Do not apply underwater effects to player's voice (Fixes #3850)

0.6.1
MiroslavR 8 years ago
parent 9f1527b7da
commit d24bcbac15

@ -259,7 +259,7 @@ namespace MWSound
float basevol = volumeFromType(Play_TypeVoice);
if(playlocal)
{
sound.reset(new Stream(1.0f, basevol, 1.0f, Play_Normal|Play_TypeVoice|Play_2D));
sound.reset(new Stream(1.0f, basevol, 1.0f, Play_NoEnv|Play_TypeVoice|Play_2D));
mOutput->streamSound(decoder, sound);
}
else

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