forked from teamnwah/openmw-tes3coop
added getPtr function that works via Ogre handle
This commit is contained in:
parent
69cc88bcaf
commit
d1c000313f
2 changed files with 223 additions and 131 deletions
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@ -28,15 +28,23 @@ namespace
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if (!iter->base->script.empty())
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{
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if (const ESM::Script *script = store.scripts.find (iter->base->script))
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{
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{
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iter->mData.setLocals (*script);
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scriptList.push_back (
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std::make_pair (iter->base->script, MWWorld::Ptr (&*iter, cell)));
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}
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}
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}
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}
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template<typename T>
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ESMS::LiveCellRef<T, MWWorld::RefData> *searchViaHandle (const std::string& handle,
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ESMS::CellRefList<T, MWWorld::RefData>& refList)
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{
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return 0;
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}
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}
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namespace MWWorld
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@ -61,7 +69,7 @@ namespace MWWorld
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listCellScripts (mStore, cell.repairs, mLocalScripts, &cell);
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listCellScripts (mStore, cell.weapons, mLocalScripts, &cell);
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}
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Ptr World::getPtr (const std::string& name, Ptr::CellStore& cell)
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{
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if (ESMS::LiveCellRef<ESM::Activator, RefData> *ref = cell.activators.find (name))
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@ -69,68 +77,131 @@ namespace MWWorld
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if (ESMS::LiveCellRef<ESM::Potion, RefData> *ref = cell.potions.find (name))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Apparatus, RefData> *ref = cell.appas.find (name))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Armor, RefData> *ref = cell.armors.find (name))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Book, RefData> *ref = cell.books.find (name))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Clothing, RefData> *ref = cell.clothes.find (name))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Container, RefData> *ref = cell.containers.find (name))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Creature, RefData> *ref = cell.creatures.find (name))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Door, RefData> *ref = cell.doors.find (name))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Ingredient, RefData> *ref = cell.ingreds.find (name))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::CreatureLevList, RefData> *ref = cell.creatureLists.find (name))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::ItemLevList, RefData> *ref = cell.itemLists.find (name))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Light, RefData> *ref = cell.lights.find (name))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Tool, RefData> *ref = cell.lockpicks.find (name))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Misc, RefData> *ref = cell.miscItems.find (name))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::NPC, RefData> *ref = cell.npcs.find (name))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Tool, RefData> *ref = cell.probes.find (name))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Tool, RefData> *ref = cell.repairs.find (name))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Static, RefData> *ref = cell.statics.find (name))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Weapon, RefData> *ref = cell.weapons.find (name))
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return Ptr (ref, &cell);
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return Ptr();
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}
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Ptr World::getPtrViaHandle (const std::string& handle, Ptr::CellStore& cell)
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{
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if (ESMS::LiveCellRef<ESM::Activator, RefData> *ref =
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searchViaHandle (handle, cell.activators))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Potion, RefData> *ref = searchViaHandle (handle, cell.potions))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Apparatus, RefData> *ref = searchViaHandle (handle, cell.appas))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Armor, RefData> *ref = searchViaHandle (handle, cell.armors))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Book, RefData> *ref = searchViaHandle (handle, cell.books))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Clothing, RefData> *ref = searchViaHandle (handle, cell.clothes))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Container, RefData> *ref =
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searchViaHandle (handle, cell.containers))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Creature, RefData> *ref =
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searchViaHandle (handle, cell.creatures))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Door, RefData> *ref = searchViaHandle (handle, cell.doors))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Ingredient, RefData> *ref =
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searchViaHandle (handle, cell.ingreds))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Light, RefData> *ref = searchViaHandle (handle, cell.lights))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Tool, RefData> *ref = searchViaHandle (handle, cell.lockpicks))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Misc, RefData> *ref = searchViaHandle (handle, cell.miscItems))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::NPC, RefData> *ref = searchViaHandle (handle, cell.npcs))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Tool, RefData> *ref = searchViaHandle (handle, cell.probes))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Tool, RefData> *ref = searchViaHandle (handle, cell.repairs))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Static, RefData> *ref = searchViaHandle (handle, cell.statics))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Weapon, RefData> *ref = searchViaHandle (handle, cell.weapons))
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return Ptr (ref, &cell);
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return Ptr();
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}
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MWRender::CellRender *World::searchRender (Ptr::CellStore *store)
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{
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CellRenderCollection::iterator iter = mActiveCells.find (store);
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if (iter!=mActiveCells.end())
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{
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return iter->second;
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@ -141,10 +212,10 @@ namespace MWWorld
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if (iter!=mBufferedCells.end())
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return iter->second;
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}
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return 0;
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}
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int World::getDaysPerMonth (int month) const
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{
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switch (month)
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@ -162,84 +233,84 @@ namespace MWWorld
