forked from teamnwah/openmw-tes3coop
Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread
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f6f9eff9a6
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#include "unrefqueue.hpp"
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#include <osg/Object>
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//#include <osg/Timer>
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//#include <iostream>
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#include <components/sceneutil/workqueue.hpp>
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namespace SceneUtil
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{
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class UnrefWorkItem : public SceneUtil::WorkItem
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{
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public:
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std::vector<osg::ref_ptr<osg::Object> > mObjects;
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virtual void doWork()
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{
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//osg::Timer timer;
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//size_t objcount = mObjects.size();
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mObjects.clear();
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//std::cout << "cleared " << objcount << " objects in " << timer.time_m() << std::endl;
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}
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};
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UnrefQueue::UnrefQueue()
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{
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mWorkItem = new UnrefWorkItem;
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}
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void UnrefQueue::push(osg::Object *obj)
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{
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mWorkItem->mObjects.push_back(obj);
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}
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void UnrefQueue::flush(SceneUtil::WorkQueue *workQueue)
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{
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if (mWorkItem->mObjects.empty())
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return;
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workQueue->addWorkItem(mWorkItem);
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mWorkItem = new UnrefWorkItem;
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}
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}
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#ifndef OPENMW_COMPONENTS_UNREFQUEUE_H
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#define OPENMW_COMPONENTS_UNREFQUEUE_H
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#include <osg/ref_ptr>
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#include <osg/Referenced>
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namespace osg
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{
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class Object;
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}
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namespace SceneUtil
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{
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class WorkQueue;
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class UnrefWorkItem;
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/// @brief Handles unreferencing of objects through the WorkQueue. Typical use scenario
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/// would be the main thread pushing objects that are no longer needed, and the background thread deleting them.
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class UnrefQueue : public osg::Referenced
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{
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public:
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UnrefQueue();
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/// Adds an object to the list of objects to be unreferenced. Call from the main thread.
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void push(osg::Object* obj);
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/// Adds a WorkItem to the given WorkQueue that will clear the list of objects in a worker thread, thus unreferencing them.
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/// Call from the main thread.
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void flush(SceneUtil::WorkQueue* workQueue);
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private:
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osg::ref_ptr<UnrefWorkItem> mWorkItem;
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};
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}
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#endif
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