forked from teamnwah/openmw-tes3coop
[Server] Clean up method and variable names
This commit is contained in:
parent
cd03d59056
commit
cfb5835e17
4 changed files with 13 additions and 13 deletions
|
@ -68,10 +68,10 @@ void MasterClient::SetHostname(std::string hostname)
|
||||||
mutexData.unlock();
|
mutexData.unlock();
|
||||||
}
|
}
|
||||||
|
|
||||||
void MasterClient::SetModname(std::string modname)
|
void MasterClient::SetGameModeName(std::string modeName)
|
||||||
{
|
{
|
||||||
mutexData.lock();
|
mutexData.lock();
|
||||||
string substr = modname.substr(0, 200);
|
string substr = modeName.substr(0, 200);
|
||||||
if (queryData.GetGameMode() != substr)
|
if (queryData.GetGameMode() != substr)
|
||||||
{
|
{
|
||||||
queryData.SetGameMode(substr.c_str());
|
queryData.SetGameMode(substr.c_str());
|
||||||
|
|
|
@ -24,7 +24,7 @@ public:
|
||||||
void SetPlayers(unsigned pl);
|
void SetPlayers(unsigned pl);
|
||||||
void SetMaxPlayers(unsigned pl);
|
void SetMaxPlayers(unsigned pl);
|
||||||
void SetHostname(std::string hostname);
|
void SetHostname(std::string hostname);
|
||||||
void SetModname(std::string hostname);
|
void SetGameModeName(std::string modeName);
|
||||||
void SetRuleString(std::string key, std::string value);
|
void SetRuleString(std::string key, std::string value);
|
||||||
void SetRuleValue(std::string key, double value);
|
void SetRuleValue(std::string key, double value);
|
||||||
void PushPlugin(Plugin plugin);
|
void PushPlugin(Plugin plugin);
|
||||||
|
|
|
@ -227,10 +227,10 @@ LuaState::LuaState()
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
lua->set_function("setModname", [](const std::string &modName) {
|
lua->set_function("setGameModeName", [](const std::string &modeName) {
|
||||||
auto mc = mwmp::Networking::getPtr()->getMasterClient();
|
auto mc = mwmp::Networking::getPtr()->getMasterClient();
|
||||||
if (mc)
|
if (mc)
|
||||||
mc->SetModname(modName);
|
mc->SetGameModeName(modeName);
|
||||||
});
|
});
|
||||||
|
|
||||||
lua->set_function("setHostname", [](const std::string &hostname) {
|
lua->set_function("setHostname", [](const std::string &hostname) {
|
||||||
|
@ -281,7 +281,7 @@ LuaState::LuaState()
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
sol::environment LuaState::openScript(std::string homePath, std::string moduleName)
|
sol::environment LuaState::openModule(std::string homePath, std::string moduleName)
|
||||||
{
|
{
|
||||||
cout << "Loading module: " << homePath + "/modules/" + moduleName + "/main.lua" << endl;
|
cout << "Loading module: " << homePath + "/modules/" + moduleName + "/main.lua" << endl;
|
||||||
|
|
||||||
|
@ -340,7 +340,7 @@ ObjectController &LuaState::getObjectCtrl()
|
||||||
return *objectCtrl;
|
return *objectCtrl;
|
||||||
}
|
}
|
||||||
|
|
||||||
int CompVersion(const string &wishVersion, const string &depVersionFound)
|
int compareVersion(const string &wishVersion, const string &depVersionFound)
|
||||||
{
|
{
|
||||||
unsigned startVer = 0;
|
unsigned startVer = 0;
|
||||||
|
|
||||||
|
@ -358,7 +358,7 @@ int CompVersion(const string &wishVersion, const string &depVersionFound)
|
||||||
|
|
||||||
auto wishIter = tokensWish.begin();
|
auto wishIter = tokensWish.begin();
|
||||||
auto founditer = tokensFound.begin();
|
auto founditer = tokensFound.begin();
|
||||||
int bellowExpected = 0;
|
int belowExpected = 0;
|
||||||
|
|
||||||
for (int i = 0; i < 3; ++i)
|
for (int i = 0; i < 3; ++i)
|
||||||
{
|
{
|
||||||
|
@ -371,7 +371,7 @@ int CompVersion(const string &wishVersion, const string &depVersionFound)
|
||||||
if (v2 <= v1)
|
if (v2 <= v1)
|
||||||
{
|
{
|
||||||
if (v2 == v1 && startVer == 1)
|
if (v2 == v1 && startVer == 1)
|
||||||
bellowExpected++;
|
belowExpected++;
|
||||||
else if (v2 < v1)
|
else if (v2 < v1)
|
||||||
return -1; // found version below expected
|
return -1; // found version below expected
|
||||||
continue;
|
continue;
|
||||||
|
@ -380,7 +380,7 @@ int CompVersion(const string &wishVersion, const string &depVersionFound)
|
||||||
return 1; // version higher than expected
|
return 1; // version higher than expected
|
||||||
}
|
}
|
||||||
|
|
||||||
if (bellowExpected == 3)
|
if (belowExpected == 3)
|
||||||
return -1; // found version below expected
|
return -1; // found version below expected
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
|
@ -400,7 +400,7 @@ void checkDependencies(const vector<ServerModuleInfo> &modules, const ServerModu
|
||||||
if (depEnvIt != modules.end())
|
if (depEnvIt != modules.end())
|
||||||
{
|
{
|
||||||
const string &depVersionFound = depEnvIt->version;
|
const string &depVersionFound = depEnvIt->version;
|
||||||
if (CompVersion(depVersionRequest, depVersionFound) != 0)
|
if (compareVersion(depVersionRequest, depVersionFound) != 0)
|
||||||
{
|
{
|
||||||
stringstream sstr;
|
stringstream sstr;
|
||||||
sstr << depNameRequest << ": version \"" << depVersionFound << "\" is not applicable for \""
|
sstr << depNameRequest << ": version \"" << depVersionFound << "\" is not applicable for \""
|
||||||
|
@ -565,7 +565,7 @@ void LuaState::loadModules(const std::string &moduleDir, std::vector<std::string
|
||||||
|
|
||||||
for (auto &&module : sortedModuleList)
|
for (auto &&module : sortedModuleList)
|
||||||
{
|
{
|
||||||
module->env = openScript(module->path.first, module->path.second);
|
module->env = openModule(module->path.first, module->path.second);
|
||||||
|
|
||||||
sol::table loaded = dataEnv["Core"]["loadedModules"];
|
sol::table loaded = dataEnv["Core"]["loadedModules"];
|
||||||
loaded.add(module->name);
|
loaded.add(module->name);
|
||||||
|
|
|
@ -46,7 +46,7 @@ public:
|
||||||
ActorController &getActorCtrl();
|
ActorController &getActorCtrl();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
sol::environment openScript(std::string path, std::string moduleName);
|
sol::environment openModule(std::string path, std::string moduleName);
|
||||||
private:
|
private:
|
||||||
std::shared_ptr<sol::state> lua;
|
std::shared_ptr<sol::state> lua;
|
||||||
sol::environment dataEnv;
|
sol::environment dataEnv;
|
||||||
|
|
Loading…
Reference in a new issue