Clear projectiles on non-incremental time advances

coverity_scan^2
MiroslavR 9 years ago
parent 343dccdbcc
commit d4e29e3e0c

@ -804,6 +804,9 @@ namespace MWWorld
mWeatherManager->advanceTime (hours, incremental);
if (!incremental)
mProjectileManager->clear();
hours += mGameHour->getFloat();
setHour (hours);

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