forked from teamnwah/openmw-tes3coop
Add basic windows pinning
Create WindowPinnableBase class for windows which should be allowed to be pinned. Add skin for pinnable windows - currently just a copy of normal window with 1 extra button (hopefully this can be improved later). Handle clicking on PinToggle button (pinning/unpinning a window).actorid
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#include "window_pinnable_base.hpp"
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#include "window_manager.hpp"
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using namespace MWGui;
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WindowPinnableBase::WindowPinnableBase(const std::string& parLayout, WindowManager& parWindowManager)
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: WindowBase(parLayout, parWindowManager), mIsPinned(false)
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{
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MyGUI::WindowPtr t = static_cast<MyGUI::WindowPtr>(mMainWidget);
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t->eventWindowButtonPressed += MyGUI::newDelegate(this, &WindowPinnableBase::onWindowButtonPressed);
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}
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void WindowPinnableBase::setVisible(bool b)
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{
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// Pinned windows can not be hidden
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if (mIsPinned && !b)
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return;
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WindowBase::setVisible(b);
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}
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void WindowPinnableBase::onWindowButtonPressed(MyGUI::Window* sender, const std::string& eventName)
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{
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if ("PinToggle" == eventName)
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{
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mIsPinned = !mIsPinned;
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}
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eventDone(this);
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}
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#ifndef MWGUI_WINDOW_PINNABLE_BASE_H
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#define MWGUI_WINDOW_PINNABLE_BASE_H
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#include "window_base.hpp"
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namespace MWGui
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{
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class WindowManager;
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class WindowPinnableBase: public WindowBase
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{
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public:
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WindowPinnableBase(const std::string& parLayout, WindowManager& parWindowManager);
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void setVisible(bool b);
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private:
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void onWindowButtonPressed(MyGUI::Window* sender, const std::string& eventName);
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bool mIsPinned;
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};
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}
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#endif
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