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case 10: return 30;
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case 11: return 31;
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}
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throw std::runtime_error ("month out of range");
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}
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World::World (OEngine::Render::OgreRenderer& renderer, const boost::filesystem::path& dataDir,
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const std::string& master, bool newGame, Environment& environment)
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: mSkyManager (0), mScene (renderer), mPlayerPos (0), mCurrentCell (0), mGlobalVariables (0),
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mSky (false), mCellChanged (false), mEnvironment (environment)
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{
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{
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boost::filesystem::path masterPath (dataDir);
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masterPath /= master;
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std::cout << "Loading ESM " << masterPath.string() << "\n";
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// This parses the ESM file and loads a sample cell
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mEsm.open (masterPath.file_string());
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mStore.load (mEsm);
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mPlayerPos = new MWRender::PlayerPos (mScene.getCamera(), mStore.npcs.find ("player"));
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// global variables
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mGlobalVariables = new Globals (mStore);
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if (newGame)
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{
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{
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// set new game mark
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mGlobalVariables->setInt ("chargenstate", 1);
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}
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mSkyManager =
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MWRender::SkyManager::create(renderer.getWindow(), mScene.getCamera());
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MWRender::SkyManager::create(renderer.getWindow(), mScene.getCamera());
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}
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World::~World()
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{
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for (CellRenderCollection::iterator iter (mActiveCells.begin());
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iter!=mActiveCells.end(); ++iter)
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delete iter->second;
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for (CellRenderCollection::iterator iter (mBufferedCells.begin());
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iter!=mBufferedCells.end(); ++iter)
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delete iter->second;
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delete mPlayerPos;
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delete mSkyManager;
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delete mGlobalVariables;
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}
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MWRender::PlayerPos& World::getPlayerPos()
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{
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return *mPlayerPos;
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}
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ESMS::ESMStore& World::getStore()
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{
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return mStore;
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}
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const World::ScriptList& World::getLocalScripts() const
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{
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return mLocalScripts;
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}
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bool World::hasCellChanged() const
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{
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return mCellChanged;
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}
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Globals::Data& World::getGlobalVariable (const std::string& name)
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{
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return (*mGlobalVariables)[name];
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}
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char World::getGlobalVariableType (const std::string& name) const
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{
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return mGlobalVariables->getType (name);
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}
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}
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Ptr World::getPtr (const std::string& name, bool activeOnly)
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{
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// the player is always in an active cell.
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@ -247,35 +318,51 @@ namespace MWWorld
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{
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return mPlayerPos->getPlayer();
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}
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// active cells
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for (CellRenderCollection::iterator iter (mActiveCells.begin());
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iter!=mActiveCells.end(); ++iter)
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{
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Ptr ptr = getPtr (name, *iter->first);
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if (!ptr.isEmpty())
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return ptr;
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}
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if (!activeOnly)
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{
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// TODO: inactive cells
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}
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throw std::runtime_error ("unknown ID: " + name);
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}
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Ptr World::getPtrViaHandle (const std::string& handle)
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{
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// TODO player
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for (CellRenderCollection::iterator iter (mActiveCells.begin());
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iter!=mActiveCells.end(); ++iter)
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{
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Ptr ptr = getPtrViaHandle (handle, *iter->first);
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if (!ptr.isEmpty())
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return ptr;
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}
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throw std::runtime_error ("unknown Ogre handle: " + handle);
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}
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void World::enable (Ptr reference)
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{
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if (!reference.getRefData().isEnabled())
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{
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reference.getRefData().enable();
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if (MWRender::CellRender *render = searchRender (reference.getCell()))
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{
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render->enable (reference.getRefData().getHandle());
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if (mActiveCells.find (reference.getCell())!=mActiveCells.end() &&
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(reference.getType()==typeid (ESMS::LiveCellRef<ESM::NPC, RefData>) ||
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reference.getType()==typeid (ESMS::LiveCellRef<ESM::Creature, RefData>)))
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@ -285,69 +372,69 @@ namespace MWWorld
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}
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}
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}
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void World::disable (Ptr reference)
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{
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if (!reference.getRefData().isEnabled())
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{
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reference.getRefData().enable();
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if (MWRender::CellRender *render = searchRender (reference.getCell()))
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{
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render->disable (reference.getRefData().getHandle());
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if (mActiveCells.find (reference.getCell())!=mActiveCells.end() &&
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(reference.getType()==typeid (ESMS::LiveCellRef<ESM::NPC, RefData>) ||
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reference.getType()==typeid (ESMS::LiveCellRef<ESM::Creature, RefData>)))
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{
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mEnvironment.mMechanicsManager->removeActor (reference);
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}
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}
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}
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}
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}
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}
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void World::advanceTime (double hours)
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{
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hours += mGlobalVariables->getFloat ("gamehour");
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setHour (hours);
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int days = hours / 24;
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if (days>0)
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mGlobalVariables->setInt ("dayspassed", days + mGlobalVariables->getInt ("dayspassed"));
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}
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void World::setHour (double hour)
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{
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if (hour<0)
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hour = 0;
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int days = hour / 24;
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hour = std::fmod (hour, 24);
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mGlobalVariables->setFloat ("gamehour", hour);
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mSkyManager->setHour (hour);
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if (days>0)
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setDay (days + mGlobalVariables->getInt ("day"));
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}
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void World::setDay (int day)
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{
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if (day<0)
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day = 0;
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int month = mGlobalVariables->getInt ("month");
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while (true)
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{
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int days = getDaysPerMonth (month);
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int days = getDaysPerMonth (month);
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if (day<days)
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break;
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if (month<11)
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{
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++month;
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@ -357,37 +444,37 @@ namespace MWWorld
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month = 0;
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mGlobalVariables->setInt ("year", mGlobalVariables->getInt ("year")+1);
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}
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day -= days;
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}
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mGlobalVariables->setInt ("day", day);
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}
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mGlobalVariables->setInt ("day", day);
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mGlobalVariables->setInt ("month", month);
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mSkyManager->setDate (day, month);
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}
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}
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void World::setMonth (int month)
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{
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if (month<0)
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month = 0;
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int years = month / 12;
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month = month % 12;
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int days = getDaysPerMonth (month);
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if (mGlobalVariables->getInt ("day")>=days)
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mGlobalVariables->setInt ("day", days-1);
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mGlobalVariables->setInt ("month", month);
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if (years>0)
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mGlobalVariables->setInt ("year", years+mGlobalVariables->getInt ("year"));
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mSkyManager->setDate (mGlobalVariables->getInt ("day"), month);
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}
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void World::toggleSky()
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{
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if (mSky)
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@ -405,36 +492,36 @@ namespace MWWorld
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mSkyManager->enable();
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}
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}
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int World::getMasserPhase() const
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{
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return mSkyManager->getMasserPhase();
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}
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int World::getSecundaPhase() const
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{
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return mSkyManager->getSecundaPhase();
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}
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void World::setMoonColour (bool red)
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{
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mSkyManager->setMoonColour (red);
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mSkyManager->setMoonColour (red);
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}
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float World::getTimeScaleFactor() const
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{
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return mGlobalVariables->getInt ("timescale");
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}
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void World::changeCell (const std::string& cellName, const ESM::Position& position)
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{
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// Load cell.
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// Load cell.
