReleaseEvent (QMouseEvent *event)
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{
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if(event->button() == Qt::RightButton)
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@ -184,8 +327,119 @@ void CSVRender::PagedWorldspaceWidget::mouseReleaseEvent (QMouseEvent *event)
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break;
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}
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}
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if(!getCamera()->getViewport())
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{
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SceneWidget::mouseReleaseEvent(event);
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return;
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}
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WorldspaceWidget::mouseReleaseEvent(event);
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// FIXME: skip this if overlay clicked above
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// FIXME: stop/disable the timer
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switch(mMouseState)
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{
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case Mouse_Grab:
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{
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std::pair<std::string, Ogre::Vector3> result = isObjectUnderCursor(
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(float) event->x() / getCamera()->getViewport()->getActualWidth(),
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(float) event->y() / getCamera()->getViewport()->getActualHeight());
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if(result.first != "")
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{
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if(result.first == mCurrentObj)
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{
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mMouseState = Mouse_Default;
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//std::cout << "grab->default" << std::endl;
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mCurrentObj = "";
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}
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else
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{
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mMouseState = Mouse_Edit;
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//std::cout << "grab->edit" << std::endl;
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mCurrentObj = result.first;
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// print some debug info
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std::cout << "ReferenceId: " << result.first << std::endl;
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const CSMWorld::RefCollection& references = mDocument.getData().getReferences();
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int index = references.searchId(result.first);
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if (index != -1)
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{
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int columnIndex =
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references.findColumnIndex(CSMWorld::Columns::ColumnId_ReferenceableId);
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std::cout << " index: " + QString::number(index).toStdString()
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+", column index: " + QString::number(columnIndex).toStdString()
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<< std::endl;
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}
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}
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// update highlighting the current object
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std::string sceneNode =
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CSVWorld::PhysicsSystem::instance()->referenceToSceneNode(result.first);
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uint32_t visibilityMask = getCamera()->getViewport()->getVisibilityMask();
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bool ignoreObjects = !(visibilityMask & (uint32_t)CSVRender::Element_Reference);
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if(!ignoreObjects && getSceneManager()->hasSceneNode(sceneNode))
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{
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CSMSettings::UserSettings &userSettings = CSMSettings::UserSettings::instance();
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if(userSettings.setting("debug/mouse-picking", QString("false")) == "true" ? true : false)
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updateSelectionHighlight(sceneNode, result.second);
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}
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flagAsModified();
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}
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break;
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}
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case Mouse_Drag:
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{
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// final placement
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std::pair<bool, Ogre::Vector3> planeResult = mousePositionOnPlane(event, *mPlane);
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if(planeResult.first)
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{
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if(mObjSceneNode)
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{
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mObjSceneNode->setPosition(mOrigObjPos+planeResult.second-mOrigMousePos);
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flagAsModified();
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// update physics
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const CSMWorld::CellRef& cellref =
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mDocument.getData().getReferences().getRecord (mCurrentObj).get();
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Ogre::Quaternion xr (Ogre::Radian (-cellref.mPos.rot[0]), Ogre::Vector3::UNIT_X);
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Ogre::Quaternion yr (Ogre::Radian (-cellref.mPos.rot[1]), Ogre::Vector3::UNIT_Y);
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Ogre::Quaternion zr (Ogre::Radian (-cellref.mPos.rot[2]), Ogre::Vector3::UNIT_Z);
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// FIXME: adjustRigidBody() seems to lose objects, delete and recreate for now
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//CSVWorld::PhysicsSystem::instance()->moveObject(mCurrentObj,
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//mOrigObjPos+planeResult.second-mOrigMousePos, xr*yr*zr);
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std::string sceneNodeName =
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CSVWorld::PhysicsSystem::instance()->referenceToSceneNode(mCurrentObj);
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std::string mesh =
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CSVWorld::PhysicsSystem::instance()->sceneNodeToMesh(sceneNodeName);
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CSVWorld::PhysicsSystem::instance()->removeObject(mCurrentObj);
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CSVWorld::PhysicsSystem::instance()->addObject(mesh,
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sceneNodeName, mCurrentObj, cellref.mScale,
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mOrigObjPos+planeResult.second-mOrigMousePos, xr*yr*zr);
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}
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}
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// FIXME: update document
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// FIXME: highlight current object?
