forked from teamnwah/openmw-tes3coop
Merge pull request #879 from jordan-ayers/bugfix/1544
Improve Drop Command - Bugfix/1544
This commit is contained in:
commit
ce9a18fb87
7 changed files with 91 additions and 15 deletions
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@ -265,18 +265,20 @@ namespace MWGui
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}
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}
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void InventoryWindow::ensureSelectedItemUnequipped()
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void InventoryWindow::ensureSelectedItemUnequipped(int count)
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{
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const ItemStack& item = mTradeModel->getItem(mSelectedItem);
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if (item.mType == ItemStack::Type_Equipped)
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{
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MWWorld::InventoryStore& invStore = mPtr.getClass().getInventoryStore(mPtr);
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MWWorld::Ptr newStack = *invStore.unequipItem(item.mBase, mPtr);
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MWWorld::Ptr newStack = *invStore.unequipItemQuantity(item.mBase, mPtr, count);
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// The unequipped item was re-stacked. We have to update the index
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// since the item pointed does not exist anymore.
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if (item.mBase != newStack)
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{
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updateItemView(); // Unequipping can produce a new stack, not yet in the window...
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// newIndex will store the index of the ItemStack the item was stacked on
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int newIndex = -1;
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for (size_t i=0; i < mTradeModel->getItemCount(); ++i)
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@ -298,14 +300,14 @@ namespace MWGui
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void InventoryWindow::dragItem(MyGUI::Widget* sender, int count)
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{
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ensureSelectedItemUnequipped();
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ensureSelectedItemUnequipped(count);
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mDragAndDrop->startDrag(mSelectedItem, mSortModel, mTradeModel, mItemView, count);
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notifyContentChanged();
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}
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void InventoryWindow::sellItem(MyGUI::Widget* sender, int count)
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{
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ensureSelectedItemUnequipped();
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ensureSelectedItemUnequipped(count);
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const ItemStack& item = mTradeModel->getItem(mSelectedItem);
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std::string sound = item.mBase.getClass().getDownSoundId(item.mBase);
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MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0);
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@ -126,8 +126,8 @@ namespace MWGui
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void adjustPanes();
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/// Unequips mSelectedItem, if it is equipped, and then updates mSelectedItem in case it was re-stacked
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void ensureSelectedItemUnequipped();
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/// Unequips count items from mSelectedItem, if it is equipped, and then updates mSelectedItem in case the items were re-stacked
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void ensureSelectedItemUnequipped(int count);
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};
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}
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@ -21,6 +21,7 @@
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#include "../mwworld/class.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/cellstore.hpp"
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@ -509,13 +510,43 @@ namespace MWScript
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if (amount == 0)
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return;
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MWWorld::ContainerStore& store = ptr.getClass().getContainerStore (ptr);
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// Prefer dropping unequipped items first; re-stack if possible by unequipping items before dropping them.
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MWWorld::InventoryStore *invStorePtr = 0;
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if (ptr.getClass().hasInventoryStore(ptr)) {
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invStorePtr = &ptr.getClass().getInventoryStore(ptr);
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int numNotEquipped = invStorePtr->count(item);
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for (int slot = 0; slot < MWWorld::InventoryStore::Slots; ++slot)
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{
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MWWorld::ContainerStoreIterator it = invStorePtr->getSlot (slot);
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if (it != invStorePtr->end() && ::Misc::StringUtils::ciEqual(it->getCellRef().getRefId(), item))
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{
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numNotEquipped -= it->getRefData().getCount();
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}
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}
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for (int slot = 0; slot < MWWorld::InventoryStore::Slots && amount > numNotEquipped; ++slot)
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{
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MWWorld::ContainerStoreIterator it = invStorePtr->getSlot (slot);
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if (it != invStorePtr->end() && ::Misc::StringUtils::ciEqual(it->getCellRef().getRefId(), item))
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{
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int numToRemove = it->getRefData().getCount();
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if (numToRemove > amount - numNotEquipped)
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{
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numToRemove = amount - numNotEquipped;
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}
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invStorePtr->unequipItemQuantity(*it, ptr, numToRemove);
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numNotEquipped += numToRemove;
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}
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}
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}
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int toRemove = amount;
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MWWorld::ContainerStore& store = ptr.getClass().getContainerStore (ptr);
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for (MWWorld::ContainerStoreIterator iter (store.begin()); iter!=store.end(); ++iter)
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{
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if (::Misc::StringUtils::ciEqual(iter->getCellRef().getRefId(), item))
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if (::Misc::StringUtils::ciEqual(iter->getCellRef().getRefId(), item)
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&& (!invStorePtr || !invStorePtr->isEquipped(*iter)))
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{
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int removed = store.remove(*iter, toRemove, ptr);
