Correct the map icons used for detect spells (Fixes #2519)

openmw-36
scrawl 10 years ago
parent e9ef9eedae
commit ca53457a1c

@ -468,21 +468,17 @@ namespace MWGui
return;
std::string markerTexture;
MyGUI::Colour markerColour;
if (type == MWBase::World::Detect_Creature)
{
markerTexture = "textures\\menu_map_dcreature.dds";
markerColour = MyGUI::Colour(1,0,0,1);
markerTexture = "textures\\detect_animal_icon.dds";
}
if (type == MWBase::World::Detect_Key)
{
markerTexture = "textures\\menu_map_dkey.dds";
markerColour = MyGUI::Colour(0,1,0,1);
markerTexture = "textures\\detect_key_icon.dds";
}
if (type == MWBase::World::Detect_Enchantment)
{
markerTexture = "textures\\menu_map_dmagic.dds";
markerColour = MyGUI::Colour(0,0,1,1);
markerTexture = "textures\\detect_enchantment_icon.dds";
}
int counter = 0;
@ -499,7 +495,7 @@ namespace MWGui
widgetCoord, MyGUI::Align::Default);
markerWidget->setDepth(Local_MarkerAboveFogLayer);
markerWidget->setImageTexture(markerTexture);
markerWidget->setColour(markerColour);
markerWidget->setImageCoord(MyGUI::IntCoord(0,0,8,8));
markerWidget->setNeedMouseFocus(false);
mMagicMarkerWidgets.push_back(markerWidget);
}

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