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//std::cout << "final position" << std::endl;
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mMouseState = Mouse_Edit;
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//std::cout << "drag->edit" << std::endl;
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break;
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}
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case Mouse_Edit:
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case Mouse_Default:
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{
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// probably terrain
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debugMousePicking(
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(float) event->x() / getCamera()->getViewport()->getActualWidth(),
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(float) event->y() / getCamera()->getViewport()->getActualHeight());
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break;
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}
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/* NO_DEFAULT_CASE */
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}
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}
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SceneWidget::mouseReleaseEvent(event);
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}
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void CSVRender::PagedWorldspaceWidget::mouseDoubleClickEvent (QMouseEvent *event)
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@ -194,7 +448,14 @@ void CSVRender::PagedWorldspaceWidget::mouseDoubleClickEvent (QMouseEvent *event
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{
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std::cout << "double clicked" << std::endl;
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}
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WorldspaceWidget::mouseDoubleClickEvent(event);
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//SceneWidget::mouseDoubleClickEvent(event);
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}
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void CSVRender::PagedWorldspaceWidget::wheelEvent (QWheelEvent *event)
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{
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// FIXME: add wheel event to move the object along the y axis during Mouse_Drag or
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// Mouse_Grab
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SceneWidget::wheelEvent(event);
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}
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void CSVRender::PagedWorldspaceWidget::updateOverlay()
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@ -298,7 +559,8 @@ std::string CSVRender::PagedWorldspaceWidget::getStartupInstruction()
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CSVRender::PagedWorldspaceWidget::PagedWorldspaceWidget (QWidget* parent, CSMDoc::Document& document)
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: WorldspaceWidget (document, parent), mDocument (document), mWorldspace ("std::default"),
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mControlElements(NULL), mDisplayCellCoord(true), mOverlayMask(NULL)
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mControlElements(NULL), mDisplayCellCoord(true), mOverlayMask(NULL),
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mCurrentObj(""), mMouseState(Mouse_Default), mOldPos(0,0), mMouseEventTimer(0), mPlane(0)
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{
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QAbstractItemModel *cells =
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document.getData().getTableModel (CSMWorld::UniversalId::Type_Cells);
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@ -309,6 +571,22 @@ CSVRender::PagedWorldspaceWidget::PagedWorldspaceWidget (QWidget* parent, CSMDoc
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this, SLOT (cellRemoved (const QModelIndex&, int, int)));
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connect (cells, SIGNAL (rowsInserted (const QModelIndex&, int, int)),
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this, SLOT (cellAdded (const QModelIndex&, int, int)));
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initDebug();
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mMouseEventTimer = new QElapsedTimer();
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mMouseEventTimer->invalidate();
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mPlane = new Ogre::Plane(Ogre::Vector3::UNIT_Z, 0);
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Ogre::MeshPtr mesh = Ogre::MeshManager::getSingleton().createPlane("ground",
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Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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*mPlane,
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300000,300000, // FIXME: use far clip dist?
