forked from teamnwah/openmw-tes3coop
[General] Don't send packets for dead LocalActors, to fix Position spam
This commit is contained in:
parent
5bd95628ce
commit
cc559cf8e2
2 changed files with 12 additions and 5 deletions
|
@ -42,12 +42,16 @@ LocalActor::~LocalActor()
|
|||
|
||||
void LocalActor::update(bool forceUpdate)
|
||||
{
|
||||
updatePosition(forceUpdate);
|
||||
updateAnimFlags(forceUpdate);
|
||||
updateAnimPlay();
|
||||
updateSpeech();
|
||||
updateStatsDynamic(forceUpdate);
|
||||
updateAttack();
|
||||
|
||||
if (forceUpdate || !creatureStats.mDead)
|
||||
{
|
||||
updatePosition(forceUpdate);
|
||||
updateAnimFlags(forceUpdate);
|
||||
updateAnimPlay();
|
||||
updateSpeech();
|
||||
updateAttack();
|
||||
}
|
||||
}
|
||||
|
||||
void LocalActor::updateCell()
|
||||
|
@ -183,6 +187,8 @@ void LocalActor::updateStatsDynamic(bool forceUpdate)
|
|||
magicka.writeState(creatureStats.mDynamic[1]);
|
||||
fatigue.writeState(creatureStats.mDynamic[2]);
|
||||
|
||||
creatureStats.mDead = ptrCreatureStats->isDead();
|
||||
|
||||
statTimer = 0;
|
||||
|
||||
mwmp::Main::get().getNetworking()->getActorList()->addStatsDynamicActor(*this);
|
||||
|
|
|
@ -54,6 +54,7 @@ namespace mwmp
|
|||
struct SimpleCreatureStats
|
||||
{
|
||||
ESM::StatState<float> mDynamic[3];
|
||||
bool mDead;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue