[General] Rework PlayerEquipment packets so they are of minimal size

Moreover, rename BaseNetCreature's equipedItems into equipmentItems.
new-script-api
David Cernat 7 years ago
parent 7e322f1f8b
commit d1ad0c91f8

@ -78,9 +78,13 @@ int Inventory::getChangesSize() const
void Inventory::equipItem(unsigned short slot, const std::string& refId, unsigned int count, int charge)
{
netActor->getNetCreature()->equipedItems[slot].refId = refId;
netActor->getNetCreature()->equipedItems[slot].count = count;
netActor->getNetCreature()->equipedItems[slot].charge = charge;
netActor->getNetCreature()->equipmentItems[slot].refId = refId;
netActor->getNetCreature()->equipmentItems[slot].count = count;
netActor->getNetCreature()->equipmentItems[slot].charge = charge;
if (!Utils::vectorContains(&netActor->getNetCreature()->equipmentIndexChanges, slot))
netActor->getNetCreature()->equipmentIndexChanges.push_back(slot);
equipmentChanged = true;
}
@ -126,14 +130,14 @@ void Inventory::removeItem(const std::string &refId, unsigned short count)
bool Inventory::hasItemEquipped(const std::string &refId) const
{
for (int slot = 0; slot < MWWorld::InventoryStore::Slots; slot++)
if (Misc::StringUtils::ciEqual(netActor->getNetCreature()->equipedItems[slot].refId, refId))
if (Misc::StringUtils::ciEqual(netActor->getNetCreature()->equipmentItems[slot].refId, refId))
return true;
return false;
}
std::tuple<std::string, int, int> Inventory::getEquipmentItem(unsigned short slot) const
{
const auto &item = netActor->getNetCreature()->equipedItems[slot];
const auto &item = netActor->getNetCreature()->equipmentItems[slot];
return make_tuple(item.refId, item.count, item.charge);
}
@ -146,6 +150,8 @@ std::tuple<std::string, int, int> Inventory::getInventoryItem(unsigned int slot)
void Inventory::resetEquipmentFlag()
{
equipmentChanged = false;
netActor->getNetCreature()->equipmentIndexChanges.clear();
}
bool Inventory::isEquipmentChanged()

@ -221,7 +221,7 @@ void Cell::readEquipment(ActorList& actorList)
DedicatedActor *actor = dedicatedActors[mapIndex];
for (int slot = 0; slot < 19; ++slot)
actor->equipedItems[slot] = baseActor->equipedItems[slot];
actor->equipmentItems[slot] = baseActor->equipmentItems[slot];
actor->setEquipment();
}

@ -168,8 +168,8 @@ void DedicatedActor::setEquipment()
{
MWWorld::ContainerStoreIterator it = invStore.getSlot(slot);
const string &packetRefId = equipedItems[slot].refId;
int packetCharge = equipedItems[slot].charge;
const string &packetRefId = equipmentItems[slot].refId;
int packetCharge = equipmentItems[slot].charge;
std::string storeRefId = "";
bool equal = false;
@ -186,7 +186,7 @@ void DedicatedActor::setEquipment()
if (packetRefId.empty() || equal)
continue;
int count = equipedItems[slot].count;
int count = equipmentItems[slot].count;
if (hasItem(packetRefId, packetCharge))
equipItem(packetRefId, packetCharge);

@ -166,7 +166,7 @@ void DedicatedPlayer::setEquipment()
{
MWWorld::ContainerStoreIterator it = invStore.getSlot(slot);
const string &dedicItem = equipedItems[slot].refId;
const string &dedicItem = equipmentItems[slot].refId;
std::string item = "";
bool equal = false;
if (it != invStore.end())
@ -184,7 +184,7 @@ void DedicatedPlayer::setEquipment()
if (dedicItem.empty() || equal)
continue;
const int count = equipedItems[slot].count;
const int count = equipmentItems[slot].count;
ptr.getClass().getContainerStore(ptr).add(dedicItem, count, ptr);
for (const auto &ptr : invStore)

@ -194,7 +194,7 @@ void LocalActor::updateEquipment(bool forceUpdate)
for (int slot = 0; slot < MWWorld::InventoryStore::Slots; slot++)
{
MWWorld::ContainerStoreIterator it = invStore.getSlot(slot);
auto &item = equipedItems[slot];
auto &item = equipmentItems[slot];
if (it != invStore.end())
{

