[General] Allow GameSettings to set bed & wilderness resting separately

0.6.2
David Cernat 7 years ago
parent 3508a16836
commit c9c363ebef

@ -25,12 +25,20 @@ void SettingFunctions::SetConsoleAllowed(unsigned short pid, bool state)
player->consoleAllowed = state;
}
void SettingFunctions::SetRestAllowed(unsigned short pid, bool state)
void SettingFunctions::SetBedRestAllowed(unsigned short pid, bool state)
{
Player *player;
GET_PLAYER(pid, player, );
player->restAllowed = state;
player->bedRestAllowed = state;
}
void SettingFunctions::SetWildernessRestAllowed(unsigned short pid, bool state)
{
Player *player;
GET_PLAYER(pid, player, );
player->wildernessRestAllowed = state;
}
void SettingFunctions::SetWaitAllowed(unsigned short pid, bool state)

@ -4,12 +4,13 @@
#include "../Types.hpp"
#define SETTINGSAPI \
{"SetDifficulty", SettingFunctions::SetDifficulty},\
{"SetConsoleAllowed", SettingFunctions::SetConsoleAllowed},\
{"SetRestAllowed", SettingFunctions::SetRestAllowed},\
{"SetWaitAllowed", SettingFunctions::SetWaitAllowed},\
{"SetDifficulty", SettingFunctions::SetDifficulty},\
{"SetConsoleAllowed", SettingFunctions::SetConsoleAllowed},\
{"SetBedRestAllowed", SettingFunctions::SetBedRestAllowed},\
{"SetWildernessRestAllowed", SettingFunctions::SetWildernessRestAllowed},\
{"SetWaitAllowed", SettingFunctions::SetWaitAllowed},\
\
{"SendSettings", SettingFunctions::SendSettings}
{"SendSettings", SettingFunctions::SendSettings}
class SettingFunctions
{
@ -40,7 +41,7 @@ public:
static void SetConsoleAllowed(unsigned short pid, bool state);
/**
* \brief Set whether resting is allowed for a player.
* \brief Set whether resting in beds is allowed for a player.
*
* This changes the resting permission for that player in the server memory, but does not
* by itself send a packet.
@ -49,7 +50,19 @@ public:
* \param bool The resting permission state.
* \return void
*/
static void SetRestAllowed(unsigned short pid, bool state);
static void SetBedRestAllowed(unsigned short pid, bool state);
/**
* \brief Set whether resting in the wilderness is allowed for a player.
*
* This changes the resting permission for that player in the server memory, but does not
* by itself send a packet.
*
* \param pid The player ID.
* \param bool The resting permission state.
* \return void
*/
static void SetWildernessRestAllowed(unsigned short pid, bool state);
/**
* \brief Set whether waiting is allowed for a player.

@ -1019,9 +1019,9 @@ namespace MWInput
*/
int canRest = MWBase::Environment::get().getWorld()->canRest();
if (canRest == 0 && !mwmp::Main::get().getLocalPlayer()->restAllowed)
if (canRest == 0 && !mwmp::Main::get().getLocalPlayer()->wildernessRestAllowed)
{
MWBase::Environment::get().getWindowManager()->messageBox("You are not allowed to rest.");
MWBase::Environment::get().getWindowManager()->messageBox("You are not allowed to rest in the wilderness.");
return;
}
else if (canRest == 1 && !mwmp::Main::get().getLocalPlayer()->waitAllowed)

@ -50,7 +50,8 @@ LocalPlayer::LocalPlayer()
difficulty = 0;
consoleAllowed = false;
restAllowed = true;
bedRestAllowed = true;
wildernessRestAllowed = true;
waitAllowed = true;
ignorePosPacket = false;

@ -23,15 +23,12 @@ namespace mwmp
if (MWBase::Environment::get().getWindowManager()->isGuiMode())
{
if (MWBase::Environment::get().getWindowManager()->getMode() == MWGui::GM_Console && !player->consoleAllowed)
{
MWBase::Environment::get().getWindowManager()->popGuiMode();
}
else if ((MWBase::Environment::get().getWindowManager()->getMode() == MWGui::GM_Rest ||
MWBase::Environment::get().getWindowManager()->getMode() == MWGui::GM_RestBed) &&
(!player->restAllowed || !player->waitAllowed))
{
else if (MWBase::Environment::get().getWindowManager()->getMode() == MWGui::GM_Rest &&
(!player->wildernessRestAllowed || !player->waitAllowed))
MWBase::Environment::get().getWindowManager()->popGuiMode();
else if (MWBase::Environment::get().getWindowManager()->getMode() == MWGui::GM_RestBed && !player->bedRestAllowed)
MWBase::Environment::get().getWindowManager()->popGuiMode();
}
}
}
}

@ -74,8 +74,8 @@ namespace MWScript
Prevent resting if it has been disabled by the server for the local player
*/
{
if (!mwmp::Main::get().getLocalPlayer()->restAllowed)
MWBase::Environment::get().getWindowManager()->messageBox("You are not allowed to rest.");
if (!mwmp::Main::get().getLocalPlayer()->bedRestAllowed)
MWBase::Environment::get().getWindowManager()->messageBox("You are not allowed to rest in beds.");
else
MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_RestBed);
}

@ -248,7 +248,8 @@ namespace mwmp
int difficulty;
bool consoleAllowed;
bool restAllowed;
bool bedRestAllowed;
bool wildernessRestAllowed;
bool waitAllowed;
bool ignorePosPacket;

@ -15,6 +15,7 @@ void PacketGameSettings::Packet(RakNet::BitStream *bs, bool send)
RW(player->difficulty, send);
RW(player->consoleAllowed, send);
RW(player->restAllowed, send);
RW(player->bedRestAllowed, send);
RW(player->wildernessRestAllowed, send);
RW(player->waitAllowed, send);
}

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