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1,1, // segments
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true, // normals
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1, // numTexCoordSets
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1,1, // uTile, vTile
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Ogre::Vector3::UNIT_Y // upVector
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);
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}
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CSVRender::PagedWorldspaceWidget::~PagedWorldspaceWidget()
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@ -329,6 +607,28 @@ CSVRender::PagedWorldspaceWidget::~PagedWorldspaceWidget()
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removeRenderTargetListener(mOverlayMask);
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delete mOverlayMask;
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delete mMouseEventTimer;
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// For debugging only
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std::map<std::string, std::vector<std::string> >::iterator iter = mSelectedEntities.begin();
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for(;iter != mSelectedEntities.end(); ++iter)
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{
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removeHitPoint(getSceneManager(), iter->first);
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if(getSceneManager()->hasSceneNode(iter->first))
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{
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Ogre::SceneNode *scene = getSceneManager()->getSceneNode(iter->first);
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if(scene)
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{
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scene->removeAndDestroyAllChildren();
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getSceneManager()->destroySceneNode(iter->first);
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}
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}
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}
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delete mPlane;
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}
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void CSVRender::PagedWorldspaceWidget::useViewHint (const std::string& hint)
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|
@ -479,3 +779,179 @@ void CSVRender::PagedWorldspaceWidget::cellAdded (const QModelIndex& index, int
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if (adjustCells())
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flagAsModified();
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}
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std::pair<std::string, Ogre::Vector3> CSVRender::PagedWorldspaceWidget::isObjectUnderCursor(float mouseX, float mouseY)
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{
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std::pair<std::string, Ogre::Vector3> result = CSVWorld::PhysicsSystem::instance()->castRay(
|
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mouseX, mouseY, NULL, NULL, getCamera());
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if(result.first != "")
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{
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QString name = QString(result.first.c_str());
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if(!name.contains(QRegExp("^HeightField")))
|
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{
|
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std::string sceneNode =
|
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CSVWorld::PhysicsSystem::instance()->referenceToSceneNode(result.first);
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|
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uint32_t visibilityMask = getCamera()->getViewport()->getVisibilityMask();
|
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bool ignoreObjects = !(visibilityMask & (uint32_t)CSVRender::Element_Reference);
|
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|
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if(!ignoreObjects && getSceneManager()->hasSceneNode(sceneNode))
|
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{
|
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return result;
|
||||
}
|
||||
}
|
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}
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else
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std::cout << "error castRay returned empty " << result.first << std::endl;
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|
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return std::make_pair("", Ogre::Vector3(0,0,0));
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}
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std::pair<bool, Ogre::Vector3> CSVRender::PagedWorldspaceWidget::mousePositionOnPlane(QMouseEvent *event, Ogre::Plane &plane)
|
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{
|
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// using a really small value seems to mess up with the projections
|
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float nearClipDistance = getCamera()->getNearClipDistance(); // save existing
|
||||
getCamera()->setNearClipDistance(10.0f); // arbitrary number
|
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Ogre::Ray mouseRay = getCamera()->getCameraToViewportRay(
|
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(float) event->x() / getCamera()->getViewport()->getActualWidth(),
|
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(float) event->y() / getCamera()->getViewport()->getActualHeight());
|
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getCamera()->setNearClipDistance(nearClipDistance); // restore
|
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std::pair<bool, float> planeResult = mouseRay.intersects(plane);
|
||||
|
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if(planeResult.first)
|
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return std::make_pair(true, mouseRay.getPoint(planeResult.second));
|
||||
else
|
||||
return std::make_pair(false, Ogre::Vector3()); // should only happen if the plane is too small
|
||||
}
|
||||
|
||||
void CSVRender::PagedWorldspaceWidget::debugMousePicking(float mouseX, float mouseY)
|
||||
{
|
||||
CSMSettings::UserSettings &userSettings = CSMSettings::UserSettings::instance();
|
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bool debug = userSettings.setting ("debug/mouse-picking", QString("false")) == "true" ? true : false;
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||||
|
||||
std::pair<std::string, Ogre::Vector3> result = CSVWorld::PhysicsSystem::instance()->castRay(
|
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mouseX, mouseY, NULL, NULL, getCamera());
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||||
if(debug && result.first != "")
|
||||
{
|
||||
// FIXME: is there a better way to distinguish terrain from objects?