@ -235,9 +235,9 @@ void LocalPlayer::updateAttributes(bool forceUpdate)
ptrNpcStats.getSkillIncrease(i) != npcStats.mSkillIncrease[i] ||
forceUpdate)
{
attributeIndexChanges.push_back(i);
ptrNpcStats.getAttribute(i).writeState(creatureStats.mAttributes[i]);
npcStats.mSkillIncrease[i] = ptrNpcStats.getSkillIncrease(i);
attributeIndexChanges.push_back(i);
}
}
@ -265,8 +265,8 @@ void LocalPlayer::updateSkills(bool forceUpdate)
ptrNpcStats.getSkill(i).getProgress() != npcStats.mSkills[i].mProgress ||
forceUpdate)
{
ptrNpcStats.getSkill(i).writeState(npcStats.mSkills[i]);
skillIndexChanges.push_back(i);
ptrNpcStats.getSkill(i).writeState(npcStats.mSkills[i]);
}
}
@ -399,24 +399,19 @@ void LocalPlayer::updateEquipment(bool forceUpdate)
{
MWWorld::Ptr ptrPlayer = getPlayerPtr();
static bool equipmentChanged = false;
if (forceUpdate)
equipmentChanged = true;
MWWorld::InventoryStore &invStore = ptrPlayer.getClass().getInventoryStore(ptrPlayer);
for (int slot = 0; slot < MWWorld::InventoryStore::Slots; slot++)
{
auto &item = equipedItems[slot];
auto &item = equipmentItems[slot];
MWWorld::ContainerStoreIterator it = invStore.getSlot(slot);
if (it != invStore.end())
{
if (!::Misc::StringUtils::ciEqual(it->getCellRef().getRefId(), equipedItems[slot].refId))
if (!::Misc::StringUtils::ciEqual(it->getCellRef().getRefId(), equipmentItems[slot].refId) || forceUpdate)
{
equipmentChanged = true;
equipmentIndexChanges.push_back(slot);
item.refId = it->getCellRef().getRefId();
item.charge = it->getCellRef().getCharge();
if (slot == MWWorld::InventoryStore::Slot_CarriedRight)
{
MWMechanics::WeaponType weaptype;
@ -431,18 +426,18 @@ void LocalPlayer::updateEquipment(bool forceUpdate)
}
else if (!item.refId.empty())
{
equipmentChanged = true;
equipmentIndexChanges.push_back(slot);
item.refId = "";
item.count = 0;
item.charge = 0;
}
}
if (equipmentChanged)
if (equipmentIndexChanges.size() > 0)
{
getNetworking()->getPlayerPacket(ID_PLAYER_EQUIPMENT)->setPlayer(this);
getNetworking()->getPlayerPacket(ID_PLAYER_EQUIPMENT)->Send();
equipmentChanged = false;
equipmentIndexChanges.clear();
}
}
@ -901,7 +896,7 @@ void LocalPlayer::setEquipment()
for (int slot = 0; slot < MWWorld::InventoryStore::Slots; slot++)
{
mwmp::Item &currentItem = equipedItems[slot];
mwmp::Item &currentItem = equipmentItems[slot];
if (!currentItem.refId.empty())
{
@ -911,16 +906,16 @@ void LocalPlayer::setEquipment()
if (it == ptrInventory.end()) // If the item is not in our inventory, add it
{
auto equipped = equipedItems[slot];
auto equipmentItem = equipmentItems[slot];
try
{
auto addIter = ptrInventory.ContainerStore::add(equipped.refId.c_str(), equipped.count, ptrPlayer);
auto addIter = ptrInventory.ContainerStore::add(equipmentItem.refId.c_str(), equipmentItem.count, ptrPlayer);
ptrInventory.equip(slot, addIter, ptrPlayer);
}
catch (std::exception&)
{
LOG_APPEND(Log::LOG_INFO, "- Ignored addition of invalid equipment item %s", equipped.refId.c_str());
LOG_APPEND(Log::LOG_INFO, "- Ignored addition of invalid equipment item %s", equipmentItem.refId.c_str());
}
}
else

@ -26,7 +26,12 @@ namespace mwmp
bool isChangingRegion;
Attack attack;
Item equipedItems[19];
// Track only the indexes of the equipment items that have been changed,
// with the items themselves being stored in equipmentItems
std::vector<int> equipmentIndexChanges;
Item equipmentItems[19];
InventoryChanges inventoryChanges;
unsigned int movementFlags;

@ -11,10 +11,10 @@ PacketActorEquipment::PacketActorEquipment(RakNet::RakPeerInterface *peer) : Act
void PacketActorEquipment::Actor(BaseActor &actor, bool send)
{
for (auto &&equipedItem : actor.equipedItems)
for (auto &&equipmentItem : actor.equipmentItems)
{
RW(equipedItem.refId, send);
RW(equipedItem.count, send);
RW(equipedItem.charge, send);
RW(equipmentItem.refId, send);
RW(equipmentItem.count, send);
RW(equipmentItem.charge, send);
}
}

@ -1,7 +1,3 @@
//
// Created by koncord on 07.01.16.
//
#include "PacketPlayerEquipment.hpp"
#include <components/openmw-mp/NetworkMessages.hpp>
@ -16,10 +12,24 @@ void PacketPlayerEquipment::Packet(RakNet::BitStream *bs, bool send)
{
PlayerPacket::Packet(bs, send);
for (auto &equipedItem : player->equipedItems)
uint32_t count;
if (send)
count = static_cast<uint32_t>(player->equipmentIndexChanges.size());
RW(count, send);
if (!send)
{
RW(equipedItem.refId, send, true);
RW(equipedItem.count, send);
RW(equipedItem.charge, send);
player->equipmentIndexChanges.clear();
player->equipmentIndexChanges.resize(count);
}
for (auto &&equipmentIndex : player->equipmentIndexChanges)
{
RW(equipmentIndex, send);
RW(player->equipmentItems[equipmentIndex].refId, send);
RW(player->equipmentItems[equipmentIndex].count, send);
RW(player->equipmentItems[equipmentIndex].charge, send);
}
}

Loading…
Cancel
Save