Don't adjust weapon rating according to weapon condition twice

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Capostrophic 2018-08-03 19:22:58 +03:00 committed by GitHub
parent 2f44acafe2
commit d15dcaff68
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@ -79,7 +79,6 @@ namespace MWMechanics
{
if (item.getClass().getItemHealth(item) == 0)
return 0.f;
rating *= item.getClass().getItemHealth(item) / float(item.getClass().getItemMaxHealth(item));
}
if (weapon->mData.mType == ESM::Weapon::MarksmanBow)