forked from teamnwah/openmw-tes3coop
Merge remote-tracking branch 'zini/master' into animations
This commit is contained in:
commit
d01351431c
8 changed files with 87 additions and 35 deletions
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@ -397,11 +397,24 @@ namespace MWGui
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void Console::setSelectedObject(const MWWorld::Ptr& object)
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{
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mPtr = object;
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if (!mPtr.isEmpty())
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setTitle("#{sConsoleTitle} (" + mPtr.getCellRef().mRefID + ")");
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if (!object.isEmpty())
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{
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if (object == mPtr)
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{
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setTitle("#{sConsoleTitle}");
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mPtr=MWWorld::Ptr();
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}
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else
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{
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setTitle("#{sConsoleTitle} (" + object.getCellRef().mRefID + ")");
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mPtr = object;
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}
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}
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else
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{
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setTitle("#{sConsoleTitle}");
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mPtr = MWWorld::Ptr();
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}
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MyGUI::InputManager::getInstance().setKeyFocusWidget(command);
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}
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@ -322,10 +322,9 @@ void RenderingManager::update (float duration, bool paused)
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btVector3 btOrig(orig.x, orig.y, orig.z);
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btVector3 btDest(dest.x, dest.y, dest.z);
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std::pair<std::string,float> test = mPhysicsEngine->rayTest(btOrig, btDest);
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if (!test.first.empty()) {
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std::pair<bool, float> test = mPhysicsEngine->sphereCast(mRendering.getCamera()->getNearClipDistance()*2.5, btOrig, btDest);
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if (test.first)
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mCamera->setCameraDistance(test.second * orig.distance(dest), false, false);
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}
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}
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mOcclusionQuery->update(duration);
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@ -33,23 +33,23 @@ namespace MWWorld
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class MovementSolver
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{
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private:
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static bool stepMove(Ogre::Vector3& position, const Ogre::Vector3 &velocity, float remainingTime,
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static bool stepMove(Ogre::Vector3& position, const Ogre::Quaternion& orient, const Ogre::Vector3 &velocity, float remainingTime,
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const Ogre::Vector3 &halfExtents, bool isInterior,
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OEngine::Physic::PhysicEngine *engine)
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{
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traceResults trace; // no initialization needed
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newtrace(&trace, position, position+Ogre::Vector3(0.0f,0.0f,sStepSize),
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newtrace(&trace, orient, position, position+Ogre::Vector3(0.0f,0.0f,sStepSize),
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halfExtents, isInterior, engine);
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if(trace.fraction == 0.0f)
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return false;
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newtrace(&trace, trace.endpos, trace.endpos + velocity*remainingTime,
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newtrace(&trace, orient, trace.endpos, trace.endpos + velocity*remainingTime,
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halfExtents, isInterior, engine);
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if(trace.fraction == 0.0f || (trace.fraction != 1.0f && getSlope(trace.planenormal) > sMaxSlope))
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return false;
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newtrace(&trace, trace.endpos, trace.endpos-Ogre::Vector3(0.0f,0.0f,sStepSize), halfExtents, isInterior, engine);
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newtrace(&trace, orient, trace.endpos, trace.endpos-Ogre::Vector3(0.0f,0.0f,sStepSize), halfExtents, isInterior, engine);
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if(getSlope(trace.planenormal) <= sMaxSlope)
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{
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// only step down onto semi-horizontal surfaces. don't step down onto the side of a house or a wall.