|
||||
QString name = QString(result.first.c_str());
|
||||
if(name.contains(QRegExp("^HeightField")))
|
||||
{
|
||||
// terrain
|
||||
std::cout << "terrain: " << result.first << std::endl;
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std::cout << " hit pos "+ QString::number(result.second.x).toStdString()
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+ ", " + QString::number(result.second.y).toStdString()
|
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+ ", " + QString::number(result.second.z).toStdString()
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||||
<< std::endl;
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||||
}
|
||||
else
|
||||
{
|
||||
std::string sceneNode =
|
||||
CSVWorld::PhysicsSystem::instance()->referenceToSceneNode(result.first);
|
||||
|
||||
uint32_t visibilityMask = getCamera()->getViewport()->getVisibilityMask();
|
||||
bool ignoreObjects = !(visibilityMask & (uint32_t)CSVRender::Element_Reference);
|
||||
|
||||
if(!ignoreObjects && getSceneManager()->hasSceneNode(sceneNode))
|
||||
{
|
||||
if(userSettings.setting("debug/mouse-picking", QString("false")) == "true" ? true : false)
|
||||
updateSelectionHighlight(sceneNode, result.second);
|
||||
}
|
||||
|
||||
std::cout << "ReferenceId: " << result.first << std::endl;
|
||||
const CSMWorld::CellRef& cellref = mDocument.getData().getReferences().getRecord (result.first).get();
|
||||
//std::cout << "CellRef.mId: " << cellref.mId << std::endl; // Same as ReferenceId
|
||||
std::cout << " CellRef.mCell: " << cellref.mCell << std::endl;
|
||||
|
||||
const CSMWorld::RefCollection& references = mDocument.getData().getReferences();
|
||||
int index = references.searchId(result.first);
|
||||
if (index != -1)
|
||||
{
|
||||
int columnIndex =
|
||||
references.findColumnIndex(CSMWorld::Columns::ColumnId_ReferenceableId);
|
||||
|
||||
std::cout << " index: " + QString::number(index).toStdString()
|
||||
+", column index: " + QString::number(columnIndex).toStdString() << std::endl;
|
||||
}
|
||||
|
||||
std::map<CSMWorld::CellCoordinates, Cell *>::iterator iter (mCells.begin());
|
||||
while (iter!=mCells.end())
|
||||
{
|
||||
if(iter->first.getId("dummy") == cellref.mCell)
|
||||
{
|
||||
//std::cout << "Cell found" << std::endl;
|
||||
break;
|
||||
}
|
||||
++iter;
|
||||
}
|
||||
flagAsModified();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// FIXME: for debugging only
|
||||
void CSVRender::PagedWorldspaceWidget::updateSelectionHighlight(std::string sceneNode, const Ogre::Vector3 &position)
|
||||
{
|
||||
CSMSettings::UserSettings &userSettings = CSMSettings::UserSettings::instance();
|
||||
bool debugCursor = userSettings.setting(
|
||||
"debug/mouse-position", QString("false")) == "true" ? true : false;
|
||||
|
||||
//TODO: Try http://www.ogre3d.org/tikiwiki/Create+outline+around+a+character
|
||||
Ogre::SceneNode *scene = getSceneManager()->getSceneNode(sceneNode);
|
||||
std::map<std::string, std::vector<std::string> >::iterator iter =
|
||||
mSelectedEntities.find(sceneNode);
|
||||
if(iter != mSelectedEntities.end()) // currently selected