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MWWorld::Ptr dropped = MWBase::Environment::get().getWorld()->dropObjectOnGround(ptr, *iter, removed);
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@ -136,16 +136,18 @@ int MWWorld::ContainerStore::count(const std::string &id)
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return total;
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}
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void MWWorld::ContainerStore::unstack(const Ptr &ptr, const Ptr& container)
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MWWorld::ContainerStoreIterator MWWorld::ContainerStore::unstack(const Ptr &ptr, const Ptr& container, int count)
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{
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if (ptr.getRefData().getCount() <= 1)
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return;
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MWWorld::ContainerStoreIterator it = addNewStack(ptr, ptr.getRefData().getCount()-1);
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if (ptr.getRefData().getCount() <= count)
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return end();
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MWWorld::ContainerStoreIterator it = addNewStack(ptr, ptr.getRefData().getCount()-count);
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const std::string script = it->getClass().getScript(*it);
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if (!script.empty())
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MWBase::Environment::get().getWorld()->getLocalScripts().add(script, *it);
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remove(ptr, ptr.getRefData().getCount()-1, container);
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remove(ptr, ptr.getRefData().getCount()-count, container);
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return it;
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}
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MWWorld::ContainerStoreIterator MWWorld::ContainerStore::restack(const MWWorld::Ptr& item)
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@ -130,8 +130,10 @@ namespace MWWorld
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///
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/// @return the number of items actually removed
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void unstack (const Ptr& ptr, const Ptr& container);
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///< Unstack an item in this container. The item's count will be set to 1, then a new stack will be added with (origCount-1).
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ContainerStoreIterator unstack (const Ptr& ptr, const Ptr& container, int count = 1);
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///< Unstack an item in this container. The item's count will be set to count, then a new stack will be added with (origCount-count).
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///
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/// @return an iterator to the new stack, or end() if no new stack was created.
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MWWorld::ContainerStoreIterator restack (const MWWorld::Ptr& item);
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///< Attempt to re-stack an item in this container.
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@ -523,6 +523,9 @@ int MWWorld::InventoryStore::remove(const Ptr& item, int count, const Ptr& actor
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MWWorld::ContainerStoreIterator MWWorld::InventoryStore::unequipSlot(int slot, const MWWorld::Ptr& actor)
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{
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if (slot<0 || slot>=static_cast<int> (mSlots.size()))
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throw std::runtime_error ("slot number out of range");
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ContainerStoreIterator it = mSlots[slot];
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if (it != end())
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@ -571,6 +574,33 @@ MWWorld::ContainerStoreIterator MWWorld::InventoryStore::unequipItem(const MWWor
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throw std::runtime_error ("attempt to unequip an item that is not currently equipped");
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}
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MWWorld::ContainerStoreIterator MWWorld::InventoryStore::unequipItemQuantity(const Ptr& item, const Ptr& actor, int count)
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{
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if (!isEquipped(item))
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throw std::runtime_error ("attempt to unequip an item that is not currently equipped");
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if (count <= 0)
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throw std::runtime_error ("attempt to unequip nothing (count <= 0)");
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if (count > item.getRefData().getCount())
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throw std::runtime_error ("attempt to unequip more items than equipped");
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if (count == item.getRefData().getCount())
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return unequipItem(item, actor);
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// Move items to an existing stack if possible, otherwise split count items out into a new stack.
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// Moving counts manually here, since ContainerStore's restack can't target unequipped stacks.
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for (MWWorld::ContainerStoreIterator iter (begin()); iter != end(); ++iter)
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{
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if (stacks(*iter, item) && !isEquipped(*iter))
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{
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iter->getRefData().setCount(iter->getRefData().getCount() + count);
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item.getRefData().setCount(item.getRefData().getCount() - count);
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return iter;
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}
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}
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return unstack(item, actor, item.getRefData().getCount() - count);
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}
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MWWorld::InventoryStoreListener* MWWorld::InventoryStore::getListener()
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{
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return mListener;
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@ -188,6 +188,15 @@ namespace MWWorld
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/// (it can be re-stacked so its count may be different than when it
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/// was equipped).
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ContainerStoreIterator unequipItemQuantity(const Ptr& item, const Ptr& actor, int count);
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///< Unequip a specific quantity of an item identified by its Ptr.
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/// An exception is thrown if the item is not currently equipped,
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/// if count <= 0, or if count > the item stack size.
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///
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/// @return an iterator to the unequipped items that were previously
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/// in the slot (they can be re-stacked so its count may be different
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/// than the requested count).
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void setListener (InventoryStoreListener* listener, const Ptr& actor);
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///< Set a listener for various events, see \a InventoryStoreListener
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