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@ -105,24 +105,19 @@ namespace MWWorld
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physicActor->enableCollisions(false);
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Ogre::Vector3 halfExtents = physicActor->getHalfExtents();// + Vector3(1,1,1);
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halfExtents.z = 1; // we trace the feet only, so we use a very thin box
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Ogre::Vector3 newPosition = position;
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traceResults trace; //no initialization needed
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int maxHeight = 400.f;
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int steps = 100;
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for (int i=0; i<steps; ++i)
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{
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newtrace(&trace, newPosition, newPosition-Ogre::Vector3(0,0,maxHeight / steps), halfExtents, isInterior, engine);
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if(trace.fraction < 1.0f)
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hit = true;
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newPosition = trace.endpos;
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}
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int maxHeight = 200.f;
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newtrace(&trace, Ogre::Quaternion::IDENTITY, newPosition, newPosition-Ogre::Vector3(0,0,maxHeight), halfExtents, isInterior, engine);
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if(trace.fraction < 1.0f)
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hit = true;
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newPosition = trace.endpos;
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physicActor->setOnGround(hit);
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physicActor->setOnGround(hit && getSlope(trace.planenormal) <= sMaxSlope);
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physicActor->enableCollisions(wasCollisionMode);
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if (hit)
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@ -154,7 +149,7 @@ namespace MWWorld
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bool isInterior = !ptr.getCell()->isExterior();
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Ogre::Vector3 halfExtents = physicActor->getHalfExtents();// + Vector3(1,1,1);
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physicActor->enableCollisions(false);
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Ogre::Quaternion orient = Ogre::Quaternion(Ogre::Radian(ptr.getRefData().getPosition().rot[2]), Ogre::Vector3::UNIT_Z);
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Ogre::Vector3 velocity;
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if(!gravity)
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{
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@ -167,7 +162,7 @@ namespace MWWorld
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{
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if(!(movement.z > 0.0f))
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{
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newtrace(&trace, position, position-Ogre::Vector3(0,0,4), halfExtents, isInterior, engine);
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newtrace(&trace, orient, position, position-Ogre::Vector3(0,0,4), halfExtents, isInterior, engine);
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if(trace.fraction < 1.0f && getSlope(trace.planenormal) <= sMaxSlope)
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onground = true;
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}
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@ -188,7 +183,7 @@ namespace MWWorld
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int iterations = 0;
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do {
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// trace to where character would go if there were no obstructions
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newtrace(&trace, newPosition, newPosition+clippedVelocity*remainingTime, halfExtents, isInterior, engine);
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newtrace(&trace, orient, newPosition, newPosition+clippedVelocity*remainingTime, halfExtents, isInterior, engine);
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newPosition = trace.endpos;
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remainingTime = remainingTime * (1.0f-trace.fraction);
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@ -207,7 +202,7 @@ namespace MWWorld
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{
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// Can't walk on this. Try to step up onto it.
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if((gravity && !onground) ||
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!stepMove(newPosition, velocity, remainingTime, halfExtents, isInterior, engine))
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!stepMove(newPosition, orient, velocity, remainingTime, halfExtents, isInterior, engine))
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{
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Ogre::Vector3 resultantDirection = trace.planenormal.crossProduct(up);
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resultantDirection.normalise();
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@ -225,7 +220,7 @@ namespace MWWorld
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if(onground)
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{
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newtrace(&trace, newPosition, newPosition-Ogre::Vector3(0,0,sStepSize+4.0f), halfExtents, isInterior, engine);
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newtrace(&trace, orient, newPosition, newPosition-Ogre::Vector3(0,0,sStepSize+4.0f), halfExtents, isInterior, engine);
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if(trace.fraction < 1.0f && getSlope(trace.planenormal) <= sMaxSlope)
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newPosition.z = trace.endpos.z + 2.0f;
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else
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@ -6,6 +6,8 @@
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#include <components/files/collections.hpp>
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#include <components/compiler/locals.hpp>
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#include <boost/math/special_functions/sign.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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@ -909,7 +911,7 @@ namespace MWWorld
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float terrainHeight = mRendering->getTerrainHeightAt(pos);
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if (pos.z < terrainHeight)
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pos.z = terrainHeight+400; // place slightly above. will snap down to ground with code below
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pos.z = terrainHeight+5; // place slightly above. will snap down to ground with code below
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ptr.getRefData().getPosition().pos[2] = pos.z;
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@ -971,6 +973,8 @@ namespace MWWorld
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if(duration <= 0.0f)
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return;
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processDoors(duration);
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PtrMovementList::const_iterator player(actors.end());
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for(PtrMovementList::const_iterator iter(actors.begin());iter != actors.end();iter++)
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{
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@ -996,8 +1000,6 @@ namespace MWWorld
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moveObjectImp(player->first, vec.x, vec.y, vec.z);
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}
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processDoors(duration);
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mPhysEngine->stepSimulation (duration);
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}
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@ -1020,6 +1022,7 @@ namespace MWWorld
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mPhysics->getObjectAABB(it->first, min, max);
