diff --git a/apps/openmw/mwrender/animation.cpp b/apps/openmw/mwrender/animation.cpp index 36fe541db..4e6e763ec 100644 --- a/apps/openmw/mwrender/animation.cpp +++ b/apps/openmw/mwrender/animation.cpp @@ -118,8 +118,7 @@ void Animation::setObjectRoot(Ogre::SceneNode *node, const std::string &model, b } // Set the bones as manually controlled since we're applying the - // transformations manually (needed if we want to apply an animation - // from one skeleton onto another). + // transformations manually Ogre::SkeletonInstance *skelinst = mObjectRoot.mSkelBase->getSkeleton(); Ogre::Skeleton::BoneIterator boneiter = skelinst->getBoneIterator(); while(boneiter.hasMoreElements())