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mInteriors[cellName].loadInt (cellName, mStore, mEsm);
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Ptr::CellStore *cell = &mInteriors[cellName];
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// remove active
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||||
CellRenderCollection::iterator active = mActiveCells.begin();
|
||||
|
||||
|
||||
if (active!=mActiveCells.end())
|
||||
{
|
||||
mEnvironment.mMechanicsManager->dropActors (active->first);
|
||||
|
@ -444,7 +531,7 @@ namespace MWWorld
|
|||
}
|
||||
|
||||
// register local scripts
|
||||
mLocalScripts.clear(); // FIXME won't work with exteriors
|
||||
mLocalScripts.clear(); // FIXME won't work with exteriors
|
||||
insertInteriorScripts (*cell);
|
||||
|
||||
// adjust player
|
||||
|
@ -458,11 +545,11 @@ namespace MWWorld
|
|||
new MWRender::InteriorCellRender (*cell, mStore, mScene)));
|
||||
|
||||
if (result.second)
|
||||
{
|
||||
{
|
||||
// Load the cell and insert it into the renderer
|
||||
result.first->second->show();
|
||||
}
|
||||
|
||||
|
||||
// Actors
|
||||
mEnvironment.mMechanicsManager->addActor (mPlayerPos->getPlayer());
|
||||
mEnvironment.mMechanicsManager->watchActor (mPlayerPos->getPlayer());
|
||||
|
@ -496,12 +583,12 @@ namespace MWWorld
|
|||
// TODO set weather
|
||||
toggleSky();
|
||||
}
|
||||
|
||||
|
||||
mCellChanged = true;
|
||||
}
|
||||
|
||||
|
||||
void World::markCellAsUnchanged()
|
||||
{
|
||||
mCellChanged = false;
|
||||
mCellChanged = false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -30,23 +30,23 @@ namespace MWRender
|
|||
class SkyManager;
|
||||
class CellRender;
|
||||
}
|
||||
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
class Environment;
|
||||
|
||||
/// \brief The game world and its visual representation
|
||||
|
||||
|
||||
class World
|
||||
{
|
||||
public:
|
||||
|
||||
|
||||
typedef std::vector<std::pair<std::string, Ptr> > ScriptList;
|
||||
|
||||
|
||||
private:
|
||||
|
||||
|
||||
typedef std::map<Ptr::CellStore *, MWRender::CellRender *> CellRenderCollection;
|
||||
|
||||
|
||||
MWRender::SkyManager* mSkyManager;
|
||||
MWRender::MWScene mScene;
|
||||
MWRender::PlayerPos *mPlayerPos;
|
||||
|
@ -61,70 +61,75 @@ namespace MWWorld
|
|||
bool mSky;
|
||||
bool mCellChanged;
|
||||
Environment& mEnvironment;
|
||||
|
||||
|
||||
// not implemented
|
||||
World (const World&);
|
||||
World& operator= (const World&);
|
||||
|
||||
|
||||
void insertInteriorScripts (ESMS::CellStore<RefData>& cell);
|
||||
|
||||
|
||||
Ptr getPtr (const std::string& name, Ptr::CellStore& cellStore);
|
||||
|
||||
|
||||
Ptr getPtrViaHandle (const std::string& handle, Ptr::CellStore& cellStore);
|
||||
|
||||
MWRender::CellRender *searchRender (Ptr::CellStore *store);
|
||||
|
||||
|
||||
int getDaysPerMonth (int month) const;
|
||||
|
||||
|
||||
public:
|
||||
|
||||
|
||||
World (OEngine::Render::OgreRenderer& renderer, const boost::filesystem::path& master,
|
||||
const std::string& dataDir, bool newGame, Environment& environment);
|
||||
|
||||
|
||||
~World();
|
||||
|
||||
|
||||
MWRender::PlayerPos& getPlayerPos();
|
||||
|
||||
|
||||
ESMS::ESMStore& getStore();
|
||||
|
||||
|
||||
const ScriptList& getLocalScripts() const;
|
||||
///< Names and local variable state of all local scripts in active cells.
|
||||
|
||||
|
||||
bool hasCellChanged() const;
|
||||
///< Has the player moved to a different cell, since the last frame?
|
||||
|
||||
|
||||
Globals::Data& getGlobalVariable (const std::string& name);
|
||||
|
||||
|
||||
char getGlobalVariableType (const std::string& name) const;
|
||||
///< Return ' ', if there is no global variable with this name.
|
||||
|
||||
|
||||
Ptr getPtr (const std::string& name, bool activeOnly);
|
||||
///< Return a pointer to a liveCellRef with the given name.
|
||||
/// \param activeOnly do non search inactive cells.
|
||||
|
||||
Ptr getPtrViaHandle (const std::string& handle);
|
||||
///< Return a pointer to a liveCellRef with the given Ogre handle.
|
||||
|
||||
void enable (Ptr reference);
|
||||
|
||||
|
||||
void disable (Ptr reference);
|
||||
|
||||
|
||||
void advanceTime (double hours);
|
||||
|
||||
|
||||
void setHour (double hour);
|
||||
|
||||
|
||||
void setMonth (int month);
|
||||
|
||||
|
||||
void setDay (int day);
|
||||
|
||||
|
||||
void toggleSky();
|
||||
|
||||
|
||||
int getMasserPhase() const;
|
||||
|
||||
|
||||
int getSecundaPhase() const;
|
||||
|
||||
|
||||
void setMoonColour (bool red);
|
||||
|
||||
|
||||
float getTimeScaleFactor() const;
|
||||
|
||||
|
||||
void changeCell (const std::string& cellName, const ESM::Position& position);
|
||||
///< works only for interior cells currently.
|
||||
|
||||
|
||||
void markCellAsUnchanged();
|
||||
};
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue