Fix possible fall damage when switching from falling to flying

This commit is contained in:
scrawl 2017-09-17 23:16:49 +00:00
parent 00034192dc
commit d294d7e284

View file

@ -1754,7 +1754,7 @@ void CharacterController::update(float duration)
}
}
}
else if(mJumpState == JumpState_InAir && !inwater)
else if(mJumpState == JumpState_InAir && !inwater && !flying)
{
forcestateupdate = true;
jumpstate = JumpState_Landing;