|
||||
{
|
||||
std::vector<std::string> clonedEntities = mSelectedEntities[sceneNode];
|
||||
while(!clonedEntities.empty())
|
||||
{
|
||||
if(getSceneManager()->hasEntity(clonedEntities.back()))
|
||||
{
|
||||
scene->detachObject(clonedEntities.back());
|
||||
getSceneManager()->destroyEntity(clonedEntities.back());
|
||||
}
|
||||
clonedEntities.pop_back();
|
||||
}
|
||||
mSelectedEntities.erase(iter);
|
||||
|
||||
if(debugCursor)
|
||||
removeHitPoint(getSceneManager(), sceneNode);
|
||||
}
|
||||
else
|
||||
{
|
||||
std::vector<std::string> clonedEntities;
|
||||
Ogre::SceneNode::ObjectIterator iter = scene->getAttachedObjectIterator();
|
||||
iter.begin();
|
||||
while(iter.hasMoreElements())
|
||||
{
|
||||
Ogre::MovableObject * element = iter.getNext();
|
||||
if(!element)
|
||||
break;
|
||||
|
||||
if(element->getMovableType() != "Entity")
|
||||
continue;
|
||||
|
||||
Ogre::Entity * entity = dynamic_cast<Ogre::Entity *>(element);
|
||||
if(getSceneManager()->hasEntity(entity->getName()+"cover"))
|
||||
{
|
||||
// FIXME: this shouldn't really happen... but does :(
|
||||
scene->detachObject(entity->getName()+"cover");
|
||||
getSceneManager()->destroyEntity(entity->getName()+"cover");
|
||||
}
|
||||
Ogre::Entity * clone = entity->clone(entity->getName()+"cover");
|
||||
|
||||
Ogre::MaterialPtr mat =
|
||||
Ogre::MaterialManager::getSingleton().getByName("TransMaterial");
|
||||
if(!mat.isNull())
|
||||
{
|
||||
clone->setMaterial(mat);
|
||||
scene->attachObject(clone);
|
||||
clonedEntities.push_back(entity->getName()+"cover");
|
||||
}
|
||||
}
|
||||
mSelectedEntities[sceneNode] = clonedEntities;
|
||||
|
||||
if(debugCursor)
|
||||
showHitPoint(getSceneManager(), sceneNode, position);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,6 +8,8 @@
|
|||
#include "worldspacewidget.hpp"
|
||||
#include "cell.hpp"
|
||||
|
||||
class QElapsedTimer;
|
||||
|
||||
namespace CSVRender
|
||||
{
|
||||
|
||||
|
@ -27,6 +29,21 @@ namespace CSVRender
|
|||
std::map<CSMWorld::CellCoordinates, TextOverlay *> mTextOverlays;
|
||||
OverlayMask *mOverlayMask;
|
||||
|
||||
enum MouseState {
|
||||
Mouse_Grab,
|
||||
Mouse_Drag,
|
||||
Mouse_Edit,
|
||||
Mouse_Default
|
||||
};
|
||||
MouseState mMouseState;
|
||||
QPoint mOldPos;
|
||||
std::string mCurrentObj;
|
||||
QElapsedTimer *mMouseEventTimer;
|
||||
Ogre::Plane *mPlane;
|
||||
Ogre::SceneNode *mObjSceneNode;
|
||||
Ogre::Vector3 mOrigObjPos;
|
||||
Ogre::Vector3 mOrigMousePos;
|
||||
|
||||
private:
|
||||
|
||||
std::pair<int, int> getCoordinatesFromId(const std::string& record) const;
|
||||
|
@ -51,6 +68,11 @@ namespace CSVRender
|
|||
|
||||
virtual std::string getStartupInstruction();
|
||||
|
||||
std::pair<std::string, Ogre::Vector3> isObjectUnderCursor(float mouseX, float mouseY);
|
||||
std::pair<bool, Ogre::Vector3> mousePositionOnPlane(QMouseEvent *event, Ogre::Plane &plane);
|
||||
void debugMousePicking(float mouseX, float mouseY);
|
||||
void updateSelectionHighlight(std::string sceneNode, const Ogre::Vector3 &position);
|
||||
|
||||
public:
|
||||
|
||||
PagedWorldspaceWidget (QWidget *parent, CSMDoc::Document& document);
|
||||
|
@ -81,9 +103,11 @@ namespace CSVRender
|
|||
|
||||
virtual void updateOverlay();
|
||||
|
||||
virtual void mouseMoveEvent (QMouseEvent *event);
|
||||
virtual void mousePressEvent (QMouseEvent *event);
|
||||
virtual void mouseReleaseEvent (QMouseEvent *event);
|
||||
|
||||
virtual void mouseDoubleClickEvent (QMouseEvent *event);
|
||||
virtual void wheelEvent (QWheelEvent *event);
|
||||
|
||||
signals:
|
||||
|
||||
|
|
|
@ -71,6 +71,10 @@ namespace CSVRender
|
|||
|
||||
virtual void mouseReleaseEvent (QMouseEvent *event);
|
||||
|
||||
virtual void mouseMoveEvent (QMouseEvent *event);
|
||||
|
||||
void wheelEvent (QWheelEvent *event);
|
||||
|
||||
private:
|
||||
void paintEvent(QPaintEvent* e);
|
||||
void resizeEvent(QResizeEvent* e);
|
||||
|
@ -82,12 +86,8 @@ namespace CSVRender
|
|||
|
||||
void focusOutEvent (QFocusEvent *event);
|
||||
|
||||
void wheelEvent (QWheelEvent *event);
|
||||
|
||||
void leaveEvent (QEvent *event);
|
||||
|
||||
void mouseMoveEvent (QMouseEvent *event);
|
||||
|
||||
void updateOgreWindow();
|
||||
|
||||
void setLighting (Lighting *lighting);
|
||||
|
|
|
@ -37,26 +37,35 @@ namespace CSVWorld
|
|||
}
|
||||
|
||||
void PhysicsSystem::addObject(const std::string &mesh,
|
||||
const std::string &name, const std::string &referenceId, float scale,
|
||||
const std::string &sceneNodeName, const std::string &referenceId, float scale,
|
||||
const Ogre::Vector3 &position, const Ogre::Quaternion &rotation, bool placeable)
|
||||
{
|
||||
mRefToSceneNode[referenceId] = name;
|
||||
mRefToSceneNode[referenceId] = sceneNodeName;
|
||||
mSceneNodeToMesh[sceneNodeName] = mesh;
|
||||
|
||||
mEngine->createAndAdjustRigidBody(mesh, referenceId, scale, position, rotation,
|
||||
mEngine->createAndAdjustRigidBody(mesh,
|
||||
referenceId, scale, position, rotation,
|
||||
0, // scaledBoxTranslation
|
||||
0, // boxRotation
|
||||
true, // raycasting
|
||||
placeable);
|
||||
}
|
||||
|
||||
void PhysicsSystem::removeObject(const std::string& name)
|
||||
void PhysicsSystem::removeObject(const std::string &referenceId)
|
||||
{
|
||||
mEngine->removeRigidBody(name);
|
||||
mEngine->deleteRigidBody(name);
|
||||
mEngine->removeRigidBody(referenceId);
|
||||
mEngine->deleteRigidBody(referenceId);
|
||||
}
|
||||
|
||||
void PhysicsSystem::addHeightField(float* heights, int x, int y, float yoffset,
|
||||
float triSize, float sqrtVerts)
|
||||
void PhysicsSystem::moveObject(const std::string &referenceId,
|
||||
const Ogre::Vector3 &position, const Ogre::Quaternion &rotation)
|
||||
{
|
||||
mEngine->adjustRigidBody(mEngine->getRigidBody(referenceId, true /*raycasting*/),
|
||||
position, rotation);
|
||||
}
|
||||
|
||||
void PhysicsSystem::addHeightField(float* heights,
|
||||
int x, int y, float yoffset, float triSize, float sqrtVerts)
|
||||
{
|
||||
mEngine->addHeightField(heights, x, y, yoffset, triSize, sqrtVerts);
|
||||
}
|
||||
|
@ -66,8 +75,8 @@ namespace CSVWorld
|
|||
mEngine->removeHeightField(x, y);
|
||||
}
|
