forked from teamnwah/openmw-tes3coop
[Client] Add comments about spellcasting as a result of merge conflict
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@ -819,6 +819,13 @@ namespace MWMechanics
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// Check success
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// Major change done by tes3mp:
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// Instead of checking whether the caster is a player or an NPC,
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// check whether it's the LocalPlayer or a DedicatedPlayer and calculate
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// calculate the success chance in clients' LocalPlayer::prepareAttack()
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// TODO: Make this make sense for NPCs too
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// TODO: See if LocalPlayer being the target and having godmode on
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// can be accounted for like it is in OpenMW's corresponding code
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mwmp::DedicatedPlayer *dedicatedPlayer = mwmp::Players::getPlayer(mCaster);
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bool isDedicated = dedicatedPlayer != NULL;
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