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Ogre::Vector3 dimensions = max-min;
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/// \todo should use convexSweepTest here
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std::vector<std::string> collisions = mPhysics->getCollisions(it->first);
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for (std::vector<std::string>::iterator cit = collisions.begin(); cit != collisions.end(); ++cit)
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{
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@ -1032,7 +1035,11 @@ namespace MWWorld
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Ogre::Vector3 relativePos = it->first.getRefData().getBaseNode()->
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convertWorldToLocalPosition(ptr.getRefData().getBaseNode()->_getDerivedPosition());
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float axisToCheck = (dimensions.x > dimensions.y) ? relativePos.y : -relativePos.x;
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float axisToCheck;
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if (dimensions.x > dimensions.y)
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axisToCheck = relativePos.y * boost::math::sign((min+max).y);
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else
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axisToCheck = relativePos.x * boost::math::sign((min+max).x);
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if (axisToCheck >= 0)
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targetRot = std::min(std::max(0.f, oldRot + diff*0.5f), 90.f);
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else
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@ -622,6 +622,41 @@ namespace Physic
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return std::pair<std::string,float>(name,d);
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}
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// callback that ignores player in results
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struct OurClosestConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback
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{
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public:
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OurClosestConvexResultCallback(const btVector3& convexFromWorld,const btVector3& convexToWorld)
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: btCollisionWorld::ClosestConvexResultCallback(convexFromWorld, convexToWorld) {}
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virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult& convexResult,bool normalInWorldSpace)
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{
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if (const RigidBody* body = dynamic_cast<const RigidBody*>(convexResult.m_hitCollisionObject))
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if (body->mName == "player")
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return 0;
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return btCollisionWorld::ClosestConvexResultCallback::addSingleResult(convexResult, normalInWorldSpace);
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}
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};
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std::pair<bool, float> PhysicEngine::sphereCast (float radius, btVector3& from, btVector3& to)
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{
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OurClosestConvexResultCallback callback(from, to);
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callback.m_collisionFilterMask = OEngine::Physic::CollisionType_World;
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btSphereShape shape(radius);
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const btQuaternion btrot(0.0f, 0.0f, 0.0f);
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btTransform from_ (btrot, from);
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btTransform to_ (btrot, to);
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dynamicsWorld->convexSweepTest(&shape, from_, to_, callback);
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if (callback.hasHit())
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return std::make_pair(true, callback.m_closestHitFraction);
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else
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return std::make_pair(false, 1);
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}
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std::vector< std::pair<float, std::string> > PhysicEngine::rayTest2(btVector3& from, btVector3& to)
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{
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MyRayResultCallback resultCallback1;
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@ -298,6 +298,9 @@ namespace Physic
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*/
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std::vector< std::pair<float, std::string> > rayTest2(btVector3& from, btVector3& to);
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std::pair<bool, float> sphereCast (float radius, btVector3& from, btVector3& to);
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///< @return (hit, relative distance)
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std::vector<std::string> getCollisions(const std::string& name);
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//event list of non player object
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@ -15,16 +15,16 @@ enum traceWorldType
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bothWorldTrace = collisionWorldTrace | pickWorldTrace
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};
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void newtrace(traceResults *results, const Ogre::Vector3& start, const Ogre::Vector3& end, const Ogre::Vector3& BBHalfExtents, bool isInterior, OEngine::Physic::PhysicEngine *enginePass) //Traceobj was a Aedra Object
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void newtrace(traceResults *results, const Ogre::Quaternion& orient, const Ogre::Vector3& start, const Ogre::Vector3& end, const Ogre::Vector3& BBHalfExtents, bool isInterior, OEngine::Physic::PhysicEngine *enginePass) //Traceobj was a Aedra Object
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{
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const btVector3 btstart(start.x, start.y, start.z + BBHalfExtents.z);
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const btVector3 btend(end.x, end.y, end.z + BBHalfExtents.z);
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const btQuaternion btrot(0.0f, 0.0f, 0.0f); //y, x, z
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const btQuaternion btorient (orient.x, orient.y, orient.z, orient.w);
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const btBoxShape newshape(btVector3(BBHalfExtents.x, BBHalfExtents.y, BBHalfExtents.z));
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//const btCapsuleShapeZ newshape(BBHalfExtents.x, BBHalfExtents.z * 2 - BBHalfExtents.x * 2);
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const btTransform from(btrot, btstart);
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const btTransform to(btrot, btend);
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const btTransform from(btorient, btstart);
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const btTransform to(btorient, btend);
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btCollisionWorld::ClosestConvexResultCallback newTraceCallback(btstart, btend);
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newTraceCallback.m_collisionFilterMask = OEngine::Physic::CollisionType_World;
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@ -21,6 +21,6 @@ struct traceResults
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float fraction;
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};
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void newtrace(traceResults *results, const Ogre::Vector3& start, const Ogre::Vector3& end, const Ogre::Vector3& BBHalfExtents, bool isInterior, OEngine::Physic::PhysicEngine* enginePass);
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void newtrace(traceResults *results, const Ogre::Quaternion& orient, const Ogre::Vector3& start, const Ogre::Vector3& end, const Ogre::Vector3& BBHalfExtents, bool isInterior, OEngine::Physic::PhysicEngine* enginePass);
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#endif
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