||||
|
||||
std::pair<std::string, Ogre::Vector3> PhysicsSystem::castRay(float mouseX, float mouseY,
|
||||
Ogre::Vector3* normal, std::string* hit, Ogre::Camera *camera)
|
||||
std::pair<std::string, Ogre::Vector3> PhysicsSystem::castRay(float mouseX,
|
||||
float mouseY, Ogre::Vector3* normal, std::string* hit, Ogre::Camera *camera)
|
||||
{
|
||||
if(!mSceneMgr || !camera || !camera->getViewport())
|
||||
return std::make_pair("", Ogre::Vector3(0,0,0)); // FIXME: this should be an exception
|
||||
|
@ -102,9 +111,14 @@ namespace CSVWorld
|
|||
return std::make_pair(result.first, ray.getPoint(farClipDist*result.second));
|
||||
}
|
||||
|
||||
std::string PhysicsSystem::referenceToSceneNode(std::string reference)
|
||||
std::string PhysicsSystem::referenceToSceneNode(std::string referenceId)
|
||||
{
|
||||
return mRefToSceneNode[reference];
|
||||
return mRefToSceneNode[referenceId];
|
||||
}
|
||||
|
||||
std::string PhysicsSystem::sceneNodeToMesh(std::string sceneNodeName)
|
||||
{
|
||||
return mSceneNodeToMesh[sceneNodeName];
|
||||
}
|
||||
|
||||
void PhysicsSystem::setSceneManager(Ogre::SceneManager *sceneMgr)
|
||||
|
|
|
@ -27,6 +27,7 @@ namespace CSVWorld
|
|||
{
|
||||
static PhysicsSystem *mPhysicsSystemInstance;
|
||||
std::map<std::string, std::string> mRefToSceneNode;
|
||||
std::map<std::string, std::string> mSceneNodeToMesh;
|
||||
OEngine::Physic::PhysicEngine* mEngine;
|
||||
|
||||
Ogre::SceneManager *mSceneMgr;
|
||||
|
@ -40,24 +41,28 @@ namespace CSVWorld
|
|||
|
||||
void setSceneManager(Ogre::SceneManager *sceneMgr);
|
||||
|
||||
void addObject(const std::string &mesh, const std::string &name,
|
||||
const std::string &referenceId, float scale,
|
||||
void addObject(const std::string &mesh,
|
||||
const std::string &sceneNodeName, const std::string &referenceId, float scale,
|
||||
const Ogre::Vector3 &position, const Ogre::Quaternion &rotation,
|
||||
bool placeable=false);
|
||||
|
||||
void removeObject(const std::string &name);
|
||||
void removeObject(const std::string &referenceId);
|
||||
|
||||
void addHeightField(float* heights, int x, int y, float yoffset,
|
||||
float triSize, float sqrtVerts);
|
||||
void moveObject(const std::string &referenceId,
|
||||
const Ogre::Vector3 &position, const Ogre::Quaternion &rotation);
|
||||
|
||||
void addHeightField(float* heights,
|
||||
int x, int y, float yoffset, float triSize, float sqrtVerts);
|
||||
|
||||
void removeHeightField(int x, int y);
|
||||
|
||||
void toggleDebugRendering();
|
||||
|
||||
std::pair<std::string, Ogre::Vector3> castRay(float mouseX, float mouseY,
|
||||
Ogre::Vector3* normal, std::string* hit, Ogre::Camera *camera);
|
||||
std::pair<std::string, Ogre::Vector3> castRay(float mouseX,
|
||||
float mouseY, Ogre::Vector3* normal, std::string* hit, Ogre::Camera *camera);
|
||||
|
||||
std::string referenceToSceneNode(std::string reference);
|
||||
std::string referenceToSceneNode(std::string referenceId);
|
||||
std::string sceneNodeToMesh(std::string sceneNodeName);
|
||||
|
||||
private:
|
||||
|
||||
|
|
Loading…
Reference in a new issue